campo-sirio/al/examples/ex14win.cpp
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

511 lines
18 KiB
C++
Executable File

//
// EX14WIN.CPP
//
// C++/Windows Example program for ArchiveLib 2.0
//
// Copyright (c) Greenleaf Software, Inc. 1994 - 1996
// All Rights Reserved
//
// MEMBERS/FUNCTIONS DEMONSTRATED
//
// ALCompressionEngine::~ALCompressionEngine()
// ALEngine::Compress()
// ALEngine::Decompress()
// ALCopyEngine::ALCopyEngine()
// ALGreenleafEngine::ALGreenleafEngine()
//
// DESCRIPTION
//
// This example program compresses a file while giving you a whole
// gaggle of options on how to do it. You select the input file,
// a compression engine, and a compression type (archive, compressed
// object, or raw compress). You then tell the program to perform
// the compression, and away it goes. It makes the compressed object
// in memory. This program is a little contrived, because it is
// demonstrating a few slightly offbeat functions that are hard
// to exploit in a small example.
//
// REVISION HISTORY
//
// February 1, 1996 2.0A : Second release
//
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include "al.h"
#include "ex14win.h"
int iInstanceNumber;
HINSTANCE hInstance;
HWND hDlgMain;
ALArchive *pArchive = 0;
ALWindowsMessage *monitor = 0;
BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM );
void SizeFramingWindow( HWND hDlg );
void MakeArchive( char *file_name, ALCompressor *compressor );
void MakeCompressedObject( char *file_name, ALCompressor *compressor );
void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor );
void ReadDir( HWND hDlg );
//
// When it is time to create the compressed whatever, I will always
// have to get the file name. This guy takes care of figuring out what
// item in the list box is selected, then extracting that item and putting
// it into a buffer.
//
char *GetFileName( HWND hDlg )
{
char *buf;
int i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 );
if ( i == LB_ERR )
return 0;
int len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 );
if ( len == LB_ERR )
return 0;
buf = new char[ len + 1 ];
if ( buf == 0 )
return 0;
SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf );
return buf;
}
//
// One other thing I need to do when it is time to compress a file is to get
// a compression engine. This routine takes care of that by creating a new
// engine, which will either by the copy engine or the greenleaf engine,
// depening on which check box the user clicked.
//
ALCompressor *GetCompressor( HWND hDlg )
{
ALCompressor *compressor;
if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
compressor = new ALCopyCompressor;
else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
compressor = new ALPkCompressor;
else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
compressor = new ALGlCompressor;
else
return 0;
SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, compressor->mszCompressionType );
SetDlgItemInt( hDlg, AL_ENGINE_TYPE_INT, compressor->miCompressionType, 0 );
SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
return compressor;
}
ALDecompressor *GetDecompressor( HWND hDlg )
{
ALDecompressor *decompressor;
if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
decompressor = new ALCopyDecompressor;
else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
decompressor = new ALPkDecompressor;
else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
decompressor = new ALGlDecompressor;
else
return 0;
return decompressor;
}
//
// Filling up the list box with the contents of the current directory
// is pretty easy when you have a nifty class like ALWildCardExpander
// around to take care of the hard parts.
//
void ReadDir( HWND hDlg )
{
char dir_mask[ 128 ];
GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 );
SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
ALWildCardExpander files( dir_mask );
char AL_DLL_FAR *p;
while ( ( p = files.GetNextFile() ) != 0 )
SendDlgItemMessage( hDlg,
AL_INPUT_FILES,
LB_ADDSTRING,
0,
(LPARAM)( (LPSTR) p ) );
}
//
// If the user selected the option to make an archive, this routine
// will be the one that gets called. It gets the appropriate file
// name, compression engine, then creates a list, creates a new entry
// for the list, and does the job.
//
// The tricky bit down at the bottom is there to avoid having the
// destructor for the compression engine called. We don't want to
// do this, because somebody else created the engine, and they might not
// want it deleted when the list goes away.
//
void MakeArchive( char *file_name, ALCompressor *compressor )
{
ALWinMemory archive_file( "Archive file in memory" );
#if defined( ZIP )
ALPkArchive archive( archive_file );
ALEntryList list( monitor, PkTools() );
#else
ALGlArchive archive( archive_file );
ALEntryList list( monitor, PkTools() );
#endif
ALEntry * entry = new ALEntry( list, new ALFile( file_name ), compressor, 0 );
archive.Create( list );
entry->mpCompressor = 0; //I have to do this to avoid having
//the engine deleted.
}
//
// If the user wants a compressed object instead of an archive, this routine
// gets called instead. It sets up the monitor to track the progress for this
// type of operation, which is a little bit instructive.
//
void MakeCompressedObject( char *file_name, ALCompressor *compressor )
{
#if defined( AL_FLAT_MODEL )
ALMemory archive_file( "Archive file in memory" );
#else
ALHugeMemory archive_file( "Archive file in memory" );
#endif
ALCompressedObject object( archive_file, compressor, 0 );
ALFile file( file_name );
file.mpMonitor = monitor;
monitor->mlObjectStart = 0;
monitor->mlObjectSize = -1;
object.Insert( file );
//
// How do you force an error here? Start this program, get
// a list box full of files. Select a file to compress,
// then, switch to a DOS box, and delete the file. When
// you try to make the compressed object, bingo! error.
//
if ( object.mStatus < AL_SUCCESS ) {
MessageBox( 0,
"Error in compressed object!",
"ArchiveLib Error",
MB_OK );
object.ClearError();
}
}
//
// Raw compression is a lot like making a compressed object, except in
// this case we have to call the compression engine directly. Once
// again, we use a monitor here.
//
void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor )
{
ALWinMemory output_file( "Archive file in memory" );
ALFile input_file( file_name );
input_file.mpMonitor = monitor;
monitor->mlObjectStart = 0;
monitor->mlObjectSize = -1;
compressor->Compress( input_file, output_file );
//
// This is how I decompress afterwards. I don't display the results,
// because my dialog is already too darned crowded.
//
#if defined( AL_FLAT_MODEL )
ALMemory temp_file;
#else
ALHugeMemory temp_file;
#endif
output_file.mpMonitor = monitor;
monitor->mlObjectStart = 0;
monitor->mlObjectSize = -1;
decompressor->Decompress( output_file, temp_file, output_file.GetSize() );
//
// Force an error here!
//
#if 0
temp_file.Open();
temp_file.WriteChar( 0xff );
temp_file.Close();
#endif
if ( input_file.Compare( temp_file ) < AL_SUCCESS )
compressor->mStatus.SetError( AL_COMPARE_ERROR,
"Comparison failed in MakeRawFile" );
}
//
// In this program, the main window is essentially a dialog box, and this
// procedure is the dialog box procedure. It takes care of processing all
// the user input, like button presses. This dialog box actually has a
// framing window around it, so it isn't the only window we have to worry
// about, but it is the only one that is really doing anything.
//
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM )
{
char *name;
ALCompressor *compressor;
ALDecompressor *decompressor;
switch ( message ) {
case WM_INITDIALOG :
//
// When we first come up, we have to set the title bar, check the default
// radio buttons, and fill the list box with the contents of the current
// directory. As an aid to the rest of the program, we create a monitor
// here that can be used by everyone else whenever they need one.
//
SizeFramingWindow( hDlg );
SetWindowText( hDlg, "Windows Example 14" );
SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" );
CheckDlgButton( hDlg, AL_RAW_COMPRESS, 1 );
CheckDlgButton( hDlg, AL_GREENLEAF_ENGINE, 1 );
ReadDir( hDlg );
monitor = new ALWindowsMessage(
AL_MONITOR_OBJECTS,
0,
AL_SEND_RATIO,
GetDlgItem( hDlg, AL_PROGRESS_BAR ),
ALGaugeSetPosition );
AL_ASSERT( monitor, "Memory allocation failure creating monitor!" );
return( TRUE );
//
// All the button presses and other neat stuff come in via WM_COMMAND.
//
case WM_COMMAND :
switch ( wParam ) {
//
// If either one of these buttons is selected it means we are picking the
// kind of engine that is going to be used in the next pass of compression.
// We clear out all the engine text boxes in the dialog, since they will
// all be updated whenever the next compression pass takes place.
//
case AL_DEFLATE_ENGINE :
case AL_GREENLEAF_ENGINE :
case AL_COPY_ENGINE :
SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, "" );
SetDlgItemText( hDlg, AL_ENGINE_TYPE_INT, "" );
SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
break;
//
// If somebody hits Return in the directory mask text box, we read a new
// copy of the directory.
//
case IDOK : //User has pressed enter
if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) )
ReadDir( hDlg );
break;
//
case AL_ABOUT : {
FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
(void) FreeProcInstance( lpfnAboutDlgProc );
}
return TRUE;
//
// A click on the read dir button causes just that to happen.
//
case AL_READ_DIR :
ReadDir( hDlg );
return TRUE;
//
// If the user clicks on compress, we go out and get the file name, and the
// engine, then call the appropriate one of the routines, depending on
// which radio button has been checked.
//
case AL_COMPRESS :
EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 );
EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 0 );
name = GetFileName( hDlg );
compressor = GetCompressor( hDlg );
decompressor = GetDecompressor( hDlg );
if ( name && compressor && decompressor ) {
if ( IsDlgButtonChecked( hDlg, AL_COMPRESSED_OBJECT ) )
MakeCompressedObject( name, compressor );
else if ( IsDlgButtonChecked( hDlg, AL_RAW_COMPRESS ) )
MakeRawFile( name, compressor, decompressor );
else if (IsDlgButtonChecked( hDlg, AL_ARCHIVE ) )
MakeArchive( name, compressor );
SetDlgItemText( hDlg,
AL_ENGINE_STATUS_DETAIL,
compressor->mStatus.GetStatusDetail() );
SetDlgItemInt( hDlg,
AL_ENGINE_STATUS_INT,
(int) compressor->mStatus,
1 );
}
delete[] name;
delete compressor;
delete decompressor;
EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 );
EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 1 );
return TRUE;
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
delete monitor;
PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
DestroyWindow( hDlgMain );
hDlgMain = 0;
return TRUE;
}
break;
}
return FALSE;
}
BOOL AL_EXPORT CALLBACK
AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
{
switch ( message ) {
case WM_INITDIALOG :
RECT rc;
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
NULL,
(short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
(short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
break;
case WM_COMMAND :
switch ( wParam ) {
case IDOK :
case WM_QUIT :
case WM_DESTROY :
EndDialog( hDlg, TRUE );
return TRUE;
}
break;
}
return FALSE;
}
//
// The main window is nothing more than a shell that manages the
// the dialog box, takes menu commands, and processes accelerator keys.
//
LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
switch ( message ) {
case WM_COMMAND:
switch( wParam ) {
case AL_ABOUT : {
FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
(void) FreeProcInstance( lpfnAboutDlgProc );
}
return TRUE;
case AL_EXIT :
PostQuitMessage( 0 );
}
break;
case WM_SETFOCUS:
SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
//
// WinMain calls the initialization routine for the progress gauge,
// and registers our class. It then creates the dialog, and starts the
// message pump.
//
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR,
int nCmdShow )
{
hInstance = instance;
if ( !ALGaugeInit( instance, previous_instance ) )
return FALSE;
if ( previous_instance == 0 ) {
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = instance;
wc.hIcon = LoadIcon( hInstance, "ALIcon" );
wc.hCursor = LoadCursor(NULL,IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = "ALMenu";
wc.lpszClassName = "ALClass";
if ( !RegisterClass( &wc ) )
return FALSE;
}
HWND hWnd = CreateWindow( "ALClass",
"ArchiveLib Example Program",
WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT,
0,
0,
0,
NULL,
NULL,
hInstance,
NULL );
FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
ShowWindow( hWnd, (short) nCmdShow );
ShowWindow( hDlgMain, SW_SHOW );
MSG msg;
HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
HWND hWndAccel = GetActiveWindow();
if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
{
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
}
return (msg.wParam);
}
//
// I need this routine for one purpose only. After the dialog is loaded,
// it calls this routine, which adjusts the size of the framing window to
// fit exactly around the dialog box. It also moves it to the center of
// the screen.
//
void SizeFramingWindow( HWND hDlg )
{
RECT rect;
GetWindowRect( hDlg, &rect );
int y = GetSystemMetrics( SM_CYSCREEN );
y -= ( rect.bottom - rect.top );
y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
y /= 2;
int x = GetSystemMetrics( SM_CXSCREEN );
x -= rect.right - rect.left;
x /= 2;
SetWindowPos( GetParent( hDlg ), NULL, (short) x, (short) y,
(short int) ( rect.right-rect.left ),
(short int) ( rect.bottom-rect.top +
GetSystemMetrics( SM_CYMENU ) +
GetSystemMetrics( SM_CYCAPTION ) ),
SWP_NOZORDER );
}