campo-sirio/al/examples/ex04win.c
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

472 lines
16 KiB
C
Executable File

/*
* EX04WIN.C
*
* C/Windows Example program for ArchiveLib 2.0
*
* Copyright (c) Greenleaf Software, Inc. 1994 - 1996
* All Rights Reserved
*
* MEMBERS/FUNCTIONS DEMONSTRATED
*
* deleteALStorage()
* ALStorageCompare()
* ALStorageDelete()
* ALStorageGetStatusCode()
* newALFile()
* newALMemory()
* ALArchiveExtract()
* newALArchiveFromStorage()
* ALEntrySetStorage()
* ALStorageSetMonitor()
* ALMonitorSetObjectSize()
* ALMonitorSetObjectStart()
*
* DESCRIPTION
*
* EX04WIN.C demonstrates newALMemory(). It lets you
* compress selected input files to a memory archive. It then turns around
* and decompresses the objects to a new memory files, then compares the
* contents of the two.
*
* This is a very simple Windows program. It works by creating a modeless
* dialog box, then wrapping a framing window around it. By using a framing
* window as the main window we are able to handle accelerator keys, menus,
* and icons a bit easier. Because of this approach, WinMain() and
* MainWndProc() are not very exciting, and have been moved down to the
* bottom of the file. MainWndProc() does handle menus and accelerator
* keys, so it comes first.
*
* This program is functionally equivalent to EX03WIN.CPP. The C version
* uses the translation layer functions to get the job done, but if
* you put them side by side, you won't see too much difference.
*
* REVISION HISTORY
*
* February 1, 1996 2.0A : Second release
*
*/
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include <string.h>
#include "arclib.h"
#include "algauge.h"
#include "winmon.h"
#include "filestor.h"
#include "memstore.h"
#include "glarc.h"
#include "pkarc.h"
#include "ex04win.h"
/*
* I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
*/
#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
#define AL_3D
#include "ctl3d.h"
#else
#define Ctl3dColorChange()
#define Ctl3dRegister( a )
#define Ctl3dAutoSubclass( a )
#define Ctl3dUnregister( a )
#endif
int iInstanceNumber;
HINSTANCE hInstance;
HWND hDlgMain = 0;
hALStorage hFile = 0;
void SizeFramingWindow( HWND hDlg );
/*
* This routine is a bit longer than I might have liked. This is because
* it really is several routines combined into one. It's most important
* tasks are to first create a memory based archive with a bunch of files
* stuffed into it, then extract all those files into newly created
* memory objects. Finally, the orginal files are compared to the memory
* objects to make sure the compress/extract cycle is good.
*/
void CompressFiles( HWND hDlg, int list_box )
{
hALMonitor monitor;
hALEntryList list;
hALArchive archive;
hALEntry job;
/*
* The first section of this routine is pretty similar to lots of other
* example programs, both under Windows and DOS. We create a new archive
* using an ALMemory object as the base, then create a list with elements
* picked out from a list box, then insert them into an archive.
*/
hFile = newALWinMemory( "archive in RAM", 0, 0 );
if ( !hFile )
return;
monitor = newALWindowsMessage( AL_MONITOR_OBJECTS,
GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
AL_SEND_RATIO,
GetDlgItem( hDlg, AL_PROGRESS_BAR ),
0 );
#if defined( ZIP )
list = newALListPkTools( monitor, AL_DEFAULT, AL_DEFAULT, AL_DEFAULT );
archive = newALPkArchiveFromStorage( hFile );
#else
list = newALListGlTools( monitor, AL_DEFAULT );
archive = newALGlArchiveFromStorage( hFile );
#endif
ALEntryListMakeEntriesFromListBox( list, hDlg, list_box );
ALArchiveCreate( archive, list );
if ( ALArchiveGetStatusCode( archive ) < 0 ) {
MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION );
deleteALStorage( hFile );
hFile = 0;
return;
}
/*
* Here I modify the job list so that the archive data records will
* be extracted to memory objects instead of file objects. Then I
* execute the extract function, creating a scad of new ALMemory
* objects. At this point, the only way I have of getting to those
* memory objects is by way of the list, so I have to hang on to it.
* But I'm done with the archive, so I can delete it.
*/
for ( job = ALEntryListGetFirstEntry( list );
job != 0;
job = ALEntryGetNextEntry( job ) ) {
char file_name[ 128 ];
hALStorage file;
file = ALEntryGetStorage( job );
#if defined( AL_FLAT_MODEL )
strcpy( file_name, ALStorageGetName( file ) );
ALEntrySetStorage( job, newALMemory( file_name, 0, 0 ) );
#else
_fstrcpy( file_name, ALStorageGetName( file ) );
ALEntrySetStorage( job, newALHugeMemory( file_name, 0, 0 ) );
#endif
deleteALStorage( file );
}
ALArchiveExtract( archive, list );
if ( ALArchiveGetStatusCode( archive ) < 0 ) {
MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION );
deleteALStorage( hFile );
hFile = 0;
return;
}
ALStorageDelete( hFile );
deleteALStorage( hFile );
hFile = 0;
/*
* Now I iterate through the list. For every entry in the list, I compare
* the memory object with the original ALFile object. Note that I am
* using a monitor object to track the progress of the comparison. This
* is kind of a tricky bit. Anyway, I do the compare and print the
* results.
*/
for ( job = ALEntryListGetFirstEntry( list );
job != 0;
job = ALEntryGetNextEntry( job ) ) {
char buf[ 128 ];
int result;
hFile = newALFile( ALStorageGetName( ALEntryGetStorage( job ) ) );
wsprintf( buf, "Comparing %s", (LPSTR) ALStorageGetName( hFile) );
SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf );
/*
* Since I am monitoring objects, I need to make these two setup function
* calls to the monitor if I expect it to work properly.
*/
ALStorageSetMonitor( hFile, monitor );
ALMonitorSetObjectSize( monitor, -1 );
ALMonitorSetObjectStart( monitor, 0 );
result = ALStorageCompare( hFile, ALEntryGetStorage( job ) );
if ( ALStorageGetStatusCode( hFile ) < 0 ) {
deleteALStorage( hFile );
hFile = 0;
return;
}
deleteALStorage( hFile );
hFile = 0;
if ( result != AL_SUCCESS ) {
SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" );
break;
}
SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" );
}
}
/*
* This is the window procedure for the modeless dialog. It is where
* all the commands and so on are handled.
*/
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
char buf[ 81 ];
switch ( message ) {
/*
* This is where I initialize the window title, and clear/set any other
* controls to their proper initial state.
*/
case WM_INITDIALOG :
SizeFramingWindow( hDlg );
wsprintf( buf, "Windows Example 04 <instance %d>", iInstanceNumber );
SetWindowText( GetParent( hDlg ), buf );
SendDlgItemMessage( hDlg,
AL_INPUT_LIST,
LB_DIR,
DDL_READWRITE,
(LPARAM)( (LPSTR) "*.*" ) );
return( TRUE );
/*
* CTL3D stuff. I'm not entirely sure what this does, but the dox say
* to use it.
*/
case WM_SYSCOLORCHANGE :
Ctl3dColorChange();
break;
/*
* Everything exciting the user wants to make happen gets to the program
* by way of the WM_COMMAND message handler.
*/
case WM_COMMAND :
switch ( LOWORD( wParam ) ) {
/*
* The only command I am locking for on the list box is the double click.
* If I see a double click, it means it is time to compress the files.
*/
case AL_INPUT_LIST :
#if defined( AL_FLAT_MODEL )
AL_UNUSED_PARAMETER( lParam );
switch ( HIWORD( wParam ) ) {
#else
switch ( HIWORD( lParam ) ) {
#endif
case LBN_DBLCLK :
if ( !hFile )
CompressFiles( hDlg, AL_INPUT_LIST );
break;
}
break;
/*
* This button or the return key both start the Compression cycle.
*/
case AL_CYCLE :
case IDOK :
if ( !hFile )
CompressFiles( hDlg, AL_INPUT_LIST );
break;
/*
* If the user tries to exit while work is in progress, we just set the
* error status and do something annoying. Otherwise we close the window
*
*/
case AL_EXIT :
case WM_QUIT :
if ( hFile ) {
ALStorageSetError( hFile,
AL_USER_ABORT,
"User pressed abort key" );
FlashWindow( GetParent( hDlg ), 1 );
FlashWindow( GetParent( hDlg ), 0 );
return FALSE;
}
PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
DestroyWindow( hDlgMain );
hDlgMain = 0;
return TRUE;
/*
* Likewise for abort, we set the error status for the object in question.
*/
case AL_ABORT :
if ( hFile )
ALStorageSetError( hFile, AL_USER_ABORT, "User pressed abort key" );
return TRUE;
default :
break;
}
break;
}
return FALSE;
}
/*
* The about box dialog procedure is pretty boring. The most interesting
* thing it does is center itself on the screen.
*/
BOOL AL_EXPORT CALLBACK
AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
{
RECT rc;
AL_UNUSED_PARAMETER( lParam );
switch ( message ) {
case WM_INITDIALOG :
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
0,
((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
break;
case WM_COMMAND :
switch ( wParam ) {
case IDOK :
case WM_QUIT :
case WM_DESTROY :
EndDialog( hDlg, TRUE );
return TRUE;
}
break;
}
return FALSE;
}
/*
* The main window is nothing more than a shell that exists to create
* the dialog box, take menu commands, and process accelerator keys.
*/
LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
switch ( message ) {
case WM_COMMAND:
switch( wParam ) {
case AL_ABOUT :
DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) AboutDialogProc );
return TRUE;
case AL_EXIT :
PostQuitMessage( 0 );
}
break;
case WM_SETFOCUS:
SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, message, wParam, lParam );
}
/*
* WinMain calls the initialization routine for the progress gauge,
* registers our class. It then creates the dialog, and starts the
* message pump.
*/
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR cmd_line,
int nCmdShow )
{
HWND hWnd;
FARPROC lpfn;
MSG msg;
HACCEL hAccel;
AL_UNUSED_PARAMETER( cmd_line );
hInstance = instance;
if ( previous_instance == 0 ) {
WNDCLASS wc;
wc.style = 0;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( hInstance, "ALIcon" );
wc.hCursor = LoadCursor(0,IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
wc.lpszMenuName = 0;
wc.lpszClassName = "GreenleafDialogClass";
if ( !RegisterClass( &wc ) )
return FALSE;
iInstanceNumber = 0;
}
#if !defined( AL_FLAT_MODEL )
else {
GetInstanceData( previous_instance,
(PBYTE) &iInstanceNumber,
sizeof iInstanceNumber );
iInstanceNumber++;
}
#endif
Ctl3dRegister( hInstance );
Ctl3dAutoSubclass( hInstance );
hWnd = CreateWindow( "GreenleafDialogClass",
"Greenleaf Example Program",
WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT,
0,
0,
0,
0,
0,
hInstance,
0 );
lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
ShowWindow( hWnd, nCmdShow );
ShowWindow( hDlgMain, SW_SHOW );
hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
while ( GetMessage ( &msg, 0, 0, 0 ) ) {
HWND hWndAccel = GetActiveWindow();
if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
{
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
}
Ctl3dUnregister( instance );
return (msg.wParam);
}
/*
* I need this routine for one purpose only. After the dialog is loaded,
* it calls this routine, which adjusts the size of the framing window to
* fit exactly around the dialog box. It also moves it to the center of
* the screen.
*/
void SizeFramingWindow( HWND hDlg )
{
RECT rect;
int x;
int y;
GetWindowRect( hDlg, &rect );
y = GetSystemMetrics( SM_CYSCREEN );
y -= ( rect.bottom - rect.top );
y -= GetSystemMetrics( SM_CYCAPTION );
y /= 2;
x = GetSystemMetrics( SM_CXSCREEN );
x -= rect.right - rect.left;
x /= 2;
SetWindowPos( GetParent( hDlg ),
0,
x,
y,
rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */,
rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */,
SWP_NOZORDER );
}