714dd74636
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
412 lines
14 KiB
C++
Executable File
412 lines
14 KiB
C++
Executable File
//
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// EX01WIN.CPP
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//
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// C++/Windows Example program for ArchiveLib 2.0
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//
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// Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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// All Rights Reserved
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//
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// MEMBERS/FUNCTIONS DEMONSTRATED
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//
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// ALArchiveBase::~ALArchiveBase()
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// ALArchiveBase::Append()
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// ALArchiveBase::FillListBox()
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// ALArchive::MakeEntriesFromListBox()
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// ALEntryList::~ALEntryList()
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// ALEditControlStream::ALEditControlStream()
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// ALEditControlStream::~ALEditControlStream()
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// ALWildCardExpander::ALWildCardExpander()
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// ALWildCardExpander::~ALWildCardExpander()
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// ALWildCardExpander::GetNextFile()
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//
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// DESCRIPTION
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//
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// This program demonstrates the Append() function, using the overloaded
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// version that appends files to an archive. It has three command
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// handlers. One reads the contents of the current directory, so you
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// can pick files to append. The next command actually performs the
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// append. And finally, there is a function to read the contents
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// of the archive, so you know that the append did something useful.
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//
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// REVISION HISTORY
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//
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// February 1, 1996 2.0A : Second release
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//
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#define STRICT
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#include <windows.h>
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#include <stdarg.h>
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#include "al.h"
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#include "ex01win.h"
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int NEAR iInstanceNumber;
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HINSTANCE hInstance;
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HWND hDlgMain;
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ALArchive *pArchive = 0;
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BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
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void SizeFramingWindow( HWND hDlg );
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void ReadArchive( HWND hDlg );
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//
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// This function uses a wild card expander to dump the contents of the
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// directory into a window, based on the wild cards found in the
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// AL_INPUT_FILES text box.
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//
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void ReadDir( HWND hDlg )
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{
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char dir_mask[ 128 ];
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GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 );
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SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
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ALWildCardExpander files( dir_mask );
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char AL_DLL_FAR *p;
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while ( ( p = files.GetNextFile() ) != 0 )
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SendDlgItemMessage( hDlg,
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AL_INPUT_FILES,
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LB_ADDSTRING,
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0,
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(LPARAM)( (LPSTR) p ) );
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}
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//
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// This is the routine that appends the marked objects from the
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// directory window to the archive. We have to first create a monitor,
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// then a list. We make the entries from the list box, then append them
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// to the archive. Finally, we call the ReadArchive() function to update
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// the display with the new archive information.
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//
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void Append( HWND hDlg )
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{
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char input_name[ 128 ];
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GetDlgItemText( hDlg, AL_ARCHIVE_NAME, input_name, 128 );
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ALWindowsMessage monitor( AL_MONITOR_JOB,
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GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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AL_SEND_RATIO,
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GetDlgItem( hDlg, AL_PROGRESS_BAR ),
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ALGaugeSetPosition );
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#if defined( ZIP )
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pArchive = new ALPkArchive( input_name );
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ALEntryList list( &monitor, PkTools() );
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#else
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pArchive = new ALGlArchive( input_name );
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ALEntryList list( &monitor, GlTools() );
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#endif
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if ( !pArchive ) {
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SendDlgItemMessage( hDlg,
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AL_ARCHIVE_CONTENTS,
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LB_ADDSTRING,
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0,
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(LPARAM)( (LPSTR) "Error!" ) );
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return;
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}
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WORD count = (WORD) list.MakeEntriesFromListBox( hDlg,
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AL_INPUT_FILES );
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EditDisplay( hDlg,
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AL_DEBUG,
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"%d file%s selected\r\n",
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count,
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( count == 1 ? " is" : "s are" ) );
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pArchive->Append( list );
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EditDisplay( hDlg,
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AL_DEBUG,
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"%s\r\n",
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pArchive->mStatus.GetStatusDetail() );
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ReadArchive( hDlg );
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delete pArchive;
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pArchive = 0;
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}
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//
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// This function reads the contents of the archive into a list box. Since
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// we have a dedicated function to do this, it is a pretty easy piece of
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// work.
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//
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void ReadArchive( HWND hDlg )
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{
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char input_name[ 128 ];
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GetDlgItemText( hDlg, AL_ARCHIVE_NAME, input_name, 128 );
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#if defined( ZIP )
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ALPkArchive archive( input_name );
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#else
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ALGlArchive archive( input_name );
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#endif
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archive.FillListBox( hDlg, AL_ARCHIVE_CONTENTS );
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return;
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}
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//
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// In this program, we have a main window, but it is just a dummy framing
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// window for the dialog box. This dialog box proc is where all the action
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// takes place. It handles input keystrokes and button presses from the
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// dialog.
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//
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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UINT message,
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WPARAM wParam,
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LPARAM )
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{
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switch ( message ) {
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//
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// Upon initialization, we set the window title, the archive name, and
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// the wild cards that will be used to read the directory.
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//
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case WM_INITDIALOG :
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SizeFramingWindow( hDlg );
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char buf[ 81 ];
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wsprintf( buf, "Windows Example 01 <%d>", iInstanceNumber );
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SetWindowText( hDlg, buf );
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#if defined( ZIP )
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wsprintf( buf, "WIN%02d.ZIP", iInstanceNumber );
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#else
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wsprintf( buf, "WIN%02d.GAL", iInstanceNumber );
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#endif
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SetDlgItemText( hDlg, AL_ARCHIVE_NAME, buf );
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SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" );
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return( TRUE );
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//
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// The commands this guy process are mostly related to button presses.
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// Each of the handlers winds up being called from somewhere in here.
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//
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case WM_COMMAND :
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switch ( wParam ) {
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//
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// We get the IDOK message when someone presses the enter key while in the
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// dialog. Depending on where the focus is, we either read the directory
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// or read the archive contents into a list box.
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//
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case IDOK : //User has pressed enter
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if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) )
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ReadDir( hDlg );
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else if ( GetFocus() == GetDlgItem( hDlg, AL_ARCHIVE_NAME ) )
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ReadArchive( hDlg );
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break;
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//
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// The append button makes the append happen. Note the tricky bit here,
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// we have to make sure the archive isn't already in the process of having
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// an append done. If it is in progress, we just blow off this request.
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//
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case AL_APPEND :
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if ( !pArchive )
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Append( hDlg );
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return TRUE;
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//
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// Pressing this button reads the archive contents into a list box.
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//
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case AL_READ_ARCHIVE :
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ReadArchive( hDlg );
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return TRUE;
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//
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// Pressing this button expands the wild cards in the text box into
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// a list of file names, ready for selection.
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//
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case AL_READ_DIR :
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ReadDir( hDlg );
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return TRUE;
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//
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// If the user wants to quit, we first check to see if an append() is in
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// progress. If it is, we do our best to abort the current append,
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// but we don't let the user exit just yet.
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//
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// If no append is already in progress, we just initiate the shutdown
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// process, by sending the destroy command to the framing window and
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// destroying this dialog.
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//
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case AL_EXIT :
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case WM_QUIT :
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case WM_DESTROY :
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if ( pArchive ) {
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pArchive->GetStorageObject()->mStatus.SetError(
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AL_USER_ABORT,
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"User pressed abort key" );
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FlashWindow( GetParent( hDlg ), 1 );
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FlashWindow( GetParent( hDlg ), 0 );
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return FALSE;
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}
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PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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DestroyWindow( hDlgMain );
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hDlgMain = 0;
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return TRUE;
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//
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// Aborting this job is simply a matter of setting the error status
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// for the archive object. Next time he comes up for air, he will
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// abort.
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//
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case AL_ABORT :
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if ( pArchive )
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pArchive->GetStorageObject()->mStatus.SetError(
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AL_USER_ABORT,
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"User pressed abort key" );
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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//
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// The about box.
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//
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BOOL AL_EXPORT CALLBACK
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AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
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{
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switch ( message ) {
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case WM_INITDIALOG :
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RECT rc;
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GetWindowRect( hDlg, &rc );
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SetWindowPos( hDlg,
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NULL,
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(short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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(short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
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break;
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case WM_COMMAND :
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switch ( wParam ) {
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case IDOK :
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case WM_QUIT :
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case WM_DESTROY :
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EndDialog( hDlg, TRUE );
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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//
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// The main window is nothing more than a shell that exists to manage
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// the dialog box, take menu commands, and process accelerator keys.
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//
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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case WM_COMMAND:
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switch( wParam ) {
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case AL_GOTO_INPUT :
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if ( hDlgMain )
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SetFocus( GetDlgItem( hDlgMain, AL_DIR_MASK ) );
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break;
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case AL_GOTO_OUTPUT :
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if ( hDlgMain)
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SetFocus( GetDlgItem( hDlgMain, AL_ARCHIVE_NAME ) );
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break;
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case AL_ABOUT : {
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FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
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DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
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(void) FreeProcInstance( lpfnAboutDlgProc );
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}
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return TRUE;
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case AL_EXIT :
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PostQuitMessage( 0 );
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}
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break;
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case WM_SETFOCUS:
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SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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break;
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}
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return DefWindowProc( hWnd, message, wParam, lParam );
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}
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//
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// WinMain calls the initialization routine for the progress gauge and
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// registers our class. It then creates the dialog, and starts the
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// message pump.
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//
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int PASCAL WinMain( HINSTANCE instance,
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HINSTANCE previous_instance,
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LPSTR,
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int nCmdShow )
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{
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hInstance = instance;
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if ( !ALGaugeInit( instance, previous_instance ) )
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return (FALSE);
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if ( previous_instance == 0 ) {
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WNDCLASS wc;
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wc.style = 0;
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wc.lpfnWndProc = MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = instance;
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wc.hIcon = LoadIcon( hInstance, "ALIcon" );
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wc.hCursor = LoadCursor(NULL,IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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wc.lpszMenuName = "ALMenu";
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wc.lpszClassName = "ALClass";
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if ( !RegisterClass( &wc ) )
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return FALSE;
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iInstanceNumber = 0;
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} else {
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#ifndef AL_FLAT_MODEL
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GetInstanceData( previous_instance,
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(PBYTE) &iInstanceNumber,
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sizeof iInstanceNumber );
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#endif
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iInstanceNumber++;
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}
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HWND hWnd = CreateWindow( "ALClass",
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"ArchiveLib Example Program",
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WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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CW_USEDEFAULT,
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0,
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0,
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0,
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NULL,
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NULL,
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hInstance,
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NULL );
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FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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ShowWindow( hWnd, (short) nCmdShow );
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ShowWindow( hDlgMain, SW_SHOW );
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MSG msg;
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HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
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while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
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HWND hWndAccel = GetActiveWindow();
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if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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{
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if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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}
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return (msg.wParam);
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}
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//
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// I need this routine for one purpose only. After the dialog is loaded,
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// it calls this routine, which adjusts the size of the framing window to
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// fit exactly around the dialog box. It also moves it to the center of
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// the screen.
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//
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void SizeFramingWindow( HWND hDlg )
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{
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RECT rect;
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GetWindowRect( hDlg, &rect );
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int y = GetSystemMetrics( SM_CYSCREEN );
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y -= ( rect.bottom - rect.top );
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y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
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y /= 2;
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int x = GetSystemMetrics( SM_CXSCREEN );
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x -= rect.right - rect.left;
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x /= 2;
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SetWindowPos( GetParent( hDlg ), NULL, (short) x, (short) y,
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(short int) ( rect.right-rect.left ),
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(short int) ( rect.bottom-rect.top +
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GetSystemMetrics( SM_CYMENU ) +
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GetSystemMetrics( SM_CYCAPTION ) ),
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SWP_NOZORDER );
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}
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