437 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			437 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
//
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// EX04WIN.CPP
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//
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//  C++/Windows Example program for ArchiveLib 2.0
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//
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//  Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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//  All Rights Reserved
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//
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// MEMBERS/FUNCTIONS DEMONSTRATED
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//
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//  ALStorage::~ALStorage()
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//  ALStorage::Compare()
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//  ALStorage::Delete()
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//  ALFile::ALFile()
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//  ALFile::~ALFile()
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//  ALMemory::ALMemory()
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//  ALArchiveBase::Extract()
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//  ALArchive::ALArchive()
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//  ALName::GetSafeName()
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//
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// DESCRIPTION
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//
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//
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// EX04WIN.CPP demonstrates ALMemory::ALMemory().  It lets you
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// compress selected input files to a memory archive.  It then turns around
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// and decompresses the objects to a new memory files, then compares the
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// contents of the two.
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//
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// This is a very simple Windows program.  It works by creating a modeless
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// dialog box, then wrapping a framing window around it.  By using a framing
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// window as the main window we are able to handle accelerator keys, menus,
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// and icons a bit easier. Because of this approach, WinMain() and
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// MainWndProc() are not very exciting, and have been moved down to the
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// bottom of the file.  MainWndProc() does handle menus and accelerator
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// keys, so it comes first.
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//
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// REVISION HISTORY
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//
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//  February 1, 1996  2.0A  : Second release
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//
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#define STRICT
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#include <windows.h>
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#include <stdarg.h>
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#include "al.h"
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#include "ex04win.h"
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/*
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 * I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft.
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 */
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#if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL )
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#define AL_3D
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#include "ctl3d.h"
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#else
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#define Ctl3dColorChange()
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#define Ctl3dRegister( a )
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#define Ctl3dAutoSubclass( a )
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#define Ctl3dUnregister( a )
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#endif
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int NEAR iInstanceNumber;
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HINSTANCE hInstance;
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HWND hDlgMain = 0;
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ALStorage *pObject = 0;
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void SizeFramingWindow( HWND hDlg );
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//
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// This routine is a bit longer than I might have liked.  This is because
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// it really is several routines combined into one.  It's most important
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// tasks are to first create a memory based archive with a bunch of files
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// stuffed into it, then extract all those files into newly created
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// memory objects.  Finally, the orginal files are compared to the memory
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// objects to make sure the compress/extract cycle is good.
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//
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void CompressFiles( HWND hDlg, int list_box )
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{
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//
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// The first section of this routine is pretty similar to lots of other
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// example programs, both under Windows and DOS.  We create a new archive
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// using an ALMemory object as the base, then create a list with elements
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// picked out from a list box, then insert them into an archive.
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//
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    ALWindowsMessage monitor( AL_MONITOR_OBJECTS,
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                              GetDlgItem( hDlg, AL_PROGRESS_TEXT ),
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                              AL_SEND_RATIO,
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                              GetDlgItem( hDlg, AL_PROGRESS_BAR ) );
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    pObject = new ALWinMemory( "archive in RAM" );
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    if ( !pObject )
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        return;
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#if defined( ZIP )
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    ALPkArchive archive( *pObject );
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    ALEntryList list( &monitor );  //Deliberately use default engine
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#else
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    ALGlArchive archive( *pObject );
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    ALEntryList list( &monitor );
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#endif
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    list.MakeEntriesFromListBox( hDlg, list_box );
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    archive.Create( list );
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    if ( pObject->mStatus < 0 ) {
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        delete pObject;
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        pObject = 0;
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        MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION );
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        return;
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    }
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//
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// Here I modify the job list so that the archive data records will
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// be extracted to memory objects instead of file objects.  Then I
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// execute the extract function, creating a scad of new ALMemory
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// objects.  At this point, the only way I have of getting to those
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// memory objects is by way of the list, so I have to hang on to it.
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// But I'm done with the archive, so I can delete it.
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//
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    for ( ALEntry *job = list.GetFirstEntry();
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          job != 0;
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          job = job->GetNextEntry() ) {
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        ALName *temp = new ALName( job->mpStorageObject->mName );
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        delete job->mpStorageObject;
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#if defined( AL_FLAT_MODEL )
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        job->mpStorageObject = new ALMemory( *temp );
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#else
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        job->mpStorageObject = new ALHugeMemory( *temp );
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#endif
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        delete temp;
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    }
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    archive.Extract( list );
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    if ( archive.mStatus < 0 ) {
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        delete pObject;
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        pObject = 0;
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        MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION );
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        return;
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    }
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    pObject->Delete();
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    delete pObject;
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    pObject = 0;
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//
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//  Now I iterate through the list.  For every entry in the list, I compare
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//  the memory object with the original ALFile object.  note that I am
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//  using a monitor object to track the progress of the comparison.  This
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//  is kind of a tricky bit.  Anyway, I do the compare and print the
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//  results.
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//
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    for ( job = list.GetFirstEntry();
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          job != 0;
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          job = job->GetNextEntry() )
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    {
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        pObject = new ALFile( job->mpStorageObject->mName );
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        char buf[ 128 ];
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        wsprintf( buf,
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                  "Comparing %s",
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                  (LPSTR) job->mpStorageObject->mName.GetSafeName() );
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        SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf );
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        pObject->mpMonitor = &monitor;
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//
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// Since I am monitoring objects, I need to set up these two data members in
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// the monitor if I expect it to work properly.
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//
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        pObject->mpMonitor->mlObjectSize = -1;
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        pObject->mpMonitor->mlObjectStart = 0;
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        int result = pObject->Compare( *job->mpStorageObject );
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        if ( result != AL_SUCCESS )
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            SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" );
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        if ( pObject->mStatus < 0 ) {
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            delete pObject;
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            pObject = 0;
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            return;
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        } else {
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            delete pObject;
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            pObject = 0;
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            SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" );
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        }
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    }
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}
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//
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// This is the window procedure for the modeless dialog.  It is where
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// all the commands and so on are handled.
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//
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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                                        UINT message,
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                                        WPARAM wParam,
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                                        LPARAM lParam )
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{
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    switch ( message ) {
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//
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// This is where I initialize the window title, and clear/set any other
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// controls to their proper initial state.
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//
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        case WM_INITDIALOG :
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            SizeFramingWindow( hDlg );
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            char buf[ 81 ];
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            wsprintf( buf, "Windows Example 04 <instance %d>", iInstanceNumber );
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            SetWindowText( GetParent( hDlg ), buf );
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            SendDlgItemMessage( hDlg,
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                                AL_INPUT_LIST,
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                                LB_DIR,
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                                DDL_READWRITE,
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                                (LPARAM)( (LPSTR) "*.*" ) );
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            return( TRUE );
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//
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// CTL3D stuff. I'm not entirely sure what this does, but the dox say
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// to use it.
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//
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        case WM_SYSCOLORCHANGE :
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           Ctl3dColorChange();
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           break;
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//
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// Everything exciting the user wants to make happen gets to the program
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// byt way of the WM_COMMAND message handler.
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//
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        case WM_COMMAND :
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            switch ( LOWORD( wParam ) ) {
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//
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// The only command I am locking for on the list box is the double click.
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// If I see a double click, it means it is time to compress the files.
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//
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                case AL_INPUT_LIST :
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#if defined( AL_FLAT_MODEL )
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                    AL_UNUSED_PARAMETER( lParam );
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                    switch ( HIWORD( wParam ) ) {
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#else
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                    switch ( HIWORD( lParam ) ) {
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#endif
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                        case LBN_DBLCLK :
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                            if ( !pObject )
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                                CompressFiles( hDlg, AL_INPUT_LIST );
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                            break;
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                    }
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                    break;
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//
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//  This button or the return key both start the Compression cycle.
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//
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                case AL_CYCLE :
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                case IDOK :
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                    if ( !pObject )
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                        CompressFiles( hDlg, AL_INPUT_LIST );
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                    break;
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//
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// If the user tries to exit while work is in progress, we just set the
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// error status and do something annoying.  Otherwise we close the window
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// and shut things down.
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//
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                case AL_EXIT :
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                case WM_QUIT :
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                    if ( pObject ) {
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                        pObject->mStatus.SetError(
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                                    AL_USER_ABORT,
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                                    "User pressed abort key" );
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                        FlashWindow( GetParent( hDlg ), 1 );
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                        FlashWindow( GetParent( hDlg ), 0 );
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                        return FALSE;
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                    }
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                    PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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                    DestroyWindow( hDlgMain );
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                    hDlgMain = 0;
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                    return TRUE;
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//
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// Likewise for abort, we set the error status for the object in question.
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//
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                case AL_ABORT :
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                    if ( pObject )
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                        pObject->mStatus.SetError( AL_USER_ABORT, 
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                                                   "User pressed abort key" );
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                    return TRUE;
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                default :
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                    break;
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            }
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            break;
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    }
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    return FALSE;
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}
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//
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// The about box dialog procedure is pretty boring.  The most interesting
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// thing it does is center itself on the screen.
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//
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BOOL AL_EXPORT CALLBACK
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AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM )
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{
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    switch ( message ) {
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        case WM_INITDIALOG :
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            RECT rc;
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            GetWindowRect( hDlg, &rc );
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            SetWindowPos( hDlg,
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                          NULL,
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                          ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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                          ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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                          0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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             break;
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        case WM_COMMAND :
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            switch ( wParam ) {
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                case IDOK :
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                case WM_QUIT :
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                case WM_DESTROY :
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                    EndDialog( hDlg, TRUE );
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                    return TRUE;
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            }
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          break;
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    }
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    return FALSE;
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}
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//
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// The main window is nothing more than a shell that exists to create
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// the dialog box, take menu commands, and process accelerator keys.
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//
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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                                     UINT message,
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                                     WPARAM wParam,
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                                     LPARAM lParam )
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{
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    switch ( message ) {
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        case WM_COMMAND:
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            switch( wParam ) {
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                case AL_ABOUT :
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                    DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc );
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                    return TRUE;
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                case AL_EXIT :
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                    PostQuitMessage( 0 );
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            }
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            break;
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        case WM_SETFOCUS:
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            SetFocus( hDlgMain ); // insure that the Dialog Box has the focus
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            break;
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        case WM_DESTROY:
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            PostQuitMessage( 0 );
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            break;
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    }
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    return DefWindowProc( hWnd, message, wParam, lParam );
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}
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//
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// WinMain calls the initialization routine for the progress gauge,
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// registers our class.  It then creates the dialog, and starts the
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// message pump.
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//
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int PASCAL WinMain( HINSTANCE instance,
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                    HINSTANCE previous_instance,
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                    LPSTR,
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                    int nCmdShow )
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{
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    hInstance = instance;
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    if ( previous_instance == 0 ) {
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        WNDCLASS wc;
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        wc.style         = 0;
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        wc.lpfnWndProc   = MainWndProc;
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        wc.cbClsExtra    = 0;
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        wc.cbWndExtra    = 0;
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        wc.hInstance     = hInstance;
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        wc.hIcon         = LoadIcon( hInstance, "ALIcon" );
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        wc.hCursor       = LoadCursor(NULL,IDC_ARROW);
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        wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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        wc.lpszMenuName  = 0;
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        wc.lpszClassName = "GreenleafDialogClass";
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        if ( !RegisterClass( &wc ) )
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            return FALSE;
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        iInstanceNumber = 0;
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    } else {
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#ifndef AL_FLAT_MODEL
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        GetInstanceData( previous_instance,
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                         (PBYTE) &iInstanceNumber,
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                         sizeof iInstanceNumber );
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#endif
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        iInstanceNumber++;
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    }
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    Ctl3dRegister( hInstance );
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    Ctl3dAutoSubclass( hInstance );
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    HWND hWnd = CreateWindow( "GreenleafDialogClass",
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                              "Greenleaf Example Program",
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                              WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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                              CW_USEDEFAULT,
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                              0,
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                              0,
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                              0,
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                              NULL,
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                              NULL,
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                              hInstance,
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                              NULL );
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    FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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    hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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    ShowWindow( hWnd, nCmdShow );
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    ShowWindow( hDlgMain, SW_SHOW );
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    MSG msg;
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    HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" );
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    while ( GetMessage ( &msg, NULL, NULL, NULL ) ) {
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        HWND hWndAccel = GetActiveWindow();
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        if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) )
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        {
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            if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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                TranslateMessage( &msg );
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                DispatchMessage( &msg );
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            }
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        }
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    }
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    Ctl3dUnregister( instance );
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    return (msg.wParam);
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}
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//
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						|
// I need this routine for one purpose only.  After the dialog is loaded,
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						|
// it calls this routine, which adjusts the size of the framing window to
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						|
// fit exactly around the dialog box.  It also moves it to the center of
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// the screen.
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//
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void SizeFramingWindow( HWND hDlg )
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{
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    RECT rect;
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    GetWindowRect( hDlg, &rect );
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    int y = GetSystemMetrics( SM_CYSCREEN );
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    y -= ( rect.bottom - rect.top );
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    y -= GetSystemMetrics( SM_CYCAPTION );
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    y /= 2;
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    int x = GetSystemMetrics( SM_CXSCREEN );
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    x -= rect.right - rect.left;
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    x /= 2;
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    SetWindowPos( GetParent( hDlg ), 
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                  NULL, 
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                  x, 
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                  y,
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                  rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */,
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                  rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */,
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                  SWP_NOZORDER );
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}
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