472 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			472 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
/*
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 * EX04WIN.C
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 *
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 *  C/Windows Example program for ArchiveLib 2.0
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 *
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 *  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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 *  All Rights Reserved
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 *
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 * MEMBERS/FUNCTIONS DEMONSTRATED
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 *
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 *  deleteALStorage()
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 *  ALStorageCompare()
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 *  ALStorageDelete()
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 *  ALStorageGetStatusCode()
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 *  newALFile()
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 *  newALMemory()
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 *  ALArchiveExtract()
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 *  newALArchiveFromStorage()
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 *  ALEntrySetStorage()
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 *  ALStorageSetMonitor()
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 *  ALMonitorSetObjectSize()
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 *  ALMonitorSetObjectStart()
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 *
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 * DESCRIPTION
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 *
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 *  EX04WIN.C demonstrates newALMemory().  It lets you
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 *  compress selected input files to a memory archive.  It then turns around
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 *  and decompresses the objects to a new memory files, then compares the
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 *  contents of the two.
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 *
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 *  This is a very simple Windows program.  It works by creating a modeless
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 *  dialog box, then wrapping a framing window around it.  By using a framing
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 *  window as the main window we are able to handle accelerator keys, menus,
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 *  and icons a bit easier. Because of this approach, WinMain() and
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 *  MainWndProc() are not very exciting, and have been moved down to the
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 *  bottom of the file.  MainWndProc() does handle menus and accelerator
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 *  keys, so it comes first.
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 *
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 *  This program is functionally equivalent to EX03WIN.CPP.  The C version
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 *  uses the translation layer functions to get the job done, but if
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 *  you put them side by side, you won't see too much difference.
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 *
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 * REVISION HISTORY
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 *
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 *  February 1, 1996  2.0A  : Second release
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 *
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 */
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#define STRICT
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#include <windows.h>
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#include <stdarg.h>
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#include <string.h>
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#include "arclib.h"
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#include "algauge.h"
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#include "winmon.h"
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#include "filestor.h"
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#include "memstore.h"
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#include "glarc.h"
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#include "pkarc.h"
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#include "ex04win.h"
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/*
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 * I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
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 */
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#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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#define AL_3D
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#include "ctl3d.h"
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#else
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#define Ctl3dColorChange()
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#define Ctl3dRegister( a )
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#define Ctl3dAutoSubclass( a )
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#define Ctl3dUnregister( a )
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#endif
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int iInstanceNumber;
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HINSTANCE hInstance;
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HWND hDlgMain = 0;
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hALStorage hFile = 0;
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void SizeFramingWindow( HWND hDlg );
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/*
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 * This routine is a bit longer than I might have liked.  This is because
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 * it really is several routines combined into one.  It's most important
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 * tasks are to first create a memory based archive with a bunch of files
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 * stuffed into it, then extract all those files into newly created
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 * memory objects.  Finally, the orginal files are compared to the memory
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 * objects to make sure the compress/extract cycle is good.
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 */
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void CompressFiles( HWND hDlg, int list_box )
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{
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    hALMonitor monitor;
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    hALEntryList list;
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    hALArchive archive;
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    hALEntry job;
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/*
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 * The first section of this routine is pretty similar to lots of other
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 * example programs, both under Windows and DOS.  We create a new archive
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 * using an ALMemory object as the base, then create a list with elements
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 * picked out from a list box, then insert them into an archive.
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 */
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    hFile = newALWinMemory( "archive in RAM", 0, 0 );
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    if ( !hFile )
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        return;
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    monitor = newALWindowsMessage( AL_MONITOR_OBJECTS,
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                                   GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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                                   AL_SEND_RATIO,
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                                   GetDlgItem( hDlg, AL_PROGRESS_BAR ),
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                                   0 );
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#if defined( ZIP )
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    list = newALListPkTools( monitor, AL_DEFAULT, AL_DEFAULT, AL_DEFAULT );
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    archive = newALPkArchiveFromStorage( hFile );
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#else
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    list = newALListGlTools( monitor, AL_DEFAULT );
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    archive = newALGlArchiveFromStorage( hFile );
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#endif
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    ALEntryListMakeEntriesFromListBox( list, hDlg, list_box );
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    ALArchiveCreate( archive, list );
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    if ( ALArchiveGetStatusCode( archive ) < 0 ) {
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        MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION );
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        deleteALStorage( hFile );
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        hFile = 0;
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        return;
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    }
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/*
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 * Here I modify the job list so that the archive data records will
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 * be extracted to memory objects instead of file objects.  Then I
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 * execute the extract function, creating a scad of new ALMemory
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 * objects.  At this point, the only way I have of getting to those
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 * memory objects is by way of the list, so I have to hang on to it.
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 * But I'm done with the archive, so I can delete it.
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 */
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    for ( job = ALEntryListGetFirstEntry( list );
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          job != 0;
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          job = ALEntryGetNextEntry( job ) ) {
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        char file_name[ 128 ];
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        hALStorage file;
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        file = ALEntryGetStorage( job );
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#if defined( AL_FLAT_MODEL )
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        strcpy( file_name, ALStorageGetName( file ) );
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        ALEntrySetStorage( job, newALMemory( file_name, 0, 0 ) );
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#else
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        _fstrcpy( file_name, ALStorageGetName( file ) );
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        ALEntrySetStorage( job, newALHugeMemory( file_name, 0, 0 ) );
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#endif
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        deleteALStorage( file );
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    }
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    ALArchiveExtract( archive, list );
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    if ( ALArchiveGetStatusCode( archive ) < 0 ) {
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        MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION );
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        deleteALStorage( hFile );
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        hFile = 0;
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        return;
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    }
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    ALStorageDelete( hFile );
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    deleteALStorage( hFile );
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    hFile = 0;
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/*
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 *  Now I iterate through the list.  For every entry in the list, I compare
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 *  the memory object with the original ALFile object.  Note that I am
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 *  using a monitor object to track the progress of the comparison.  This
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 *  is kind of a tricky bit.  Anyway, I do the compare and print the
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 *  results.
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 */
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    for ( job = ALEntryListGetFirstEntry( list );
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          job != 0;
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          job = ALEntryGetNextEntry( job ) ) {
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        char buf[ 128 ];
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        int result;
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        hFile = newALFile( ALStorageGetName( ALEntryGetStorage( job ) ) );
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        wsprintf( buf, "Comparing %s", (LPSTR) ALStorageGetName( hFile) );
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        SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf );
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/*
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 * Since I am monitoring objects, I need to make these two setup function
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 * calls to the monitor if I expect it to work properly.
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 */
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        ALStorageSetMonitor( hFile, monitor );
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        ALMonitorSetObjectSize( monitor, -1 );
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        ALMonitorSetObjectStart( monitor, 0 );
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        result = ALStorageCompare( hFile, ALEntryGetStorage( job ) );
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        if ( ALStorageGetStatusCode( hFile ) < 0 ) {
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            deleteALStorage( hFile );
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            hFile = 0;
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            return;
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        }
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        deleteALStorage( hFile );
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        hFile = 0;
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        if ( result != AL_SUCCESS ) {
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            SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" );
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            break;
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        }
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        SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" );
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    }
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}
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/*
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 * This is the window procedure for the modeless dialog.  It is where
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 * all the commands and so on are handled.
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 */
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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                                        UINT message,
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                                        WPARAM wParam,
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                                        LPARAM lParam )
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{
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    char buf[ 81 ];
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    switch ( message ) {
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/*
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 * This is where I initialize the window title, and clear/set any other
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 * controls to their proper initial state.
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 */
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        case WM_INITDIALOG :
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            SizeFramingWindow( hDlg );
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            wsprintf( buf, "Windows Example 04 <instance %d>", iInstanceNumber );
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            SetWindowText( GetParent( hDlg ), buf );
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            SendDlgItemMessage( hDlg,
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                                AL_INPUT_LIST,
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                                LB_DIR,
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                                DDL_READWRITE,
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                                (LPARAM)( (LPSTR) "*.*" ) );
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            return( TRUE );
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/*
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 * CTL3D stuff. I'm not entirely sure what this does, but the dox say
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 * to use it.
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 */
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        case WM_SYSCOLORCHANGE :
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           Ctl3dColorChange();
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           break;
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/*
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 * Everything exciting the user wants to make happen gets to the program
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 * by way of the WM_COMMAND message handler.
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 */
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        case WM_COMMAND :
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            switch ( LOWORD( wParam ) ) {
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/*
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 * The only command I am locking for on the list box is the double click.
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 * If I see a double click, it means it is time to compress the files.
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 */
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                case AL_INPUT_LIST :
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#if defined( AL_FLAT_MODEL )
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                    AL_UNUSED_PARAMETER( lParam );
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                    switch ( HIWORD( wParam ) ) {
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#else
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                    switch ( HIWORD( lParam ) ) {
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#endif
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                        case LBN_DBLCLK :
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                            if ( !hFile )
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                                CompressFiles( hDlg, AL_INPUT_LIST );
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                            break;
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                    }
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                    break;
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/*
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 *  This button or the return key both start the Compression cycle.
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 */
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                case AL_CYCLE :
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                case IDOK :
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                    if ( !hFile )
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                        CompressFiles( hDlg, AL_INPUT_LIST );
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                    break;
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/*
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 * If the user tries to exit while work is in progress, we just set the
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 * error status and do something annoying.  Otherwise we close the window
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 *
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 */
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                case AL_EXIT :
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                case WM_QUIT :
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                    if ( hFile ) {
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                        ALStorageSetError( hFile,
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                                           AL_USER_ABORT,
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                                           "User pressed abort key" );
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                        FlashWindow( GetParent( hDlg ), 1 );
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                        FlashWindow( GetParent( hDlg ), 0 );
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                        return FALSE;
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                    }
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                    PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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                    DestroyWindow( hDlgMain );
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                    hDlgMain = 0;
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                    return TRUE;
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/*
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 * Likewise for abort, we set the error status for the object in question.
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 */
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                case AL_ABORT :
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                    if ( hFile )
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                        ALStorageSetError( hFile, AL_USER_ABORT, "User pressed abort key" );
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                    return TRUE;
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                default :
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                    break;
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            }
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            break;
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      }
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      return FALSE;
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}
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/*
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 * The about box dialog procedure is pretty boring.  The most interesting
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 * thing it does is center itself on the screen.
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 */
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BOOL AL_EXPORT CALLBACK
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AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
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{
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    RECT rc;
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    AL_UNUSED_PARAMETER( lParam );
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    switch ( message ) {
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        case WM_INITDIALOG :
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          0,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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             break;
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        case WM_COMMAND :
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            switch ( wParam ) {
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                case IDOK :
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                case WM_QUIT :
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                case WM_DESTROY :
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                    EndDialog( hDlg, TRUE );
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                    return TRUE;
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            }
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            break;
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    }
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    return FALSE;
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}
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/*
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 * The main window is nothing more than a shell that exists to create
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 * the dialog box, take menu commands, and process accelerator keys.
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 */
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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                                     UINT message,
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                                     WPARAM wParam,
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                                     LPARAM lParam )
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{
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    switch ( message ) {
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        case WM_COMMAND:
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            switch( wParam ) {
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                case AL_ABOUT :
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                    DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) AboutDialogProc );
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                    return TRUE;
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                case AL_EXIT :
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                    PostQuitMessage( 0 );
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            }
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            break;
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        case WM_SETFOCUS:
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            SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */
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            break;
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        case WM_DESTROY:
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            PostQuitMessage( 0 );
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            break;
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    }
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    return DefWindowProc( hWnd, message, wParam, lParam );
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}
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/*
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 * WinMain calls the initialization routine for the progress gauge,
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 * registers our class.  It then creates the dialog, and starts the
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 * message pump.
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 */
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int PASCAL WinMain( HINSTANCE instance,
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                    HINSTANCE previous_instance,
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                    LPSTR cmd_line,
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                    int nCmdShow )
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{
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    HWND hWnd;
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    FARPROC lpfn;
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    MSG msg;
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    HACCEL hAccel;
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    AL_UNUSED_PARAMETER( cmd_line );
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    hInstance = instance;
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    if ( previous_instance == 0 ) {
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        WNDCLASS wc;
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        wc.style         = 0;
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        wc.lpfnWndProc   = (WNDPROC) MainWndProc;
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        wc.cbClsExtra    = 0;
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        wc.cbWndExtra    = 0;
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        wc.hInstance     = hInstance;
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        wc.hIcon         = LoadIcon( hInstance, "ALIcon" );
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        wc.hCursor       = LoadCursor(0,IDC_ARROW);
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        wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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        wc.lpszMenuName  = 0;
 | 
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        wc.lpszClassName = "GreenleafDialogClass";
 | 
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        if ( !RegisterClass( &wc ) )
 | 
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            return FALSE;
 | 
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        iInstanceNumber = 0;
 | 
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    }
 | 
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#if !defined( AL_FLAT_MODEL )
 | 
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    else {
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        GetInstanceData( previous_instance,
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                         (PBYTE) &iInstanceNumber,
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                         sizeof iInstanceNumber );
 | 
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        iInstanceNumber++;
 | 
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    }
 | 
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#endif
 | 
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    Ctl3dRegister( hInstance );
 | 
						|
    Ctl3dAutoSubclass( hInstance );
 | 
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    hWnd = CreateWindow( "GreenleafDialogClass",
 | 
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                         "Greenleaf Example Program",
 | 
						|
                         WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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                         CW_USEDEFAULT,
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						|
                         0,
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                         0,
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                         0,
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                         0,
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                         0,
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                         hInstance,
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                         0 );
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    lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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    hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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    ShowWindow( hWnd, nCmdShow );
 | 
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    ShowWindow( hDlgMain, SW_SHOW );
 | 
						|
    hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
 | 
						|
    while ( GetMessage ( &msg, 0, 0, 0 ) ) {
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        HWND hWndAccel = GetActiveWindow();
 | 
						|
        if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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        {
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						|
            if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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                TranslateMessage( &msg );
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                DispatchMessage( &msg );
 | 
						|
            }
 | 
						|
        }
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    }
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    Ctl3dUnregister( instance );
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    return (msg.wParam);
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}
 | 
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 | 
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/*
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						|
 * I need this routine for one purpose only.  After the dialog is loaded,
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						|
 * it calls this routine, which adjusts the size of the framing window to
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						|
 * fit exactly around the dialog box.  It also moves it to the center of
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						|
 * the screen.
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						|
 */
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						|
 | 
						|
void SizeFramingWindow( HWND hDlg )
 | 
						|
{
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						|
    RECT rect;
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						|
    int x;
 | 
						|
    int y;
 | 
						|
 | 
						|
    GetWindowRect( hDlg, &rect );
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						|
    y = GetSystemMetrics( SM_CYSCREEN );
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						|
    y -= ( rect.bottom - rect.top );
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						|
    y -= GetSystemMetrics( SM_CYCAPTION );
 | 
						|
    y /= 2;
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						|
    x = GetSystemMetrics( SM_CXSCREEN );
 | 
						|
    x -= rect.right - rect.left;
 | 
						|
    x /= 2;
 | 
						|
    SetWindowPos( GetParent( hDlg ),
 | 
						|
                  0,
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						|
                  x,
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						|
                  y,
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						|
                  rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */,
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						|
                  rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */,
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						|
                  SWP_NOZORDER );
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						|
}
 |