campo-sirio/al/cpp_fs.nt/wildnt.cpp
alex 714dd74636 Archive Library versione 2.00
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
1997-10-09 16:09:54 +00:00

414 lines
12 KiB
C++
Executable File

//
// WILDNT.CPP
//
// Source file for ArchiveLib 2.0
//
// Copyright (c) Greenleaf Software, Inc. 1994-1996
// All Rights Reserved
//
// CONTENTS
//
// ALWildCardExpander::ConstructOsData()
// ALWildCardExpander::DestroyOsData()
// ALWildCardExpander::GetNextFile()
//
// DESCRIPTION
//
// This file contains the OS specific routines need to expand
// wild card file names. Different versions of these three functions
// exist for DOS, Win95, and OS/2.
//
// REVISION HISTORY
//
// February 14, 1996 2.0A : New release
//
#include "arclib.h"
#if !defined( AL_IBM )
#pragma hdrstop
#endif
//
// Problem here with PowerPack and others that use the NT
// API, but don't support the whole damn thing
//
#ifdef IsBadWritePtr
#undef IsBadWritePtr
#endif
#include <windows.h>
#include "wildcard.h"
/*
* mFindFileData : Under Win32s, this holds data about the file we
* found.
*
* mFindFileHandle : Under Win32s, this is a handle used during the
* wildcard expansion.
*
*/
class ALWildCardOsData { /* Tag internal class */
public :
WIN32_FIND_DATA mFindFileData;
HANDLE mFindFileHandle;
};
//
// NAME
//
// ALWildCardExpander::ConstructOsData()
//
// PLATFORMS/ENVIRONMENTS
//
// Win32
// C++
//
// SHORT DESCRIPTION
//
// Allocate space for a wildcard search under the Win32 file system.
//
// C++ SYNOPSIS
//
// #include "arclib.h"
// #include "wildcard
//
// void ALWildCardExpander::ConstructOsData();
//
// C SYNOPSIS
//
// No C translation for this internal protected function.
//
// VB SYNOPSIS
//
// No VB translation for this internal protected function.
//
// DELPHI SYNOPSIS
//
// No Delphi translation for this internal protected function.
//
// ARGUMENTS
//
// None.
//
// DESCRIPTION
//
// The process of wild card file expansion differs drastically for
// all the different environments we support. Since each system
// is going to have different data requirements, we don't try to
// allocate it in the base class. Instead, we just keep a pointer to
// the data, and allocate it in this member function. Different versions
// of this member function show up in different directories, and the
// BUILD.INI file directs the compiler as to which to include.
//
// This module supports the Win32 file system. The Win32 wild card
// expansion state is stored in two different structures. mFindFileData
// holds the data that describes the found file. mFindFileHandle is
// a handle that describes the current expander. Note that neither of
// these is initialized here, we just allocate space for them.
//
// RETURNS
//
// Nothing.
//
// EXAMPLE
//
// SEE ALSO
//
// REVISION HISTORY
//
// February 14, 1996 2.0A : New release.
//
void AL_PROTO
ALWildCardExpander::ConstructOsData() /* Tag protected function */
{
mpOsData = new ALWildCardOsData;
if ( mpOsData )
mpOsData->mFindFileHandle = INVALID_HANDLE_VALUE;
}
//
// NAME
//
// ALWildCardExpander::DestroyOsData()
//
// PLATFORMS/ENVIRONMENTS
//
// Win32
// C++
//
// SHORT DESCRIPTION
//
// Destroy the space allocated for the wildcard search under Win32.
//
// C++ SYNOPSIS
//
// #include "arclib.h"
// #include "wildcard
//
// void ALWildCardExpander::DestroyOsData();
//
// C SYNOPSIS
//
// No C translation for this internal protected function.
//
// VB SYNOPSIS
//
// No VB translation for this internal protected function.
//
// DELPHI SYNOPSIS
//
// No Delphi translation for this internal protected function.
//
// ARGUMENTS
//
// None.
//
// DESCRIPTION
//
// The process of wild card file expansion differs drastically for
// all the different environments we support. Since each system
// is going to have different data requirements, we don't try to
// allocate it in the base class. Instead, we just keep a pointer to
// the data, and allocate it in the member function ConstructOsData().
//
// If we are constructing something when the search starts, it makes sense
// that we need to destroy it when the search is over. That's what this
// guy does.
//
// RETURNS
//
// Nothing.
//
// EXAMPLE
//
// SEE ALSO
//
// REVISION HISTORY
//
// February 14, 1996 2.0A : New release.
//
void AL_PROTO
ALWildCardExpander::DestroyOsData() /* Tag protected function */
{
if ( mpOsData != 0 ) {
if ( mpOsData->mFindFileHandle != INVALID_HANDLE_VALUE )
FindClose( mpOsData->mFindFileHandle );
delete mpOsData;
}
mpOsData = 0;
}
//
// NAME
//
// ALWildCardExpander::GetNextFile()
//
// PLATFORMS/ENVIRONMENTS
//
// Win32
// C++ C VB Delphi
//
// SHORT DESCRIPTION
//
// Search for an additional file in the wildcard expansion.
//
// C++ SYNOPSIS
//
// #include "arclib.h"
// #include "wildcard.h"
//
// char *ALWildCardExpander::GetNextFile();
//
// C SYNOPSIS
//
// #include "arclib.h"
// #include "wildcard.h"
//
// char *ALExpanderGetNextFile( hALExpander this_object );
//
// VB SYNOPSIS
//
// Declare Function ALExpanderGetNextFile Lib "AL20LW"
// Alias "ALExpanderGetNextFileVB"
// (ByVal this_object&) As String
//
// DELPHI SYNOPSIS
//
// function ALExpanderGetNextFile( this_object : hALExpander ) : PChar;
//
// ARGUMENTS
//
// this_object : A reference or pointer to the ALWildCardExpander that
// is performing the expansion. Note that the C++ member
// version of this call doesn't have an explicit argument
// here, since it has access to 'this' implicitly.
//
// DESCRIPTION
//
// The ALWildCardExpander has what amounts to six different internal
// states. They are:
//
// Searching subdirectories, using another object
//
// Extracting the next wild spec from the input line
//
// Expanding the wild card to get the first matching file
//
// Expanding the wild card to get the next matching file
//
// Looking for the first subdirectory
//
// Looking for the next subdirectory
//
// For the most part, we keep track of the state using the mState
// variable. However, we keep track of whether we are searching
// subdirectories by examining the pointer to the next expander. If
// it is non-null, it means we are in that state.
//
// RETURNS
//
// In the event that this routine is able to come up with a new
// file name, it returns a character pointer to the name, which
// is kept in member variable mResultFileName. If no new file
// name could be cooked up, we return a 0, which means you are
// done.
//
// EXAMPLE
//
// SEE ALSO
//
// REVISION HISTORY
//
// February 14, 1996 2.0A : New release.
//
char AL_DLL_FAR * AL_PROTO
ALWildCardExpander::GetNextFile() /* Tag public function */
{
if ( mpOsData == 0 )
return 0;
for ( ; ; ) {
//
// If the pointer to the next expander is set, it means we are working
// on a subdirectory, so I have to let him do the work. If the subdirectory
// search fails, I continue right back where I was when interrupted.
//
if ( mpNextExpander ) {
char *p = mpNextExpander->GetNextFile();
if ( p )
return p; // Return the name if he found one
delete mpNextExpander; // If not, he is toast
mpNextExpander = 0;
}
switch ( mState ) {
//
// This is where I get the next wild spec from the input line. If
// there aren't any more, I return 0, because we are done. If there
// is one, I set up the member variable that will be used in the
// rest of the search, and set up the state so that next I will get
// get the first file name.
//
case GET_NEXT_WILD_NAME :
if ( GetNextWildName() == 0 )
return 0;
mWildPathOnly = mFullWildName;
mWildPathOnly.StripFileName();
mWildNameOnly = mFullWildName;
mWildNameOnly.StripPath();
mState = GET_FIRST_FILE_NAME;
break;
//
// Once I have a wild spec, time to start getting file names.
// FindFirstFile() does it for me. if there aren't any files, I
// either go on to search directories, or go the the next wild
// name in the input line. If there is a name, I return it to
// the calling procedure.
//
case GET_FIRST_FILE_NAME :
mpOsData->mFindFileHandle = FindFirstFile( mFullWildName, &mpOsData->mFindFileData );
if ( mpOsData->mFindFileHandle == INVALID_HANDLE_VALUE ) {
if ( miTraverseFlag )
mState = GET_FIRST_DIRECTORY;
else
mState = GET_NEXT_WILD_NAME;
break;
}
mState = GET_NEXT_FILE_NAME;
if ( mpOsData->mFindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
break;
mResultFileName = ALName( mWildPathOnly + mpOsData->mFindFileData.cFileName );
return mResultFileName;
//
// Time to get another file name with FindNextFile(). If there aren't
// any more, I clean up, and either get the next name for the input
// line or start searching subdirectories. If there was a name, I return
// it to the calling procedure.
//
case GET_NEXT_FILE_NAME :
if ( !FindNextFile( mpOsData->mFindFileHandle, &mpOsData->mFindFileData ) ) {
FindClose( mpOsData->mFindFileHandle );
mpOsData->mFindFileHandle = INVALID_HANDLE_VALUE;
if ( miTraverseFlag )
mState = GET_FIRST_DIRECTORY;
else
mState = GET_NEXT_WILD_NAME;
break;
}
if ( mpOsData->mFindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY )
break;
mResultFileName = ALName( mWildPathOnly + mpOsData->mFindFileData.cFileName );
return mResultFileName;
//
// The procedure to get the first subdirectory is an awful lot like that
// we use to get the first file. If we find a valid subdirectory, we create
// a new expander to deal with its wildcards. If we find a file, but
// it isn't a subdirectory, we keep on searching. If we don't find
// anything, we are going to go back and check out the next file spec
// from the input line.
//
case GET_FIRST_DIRECTORY :
mpOsData->mFindFileHandle = FindFirstFile( mWildPathOnly + "*.*", &mpOsData->mFindFileData );
if ( mpOsData->mFindFileHandle == INVALID_HANDLE_VALUE ) {
mState = GET_NEXT_WILD_NAME;
break;
}
mState = GET_NEXT_DIRECTORY;
if ( mpOsData->mFindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( strcmp( mpOsData->mFindFileData.cFileName, ".." ) == 0 )
break;
if ( strcmp( mpOsData->mFindFileData.cFileName, "." ) == 0 )
break;
mpNextExpander = new ALWildCardExpander( mWildPathOnly + mpOsData->mFindFileData.cFileName + "\\" + (char *) mWildNameOnly, 1, mCase );
}
break;
//
// This works the same as the state where I get the first directory.
// The only difference here is that if I run out of file names in the
// directory, I have to call FindClose() to clean up after myself.
//
case GET_NEXT_DIRECTORY :
if ( !FindNextFile( mpOsData->mFindFileHandle, &mpOsData->mFindFileData ) ) {
FindClose( mpOsData->mFindFileHandle );
mpOsData->mFindFileHandle = INVALID_HANDLE_VALUE;
mState = GET_NEXT_WILD_NAME;
break;
}
if ( mpOsData->mFindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
if ( strcmp( mpOsData->mFindFileData.cFileName, ".." ) == 0 )
break;
if ( strcmp( mpOsData->mFindFileData.cFileName, "." ) == 0 )
break;
mpNextExpander = new ALWildCardExpander( mWildPathOnly + mpOsData->mFindFileData.cFileName + "\\" + (char *) mWildNameOnly, 1 );
}
break;
default :
return 0;
}
}
}