campo-sirio/al/examples/ex02win.cpp
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

461 lines
16 KiB
C++
Executable File

//
// EX02WIN.CPP
//
// C++/Window Example program for ArchiveLib 2.0
//
// Copyright (c) Greenleaf Software, Inc. 1994 - 1996
// All Rights Reserved
//
// MEMBERS/FUNCTIONS DEMONSTRATED
//
// ALArchive::Append()
// ALArchiveBase::Create()
// ALArchiveBase::ReadDirectory()
// ALEntryList::ClearMarks()
// ALEntryList::SetMarksFromListBox()
//
// DESCRIPTION
//
//
// EX02WIN demonstrates ALArchiveBase::Create() and ALArchiveBase::Append().
// Both of these functions have overloaded versions so that you can use
// an archive or a list of storage objects as your input. In this case,
// the input comes from an archive. The program lets you select a list
// of files from the input archive, and then gives you the choice of
// either copying or appending to a new archive.
//
// This is a very simple Windows program. It works by creating a modeless
// dialog box, then wrapping a framing window around it. By using a framing
// window as the main window we are able to handle accelerator keys, menus,
// and icons a bit easier. Because of this approach, WinMain() and
// MainWndProc() are not very exciting, and have been moved down to the
// bottom of the file. MainWndProc() does handle menus and accelerator
// keys, so it comes first.
//
//
// REVISION HISTORY
//
// February 1, 1996 2.0A : Second release
//
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include "al.h"
#include "ex02win.h"
int NEAR iInstanceNumber;
HINSTANCE hInstance;
HWND hDlgMain = 0;
ALArchive *pArchive = 0;
void SizeFramingWindow( HWND hDlg );
//
// With a member function dedicated to filling list boxes,
// displaying the contents of an archive in a list box becomes real easy.
//
void ReadArchive( HWND hDlg, int archive_name, int list_box )
{
char input_name[ 128 ];
GetDlgItemText( hDlg, archive_name, input_name, 128 );
#if defined( ZIP )
ALPkArchive p( input_name );
#else
ALGlArchive p( input_name );
#endif
p.FillListBox( hDlg, list_box );
}
//
// To perform this function, I create a new list by reading the contents
// of the input archive. I then set the marks based on what the user
// has set in the input list box. The list is then ready to be passed
// as a parameter to the Create() command, and we are done. After the
// command has been executed, we update the list box displays of both
// archive's contents.
//
void Copy( HWND hDlg )
{
char input_name[ 128 ];
GetDlgItemText( hDlg, AL_INPUT, input_name, 128 );
ALWindowsMessage monitor( AL_MONITOR_JOB,
GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
AL_SEND_RATIO,
GetDlgItem( hDlg, AL_PROGRESS_BAR ),
ALGaugeSetPosition );
#if defined( ZIP )
pArchive = new ALPkArchive( input_name );
ALEntryList list( &monitor, PkTools() );
#else
pArchive = new ALGlArchive( input_name );
ALEntryList list( &monitor, GlTools() );
#endif
if ( !pArchive )
return;
pArchive->ReadDirectory( list );
list.ClearMarks();
int count = list.SetMarksFromListBox( hDlg, AL_INPUT_LIST );
EditDisplay( hDlg,
AL_DEBUG,
"%d file%s selected\r\n",
count,
( count != 1 ? "s are" : " is" ) );
char archive_name[ 128 ];
GetDlgItemText( hDlg, AL_OUTPUT, archive_name, 128 );
#if defined( ZIP )
ALPkArchive archive( archive_name );
#else
ALGlArchive archive( archive_name );
#endif
archive.Create( *pArchive, list );
ReadArchive( hDlg, AL_INPUT, AL_INPUT_LIST );
ReadArchive( hDlg, AL_OUTPUT, AL_OUTPUT_LIST );
}
//
// Append is just like Copy(). If I was smarter I could figure out a good
// way to combine these two procedures. I did combine them in the C
// version of this program, EX02WIN.C.
//
void Append( HWND hDlg )
{
char input_name[ 128 ];
ALWindowsMessage monitor( AL_MONITOR_JOB,
GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
AL_SEND_RATIO,
GetDlgItem( hDlg, AL_PROGRESS_BAR ),
ALGaugeSetPosition );
GetDlgItemText( hDlg, AL_INPUT, input_name, 128 );
#if defined( ZIP )
if ( ( pArchive = new ALPkArchive( input_name ) ) == 0 )
return;
ALEntryList list( &monitor, PkTools() );
#else
if ( ( pArchive = new ALGlArchive( input_name ) ) == 0 )
return;
ALEntryList list( &monitor, GlTools() );
#endif
pArchive->ReadDirectory( list );
list.ClearMarks();
int count = list.SetMarksFromListBox( hDlg, AL_INPUT_LIST );
EditDisplay( hDlg,
AL_DEBUG,
"%d file%s selected\r\n",
count,
( count > 1 ? "s are" : " is" ) );
char archive_name[ 128 ];
GetDlgItemText( hDlg, AL_OUTPUT, archive_name, 128 );
#if defined( ZIP )
ALPkArchive archive( archive_name );
#else
ALGlArchive archive( archive_name );
#endif
archive.Append( *pArchive, list );
ReadArchive( hDlg, AL_INPUT, AL_INPUT_LIST );
ReadArchive( hDlg, AL_OUTPUT, AL_OUTPUT_LIST );
}
//
// This is the window procedure for the dialog. It handles all the commands
// except accelerator keys and menu items, which get shipped to the
// framing window.
//
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM )
{
switch ( message ) {
//
// When the dialog first gets created, we have to initialize the
// title bar text, plus the contents of the text boxes that list the
// name of the input archive and the output archive.
//
case WM_INITDIALOG :
SizeFramingWindow( hDlg );
char buf1[ 81 ];
char buf2[ 81 ];
wsprintf( buf1,
"Windows Example 02 <instance %d>",
iInstanceNumber );
SetWindowText( GetParent( hDlg ), buf1 );
#if defined( ZIP )
wsprintf( buf1, "WIN%02d.ZIP", iInstanceNumber );
wsprintf( buf2, "OUT%02d.ZIP", iInstanceNumber );
#else
wsprintf( buf1, "WIN%02d.GAL", iInstanceNumber );
wsprintf( buf2, "OUT%02d.GAL", iInstanceNumber );
#endif
SetDlgItemText( hDlg, AL_INPUT, buf1 );
SetDlgItemText( hDlg, AL_OUTPUT, buf2 );
return( TRUE );
//
// Most of the interesting things in the dialog happen when a WM_COMMAND
// message is received. These are usually in response to the press
// of buttons in the dialog.
//
case WM_COMMAND :
switch ( wParam ) {
//
// We get this when the user hits return. What we do depends on where
// the focus is currently located.
//
case IDOK :
if ( GetFocus() == GetDlgItem( hDlg, AL_INPUT ) )
ReadArchive( hDlg, AL_INPUT, AL_INPUT_LIST );
else if ( GetFocus() == GetDlgItem( hDlg, AL_OUTPUT ) )
ReadArchive( hDlg, AL_OUTPUT, AL_OUTPUT_LIST );
break;
//
// Read the input archive when this button gets clicked.
//
case AL_READ_INPUT :
ReadArchive( hDlg, AL_INPUT, AL_INPUT_LIST );
return TRUE;
//
// Read the output archive when this button gets clicked.
//
case AL_READ_OUTPUT :
ReadArchive( hDlg, AL_OUTPUT, AL_OUTPUT_LIST );
return TRUE;
//
// When I get a click on the copy button, I execute the Copy() procedure.
// Note that if a copy or append is already in progress, I figure that
// out by the presence of the global variable pArchive. In that case,
// I just skip it.
//
case AL_COPY :
if ( !pArchive ) {
Copy( hDlg );
if ( pArchive ) {
delete pArchive;
pArchive = 0;
}
}
return TRUE;
//
// Append is just like Copy().
//
case AL_APPEND :
if ( !pArchive ) {
Append( hDlg );
if ( pArchive ) {
delete pArchive;
pArchive = 0;
}
}
return TRUE;
//
// If the user tries to quit while a copy or append is in progress, I
// do my best to create an error, and flash his window. Since I'm not
// sure if my error is going to take, I don't quit just yet.
// If nothing is already in progress, I just do a normal quit.
//
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
if ( pArchive ) {
pArchive->GetStorageObject()->mStatus.SetError(
AL_USER_ABORT,
"User pressed abort key" );
FlashWindow( GetParent( hDlg ), 1 );
FlashWindow( GetParent( hDlg ), 0 );
return FALSE;
}
PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
DestroyWindow( hDlgMain );
hDlgMain = 0;
return TRUE;
//
// To abort an operation in progress, I just set the error code for the
// archive storage object. This should cause it to abort next time it comes
// up for air in the compression routine.
//
case AL_ABORT :
if ( pArchive )
pArchive->GetStorageObject()->mStatus.SetError(
AL_USER_ABORT,
"User pressed abort key" );
return TRUE;
default :
break;
}
break;
}
return FALSE;
}
//
// The about box is pretty much what you would expect.
//
BOOL AL_EXPORT CALLBACK
AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
{
switch ( message ) {
case WM_INITDIALOG :
RECT rc;
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
NULL,
((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
break;
case WM_COMMAND :
switch ( wParam ) {
case IDOK :
case WM_QUIT :
case WM_DESTROY :
EndDialog( hDlg, TRUE );
return TRUE;
}
break;
}
return FALSE;
}
//
// The main window is nothing more than a shell that exists to create
// the dialog box, take menu commands, and process accelerator keys.
//
LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
switch ( message ) {
case WM_COMMAND:
switch( wParam ) {
case AL_GOTO_INPUT :
if ( hDlgMain)
SetFocus( GetDlgItem( hDlgMain, AL_INPUT ) );
break;
case AL_GOTO_OUTPUT :
if ( hDlgMain)
SetFocus( GetDlgItem( hDlgMain, AL_OUTPUT ) );
break;
case AL_ABOUT :
DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
return TRUE;
case AL_EXIT :
PostQuitMessage( 0 );
}
break;
case WM_SETFOCUS:
SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
//
// WinMain calls the initialization routine for the progress gauge and
// registers our class. It then creates the dialog, and starts the
// message pump.
//
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR,
int nCmdShow )
{
hInstance = instance;
if ( !ALGaugeInit( instance, previous_instance ) )
return (FALSE);
if ( previous_instance == 0 ) {
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( hInstance, "ALIcon" );
wc.hCursor = LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = "ALMenu";
wc.lpszClassName = "ALClass";
if ( !RegisterClass( &wc ) )
return FALSE;
iInstanceNumber = 0;
} else {
#ifndef AL_FLAT_MODEL
GetInstanceData( previous_instance,
(PBYTE) &iInstanceNumber,
sizeof iInstanceNumber );
#endif
iInstanceNumber++;
}
HWND hWnd = CreateWindow( "ALClass",
"ArchiveLib Example Program",
WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT,
0,
0,
0,
NULL,
NULL,
hInstance,
NULL );
FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
ShowWindow( hWnd, nCmdShow );
ShowWindow( hDlgMain, SW_SHOW );
MSG msg;
HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
HWND hWndAccel = GetActiveWindow();
if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
{
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
}
return msg.wParam;
}
//
// I need this routine for one purpose only. After the dialog is loaded,
// it calls this routine, which adjusts the size of the framing window to
// fit exactly around the dialog box. It also moves it to the center of
// the screen.
//
void SizeFramingWindow( HWND hDlg )
{
RECT rect;
GetWindowRect( hDlg, &rect );
int y = GetSystemMetrics( SM_CYSCREEN );
y -= ( rect.bottom - rect.top );
y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
y /= 2;
int x = GetSystemMetrics( SM_CXSCREEN );
x -= rect.right - rect.left;
x /= 2;
SetWindowPos( GetParent( hDlg ), NULL, x, y,
rect.right-rect.left,
rect.bottom-rect.top +
GetSystemMetrics( SM_CYMENU ) +
GetSystemMetrics( SM_CYCAPTION ),
SWP_NOZORDER );
}