Files correlati : Commento : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione git-svn-id: svn://10.65.10.50/branches/R_10_00@24150 c028cbd2-c16b-5b4b-a496-9718f37d4682
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/glcanvas.h
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// Purpose:     wxGLCanvas base header
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// Author:      Julian Smart
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// Modified by:
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// Created:
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// Copyright:   (c) Julian Smart
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// RCS-ID:      $Id: glcanvas.h 61872 2009-09-09 22:37:05Z VZ $
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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//---------------------------------------------------------------------------
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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    WX_GL_RGBA=1,          /* use true color palette */
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    WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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    WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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    WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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    WX_GL_STEREO,          /* use stereoscopic display */
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    WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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    WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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    WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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    WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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    WX_GL_MIN_ALPHA,       /* use alpha buffer with most bits (> MIN_ALPHA bits) */
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    WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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    WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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    WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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    WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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    WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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    WX_GL_MIN_ACCUM_ALPHA  /* use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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#define wxGLCanvasName wxT("GLCanvas")
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/glcanvas.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/glcanvas.h"
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#elif defined(__WXX11__)
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#include "wx/x11/glcanvas.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/glcanvas.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/glcanvas.h"
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#else
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#error "wxGLCanvas not supported in this wxWidgets port"
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#endif
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#include "wx/app.h"
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class WXDLLIMPEXP_GL wxGLApp : public wxApp
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{
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public:
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    wxGLApp() : wxApp() { }
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    virtual ~wxGLApp();
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    // use this in the constructor of the user-derived wxGLApp class to
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    // determine if an OpenGL rendering context with these attributes
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    // is available - returns true if so, false if not.
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    bool InitGLVisual(int *attribList);
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private:
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    DECLARE_DYNAMIC_CLASS(wxGLApp)
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};
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#endif
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    // wxUSE_GLCANVAS
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#endif
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    // _WX_GLCANVAS_H_BASE_
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