Files correlati : Ricompilazione Demo : [ ] Commento : Modificati i progetti (Luca verifica) git-svn-id: svn://10.65.10.50/trunk@11012 c028cbd2-c16b-5b4b-a496-9718f37d4682
423 lines
10 KiB
Plaintext
Executable File
423 lines
10 KiB
Plaintext
Executable File
# Microsoft Developer Studio Project File - Name="pr0" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=pr0 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "pr0.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "pr0.mak" CFG="pr0 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "pr0 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "pr0 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\release"
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# PROP Intermediate_Dir "..\release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x410 /d "NDEBUG"
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# ADD RSC /l 0x410 /i "..\..\wx240\include" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\pr0.exe"
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# SUBTRACT LINK32 /map /nodefaultlib
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\debug"
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# PROP Intermediate_Dir "..\debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x410 /d "_DEBUG"
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# ADD RSC /l 0x410 /i "..\..\wx240\include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\pr0.exe" /pdbtype:sept
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# SUBTRACT LINK32 /nodefaultlib
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# Begin Target
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# Name "pr0 - Win32 Release"
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# Name "pr0 - Win32 Debug"
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# Begin Group "Sources"
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\cg\cg2103.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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SOURCE=..\cg\cgsaldac.cpp
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SOURCE=..\ve\clifor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib01.cpp
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# End Source File
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SOURCE=..\mg\mglib02.cpp
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# Begin Source File
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SOURCE=..\mg\mglib02a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0100.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0200.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0300.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0400.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0500.cpp
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# End Source File
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SOURCE=..\pr\pr0600.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0700.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03a.cpp
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# End Source File
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SOURCE=..\ve\velib05.cpp
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# End Source File
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# Begin Group "Masks"
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# PROP Default_Filter "uml"
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# Begin Source File
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SOURCE=..\pr\pr0500a.uml
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\pr0500a.uml
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InputName=pr0500a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\pr0500a.uml
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InputName=pr0500a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0600a.uml
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\pr0600a.uml
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InputName=pr0600a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\pr0600a.uml
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InputName=pr0600a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0700a.uml
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\pr0700a.uml
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InputName=pr0700a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\pr0700a.uml
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InputName=pr0700a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\pr\pr0700b.uml
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\pr0700b.uml
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InputName=pr0700b
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\pr0700b.uml
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InputName=pr0700b
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prtbapr.uml
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\prtbapr.uml
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InputName=prtbapr
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\prtbapr.uml
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InputName=prtbapr
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Headers"
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=..\pr\pr0500a.h
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# End Source File
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# End Group
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# Begin Group "Rpt"
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# PROP Default_Filter "rpt"
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# Begin Source File
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SOURCE=..\pr\prtbapr.rpt
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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InputPath=..\pr\prtbapr.rpt
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InputName=prtbapr
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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InputPath=..\pr\prtbapr.rpt
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InputName=prtbapr
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\pr0.rc
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!IF "$(CFG)" == "pr0 - Win32 Release"
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410
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!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410 /fo"..\Debug/pr0.res"
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!ENDIF
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# End Source File
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# End Target
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# End Project
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