Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			235 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        shaped.cpp
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// Purpose:     Shaped Window sample
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// Author:      Robin Dunn
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// Modified by:
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// Created:     28-Mar-2003
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// RCS-ID:      $Id: shaped.cpp 35650 2005-09-23 12:56:45Z MR $
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// Copyright:   (c) Robin Dunn
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers
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#ifndef WX_PRECOMP
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    #include "wx/app.h"
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    #include "wx/log.h"
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    #include "wx/frame.h"
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    #include "wx/panel.h"
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    #include "wx/stattext.h"
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    #include "wx/menu.h"
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    #include "wx/layout.h"
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    #include "wx/msgdlg.h"
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    #include "wx/image.h"
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#endif
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#include "wx/dcclient.h"
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#include "wx/image.h"
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class ShapedFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    ShapedFrame();
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    void SetWindowShape();
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    // event handlers (these functions should _not_ be virtual)
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    void OnDoubleClick(wxMouseEvent& evt);
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    void OnLeftDown(wxMouseEvent& evt);
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    void OnLeftUp(wxMouseEvent& evt);
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    void OnMouseMove(wxMouseEvent& evt);
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    void OnExit(wxMouseEvent& evt);
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    void OnPaint(wxPaintEvent& evt);
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    void OnWindowCreate(wxWindowCreateEvent& evt);
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private:
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    bool     m_hasShape;
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    wxBitmap m_bmp;
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    wxPoint  m_delta;
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    // any class wishing to process wxWidgets events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
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    EVT_LEFT_DCLICK(ShapedFrame::OnDoubleClick)
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    EVT_LEFT_DOWN(ShapedFrame::OnLeftDown)
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    EVT_LEFT_UP(ShapedFrame::OnLeftUp)
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    EVT_MOTION(ShapedFrame::OnMouseMove)
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    EVT_RIGHT_UP(ShapedFrame::OnExit)
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    EVT_PAINT(ShapedFrame::OnPaint)
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#ifdef __WXGTK__
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    EVT_WINDOW_CREATE(ShapedFrame::OnWindowCreate)
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#endif
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    wxInitAllImageHandlers();
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    // Create the main application window
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    ShapedFrame *frame = new ShapedFrame();
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    frame->Show(true);
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    SetTopWindow(frame);
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    // success: wxApp::OnRun() will be called which will enter the main message
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    // loop and the application will run. If we returned false here, the
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    // application would exit immediately.
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    return true;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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ShapedFrame::ShapedFrame()
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       : wxFrame((wxFrame *)NULL, wxID_ANY, wxEmptyString,
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                  wxDefaultPosition, wxSize(100, 100), //wxDefaultSize,
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                  0
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                  | wxFRAME_SHAPED
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                  | wxSIMPLE_BORDER
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                  | wxFRAME_NO_TASKBAR
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                  | wxSTAY_ON_TOP
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            )
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{
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    m_hasShape = false;
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    m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
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    SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
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    SetToolTip(wxT("Right-click to exit"));
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#ifndef __WXGTK__
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    // On wxGTK we can't do this yet because the window hasn't been created
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    // yet so we wait until the EVT_WINDOW_CREATE event happens.  On wxMSW and
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    // wxMac the window has been created at this point so we go ahead and set
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    // the shape now.
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    SetWindowShape();
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#endif
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}
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void ShapedFrame::SetWindowShape()
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{
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    wxRegion region(m_bmp, *wxWHITE);
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    m_hasShape = SetShape(region);
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}
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void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
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{
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    if (m_hasShape)
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    {
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        wxRegion region;
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        SetShape(region);
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        m_hasShape = false;
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    }
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    else
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        SetWindowShape();
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}
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void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
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{
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    CaptureMouse();
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    //printf("Mouse captured\n");
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    wxPoint pos = ClientToScreen(evt.GetPosition());
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    wxPoint origin = GetPosition();
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    int dx =  pos.x - origin.x;
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    int dy = pos.y - origin.y;
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    m_delta = wxPoint(dx, dy);
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}
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void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
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{
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    if (HasCapture())
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    {
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        ReleaseMouse();
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        //printf("Mouse released\n");
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    }
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}
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void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
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{
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    wxPoint pt = evt.GetPosition();
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    //printf("x:%d   y:%d\n", pt.x, pt.y);
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    if (evt.Dragging() && evt.LeftIsDown())
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    {
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        wxPoint pos = ClientToScreen(pt);
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        Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
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    }
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}
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void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
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{
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    Close();
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}
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void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
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{
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    wxPaintDC dc(this);
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    dc.DrawBitmap(m_bmp, 0, 0, true);
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}
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void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
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{
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    SetWindowShape();
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}
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