Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			1128 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1128 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        life.cpp
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// Purpose:     The game of Life, created by J. H. Conway
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// Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
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// Modified by:
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// Created:     Jan/2000
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// RCS-ID:      $Id: life.cpp 41160 2006-09-11 14:07:41Z VZ $
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// Copyright:   (c) 2000, Guillermo Rodriguez Garcia
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ==========================================================================
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// headers, declarations, constants
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// ==========================================================================
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/statline.h"
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#include "wx/wfstream.h"
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#include "wx/filedlg.h"
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#include "wx/stockitem.h"
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#include "life.h"
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#include "game.h"
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#include "dialogs.h"
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#include "reader.h"
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// --------------------------------------------------------------------------
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// resources
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// --------------------------------------------------------------------------
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
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    // application icon
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    #include "mondrian.xpm"
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    // bitmap buttons for the toolbar
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    #include "bitmaps/reset.xpm"
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    #include "bitmaps/open.xpm"
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    #include "bitmaps/play.xpm"
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    #include "bitmaps/stop.xpm"
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    #include "bitmaps/zoomin.xpm"
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    #include "bitmaps/zoomout.xpm"
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    #include "bitmaps/info.xpm"
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    // navigator
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    #include "bitmaps/north.xpm"
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    #include "bitmaps/south.xpm"
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    #include "bitmaps/east.xpm"
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    #include "bitmaps/west.xpm"
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    #include "bitmaps/center.xpm"
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#endif
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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// IDs for the controls and the menu commands. Exluding those already defined
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// by wxWidgets, such as wxID_NEW.
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enum
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{
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    // timer
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    ID_TIMER = wxID_HIGHEST,
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    // file menu
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    ID_SAMPLES,
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    // view menu
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    ID_SHOWNAV,
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    ID_ORIGIN,
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    ID_CENTER,
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    ID_NORTH,
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    ID_SOUTH,
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    ID_EAST,
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    ID_WEST,
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    ID_INFO,
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    // game menu
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    ID_START,
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    ID_STEP,
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    ID_TOPSPEED,
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    // speed selection slider
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    ID_SLIDER
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};
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// --------------------------------------------------------------------------
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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    EVT_MENU            (wxID_NEW,     LifeFrame::OnMenu)
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#if wxUSE_FILEDLG
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    EVT_MENU            (wxID_OPEN,    LifeFrame::OnOpen)
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#endif
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    EVT_MENU            (ID_SAMPLES,   LifeFrame::OnSamples)
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    EVT_MENU            (wxID_ABOUT,   LifeFrame::OnMenu)
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    EVT_MENU            (wxID_EXIT,    LifeFrame::OnMenu)
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    EVT_MENU            (ID_SHOWNAV,   LifeFrame::OnMenu)
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    EVT_MENU            (ID_ORIGIN,    LifeFrame::OnNavigate)
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    EVT_BUTTON          (ID_CENTER,    LifeFrame::OnNavigate)
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    EVT_BUTTON          (ID_NORTH,     LifeFrame::OnNavigate)
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    EVT_BUTTON          (ID_SOUTH,     LifeFrame::OnNavigate)
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    EVT_BUTTON          (ID_EAST,      LifeFrame::OnNavigate)
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    EVT_BUTTON          (ID_WEST,      LifeFrame::OnNavigate)
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    EVT_MENU            (wxID_ZOOM_IN, LifeFrame::OnZoom)
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    EVT_MENU            (wxID_ZOOM_OUT,LifeFrame::OnZoom)
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    EVT_MENU            (ID_INFO,      LifeFrame::OnMenu)
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    EVT_MENU            (ID_START,     LifeFrame::OnMenu)
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    EVT_MENU            (ID_STEP,      LifeFrame::OnMenu)
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    EVT_MENU            (wxID_STOP,    LifeFrame::OnMenu)
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    EVT_MENU            (ID_TOPSPEED,  LifeFrame::OnMenu)
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    EVT_COMMAND_SCROLL  (ID_SLIDER,    LifeFrame::OnSlider)
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    EVT_TIMER           (ID_TIMER,     LifeFrame::OnTimer)
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    EVT_CLOSE           (              LifeFrame::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
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    EVT_CLOSE           (             LifeNavigator::OnClose)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
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    EVT_PAINT           (             LifeCanvas::OnPaint)
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    EVT_SCROLLWIN       (             LifeCanvas::OnScroll)
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    EVT_SIZE            (             LifeCanvas::OnSize)
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    EVT_MOTION          (             LifeCanvas::OnMouse)
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    EVT_LEFT_DOWN       (             LifeCanvas::OnMouse)
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    EVT_LEFT_UP         (             LifeCanvas::OnMouse)
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    EVT_LEFT_DCLICK     (             LifeCanvas::OnMouse)
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    EVT_ERASE_BACKGROUND(             LifeCanvas::OnEraseBackground)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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// ==========================================================================
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// implementation
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// ==========================================================================
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// some shortcuts
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#define ADD_TOOL(id, bmp, tooltip, help) \
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    toolBar->AddTool(id, bmp, wxNullBitmap, false, wxDefaultCoord, wxDefaultCoord, (wxObject *)NULL, tooltip, help)
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// --------------------------------------------------------------------------
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// LifeApp
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// --------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool LifeApp::OnInit()
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{
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    // create the main application window
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    LifeFrame *frame = new LifeFrame();
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    // show it and tell the application that it's our main window
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    frame->Show(true);
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    SetTopWindow(frame);
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    // just for Motif
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#ifdef __WXMOTIF__
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    frame->UpdateInfoText();
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#endif
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    // enter the main message loop and run the app
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    return true;
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}
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// --------------------------------------------------------------------------
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// LifeFrame
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// --------------------------------------------------------------------------
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// frame constructor
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LifeFrame::LifeFrame() :
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  wxFrame( (wxFrame *) NULL, wxID_ANY, _("Life!"), wxDefaultPosition ),
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  m_navigator(NULL)
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{
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    // frame icon
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    SetIcon(wxICON(mondrian));
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    // menu bar
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    wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
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    wxMenu *menuView = new wxMenu(wxMENU_TEAROFF);
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    wxMenu *menuGame = new wxMenu(wxMENU_TEAROFF);
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    wxMenu *menuHelp = new wxMenu(wxMENU_TEAROFF);
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    menuFile->Append(wxID_NEW, wxEmptyString, _("Start a new game"));
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#if wxUSE_FILEDLG
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    menuFile->Append(wxID_OPEN, wxEmptyString, _("Open an existing Life pattern"));
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#endif
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    menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
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#if ! (defined(__SMARTPHONE__) || defined(__POCKETPC__))
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    menuFile->AppendSeparator();
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    menuFile->Append(wxID_EXIT);
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    menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), wxITEM_CHECK);
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    menuView->Check(ID_SHOWNAV, true);
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    menuView->AppendSeparator();
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#endif
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    menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
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    menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
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    menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
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    menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
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    menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
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    menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
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    menuView->AppendSeparator();
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    menuView->Append(wxID_ZOOM_IN, wxEmptyString, _("Zoom in"));
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    menuView->Append(wxID_ZOOM_OUT, wxEmptyString, _("Zoom out"));
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    menuView->Append(ID_INFO, _("&Description\tCtrl-D"), _("View pattern description"));
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    menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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    menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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    menuGame->Append(wxID_STOP, wxEmptyString, _("Stop"));
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    menuGame->Enable(wxID_STOP, false);
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    menuGame->AppendSeparator();
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    menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
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    menuHelp->Append(wxID_ABOUT, _("&About\tCtrl-A"), _("Show about dialog"));
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    wxMenuBar *menuBar = new wxMenuBar();
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    menuBar->Append(menuFile, _("&File"));
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    menuBar->Append(menuView, _("&View"));
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    menuBar->Append(menuGame, _("&Game"));
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    menuBar->Append(menuHelp, _("&Help"));
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    SetMenuBar(menuBar);
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    // tool bar
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    wxBitmap tbBitmaps[7];
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    tbBitmaps[0] = wxBITMAP(reset);
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    tbBitmaps[1] = wxBITMAP(open);
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    tbBitmaps[2] = wxBITMAP(zoomin);
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    tbBitmaps[3] = wxBITMAP(zoomout);
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    tbBitmaps[4] = wxBITMAP(info);
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    tbBitmaps[5] = wxBITMAP(play);
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    tbBitmaps[6] = wxBITMAP(stop);
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    wxToolBar *toolBar = CreateToolBar();
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    toolBar->SetMargins(5, 5);
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    toolBar->SetToolBitmapSize(wxSize(16, 16));
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    ADD_TOOL(wxID_NEW, tbBitmaps[0], wxGetStockLabel(wxID_NEW, wxSTOCK_NOFLAGS), _("Start a new game"));
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#ifndef __POCKETPC__
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#if wxUSE_FILEDLG
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    ADD_TOOL(wxID_OPEN, tbBitmaps[1], wxGetStockLabel(wxID_OPEN, wxSTOCK_NOFLAGS), _("Open an existing Life pattern"));
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#endif // wxUSE_FILEDLG
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    toolBar->AddSeparator();
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    ADD_TOOL(wxID_ZOOM_IN, tbBitmaps[2], wxGetStockLabel(wxID_ZOOM_IN, wxSTOCK_NOFLAGS), _("Zoom in"));
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    ADD_TOOL(wxID_ZOOM_OUT, tbBitmaps[3], wxGetStockLabel(wxID_ZOOM_OUT, wxSTOCK_NOFLAGS), _("Zoom out"));
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    ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
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    toolBar->AddSeparator();
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#endif // __POCKETPC__
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    ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
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    ADD_TOOL(wxID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
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    toolBar->Realize();
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    toolBar->EnableTool(wxID_STOP, false);    // must be after Realize() !
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#if wxUSE_STATUSBAR
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    // status bar
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    CreateStatusBar(2);
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    SetStatusText(_("Welcome to Life!"));
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#endif // wxUSE_STATUSBAR
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    // game and timer
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    m_life     = new Life();
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    m_timer    = new wxTimer(this, ID_TIMER);
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    m_running  = false;
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    m_topspeed = false;
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    m_interval = 500;
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    m_tics     = 0;
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    // We use two different panels to reduce flicker in wxGTK, because
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    // some widgets (like wxStaticText) don't have their own X11 window,
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    // and thus updating the text would result in a refresh of the canvas
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    // if they belong to the same parent.
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    wxPanel *panel1 = new wxPanel(this, wxID_ANY);
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    wxPanel *panel2 = new wxPanel(this, wxID_ANY);
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    // canvas
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    m_canvas = new LifeCanvas(panel1, m_life);
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    // info panel
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    m_text = new wxStaticText(panel2, wxID_ANY,
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        wxEmptyString,
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        wxDefaultPosition,
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        wxDefaultSize,
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        wxALIGN_CENTER | wxST_NO_AUTORESIZE);
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    wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
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        5, 1, 10,
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        wxDefaultPosition,
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        wxSize(200, wxDefaultCoord),
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        wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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    UpdateInfoText();
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    // component layout
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    wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
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    wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
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    wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
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#if wxUSE_STATLINE
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    sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
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#endif // wxUSE_STATLINE
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    sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
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#if wxUSE_STATLINE
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    sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
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#endif // wxUSE_STATLINE
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    panel1->SetSizer( sizer1 );
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    sizer1->Fit( panel1 );
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    sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
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    sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
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    panel2->SetSizer( sizer2 );
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    sizer2->Fit( panel2 );
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    sizer3->Add( panel1, 1, wxGROW );
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    sizer3->Add( panel2, 0, wxGROW );
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    SetSizer( sizer3 );
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#ifndef __WXWINCE__
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    sizer3->Fit( this );
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    // set minimum frame size
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    sizer3->SetSizeHints( this );
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    // navigator frame - not appropriate for small devices
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    m_navigator = new LifeNavigator(this);
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#endif
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}
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LifeFrame::~LifeFrame()
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{
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    delete m_timer;
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}
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void LifeFrame::UpdateInfoText()
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{
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    wxString msg;
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    msg.Printf(_(" Generation: %u (T: %u ms),  Population: %u "),
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               m_tics,
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               m_topspeed? 0 : m_interval,
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               m_life->GetNumCells());
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    m_text->SetLabel(msg);
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}
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 | 
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// Enable or disable tools and menu entries according to the current
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// state. See also wxEVT_UPDATE_UI events for a slightly different
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						|
// way to do this.
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void LifeFrame::UpdateUI()
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{
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    // start / stop
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    GetToolBar()->EnableTool(ID_START, !m_running);
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    GetToolBar()->EnableTool(wxID_STOP,  m_running);
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						|
    GetMenuBar()->Enable(ID_START, !m_running);
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						|
    GetMenuBar()->Enable(ID_STEP,  !m_running);
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    GetMenuBar()->Enable(wxID_STOP,  m_running);
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						|
    GetMenuBar()->Enable(ID_TOPSPEED, !m_topspeed);
 | 
						|
 | 
						|
    // zooming
 | 
						|
    int cellsize = m_canvas->GetCellSize();
 | 
						|
    GetToolBar()->EnableTool(wxID_ZOOM_IN,  cellsize < 32);
 | 
						|
    GetToolBar()->EnableTool(wxID_ZOOM_OUT, cellsize > 1);
 | 
						|
    GetMenuBar()->Enable(wxID_ZOOM_IN,  cellsize < 32);
 | 
						|
    GetMenuBar()->Enable(wxID_ZOOM_OUT, cellsize > 1);
 | 
						|
}
 | 
						|
 | 
						|
// Event handlers -----------------------------------------------------------
 | 
						|
 | 
						|
// OnMenu handles all events which don't have their own event handler
 | 
						|
void LifeFrame::OnMenu(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    switch (event.GetId())
 | 
						|
    {
 | 
						|
        case wxID_NEW:
 | 
						|
        {
 | 
						|
            // stop if it was running
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						|
            OnStop();
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						|
            m_life->Clear();
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						|
            m_canvas->Recenter(0, 0);
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						|
            m_tics = 0;
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						|
            UpdateInfoText();
 | 
						|
            break;
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        }
 | 
						|
        case wxID_ABOUT:
 | 
						|
        {
 | 
						|
            LifeAboutDialog dialog(this);
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						|
            dialog.ShowModal();
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        case wxID_EXIT:
 | 
						|
        {
 | 
						|
            // true is to force the frame to close
 | 
						|
            Close(true);
 | 
						|
            break;
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						|
        }
 | 
						|
        case ID_SHOWNAV:
 | 
						|
        {
 | 
						|
            bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
 | 
						|
            if (m_navigator)
 | 
						|
                m_navigator->Show(checked);
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        case ID_INFO:
 | 
						|
        {
 | 
						|
            wxString desc = m_life->GetDescription();
 | 
						|
 | 
						|
            if ( desc.empty() )
 | 
						|
                desc = _("Not available");
 | 
						|
 | 
						|
            // should we make the description editable here?
 | 
						|
            wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
 | 
						|
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        case ID_START   : OnStart(); break;
 | 
						|
        case ID_STEP    : OnStep(); break;
 | 
						|
        case wxID_STOP  : OnStop(); break;
 | 
						|
        case ID_TOPSPEED:
 | 
						|
        {
 | 
						|
            m_running = true;
 | 
						|
            m_topspeed = true;
 | 
						|
            UpdateUI();
 | 
						|
            while (m_running && m_topspeed)
 | 
						|
            {
 | 
						|
                OnStep();
 | 
						|
                wxYield();
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
#if wxUSE_FILEDLG
 | 
						|
void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxFileDialog filedlg(this,
 | 
						|
                         _("Choose a file to open"),
 | 
						|
                         wxEmptyString,
 | 
						|
                         wxEmptyString,
 | 
						|
                         _("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
 | 
						|
                         wxFD_OPEN | wxFD_FILE_MUST_EXIST);
 | 
						|
 | 
						|
    if (filedlg.ShowModal() == wxID_OK)
 | 
						|
    {
 | 
						|
        wxFileInputStream stream(filedlg.GetPath());
 | 
						|
        LifeReader reader(stream);
 | 
						|
 | 
						|
        // the reader handles errors itself, no need to do anything here
 | 
						|
        if (reader.IsOk())
 | 
						|
        {
 | 
						|
            // stop if running and put the pattern
 | 
						|
            OnStop();
 | 
						|
            m_life->Clear();
 | 
						|
            m_life->SetPattern(reader.GetPattern());
 | 
						|
 | 
						|
            // recenter canvas
 | 
						|
            m_canvas->Recenter(0, 0);
 | 
						|
            m_tics = 0;
 | 
						|
            UpdateInfoText();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // stop if it was running
 | 
						|
    OnStop();
 | 
						|
 | 
						|
    // dialog box
 | 
						|
    LifeSamplesDialog dialog(this);
 | 
						|
 | 
						|
    if (dialog.ShowModal() == wxID_OK)
 | 
						|
    {
 | 
						|
        const LifePattern pattern = dialog.GetPattern();
 | 
						|
 | 
						|
        // put the pattern
 | 
						|
        m_life->Clear();
 | 
						|
        m_life->SetPattern(pattern);
 | 
						|
 | 
						|
        // recenter canvas
 | 
						|
        m_canvas->Recenter(0, 0);
 | 
						|
        m_tics = 0;
 | 
						|
        UpdateInfoText();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnZoom(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    int cellsize = m_canvas->GetCellSize();
 | 
						|
 | 
						|
    if ((event.GetId() == wxID_ZOOM_IN) && cellsize < 32)
 | 
						|
    {
 | 
						|
        m_canvas->SetCellSize(cellsize * 2);
 | 
						|
        UpdateUI();
 | 
						|
    }
 | 
						|
    else if ((event.GetId() == wxID_ZOOM_OUT) && cellsize > 1)
 | 
						|
    {
 | 
						|
        m_canvas->SetCellSize(cellsize / 2);
 | 
						|
        UpdateUI();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnNavigate(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    LifeCell c;
 | 
						|
 | 
						|
    switch (event.GetId())
 | 
						|
    {
 | 
						|
        case ID_NORTH:  c = m_life->FindNorth(); break;
 | 
						|
        case ID_SOUTH:  c = m_life->FindSouth(); break;
 | 
						|
        case ID_WEST:   c = m_life->FindWest(); break;
 | 
						|
        case ID_EAST:   c = m_life->FindEast(); break;
 | 
						|
        case ID_CENTER: c = m_life->FindCenter(); break;
 | 
						|
        default :
 | 
						|
            wxFAIL;
 | 
						|
            // Fall through!
 | 
						|
        case ID_ORIGIN: c.i = c.j = 0; break;
 | 
						|
    }
 | 
						|
 | 
						|
    m_canvas->Recenter(c.i, c.j);
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnSlider(wxScrollEvent& event)
 | 
						|
{
 | 
						|
    m_interval = event.GetPosition() * 100;
 | 
						|
 | 
						|
    if (m_running)
 | 
						|
    {
 | 
						|
        OnStop();
 | 
						|
        OnStart();
 | 
						|
    }
 | 
						|
 | 
						|
    UpdateInfoText();
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    OnStep();
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // Stop if it was running; this is absolutely needed because
 | 
						|
    // the frame won't be actually destroyed until there are no
 | 
						|
    // more pending events, and this in turn won't ever happen
 | 
						|
    // if the timer is running faster than the window can redraw.
 | 
						|
    OnStop();
 | 
						|
    Destroy();
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnStart()
 | 
						|
{
 | 
						|
    if (!m_running)
 | 
						|
    {
 | 
						|
        m_timer->Start(m_interval);
 | 
						|
        m_running = true;
 | 
						|
        UpdateUI();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnStop()
 | 
						|
{
 | 
						|
    if (m_running)
 | 
						|
    {
 | 
						|
        m_timer->Stop();
 | 
						|
        m_running = false;
 | 
						|
        m_topspeed = false;
 | 
						|
        UpdateUI();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LifeFrame::OnStep()
 | 
						|
{
 | 
						|
    if (m_life->NextTic())
 | 
						|
        m_tics++;
 | 
						|
    else
 | 
						|
        OnStop();
 | 
						|
 | 
						|
    m_canvas->DrawChanged();
 | 
						|
    UpdateInfoText();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
// LifeNavigator miniframe
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
 | 
						|
LifeNavigator::LifeNavigator(wxWindow *parent)
 | 
						|
             : wxMiniFrame(parent, wxID_ANY,
 | 
						|
                           _("Navigation"),
 | 
						|
                           wxDefaultPosition,
 | 
						|
                           wxDefaultSize,
 | 
						|
                           wxCAPTION | wxSIMPLE_BORDER)
 | 
						|
{
 | 
						|
    wxPanel    *panel  = new wxPanel(this, wxID_ANY);
 | 
						|
    wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
 | 
						|
    wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
 | 
						|
    // create bitmaps and masks for the buttons
 | 
						|
    wxBitmap
 | 
						|
        bmpn = wxBITMAP(north),
 | 
						|
        bmpw = wxBITMAP(west),
 | 
						|
        bmpc = wxBITMAP(center),
 | 
						|
        bmpe = wxBITMAP(east),
 | 
						|
        bmps = wxBITMAP(south);
 | 
						|
 | 
						|
#if !defined(__WXGTK__) && !defined(__WXMOTIF__) && !defined(__WXMAC__)
 | 
						|
    bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
 | 
						|
    bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
 | 
						|
    bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
 | 
						|
    bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY));
 | 
						|
    bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
 | 
						|
#endif
 | 
						|
 | 
						|
    // create the buttons and attach tooltips to them
 | 
						|
    wxBitmapButton
 | 
						|
        *bn = new wxBitmapButton(panel, ID_NORTH,  bmpn),
 | 
						|
        *bw = new wxBitmapButton(panel, ID_WEST ,  bmpw),
 | 
						|
        *bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
 | 
						|
        *be = new wxBitmapButton(panel, ID_EAST ,  bmpe),
 | 
						|
        *bs = new wxBitmapButton(panel, ID_SOUTH,  bmps);
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    bn->SetToolTip(_("Find northernmost cell"));
 | 
						|
    bw->SetToolTip(_("Find westernmost cell"));
 | 
						|
    bc->SetToolTip(_("Find center of mass"));
 | 
						|
    be->SetToolTip(_("Find easternmost cell"));
 | 
						|
    bs->SetToolTip(_("Find southernmost cell"));
 | 
						|
#endif
 | 
						|
 | 
						|
    // add buttons to sizers
 | 
						|
    sizer2->Add( bw, 0, wxCENTRE | wxWEST,  4 );
 | 
						|
    sizer2->Add( bc, 0, wxCENTRE);
 | 
						|
    sizer2->Add( be, 0, wxCENTRE | wxEAST,  4 );
 | 
						|
    sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
 | 
						|
    sizer1->Add( sizer2 );
 | 
						|
    sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
 | 
						|
 | 
						|
    // set the panel and miniframe size
 | 
						|
    panel->SetSizer(sizer1);
 | 
						|
 | 
						|
    sizer1->Fit(panel);
 | 
						|
    SetClientSize(panel->GetSize());
 | 
						|
    wxSize sz = GetSize();
 | 
						|
    SetSizeHints(sz.x, sz.y, sz.x, sz.y);
 | 
						|
 | 
						|
    // move it to a sensible position
 | 
						|
    wxRect parentRect = parent->GetRect();
 | 
						|
    wxSize childSize  = GetSize();
 | 
						|
    int x = parentRect.GetX() +
 | 
						|
            parentRect.GetWidth();
 | 
						|
    int y = parentRect.GetY() +
 | 
						|
            (parentRect.GetHeight() - childSize.GetHeight()) / 4;
 | 
						|
    Move(x, y);
 | 
						|
 | 
						|
    // done
 | 
						|
    Show(true);
 | 
						|
}
 | 
						|
 | 
						|
void LifeNavigator::OnClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
    // avoid if we can
 | 
						|
    if (event.CanVeto())
 | 
						|
        event.Veto();
 | 
						|
    else
 | 
						|
        Destroy();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
// LifeCanvas
 | 
						|
// --------------------------------------------------------------------------
 | 
						|
 | 
						|
// canvas constructor
 | 
						|
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
 | 
						|
          : wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
 | 
						|
            wxFULL_REPAINT_ON_RESIZE
 | 
						|
#if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
 | 
						|
            |wxSUNKEN_BORDER
 | 
						|
#else
 | 
						|
            |wxSIMPLE_BORDER
 | 
						|
#endif
 | 
						|
            )
 | 
						|
{
 | 
						|
    m_life        = life;
 | 
						|
    m_interactive = interactive;
 | 
						|
    m_cellsize    = 8;
 | 
						|
    m_status      = MOUSE_NOACTION;
 | 
						|
    m_viewportX   = 0;
 | 
						|
    m_viewportY   = 0;
 | 
						|
    m_viewportH   = 0;
 | 
						|
    m_viewportW   = 0;
 | 
						|
 | 
						|
    if (m_interactive)
 | 
						|
        SetCursor(*wxCROSS_CURSOR);
 | 
						|
 | 
						|
    // reduce flicker if wxEVT_ERASE_BACKGROUND is not available
 | 
						|
    SetBackgroundColour(*wxWHITE);
 | 
						|
}
 | 
						|
 | 
						|
LifeCanvas::~LifeCanvas()
 | 
						|
{
 | 
						|
    delete m_life;
 | 
						|
}
 | 
						|
 | 
						|
// recenter at the given position
 | 
						|
void LifeCanvas::Recenter(wxInt32 i, wxInt32 j)
 | 
						|
{
 | 
						|
    m_viewportX = i - m_viewportW / 2;
 | 
						|
    m_viewportY = j - m_viewportH / 2;
 | 
						|
 | 
						|
    // redraw everything
 | 
						|
    Refresh(false);
 | 
						|
}
 | 
						|
 | 
						|
// set the cell size and refresh display
 | 
						|
void LifeCanvas::SetCellSize(int cellsize)
 | 
						|
{
 | 
						|
    m_cellsize = cellsize;
 | 
						|
 | 
						|
    // find current center
 | 
						|
    wxInt32 cx = m_viewportX + m_viewportW / 2;
 | 
						|
    wxInt32 cy = m_viewportY + m_viewportH / 2;
 | 
						|
 | 
						|
    // get current canvas size and adjust viewport accordingly
 | 
						|
    int w, h;
 | 
						|
    GetClientSize(&w, &h);
 | 
						|
    m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 | 
						|
    m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 | 
						|
 | 
						|
    // recenter
 | 
						|
    m_viewportX = cx - m_viewportW / 2;
 | 
						|
    m_viewportY = cy - m_viewportH / 2;
 | 
						|
 | 
						|
    // adjust scrollbars
 | 
						|
    if (m_interactive)
 | 
						|
    {
 | 
						|
        SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | 
						|
        SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | 
						|
        m_thumbX = m_viewportW;
 | 
						|
        m_thumbY = m_viewportH;
 | 
						|
    }
 | 
						|
 | 
						|
    Refresh(false);
 | 
						|
}
 | 
						|
 | 
						|
// draw a cell
 | 
						|
void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, bool alive)
 | 
						|
{
 | 
						|
    wxClientDC dc(this);
 | 
						|
 | 
						|
    dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 | 
						|
    dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 | 
						|
 | 
						|
    DrawCell(i, j, dc);
 | 
						|
}
 | 
						|
 | 
						|
void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, wxDC &dc)
 | 
						|
{
 | 
						|
    wxCoord x = CellToX(i);
 | 
						|
    wxCoord y = CellToY(j);
 | 
						|
 | 
						|
    // if cellsize is 1 or 2, there will be no grid
 | 
						|
    switch (m_cellsize)
 | 
						|
    {
 | 
						|
        case 1:
 | 
						|
            dc.DrawPoint(x, y);
 | 
						|
            break;
 | 
						|
        case 2:
 | 
						|
            dc.DrawRectangle(x, y, 2, 2);
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            dc.DrawRectangle(x + 1, y + 1, m_cellsize - 1, m_cellsize - 1);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// draw all changed cells
 | 
						|
void LifeCanvas::DrawChanged()
 | 
						|
{
 | 
						|
    wxClientDC dc(this);
 | 
						|
 | 
						|
    size_t ncells;
 | 
						|
    LifeCell *cells;
 | 
						|
    bool done = false;
 | 
						|
 | 
						|
    m_life->BeginFind(m_viewportX,
 | 
						|
                      m_viewportY,
 | 
						|
                      m_viewportX + m_viewportW,
 | 
						|
                      m_viewportY + m_viewportH,
 | 
						|
                      true);
 | 
						|
 | 
						|
    if (m_cellsize == 1)
 | 
						|
    {
 | 
						|
        dc.SetPen(*wxBLACK_PEN);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        dc.SetPen(*wxTRANSPARENT_PEN);
 | 
						|
        dc.SetBrush(*wxBLACK_BRUSH);
 | 
						|
    }
 | 
						|
    dc.SetLogicalFunction(wxINVERT);
 | 
						|
 | 
						|
    while (!done)
 | 
						|
    {
 | 
						|
        done = m_life->FindMore(&cells, &ncells);
 | 
						|
 | 
						|
        for (size_t m = 0; m < ncells; m++)
 | 
						|
            DrawCell(cells[m].i, cells[m].j, dc);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
// event handlers
 | 
						|
void LifeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxPaintDC dc(this);
 | 
						|
    wxRect  rect = GetUpdateRegion().GetBox();
 | 
						|
    wxCoord x, y, w, h;
 | 
						|
    wxInt32 i0, j0, i1, j1;
 | 
						|
 | 
						|
    // find damaged area
 | 
						|
    x = rect.GetX();
 | 
						|
    y = rect.GetY();
 | 
						|
    w = rect.GetWidth();
 | 
						|
    h = rect.GetHeight();
 | 
						|
 | 
						|
    i0 = XToCell(x);
 | 
						|
    j0 = YToCell(y);
 | 
						|
    i1 = XToCell(x + w - 1);
 | 
						|
    j1 = YToCell(y + h - 1);
 | 
						|
 | 
						|
    size_t ncells;
 | 
						|
    LifeCell *cells;
 | 
						|
 | 
						|
    m_life->BeginFind(i0, j0, i1, j1, false);
 | 
						|
    bool done = m_life->FindMore(&cells, &ncells);
 | 
						|
 | 
						|
    // erase all damaged cells and draw the grid
 | 
						|
    dc.SetBrush(*wxWHITE_BRUSH);
 | 
						|
 | 
						|
    if (m_cellsize <= 2)
 | 
						|
    {
 | 
						|
       // no grid
 | 
						|
       dc.SetPen(*wxWHITE_PEN);
 | 
						|
       dc.DrawRectangle(x, y, w, h);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        x = CellToX(i0);
 | 
						|
        y = CellToY(j0);
 | 
						|
        w = CellToX(i1 + 1) - x + 1;
 | 
						|
        h = CellToY(j1 + 1) - y + 1;
 | 
						|
 | 
						|
        dc.SetPen(*wxLIGHT_GREY_PEN);
 | 
						|
        for (wxInt32 yy = y; yy <= (y + h - m_cellsize); yy += m_cellsize)
 | 
						|
            dc.DrawRectangle(x, yy, w, m_cellsize + 1);
 | 
						|
        for (wxInt32 xx = x; xx <= (x + w - m_cellsize); xx += m_cellsize)
 | 
						|
            dc.DrawLine(xx, y, xx, y + h);
 | 
						|
    }
 | 
						|
 | 
						|
    // draw all alive cells
 | 
						|
    dc.SetPen(*wxBLACK_PEN);
 | 
						|
    dc.SetBrush(*wxBLACK_BRUSH);
 | 
						|
 | 
						|
    while (!done)
 | 
						|
    {
 | 
						|
        for (size_t m = 0; m < ncells; m++)
 | 
						|
            DrawCell(cells[m].i, cells[m].j, dc);
 | 
						|
 | 
						|
        done = m_life->FindMore(&cells, &ncells);
 | 
						|
    }
 | 
						|
 | 
						|
    // last set
 | 
						|
    for (size_t m = 0; m < ncells; m++)
 | 
						|
        DrawCell(cells[m].i, cells[m].j, dc);
 | 
						|
}
 | 
						|
 | 
						|
void LifeCanvas::OnMouse(wxMouseEvent& event)
 | 
						|
{
 | 
						|
    if (!m_interactive)
 | 
						|
        return;
 | 
						|
 | 
						|
    // which cell are we pointing at?
 | 
						|
    wxInt32 i = XToCell( event.GetX() );
 | 
						|
    wxInt32 j = YToCell( event.GetY() );
 | 
						|
 | 
						|
#if wxUSE_STATUSBAR
 | 
						|
    // set statusbar text
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf(_("Cell: (%d, %d)"), i, j);
 | 
						|
    ((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
 | 
						|
#endif // wxUSE_STATUSBAR
 | 
						|
 | 
						|
    // NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
 | 
						|
    // have different semantics. The first one is used to signal that the
 | 
						|
    // button was just pressed (i.e., in "button down" events); the second
 | 
						|
    // one just describes the current status of the button, independently
 | 
						|
    // of the mouse event type. LeftIsDown is typically used in "mouse
 | 
						|
    // move" events, to test if the button is _still_ pressed.
 | 
						|
 | 
						|
    // is the button down?
 | 
						|
    if (!event.LeftIsDown())
 | 
						|
    {
 | 
						|
        m_status = MOUSE_NOACTION;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // was it pressed just now?
 | 
						|
    if (event.LeftDown())
 | 
						|
    {
 | 
						|
        // yes: start a new action and toggle this cell
 | 
						|
        m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
 | 
						|
 | 
						|
        m_mi = i;
 | 
						|
        m_mj = j;
 | 
						|
        m_life->SetCell(i, j, m_status == MOUSE_DRAWING);
 | 
						|
        DrawCell(i, j, m_status == MOUSE_DRAWING);
 | 
						|
    }
 | 
						|
    else if ((m_mi != i) || (m_mj != j))
 | 
						|
    {
 | 
						|
        // no: continue ongoing action
 | 
						|
        bool alive = (m_status == MOUSE_DRAWING);
 | 
						|
 | 
						|
        // prepare DC and pen + brush to optimize drawing
 | 
						|
        wxClientDC dc(this);
 | 
						|
        dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 | 
						|
        dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 | 
						|
 | 
						|
        // draw a line of cells using Bresenham's algorithm
 | 
						|
        wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
 | 
						|
        di = i - m_mi;
 | 
						|
        ai = abs(di) << 1;
 | 
						|
        si = (di < 0)? -1 : 1;
 | 
						|
        dj = j - m_mj;
 | 
						|
        aj = abs(dj) << 1;
 | 
						|
        sj = (dj < 0)? -1 : 1;
 | 
						|
 | 
						|
        ii = m_mi;
 | 
						|
        jj = m_mj;
 | 
						|
 | 
						|
        if (ai > aj)
 | 
						|
        {
 | 
						|
            // iterate over i
 | 
						|
            d = aj - (ai >> 1);
 | 
						|
 | 
						|
            while (ii != i)
 | 
						|
            {
 | 
						|
                m_life->SetCell(ii, jj, alive);
 | 
						|
                DrawCell(ii, jj, dc);
 | 
						|
                if (d >= 0)
 | 
						|
                {
 | 
						|
                    jj += sj;
 | 
						|
                    d  -= ai;
 | 
						|
                }
 | 
						|
                ii += si;
 | 
						|
                d  += aj;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            // iterate over j
 | 
						|
            d = ai - (aj >> 1);
 | 
						|
 | 
						|
            while (jj != j)
 | 
						|
            {
 | 
						|
                m_life->SetCell(ii, jj, alive);
 | 
						|
                DrawCell(ii, jj, dc);
 | 
						|
                if (d >= 0)
 | 
						|
                {
 | 
						|
                    ii += si;
 | 
						|
                    d  -= aj;
 | 
						|
                }
 | 
						|
                jj += sj;
 | 
						|
                d  += ai;
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        // last cell
 | 
						|
        m_life->SetCell(ii, jj, alive);
 | 
						|
        DrawCell(ii, jj, dc);
 | 
						|
        m_mi = ii;
 | 
						|
        m_mj = jj;
 | 
						|
    }
 | 
						|
 | 
						|
    ((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
 | 
						|
}
 | 
						|
 | 
						|
void LifeCanvas::OnSize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
    // find center
 | 
						|
    wxInt32 cx = m_viewportX + m_viewportW / 2;
 | 
						|
    wxInt32 cy = m_viewportY + m_viewportH / 2;
 | 
						|
 | 
						|
    // get new size
 | 
						|
    wxCoord w = event.GetSize().GetX();
 | 
						|
    wxCoord h = event.GetSize().GetY();
 | 
						|
    m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 | 
						|
    m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 | 
						|
 | 
						|
    // recenter
 | 
						|
    m_viewportX = cx - m_viewportW / 2;
 | 
						|
    m_viewportY = cy - m_viewportH / 2;
 | 
						|
 | 
						|
    // scrollbars
 | 
						|
    if (m_interactive)
 | 
						|
    {
 | 
						|
        SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | 
						|
        SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | 
						|
        m_thumbX = m_viewportW;
 | 
						|
        m_thumbY = m_viewportH;
 | 
						|
    }
 | 
						|
 | 
						|
    // allow default processing
 | 
						|
    event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void LifeCanvas::OnScroll(wxScrollWinEvent& event)
 | 
						|
{
 | 
						|
    WXTYPE type = (WXTYPE)event.GetEventType();
 | 
						|
    int pos     = event.GetPosition();
 | 
						|
    int orient  = event.GetOrientation();
 | 
						|
 | 
						|
    // calculate scroll increment
 | 
						|
    int scrollinc = 0;
 | 
						|
    if (type == wxEVT_SCROLLWIN_TOP)
 | 
						|
    {
 | 
						|
        if (orient == wxHORIZONTAL)
 | 
						|
            scrollinc = -m_viewportW;
 | 
						|
        else
 | 
						|
            scrollinc = -m_viewportH;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_BOTTOM)
 | 
						|
    {
 | 
						|
        if (orient == wxHORIZONTAL)
 | 
						|
            scrollinc = m_viewportW;
 | 
						|
        else
 | 
						|
            scrollinc = m_viewportH;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_LINEUP)
 | 
						|
    {
 | 
						|
        scrollinc = -1;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_LINEDOWN)
 | 
						|
    {
 | 
						|
        scrollinc = +1;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_PAGEUP)
 | 
						|
    {
 | 
						|
        scrollinc = -10;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_PAGEDOWN)
 | 
						|
    {
 | 
						|
        scrollinc = +10;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_THUMBTRACK)
 | 
						|
    {
 | 
						|
        if (orient == wxHORIZONTAL)
 | 
						|
        {
 | 
						|
            scrollinc = pos - m_thumbX;
 | 
						|
            m_thumbX = pos;
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            scrollinc = pos - m_thumbY;
 | 
						|
            m_thumbY = pos;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    if (type == wxEVT_SCROLLWIN_THUMBRELEASE)
 | 
						|
    {
 | 
						|
        m_thumbX = m_viewportW;
 | 
						|
        m_thumbY = m_viewportH;
 | 
						|
    }
 | 
						|
 | 
						|
#if defined(__WXGTK__) || defined(__WXMOTIF__)
 | 
						|
    // wxGTK and wxMotif update the thumb automatically (wxMSW doesn't);
 | 
						|
    // so reset it back as we always want it to be in the same position.
 | 
						|
    if (type != wxEVT_SCROLLWIN_THUMBTRACK)
 | 
						|
    {
 | 
						|
        SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 | 
						|
        SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    if (scrollinc == 0) return;
 | 
						|
 | 
						|
    // scroll the window and adjust the viewport
 | 
						|
    if (orient == wxHORIZONTAL)
 | 
						|
    {
 | 
						|
        m_viewportX += scrollinc;
 | 
						|
        ScrollWindow( -m_cellsize * scrollinc, 0, (const wxRect *) NULL);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        m_viewportY += scrollinc;
 | 
						|
        ScrollWindow( 0, -m_cellsize * scrollinc, (const wxRect *) NULL);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // do nothing. I just don't want the background to be erased, you know.
 | 
						|
}
 |