437 lines
15 KiB
C++
Executable File
437 lines
15 KiB
C++
Executable File
//
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// EX04WIN.CPP
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//
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// C++/Windows Example program for ArchiveLib 2.0
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//
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// Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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// All Rights Reserved
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//
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// MEMBERS/FUNCTIONS DEMONSTRATED
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//
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// ALStorage::~ALStorage()
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// ALStorage::Compare()
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// ALStorage::Delete()
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// ALFile::ALFile()
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// ALFile::~ALFile()
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// ALMemory::ALMemory()
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// ALArchiveBase::Extract()
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// ALArchive::ALArchive()
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// ALName::GetSafeName()
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//
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// DESCRIPTION
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//
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//
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// EX04WIN.CPP demonstrates ALMemory::ALMemory(). It lets you
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// compress selected input files to a memory archive. It then turns around
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// and decompresses the objects to a new memory files, then compares the
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// contents of the two.
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//
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// This is a very simple Windows program. It works by creating a modeless
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// dialog box, then wrapping a framing window around it. By using a framing
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// window as the main window we are able to handle accelerator keys, menus,
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// and icons a bit easier. Because of this approach, WinMain() and
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// MainWndProc() are not very exciting, and have been moved down to the
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// bottom of the file. MainWndProc() does handle menus and accelerator
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// keys, so it comes first.
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//
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// REVISION HISTORY
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//
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// February 1, 1996 2.0A : Second release
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//
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#define STRICT
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#include <windows.h>
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#include <stdarg.h>
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#include "al.h"
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#include "ex04win.h"
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/*
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* I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
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*/
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#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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#define AL_3D
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#include "ctl3d.h"
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#else
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#define Ctl3dColorChange()
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#define Ctl3dRegister( a )
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#define Ctl3dAutoSubclass( a )
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#define Ctl3dUnregister( a )
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#endif
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int NEAR iInstanceNumber;
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HINSTANCE hInstance;
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HWND hDlgMain = 0;
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ALStorage *pObject = 0;
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void SizeFramingWindow( HWND hDlg );
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//
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// This routine is a bit longer than I might have liked. This is because
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// it really is several routines combined into one. It's most important
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// tasks are to first create a memory based archive with a bunch of files
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// stuffed into it, then extract all those files into newly created
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// memory objects. Finally, the orginal files are compared to the memory
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// objects to make sure the compress/extract cycle is good.
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//
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void CompressFiles( HWND hDlg, int list_box )
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{
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//
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// The first section of this routine is pretty similar to lots of other
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// example programs, both under Windows and DOS. We create a new archive
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// using an ALMemory object as the base, then create a list with elements
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// picked out from a list box, then insert them into an archive.
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//
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ALWindowsMessage monitor( AL_MONITOR_OBJECTS,
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GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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AL_SEND_RATIO,
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GetDlgItem( hDlg, AL_PROGRESS_BAR ) );
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pObject = new ALWinMemory( "archive in RAM" );
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if ( !pObject )
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return;
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#if defined( ZIP )
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ALPkArchive archive( *pObject );
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ALEntryList list( &monitor ); //Deliberately use default engine
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#else
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ALGlArchive archive( *pObject );
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ALEntryList list( &monitor );
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#endif
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list.MakeEntriesFromListBox( hDlg, list_box );
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archive.Create( list );
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if ( pObject->mStatus < 0 ) {
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delete pObject;
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pObject = 0;
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MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION );
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return;
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}
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//
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// Here I modify the job list so that the archive data records will
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// be extracted to memory objects instead of file objects. Then I
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// execute the extract function, creating a scad of new ALMemory
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// objects. At this point, the only way I have of getting to those
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// memory objects is by way of the list, so I have to hang on to it.
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// But I'm done with the archive, so I can delete it.
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//
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for ( ALEntry *job = list.GetFirstEntry();
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job != 0;
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job = job->GetNextEntry() ) {
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ALName *temp = new ALName( job->mpStorageObject->mName );
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delete job->mpStorageObject;
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#if defined( AL_FLAT_MODEL )
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job->mpStorageObject = new ALMemory( *temp );
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#else
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job->mpStorageObject = new ALHugeMemory( *temp );
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#endif
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delete temp;
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}
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archive.Extract( list );
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if ( archive.mStatus < 0 ) {
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delete pObject;
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pObject = 0;
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MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION );
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return;
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}
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pObject->Delete();
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delete pObject;
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pObject = 0;
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//
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// Now I iterate through the list. For every entry in the list, I compare
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// the memory object with the original ALFile object. note that I am
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// using a monitor object to track the progress of the comparison. This
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// is kind of a tricky bit. Anyway, I do the compare and print the
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// results.
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//
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for ( job = list.GetFirstEntry();
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job != 0;
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job = job->GetNextEntry() )
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{
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pObject = new ALFile( job->mpStorageObject->mName );
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char buf[ 128 ];
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wsprintf( buf,
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"Comparing %s",
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(LPSTR) job->mpStorageObject->mName.GetSafeName() );
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SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf );
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pObject->mpMonitor = &monitor;
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//
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// Since I am monitoring objects, I need to set up these two data members in
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// the monitor if I expect it to work properly.
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//
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pObject->mpMonitor->mlObjectSize = -1;
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pObject->mpMonitor->mlObjectStart = 0;
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int result = pObject->Compare( *job->mpStorageObject );
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if ( result != AL_SUCCESS )
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SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" );
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if ( pObject->mStatus < 0 ) {
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delete pObject;
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pObject = 0;
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return;
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} else {
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delete pObject;
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pObject = 0;
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SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" );
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}
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}
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}
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//
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// This is the window procedure for the modeless dialog. It is where
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// all the commands and so on are handled.
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//
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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//
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// This is where I initialize the window title, and clear/set any other
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// controls to their proper initial state.
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//
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case WM_INITDIALOG :
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SizeFramingWindow( hDlg );
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char buf[ 81 ];
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wsprintf( buf, "Windows Example 04 <instance %d>", iInstanceNumber );
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SetWindowText( GetParent( hDlg ), buf );
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SendDlgItemMessage( hDlg,
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AL_INPUT_LIST,
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LB_DIR,
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DDL_READWRITE,
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(LPARAM)( (LPSTR) "*.*" ) );
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return( TRUE );
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//
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// CTL3D stuff. I'm not entirely sure what this does, but the dox say
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// to use it.
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//
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case WM_SYSCOLORCHANGE :
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Ctl3dColorChange();
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break;
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//
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// Everything exciting the user wants to make happen gets to the program
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// byt way of the WM_COMMAND message handler.
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//
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case WM_COMMAND :
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switch ( LOWORD( wParam ) ) {
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//
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// The only command I am locking for on the list box is the double click.
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// If I see a double click, it means it is time to compress the files.
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//
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case AL_INPUT_LIST :
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#if defined( AL_FLAT_MODEL )
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AL_UNUSED_PARAMETER( lParam );
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switch ( HIWORD( wParam ) ) {
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#else
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switch ( HIWORD( lParam ) ) {
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#endif
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case LBN_DBLCLK :
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if ( !pObject )
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CompressFiles( hDlg, AL_INPUT_LIST );
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break;
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}
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break;
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//
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// This button or the return key both start the Compression cycle.
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//
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case AL_CYCLE :
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case IDOK :
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if ( !pObject )
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CompressFiles( hDlg, AL_INPUT_LIST );
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break;
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//
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// If the user tries to exit while work is in progress, we just set the
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// error status and do something annoying. Otherwise we close the window
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// and shut things down.
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//
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case AL_EXIT :
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case WM_QUIT :
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if ( pObject ) {
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pObject->mStatus.SetError(
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AL_USER_ABORT,
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"User pressed abort key" );
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FlashWindow( GetParent( hDlg ), 1 );
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FlashWindow( GetParent( hDlg ), 0 );
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return FALSE;
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}
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PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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DestroyWindow( hDlgMain );
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hDlgMain = 0;
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return TRUE;
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//
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// Likewise for abort, we set the error status for the object in question.
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//
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case AL_ABORT :
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if ( pObject )
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pObject->mStatus.SetError( AL_USER_ABORT,
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"User pressed abort key" );
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return TRUE;
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default :
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break;
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}
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break;
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}
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return FALSE;
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}
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//
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// The about box dialog procedure is pretty boring. The most interesting
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// thing it does is center itself on the screen.
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//
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BOOL AL_EXPORT CALLBACK
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AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
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{
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switch ( message ) {
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case WM_INITDIALOG :
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RECT rc;
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GetWindowRect( hDlg, &rc );
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SetWindowPos( hDlg,
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NULL,
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((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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break;
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case WM_COMMAND :
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switch ( wParam ) {
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case IDOK :
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case WM_QUIT :
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case WM_DESTROY :
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EndDialog( hDlg, TRUE );
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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//
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// The main window is nothing more than a shell that exists to create
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// the dialog box, take menu commands, and process accelerator keys.
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//
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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case WM_COMMAND:
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switch( wParam ) {
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case AL_ABOUT :
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DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
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return TRUE;
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case AL_EXIT :
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PostQuitMessage( 0 );
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}
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break;
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case WM_SETFOCUS:
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SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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break;
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}
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return DefWindowProc( hWnd, message, wParam, lParam );
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}
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//
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// WinMain calls the initialization routine for the progress gauge,
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// registers our class. It then creates the dialog, and starts the
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// message pump.
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//
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int PASCAL WinMain( HINSTANCE instance,
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HINSTANCE previous_instance,
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LPSTR,
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int nCmdShow )
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{
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hInstance = instance;
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if ( previous_instance == 0 ) {
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WNDCLASS wc;
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wc.style = 0;
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wc.lpfnWndProc = MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon( hInstance, "ALIcon" );
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wc.hCursor = LoadCursor(NULL,IDC_ARROW);
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wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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wc.lpszMenuName = 0;
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wc.lpszClassName = "GreenleafDialogClass";
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if ( !RegisterClass( &wc ) )
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return FALSE;
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iInstanceNumber = 0;
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} else {
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#ifndef AL_FLAT_MODEL
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GetInstanceData( previous_instance,
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(PBYTE) &iInstanceNumber,
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sizeof iInstanceNumber );
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#endif
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iInstanceNumber++;
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}
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Ctl3dRegister( hInstance );
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Ctl3dAutoSubclass( hInstance );
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HWND hWnd = CreateWindow( "GreenleafDialogClass",
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"Greenleaf Example Program",
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WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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CW_USEDEFAULT,
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0,
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0,
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0,
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NULL,
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NULL,
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hInstance,
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NULL );
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FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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ShowWindow( hWnd, nCmdShow );
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ShowWindow( hDlgMain, SW_SHOW );
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MSG msg;
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HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
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while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
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HWND hWndAccel = GetActiveWindow();
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if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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{
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if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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}
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Ctl3dUnregister( instance );
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return (msg.wParam);
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}
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//
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// I need this routine for one purpose only. After the dialog is loaded,
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// it calls this routine, which adjusts the size of the framing window to
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// fit exactly around the dialog box. It also moves it to the center of
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// the screen.
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//
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void SizeFramingWindow( HWND hDlg )
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{
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RECT rect;
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GetWindowRect( hDlg, &rect );
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int y = GetSystemMetrics( SM_CYSCREEN );
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y -= ( rect.bottom - rect.top );
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y -= GetSystemMetrics( SM_CYCAPTION );
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y /= 2;
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int x = GetSystemMetrics( SM_CXSCREEN );
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x -= rect.right - rect.left;
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x /= 2;
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SetWindowPos( GetParent( hDlg ),
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NULL,
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x,
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y,
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rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */,
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rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */,
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SWP_NOZORDER );
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}
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