campo-sirio/server/server.cpp
alex 6e0d5b4275 Patch level : aga 2.0 patch 335
Files correlati     :
Ricompilazione Demo : [ ]
Commento            :
Riportata la versione Partners 2.0 patch 335


git-svn-id: svn://10.65.10.50/trunk@10496 c028cbd2-c16b-5b4b-a496-9718f37d4682
2002-09-13 14:56:23 +00:00

352 lines
8.8 KiB
C++
Executable File

/////////////////////////////////////////////////////////////////////////////
// Name: server.cpp
// Purpose: Simple Soap Server
// Author: Guy
// Modified by:
// Created: 21/08/2002
// Copyright: (c) 2002 Guy
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ==========================================================================
// declarations
// ==========================================================================
// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------
#include <wx/wx.h>
#include <wx/socket.h>
#include <wx/config.h>
#include <wx/msw/iniconf.h>
#include "soap.h"
// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------
// Define a new application type
class SoapServerApp : public wxApp
{
public:
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class SoapFrame : public wxFrame
{
clock_t m_last_text;
public:
SoapFrame();
~SoapFrame();
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnServerEvent(wxSocketEvent& event);
void OnSocketEvent(wxSocketEvent& event);
// Roba mia
void AppendText(const wxChar* str);
int GetDefaultPort() const;
void ProcessSoapCommand(wxSocketBase *sock);
// convenience functions
void UpdateStatusBar();
private:
wxSocketServer *m_server;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenuBar *m_menuBar;
bool m_busy;
int m_numClients;
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
SERVER_QUIT = 1000,
SERVER_ABOUT,
// id for sockets
SERVER_ID,
SOCKET_ID
};
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
BEGIN_EVENT_TABLE(SoapFrame, wxFrame)
EVT_MENU(SERVER_QUIT, SoapFrame::OnQuit)
EVT_MENU(SERVER_ABOUT, SoapFrame::OnAbout)
EVT_SOCKET(SERVER_ID, SoapFrame::OnServerEvent)
EVT_SOCKET(SOCKET_ID, SoapFrame::OnSocketEvent)
END_EVENT_TABLE()
IMPLEMENT_APP(SoapServerApp)
// ==========================================================================
// implementation
// ==========================================================================
// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------
bool SoapServerApp::OnInit()
{
// Create the main application window
SoapFrame *frame = new SoapFrame();
// Show it and tell the application that it's our main window
frame->Show(TRUE);
SetTopWindow(frame);
// Success
return TRUE;
}
// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------
int SoapFrame::GetDefaultPort() const
{
int nPort = 3883;
wxIniConfig ini("", "", "./campo.ini");
ini.SetPath("/Server");
const wxString str = ini.Read("Dictionary", "");
const int colon = str.Find(':');
if (colon > 0)
nPort = atoi(str.Mid(colon+1));
return nPort;
}
void SoapFrame::AppendText(const wxChar* str)
{
const clock_t now = clock();
if (now - m_last_text > 60000)
m_text->SetValue(str);
else
m_text->AppendText(str);
m_last_text = now;
}
// frame constructor
SoapFrame::SoapFrame() : wxFrame((wxFrame *)NULL, -1, "Soap Server",
wxDefaultPosition, wxSize(300, 300))
{
// Give the frame an icon
SetIcon(wxICON(mondrian));
// Make menus
m_menuFile = new wxMenu();
m_menuFile->Append(SERVER_ABOUT, "&About...\tCtrl-A", "Show about dialog");
m_menuFile->AppendSeparator();
m_menuFile->Append(SERVER_QUIT, "E&xit\tAlt-X", "Quit server");
// Append menus to the menubar
m_menuBar = new wxMenuBar();
m_menuBar->Append(m_menuFile, "&File");
SetMenuBar(m_menuBar);
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
"Welcome to SOAP Server\n",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Status bar
CreateStatusBar(2);
// Create the address - defaults to localhost:0 initially
wxIPV4address addr;
addr.Service(GetDefaultPort());
// Create the socket
m_server = new wxSocketServer(addr);
m_last_text = clock();
// We use Ok() here to see if the server is really listening
if (! m_server->Ok())
{
wxString str;
str << "Could not listen to port " << addr.Service() << "\n\n";
AppendText(str);
return;
}
else
{
wxString str;
str << "Server listening on port " << addr.Service() << "\n\n";
AppendText(str);
}
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
m_server->Notify(TRUE);
m_busy = FALSE;
m_numClients = 0;
UpdateStatusBar();
}
SoapFrame::~SoapFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_server;
}
// event handlers
void SoapFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void SoapFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox("Soap Server\n(c) 2002 by Aga\n",
"About Soap Server",
wxOK | wxICON_INFORMATION, this);
}
void SoapFrame::ProcessSoapCommand(wxSocketBase *sock)
{
sock->SetFlags(wxSOCKET_NOWAIT);
// Read the data
wxChar buf[4096]; memset(buf, 0, sizeof(buf));
unsigned int len = sock->Read(buf, sizeof(buf)).LastCount();
AppendText(buf);
wxString strAnswer = SoapProcessMessage(buf, len);
AppendText("\n\n");
AppendText(strAnswer);
// Write it back
sock->Write(strAnswer, strAnswer.Length());
}
void SoapFrame::OnServerEvent(wxSocketEvent& event)
{
wxString s = "OnServerEvent: ";
wxSocketBase *sock;
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION : s.Append("wxSOCKET_CONNECTION\n"); break;
default : s.Append("Unexpected event !\n"); break;
}
AppendText(s);
// Accept new connection if there is one in the pending
// connections queue, else exit. We use Accept(FALSE) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
sock = m_server->Accept(FALSE);
if (sock)
{
AppendText("New client connection accepted\n\n");
}
else
{
AppendText("Error: couldn't accept a new connection\n\n");
sock->Destroy();
return;
}
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
sock->Notify(TRUE);
m_numClients++;
UpdateStatusBar();
}
void SoapFrame::OnSocketEvent(wxSocketEvent& event)
{
wxString s = "OnSocketEvent: ";
wxSocketBase *sock = event.GetSocket();
// First, print a message
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT : s.Append("wxSOCKET_INPUT\n"); break;
case wxSOCKET_LOST : s.Append("wxSOCKET_LOST\n"); break;
default : s.Append("Unexpected event !\n"); break;
}
AppendText(s);
// Now we process the event
switch(event.GetSocketEvent())
{
case wxSOCKET_INPUT:
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
sock->SetNotify(wxSOCKET_LOST_FLAG);
ProcessSoapCommand(sock);
// Enable input events again.
sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
case wxSOCKET_LOST:
{
m_numClients--;
// Destroy() should be used instead of delete wherever possible,
// due to the fact that wxSocket uses 'delayed events' (see the
// documentation for wxPostEvent) and we don't want an event to
// arrive to the event handler (the frame, here) after the socket
// has been deleted. Also, we might be doing some other thing with
// the socket at the same time; for example, we might be in the
// middle of a test or something. Destroy() takes care of all
// this for us.
AppendText("Deleting socket.\n\n");
sock->Destroy();
break;
}
default: ;
}
UpdateStatusBar();
}
// convenience functions
void SoapFrame::UpdateStatusBar()
{
wxString s;
s.Printf("%d clients connected", m_numClients);
SetStatusText(s, 1);
}