campo-sirio/al/examples/ex24win.c
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

271 lines
8.7 KiB
C
Executable File

/*
* EX24WIN.C
*
* C/Windows Example program for ArchiveLib 1.0
*
* Copyright (c) Greenleaf Software, Inc. 1994
* All Rights Reserved
*
* MEMBERS/FUNCTIONS DEMONSTRATED
*
* ALStorageSetError()
* deleteALArchive()
* ALArchiveCreate()
* deleteALMonitor()
* newALWindowsMessage()
*
* DESCRIPTION
*
* This example program creates an archive and adds files to it, while
* using an ALBarGraph monitor. By default it uses INPUT*.DAT and
* *.BAK as its input files, but you can modify this by entering new
* data in the AL_INPUT_FILES text box.
*
* This program uses a dialog as its main window. Unlike most of the
* other Windows examples, this guy doesn't have a dummy frame window
* around the dialog.
*
* This program is functionally equivalent to EX00WIN.CPP. The C version
* uses the translation layer functions to get the job done, but if
* you put them side by side, you won't see too much difference.
*
* REVISION HISTORY
*
* June 12, 1994 1.0A : First release
*
* July 11, 1994 1.0B : Using AL_EXPORT instead of _export. This lets
* the example compile and work properly under NT.
*
* January 12, 1995 1.01A : Had to #ifdef out the GetInstanceData()
* call under Win32.
*
* January 12, 1995 1.01A : Munged with the Ctl3d stuff. Some of my 32
* bit compilers don't support it, so I need to
* put a hack in here to quietly turn it on
* and off.
*/
#define STRICT
#include <windows.h>
#include <stdarg.h>
#include "arclib.h"
#include "alsimple.h"
#include "ex24win.h"
#include "algauge.h"
/*
* I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
*/
#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
#define AL_3D
#include "ctl3d.h"
#else
#define Ctl3dColorChange()
#define Ctl3dRegister( a )
#define Ctl3dAutoSubclass( a )
#define Ctl3dUnregister( a )
#endif
int iInstanceNumber;
HINSTANCE hInstance;
BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND, UINT, WPARAM, LPARAM );
/*
* This the routine that gets invoked in response to the user pressing
* the compress button. This is dispatched from the dialog procedure.
* It just creates a monitor, then a list, then an archive. If that
* all goes okay, the wild cards get added to the list, then the Create
* procedure is called.
*
* There is one slightly tricky bit here. The archive handle is kept in
* a global variable. We abort the archiving procedure by calling SetError
* for that archive. This means that we have to be really careful to set
* that handle back to zero when we destroy the archive.
*/
HWND dialog;
void AL_DLL_FAR my_callback( const char AL_DLL_FAR *name,
int object_ratio,
int job_ratio )
{
if ( name )
SetDlgItemText( dialog, AL_PROGRESS_TEXT, name );
if ( object_ratio > 0 )
SendMessage( GetDlgItem( dialog, AL_FILE_PROGRESS ),
ALGaugeSetPosition,
object_ratio,
object_ratio );
if ( job_ratio > 0 )
SendMessage( GetDlgItem( dialog, AL_JOB_PROGRESS ),
ALGaugeSetPosition,
job_ratio,
job_ratio );
}
void Compress( HWND hDlg )
{
char archive_name[ 128 ];
char input_name[ 128 ];
EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 );
dialog = hDlg;
GetDlgItemText( hDlg, AL_ARCHIVE_NAME, archive_name, 128 );
GetDlgItemText( hDlg, AL_INPUT_FILES, input_name, 128 );
ALCreate( archive_name, input_name, 0, my_callback );
dialog = 0;
EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 );
}
/*
* This is the dialog procedure for our main dialog. In this program, all
* the important work gets done here. Most of it gets down by the
* handler for WM_COMMAND, which processes the button presses from the
* dialog.
*/
BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
RECT rc;
char buf[ 81 ];
AL_UNUSED_PARAMETER( lParam );
switch ( message ) {
/*
* We respond to the init message by positioning the dialog on the screen,
* initializing the windows title, the setting up the initial values of
* all the text boxes.
*/
case WM_INITDIALOG :
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
0,
((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
wsprintf( buf, "Windows example 24 <instance %d>", iInstanceNumber );
SetWindowText( hDlg, buf );
wsprintf( buf, "WIN%02d.ZIP", iInstanceNumber );
SetDlgItemText( hDlg, AL_ARCHIVE_NAME, buf );
SetDlgItemText( hDlg, AL_INPUT_FILES, "INPUT*.DAT, *.BAK" );
SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "" );
return( TRUE );
/*
* Have to support this message in order to make the CTL3D stuff work.
*/
case WM_SYSCOLORCHANGE :
Ctl3dColorChange();
break;
/*
* WM_COMMAND is for all the button presses.
*/
case WM_COMMAND :
switch ( wParam ) {
/*
* If the user wants to compress, we do so, but only if no compression
* is already in progress.
*/
case AL_COMPRESS :
if ( !dialog )
Compress( hDlg );
return TRUE;
/*
* If the user wants to quit, I have to set the archive to an error status
* first. Otherwise, the compression code will keep right on going even
* after we have killed our dialog window. Code like this is used all over
* the place in all of the example programs.
*/
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
if ( dialog == 0 ) {
EndDialog( hDlg, TRUE );
return TRUE;
}
return FALSE;
case AL_ABOUT :
DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) AboutDialogProc );
return TRUE;
}
break;
}
return FALSE;
}
/*
* The about procedure just displays the about box.
*/
BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg,
UINT message,
WPARAM wParam,
LPARAM lParam )
{
RECT rc;
AL_UNUSED_PARAMETER( lParam );
switch ( message ) {
case WM_INITDIALOG :
GetWindowRect( hDlg, &rc );
SetWindowPos( hDlg,
0,
((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
break;
case WM_COMMAND :
switch ( wParam ) {
case IDOK :
case AL_EXIT :
case WM_QUIT :
case WM_DESTROY :
EndDialog( hDlg, TRUE );
return TRUE;
}
break;
}
return FALSE;
}
/*
* WinMain just has to dispatch the dialog box. It also calls the routine
* to register the ALGauge class, and it also sets up the CTL3d stuff. Note
* that you can run multiple instances of this program, (good for testing
* the DLL), so we also get some instance info.
*/
int PASCAL WinMain( HINSTANCE instance,
HINSTANCE previous_instance,
LPSTR cmd_line,
int cmd_show )
{
AL_UNUSED_PARAMETER( cmd_line );
AL_UNUSED_PARAMETER( cmd_show );
hInstance = instance;
if ( previous_instance == 0 )
iInstanceNumber = 0;
#if !defined( AL_FLAT_MODEL )
else {
GetInstanceData( previous_instance,
(PBYTE) &iInstanceNumber,
sizeof iInstanceNumber );
iInstanceNumber++;
}
#endif
ALGaugeInit( hInstance, previous_instance );
Ctl3dRegister( instance );
Ctl3dAutoSubclass( instance );
DialogBox( instance, "ALMainDialog", 0, (DLGPROC) MainDialogProc );
Ctl3dUnregister( instance );
return 0;
}