Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/overlay.h
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// Purpose:     wxOverlay class
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// Author:      Stefan Csomor
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// Modified by:
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// Created:     2006-10-20
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// RCS-ID:      $Id: overlay.h 53135 2008-04-12 02:31:04Z VZ $
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_OVERLAY_H_
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#define _WX_OVERLAY_H_
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#include "wx/defs.h"
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#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
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    #define wxHAS_NATIVE_OVERLAY 1
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#elif defined(__WXDFB__)
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    #define wxHAS_NATIVE_OVERLAY 1
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#else
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    // don't define wxHAS_NATIVE_OVERLAY
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#endif
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// ----------------------------------------------------------------------------
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// creates an overlay over an existing window, allowing for manipulations like
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// rubberbanding etc. This API is not stable yet, not to be used outside wx
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// internal code
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxOverlayImpl;
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class WXDLLIMPEXP_FWD_CORE wxWindowDC;
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class WXDLLEXPORT wxOverlay
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{
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public:
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    wxOverlay();
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    ~wxOverlay();
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    // clears the overlay without restoring the former state
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    // to be done eg when the window content has been changed and repainted
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    void Reset();
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    // returns (port-specific) implementation of the overlay
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    wxOverlayImpl *GetImpl() { return m_impl; }
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private:
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    friend class WXDLLIMPEXP_FWD_CORE wxDCOverlay;
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    // returns true if it has been setup
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    bool IsOk();
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    void Init(wxWindowDC* dc, int x , int y , int width , int height);
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    void BeginDrawing(wxWindowDC* dc);
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    void EndDrawing(wxWindowDC* dc);
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    void Clear(wxWindowDC* dc);
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    wxOverlayImpl* m_impl;
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    bool m_inDrawing;
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    DECLARE_NO_COPY_CLASS(wxOverlay)
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};
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class WXDLLEXPORT wxDCOverlay
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{
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public:
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    // connects this overlay to the corresponding drawing dc, if the overlay is
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    // not initialized yet this call will do so
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    wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
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    // convenience wrapper that behaves the same using the entire area of the dc
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    wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
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    // removes the connection between the overlay and the dc
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    virtual ~wxDCOverlay();
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    // clears the layer, restoring the state at the last init
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    void Clear();
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private:
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    void Init(wxWindowDC *dc, int x , int y , int width , int height);
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    wxOverlay& m_overlay;
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    wxWindowDC* m_dc;
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    DECLARE_NO_COPY_CLASS(wxDCOverlay)
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};
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#endif // _WX_OVERLAY_H_
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