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Commento            : Spostamento in libraries delle librerie esterne di Campo per una maggiore pulizia e organizzazione

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/////////////////////////////////////////////////////////////////////////////
// Name: pg_dox_mainpage.h
// Purpose: wxPropertyGrid Doxygen Documentation
// Author: Jaakko Salli
// Modified by:
// Created: Oct-08-2004
// RCS-ID: $Id:
// Copyright: (c) Jaakko Salli
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_PG_DOX_MAINPAGE_H__
#define __WX_PG_DOX_MAINPAGE_H__
/**
@mainpage wxPropertyGrid 1.4.13 Overview
wxPropertyGrid is a specialized for editing properties such as strings, numbers,
flagsets, fonts, and colours. It allows hierarchial, collapsible properties (via
so-called categories that can hold child properties), sub-properties, and has strong
wxVariant support.
<b>Documentation for wxPython bindings:</b> For a tutorial see the accompanied
wxPython readme file and the test_propgrid.py sample. Otherwise, individual
member functions should work very much the same as with the C++ wxWidgets,
so you'll probably find wxPropertyGrid and wxPropertyGridManager class references handy.
Key Classes:\n
wxPropertyGrid\n
wxPropertyGridManager\n
wxPropertyGridEvent\n
Header files:\n
<b>wx/propgrid/propgrid.h:</b> Mandatory when using wxPropertyGrid.\n
<b>wx/propgrid/advprops.h:</b> For less often used property classes.\n
<b>wx/propgrid/manager.h:</b> Mandatory when using wxPropertyGridManager.\n
<b>wx/propgrid/propdev.h:</b> Mandatory when implementing custom property classes.\n
@ref whatsnew\n
@ref basics\n
@ref categories\n
@ref parentprops\n
@ref enumandflags\n
@ref advprops\n
@ref iterating\n
@ref operations\n
@ref events\n
@ref validating\n
@ref populating\n
@ref cellrender\n
@ref customizing\n
@ref usage2\n
@ref subclassing\n
@ref misc\n
@ref proplist\n
@ref userhelp\n
@ref notes\n
@ref newprops\n
@ref neweditors\n
@section whatsnew What's new in wxPropertyGrid 1.4?
For comprehensive list of changes and new features, please see the changelog.
For people implementing custom property classes the differences are extensive,
so if you are coming from wxPropertyGrid 1.2.x, it is recommended that you take a look.
@section basics Creating and Populating wxPropertyGrid
As seen here, wxPropertyGrid is constructed in the same way as
other wxWidgets controls:
@code
// Necessary header file
#include <wx/propgrid/propgrid.h>
...
// Assumes code is in frame/dialog constructor
// Construct wxPropertyGrid control
wxPropertyGrid* pg = new wxPropertyGrid(
this, // parent
PGID, // id
wxDefaultPosition, // position
wxDefaultSize, // size
// Some specific window styles - for all additional styles,
// see Modules->PropertyGrid Window Styles
wxPG_AUTO_SORT | // Automatic sorting after items added
wxPG_SPLITTER_AUTO_CENTER | // Automatically center splitter until user manually adjusts it
// Default style
wxPG_DEFAULT_STYLE );
// Window style flags are at premium, so some less often needed ones are
// available as extra window styles (wxPG_EX_xxx) which must be set using
// SetExtraStyle member function. wxPG_EX_HELP_AS_TOOLTIPS, for instance,
// allows displaying help strings as tooltips.
pg->SetExtraStyle( wxPG_EX_HELP_AS_TOOLTIPS );
@endcode
(for complete list of new window styles: @link wndflags Additional Window Styles@endlink)
wxPropertyGrid is usually populated with lines like this:
@code
pg->Append( new wxStringProperty(wxT("Label"),wxT("Name"),wxT("Initial Value")) );
@endcode
Naturally, wxStringProperty is a property class. Only the first function argument (label)
is mandatory. Second one, name, defaults to label and, third, the initial value, to
default value. If constant wxPG_LABEL is used as the name argument, then the label is
automatically used as a name as well (this is more efficient than manually
defining both as the same). Use of empty name is discouraged and will sometimes result in
run-time error. Note that all property class constructors have quite similar
constructor argument list.
To demonstrate other common property classes, here's another code snippet:
@code
// Add int property
pg->Append( new wxIntProperty(wxT("IntProperty"), wxPG_LABEL, 12345678) );
// Add float property (value type is actually double)
pg->Append( new wxFloatProperty(wxT("FloatProperty"), wxPG_LABEL, 12345.678) );
// Add a bool property
pg->Append( new wxBoolProperty(wxT("BoolProperty"), wxPG_LABEL, false) );
// A string property that can be edited in a separate editor dialog.
pg->Append( new wxLongStringProperty(wxT("LongStringProperty"),
wxPG_LABEL,
wxT("This is much longer string than the ")
wxT("first one. Edit it by clicking the button.")));
// String editor with dir selector button.
pg->Append( new wxDirProperty(wxT("DirProperty"), wxPG_LABEL, ::wxGetUserHome()) );
// wxArrayStringProperty embeds a wxArrayString.
pg->Append( new wxArrayStringProperty(wxT("Label of ArrayStringProperty"),
wxT("NameOfArrayStringProp")));
// A file selector property.
pg->Append( new wxFileProperty(wxT("FileProperty"), wxPG_LABEL, wxEmptyString) );
// Extra: set wildcard for file property (format same as in wxFileDialog).
pg->SetPropertyAttribute( wxT("FileProperty"),
wxPG_FILE_WILDCARD,
wxT("All files (*.*)|*.*") );
@endcode
Operations on properties should be done either via wxPropertyGrid's
(or wxPropertyGridManager's) methods, or by acquiring pointer to a property
(Append returns a wxPGProperty* or wxPGId, which is typedef for same), and then
calling its method. Note however that property's methods generally do not
automatically update grid graphics.
Property container functions operating on properties, such as SetPropertyValue or
DisableProperty, all accept a special wxPGPropArg, argument which can automatically
convert name of a property to a pointer. For instance:
@code
// A file selector property.
wxPGPropety* p = pg->Append( new wxFileProperty(wxT("FileProperty"), wxPG_LABEL, wxEmptyString) );
// Valid: Set wildcard by name
pg->SetPropertyAttribute( wxT("FileProperty"),
wxPG_FILE_WILDCARD,
wxT("All files (*.*)|*.*") );
// Also Valid: Set wildcard by ptr
pg->SetPropertyAttribute( p,
wxPG_FILE_WILDCARD,
wxT("All files (*.*)|*.*") );
@endcode
Using pointer is faster, since it doesn't require hash map lookup. Anyway, you can allways
get property pointer (wxPGProperty*) as Append/Insert return value, or by calling
GetPropertyByName.
Below are samples for using some of the more commong operations. See
wxPropertyGridInterface and wxPropertyGrid class references for complete list.
@code
// wxPGId is a short-hand for wxPGProperty*. Let's use it this time.
wxPGId id = pg->GetPropertyByName( wxT("MyProperty") );
// There are many overloaded versions of this method, of which each accept
// different type of value.
pg->SetPropertyValue( wxT("MyProperty"), 200 );
// Setting a string works for all properties - conversion is done
// automatically.
pg->SetPropertyValue( id, wxT("400") );
// Getting property value as wxVariant.
wxVariant value = pg->GetPropertyValue( wxT("MyProperty") );
// Getting property value as String (again, works for all typs).
wxString value = pg->GetPropertyValueAsString( id );
// Getting property value as int. Provokes a run-time error
// if used with property which value type is not "long".
long value = pg->GetPropertyValueAsLong( wxT("MyProperty") );
// Set new name.
pg->SetPropertyName( wxT("MyProperty"), wxT("X") );
// Set new label - we need to use the new name.
pg->SetPropertyLabel( wxT("X"), wxT("New Label") );
// Disable the property. It's text will appear greyed.
// This is probably the closest you can get if you want
// a "read-only" property.
pg->DisableProperty( id );
@endcode
@section categories Categories
wxPropertyGrid has a hierarchial property storage and display model, which
allows property categories to hold child properties and even other
categories. Other than that, from the programmer's point of view, categories
can be treated exactly the same as "other" properties. For example, despite
its name, GetPropertyByName also returns a category by name, and SetPropertyLabel
also sets label of a category. Note however that sometimes the label of a
property category may be referred as caption (for example, there is
SetCaptionForegroundColour method that sets text colour of a property category's label).
When category is added at the top (i.e. root) level of the hierarchy,
it becomes a *current category*. This means that all other (non-category)
properties after it are automatically added to it. You may add
properties to specific categories by using wxPropertyGrid::Insert or wxPropertyGrid::AppendIn.
Category code sample:
@code
// One way to add category (similar to how other properties are added)
pg->Append( new wxPropertyCategory(wxT("Main")) );
// All these are added to "Main" category
pg->Append( new wxStringProperty(wxT("Name")) );
pg->Append( new wxIntProperty(wxT("Age"),wxPG_LABEL,25) );
pg->Append( new wxIntProperty(wxT("Height"),wxPG_LABEL,180) );
pg->Append( new wxIntProperty(wxT("Weight")) );
// Another one
pg->Append( new wxPropertyCategory(wxT("Attrikbutes")) );
// All these are added to "Attributes" category
pg->Append( new wxIntProperty(wxT("Intelligence")) );
pg->Append( new wxIntProperty(wxT("Agility")) );
pg->Append( new wxIntProperty(wxT("Strength")) );
@endcode
@section parentprops Tree-like Property Structure
As a new feature in version 1.3.1, basicly any property can have children. There
are few limitations, however.
@remarks
- Names of properties with non-category, non-root parents are not stored in hash map.
Instead, they can be accessed with strings like "Parent.Child". For instance, in
the sample below, child property named "Max. Speed (mph)" can be accessed by global
name "Car.Speeds.Max Speed (mph)".
- If you want to property's value to be a string composed based on the values of
child properties, you must use wxStringProperty as parent and use value "<composed>".
- Events (eg. change of value) that occur in parent do not propagate to children. Events
that occur in children will propagate to parents, but only if they are wxStringProperties
with "<composed>" value.
- Old wxParentProperty class is deprecated, and remains as a typedef of wxStringProperty.
If you want old value behavior, you must specify "<composed>" as wxStringProperty's
value.
Sample:
@code
wxPGId pid = pg->Append( new wxStringProperty(wxT("Car"),wxPG_LABEL,wxT("<composed>")) );
pg->AppendIn( pid, new wxStringProperty(wxT("Model"),
wxPG_LABEL,
wxT("Lamborghini Diablo SV")) );
pg->AppendIn( pid, new wxIntProperty(wxT("Engine Size (cc)"),
wxPG_LABEL,
5707) );
wxPGId speedId = pg->AppendIn( pid, new wxStringProperty(wxT("Speeds"),wxPG_LABEL,wxT("<composed>")) );
pg->AppendIn( speedId, new wxIntProperty(wxT("Max. Speed (mph)"),wxPG_LABEL,290) );
pg->AppendIn( speedId, new wxFloatProperty(wxT("0-100 mph (sec)"),wxPG_LABEL,3.9) );
pg->AppendIn( speedId, new wxFloatProperty(wxT("1/4 mile (sec)"),wxPG_LABEL,8.6) );
// Make sure the child properties can be accessed correctly
pg->SetPropertyValue( wxT("Car.Speeds.Max. Speed (mph)"), 300 );
pg->AppendIn( pid, new wxIntProperty(wxT("Price ($)"),
wxPG_LABEL,
300000) );
// Displayed value of "Car" property is now:
// "Lamborghini Diablo SV; [300; 3.9; 8.6]; 300000"
@endcode
@section enumandflags wxEnumProperty and wxFlagsProperty
wxEnumProperty is used when you want property's (integer or string) value
to be selected from a popup list of choices.
Creating wxEnumProperty is more complex than those described earlier.
You have to provide list of constant labels, and optionally relevant values
(if label indexes are not sufficient).
@remarks
- Value wxPG_INVALID_VALUE (equals 2147483647 which usually equals INT_MAX) is not
allowed as value.
A very simple example:
@code
//
// Using wxArrayString
//
wxArrayString arrDiet;
arr.Add(wxT("Herbivore"));
arr.Add(wxT("Carnivore"));
arr.Add(wxT("Omnivore"));
pg->Append( new wxEnumProperty(wxT("Diet"),
wxPG_LABEL,
arrDiet) );
//
// Using wxChar* array
//
const wxChar* arrayDiet[] =
{ wxT("Herbivore"), wxT("Carnivore"), wxT("Omnivore"), NULL };
pg->Append( new wxEnumProperty(wxT("Diet"),
wxPG_LABEL,
arrayDiet) );
@endcode
Here's extended example using values as well:
@code
//
// Using wxArrayString and wxArrayInt
//
wxArrayString arrDiet;
arr.Add(wxT("Herbivore"));
arr.Add(wxT("Carnivore"));
arr.Add(wxT("Omnivore"));
wxArrayInt arrIds;
arrIds.Add(40);
arrIds.Add(45);
arrIds.Add(50);
// Note that the initial value (the last argument) is the actual value,
// not index or anything like that. Thus, our value selects "Omnivore".
pg->Append( new wxEnumProperty(wxT("Diet"),
wxPG_LABEL,
arrDiet,
arrIds,
50));
//
// Using wxChar* and long arrays
//
const wxChar* array_diet[] =
{ wxT("Herbivore"), wxT("Carnivore"), wxT("Omnivore"), NULL };
long array_diet_ids[] =
{ 40, 45, 50 };
// Value can be set from string as well
pg->Append( new wxEnumProperty(wxT("Diet"),
wxPG_LABEL,
array_diet,
array_diet_ids);
@endcode
wxPGChoices is a class where wxEnumProperty, and other properties which
require label storage, actually stores strings and values. It is used
to facilitiate reference counting, and therefore recommended way of
adding items when multiple properties share the same set.
You can use wxPGChoices directly as well, filling it and then passing it
to the constructor. Infact, if you wish to display bitmaps next to labels,
your best choice is to use this approach.
@code
wxPGChoices chs;
chs.Add(wxT("Herbivore"),40);
chs.Add(wxT("Carnivore"),45);
chs.Add(wxT("Omnivore"),50);
// Let's add an item with bitmap, too
chs.Add(wxT("None of the above"), wxBitmap(), 60);
// Note: you can add even whole arrays to wxPGChoices
pg->Append( new wxEnumProperty(wxT("Diet"),
wxPG_LABEL,
chs) );
// Add same choices to another property as well - this is efficient due
// to reference counting
pg->Append( new wxEnumProperty(wxT("Diet 2"),
wxPG_LABEL,
chs) );
@endcode
If you later need to change choices used by a property, there is function
for that as well.
@code
//
// Example 1: Add one extra item
wxPGChoices& choices = pg->GetPropertyChoices(wxT("Diet"));
choices.Add(wxT("Custom"),55);
//
// Example 2: Replace all the choices
wxPGChoices chs;
chs.Add(wxT("<No valid items yet>"),0);
pg->SetPropertyChoices(wxT("Diet"),chs);
@endcode
If you want to create your enum properties with simple (label,name,value)
constructor, then you need to create a new property class using one of the
supplied macro pairs. See @ref newprops for details.
<b>wxEditEnumProperty</b> is works exactly like wxEnumProperty, except
is uses non-readonly combobox as default editor, and value is stored as
string when it is not any of the choices.
wxFlagsProperty is similar:
@code
const wxChar* flags_prop_labels[] = { wxT("wxICONIZE"),
wxT("wxCAPTION"), wxT("wxMINIMIZE_BOX"), wxT("wxMAXIMIZE_BOX"), NULL };
// this value array would be optional if values matched string indexes
long flags_prop_values[] = { wxICONIZE, wxCAPTION, wxMINIMIZE_BOX,
wxMAXIMIZE_BOX };
pg->Append( new wxFlagsProperty(wxT("Window Style"),
wxPG_LABEL,
flags_prop_labels,
flags_prop_values,
wxDEFAULT_FRAME_STYLE) );
@endcode
wxFlagsProperty can use wxPGChoices just the same way as wxEnumProperty
(and also custom property classes can be created with similar macro pairs).
<b>Note: </b> When changing "choices" (ie. flag labels) of wxFlagsProperty,
you will need to use SetPropertyChoices - otherwise they will not get updated
properly.
@section advprops Specialized Properties
This section describes the use of less often needed property classes.
To use them, you have to include <wx/propgrid/advprops.h>.
@code
// Necessary extra header file
#include <wx/propgrid/advprops.h>
...
// Date property.
pg->Append( new wxDateProperty(wxT("MyDateProperty"),
wxPG_LABEL,
wxDateTime::Now()) );
// Image file property. Wildcard is auto-generated from available
// image handlers, so it is not set this time.
pg->Append( new wxImageFileProperty(wxT("Label of ImageFileProperty"),
wxT("NameOfImageFileProp")) );
// Font property has sub-properties. Note that we give window's font as
// initial value.
pg->Append( new wxFontProperty(wxT("Font"),
wxPG_LABEL,
GetFont()) );
// Colour property with arbitrary colour.
pg->Append( new wxColourProperty(wxT("My Colour 1"),
wxPG_LABEL,
wxColour(242,109,0) ) );
// System colour property.
pg->Append( new wxSystemColourProperty(wxT("My SysColour 1"),
wxPG_LABEL,
wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)) );
// System colour property with custom colour.
pg->Append( new wxSystemColourProperty(wxT("My SysColour 2"),
wxPG_LABEL,
wxColour(0,200,160) ) );
// Cursor property
pg->Append( new wxCursorProperty(wxT("My Cursor"),
wxPG_LABEL,
wxCURSOR_ARROW));
@endcode
@section iterating Iterating through a property container
You can use somewhat STL'ish iterator classes to iterate through the grid.
Here is a simple example of forward iterating through all individual
properties (not categories or sub-propeties that are normally 'transparent'
to application code):
@code
wxPropertyGridIterator it;
for ( it = pg->GetIterator();
!it.AtEnd();
it++ )
{
wxPGProperty* p = *it;
// Do something with the property
}
@endcode
As expected there is also a const iterator:
@code
wxPropertyGridConstIterator it;
for ( it = pg->GetIterator();
!it.AtEnd();
it++ )
{
const wxPGProperty* p = *it;
// Do something with the property
}
@endcode
You can give some arguments to GetIterator to determine which properties
get automatically filtered out. For complete list of options, see
@link iteratorflags List of Property Iterator Flags@endlink. GetIterator()
also accepts other arguments. See wxPropertyGridInterface::GetIterator()
for details.
This example reverse-iterates through all visible items:
@code
wxPropertyGridIterator it;
for ( it = pg->GetIterator(wxPG_ITERATE_VISIBLE, wxBOTTOM);
!it.AtEnd();
it-- )
{
wxPGProperty* p = *it;
// Do something with the property
}
@endcode
<b>wxPython Note:</b> Instead of ++ operator, use Next() method, and instead of
* operator, use GetProperty() method.
GetIterator() only works with wxPropertyGrid and the individual pages
of wxPropertyGridManager. In order to iterate through an arbitrary
property container, you need to use wxPropertyGridInterface::GetVIterator().
Note however that this virtual iterater is limited to forward iteration.
@code
wxPGVIterator it;
for ( it = manager->GetVIterator();
!it.AtEnd();
it.Next() )
{
wxPGProperty* p = it.GetProperty();
// Do something with the property
}
@endcode
@section operations More About Operating with Properties
Getting value of selected wxSystemColourProperty (which value type is derived
from wxObject):
@code
wxPGId id = pg->GetSelection();
if ( id )
{
// Get name of property
const wxString& name = pg->GetPropertyName( id );
// If type is not correct, GetColour() method will produce run-time error
if ( pg->GetPropertyValueType() == wxT("wxColourPropertyValue") ) )
{
wxColourPropertyValue* pcolval =
wxDynamicCast(pg->GetPropertyValueAsWxObjectPtr(id),
wxColourPropertyValue);
// Report value
wxString text;
if ( pcolval->m_type == wxPG_CUSTOM_COLOUR )
text.Printf( wxT("It is custom colour: (%i,%i,%i)"),
(int)pcolval->m_colour.Red(),
(int)pcolval->m_colour.Green(),
(int)pcolval->m_colour.Blue());
else
text.Printf( wxT("It is wx system colour (number=%i): (%i,%i,%i)"),
(int)pcolval->m_type,
(int)pcolval->m_colour.Red(),
(int)pcolval->m_colour.Green(),
(int)pcolval->m_colour.Blue());
wxMessageBox( text );
}
}
@endcode
@section populating Populating wxPropertyGrid Automatically
@subsection fromvariants Populating from List of wxVariants
Example of populating an empty wxPropertyGrid from a values stored
in an arbitrary list of wxVariants.
@code
// This is a static method that initializes *all* builtin type handlers
// available, including those for wxColour and wxFont. Refers to *all*
// included properties, so when compiling with static library, this
// method may increase the executable size significantly.
pg->InitAllTypeHandlers();
// Get contents of the grid as a wxVariant list
wxVariant all_values = pg->GetPropertyValues();
// Populate the list with values. If a property with appropriate
// name is not found, it is created according to the type of variant.
pg->SetPropertyValues( my_list_variant );
// In order to get wxObject ptr from a variant value,
// wxGetVariantCast(VARIANT,CLASSNAME) macro has to be called.
// Like this:
wxVariant v_txcol = pg->GetPropertyValue(wxT("Text Colour"));
const wxColour& txcol = wxGetVariantCast(v_txcol,wxColour);
@endcode
@subsection fromfile Loading Population from a Text-based Storage
Class wxPropertyGridPopulator may be helpful when writing code that
loads properties from a text-source. In fact, the supplied xrc handler
(src/xh_propgrid.cpp) uses it. See that code for more info.
NOTE: src/xh_propgrid.cpp is not included in the library by default,
to avoid dependency to wxXRC. You will need to add it to your application
separately.
@subsection editablestate Saving and Restoring User-Editable State
You can use wxPropertyGridInterface::SaveEditableState() and
wxPropertyGridInterface::RestoreEditableState() to save and restore
user-editable state (selected property, expanded/collapsed properties,
selected page, scrolled position, and splitter positions).
@section events Event Handling
Probably the most important event is the Changed event which occurs when
value of any property is changed by the user. Use EVT_PG_CHANGED(id,func)
in your event table to use it.
For complete list of event types, see wxPropertyGrid class reference.
The custom event class, wxPropertyGridEvent, has methods to directly
access the property that triggered the event.
Here's a small sample:
@code
// Portion of an imaginary event table
BEGIN_EVENT_TABLE(MyForm, wxFrame)
...
// This occurs when a property value changes
EVT_PG_CHANGED( PGID, MyForm::OnPropertyGridChange )
...
END_EVENT_TABLE()
void MyForm::OnPropertyGridChange( wxPropertyGridEvent& event )
{
wxPGProperty *property = event.GetProperty();
// It may be NULL
if ( !property )
return;
// Get name of changed property
const wxString& name = property->GetName();
// Get resulting value
wxVariant value = property->GetValue();
}
@endcode
Another event type you might find useful is EVT_PG_CHANGING, which occurs
just prior property value is being changed by user. You can acquire pending
value using wxPropertyGridEvent::GetValue(), and if it is not acceptable,
call wxPropertyGridEvent::Veto() to prevent the value change from taking
place.
@code
// Portion of an imaginary event table
BEGIN_EVENT_TABLE(MyForm, wxFrame)
...
// This occurs when a property value changes
EVT_PG_CHANGING( PGID, MyForm::OnPropertyGridChanging )
...
END_EVENT_TABLE()
void MyForm::OnPropertyGridChanging( wxPropertyGridEvent& event )
{
wxPGProperty* property = event.GetProperty();
if ( property == m_pWatchThisProperty )
{
// GetValue() returns the pending value, but is only
// supported by wxEVT_PG_CHANGING.
if ( event.GetValue().GetString() == g_pThisTextIsNotAllowed )
{
event.Veto();
return;
}
}
}
@endcode
@remarks On Sub-property Event Handling
- For aggregate type properties (wxFontProperty, wxFlagsProperty, etc), events
occur for the main parent property only. For other properties events occur
for the children themselves..
- When property's child gets changed, you can use wxPropertyGridEvent::GetMainParent
to obtain its topmost non-category parent (useful, if you have deeply nested
properties).
@section validating Validating Property Values
There are various ways to make sure user enters only correct values. First, you
can use wxValidators similar to as you would with ordinary controls. Use
wxPropertyGridInterface::SetPropertyValidator() to assign wxValidator to
property.
Second, you can subclass a property and override wxPGProperty::ValidateValue(),
or handle wxEVT_PG_CHANGING for the same effect. Both of these methods do not
actually prevent user from temporarily entering invalid text, but they do give
you an opportunity to warn the user and block changed value from being committed
in a property.
Various validation failure options can be controlled globally with
wxPropertyGrid::SetValidationFailureBehavior(), or on an event basis by
calling wxEvent::SetValidationFailureBehavior(). Here's a code snippet of
how to handle wxEVT_PG_CHANGING, and to set custom failure behaviour and
message.
@code
void MyFrame::OnPropertyGridChanging(wxPropertyGridEvent& event)
{
wxPGProperty* property = event.GetProperty();
// You must use wxPropertyGridEvent::GetValue() to access
// the value to be validated.
wxVariant pendingValue = event.GetValue();
if ( property->GetName() == wxT("Font") )
{
// Make sure value is not unspecified
if ( !pendingValue.IsNull() )
{
wxFont font << pendingValue;
// Let's just allow Arial font
if ( font.GetFaceName() != wxT("Arial") )
{
event.Veto();
event.SetValidationFailureBehavior(wxPG_VFB_STAY_IN_PROPERTY |
wxPG_VFB_BEEP |
wxPG_VFB_SHOW_MESSAGE);
}
}
}
}
@endcode
@section cellrender Customizing Individual Cell Appearance
You can control text colour, background colour, and attached image of
each cell in the property grid. Use wxPropertyGridInterface::SetPropertyCell() or
wxPGProperty::SetCell() for this purpose.
In addition, it is possible to control these characteristics for
wxPGChoices list items. See wxPGChoices::Item() and wxPGChoiceEntry class
reference for more info.
@section customizing Customizing Properties (without sub-classing)
In this section are presented miscellaneous ways to have custom appearance
and behavior for your properties without all the necessary hassle
of sub-classing a property class etc.
@subsection customimage Setting Value Image
Every property can have a small value image placed in front of the
actual value text. Built-in example of this can be seen with
wxColourProperty and wxImageFileProperty, but for others it can
be set using wxPropertyGrid::SetPropertyImage method.
@subsection customvalidator Setting Validator
You can set wxValidator for a property using wxPropertyGrid::SetPropertyValidator.
Validator will work just like in wxWidgets (ie. editorControl->SetValidator(validator)
is called).
@subsection customeditor Setting Property's Editor Control(s)
You can set editor control (or controls, in case of a control and button),
of any property using wxPropertyGrid::SetPropertyEditor. Editors are passed
using wxPG_EDITOR(EditorName) macro, and valid built-in EditorNames are
TextCtrl, Choice, ComboBox, CheckBox, TextCtrlAndButton, ChoiceAndButton,
SpinCtrl, and DatePickerCtrl. Two last mentioned ones require call to
static member function wxPropertyGrid::RegisterAdditionalEditors().
Following example changes wxColourProperty's editor from default Choice
to TextCtrlAndButton. wxColourProperty has its internal event handling set
up so that button click events of the button will be used to trigger
colour selection dialog.
@code
wxPGId colProp = pg->Append(wxColourProperty(wxT("Text Colour")));
pg->SetPropertyEditor(colProp,wxPG_EDITOR(TextCtrlAndButton));
@endcode
Naturally, creating and setting custom editor classes is a possibility as
well. For more information, see wxPGEditor class reference.
@subsection editorattrs Property Attributes Recognized by Editors
<b>SpinCtrl</b> editor can make use of property's "Min", "Max", "Step",
"Wrap" and "MotionSpin" attributes.
@subsection multiplebuttons Adding Multiple Buttons Next to an Editor
See wxPGMultiButton class reference.
@subsection customeventhandling Handling Events Passed from Properties
<b>wxEVT_COMMAND_BUTTON_CLICKED </b>(corresponds to event table macro EVT_BUTTON):
Occurs when editor button click is not handled by the property itself
(as is the case, for example, if you set property's editor to TextCtrlAndButton
from the original TextCtrl).
@subsection attributes Property Attributes
Miscellaneous values, often specific to a property type, can be set
using wxPropertyGrid::SetPropertyAttribute and wxPropertyGrid::SetPropertyAttributeAll
methods.
Attribute names are strings and values wxVariant. Arbitrary names are allowed
inorder to store user values. Constant equivalents of all attribute string names are
provided. Some of them are defined as cached strings, so using constants can provide
for smaller binary size.
For complete list of attributes, see @link attrids Property Attributes@endlink.
@subsection boolcheckbox Setting wxBoolProperties to Use Check Box
To have all wxBoolProperties to use CheckBox editor instead of Choice, use
following (call after bool properties have been added):
@code
pg->SetPropertyAttributeAll(wxPG_BOOL_USE_CHECKBOX,true);
@endcode
@section usage2 Using wxPropertyGridManager
wxPropertyGridManager is an efficient multi-page version of wxPropertyGrid,
which can optionally have toolbar for mode and page selection, and a help text
box.
wxPropertyGridManager inherits from wxPropertyGridInterface, and as such
it has most property manipulation functions. However, only some of them affect
properties on all pages (eg. GetPropertyByName() and ExpandAll()), while some
(eg. Append()) only apply to the currently selected page.
To operate explicitly on properties on specific page, use wxPropertyGridManager::GetPage()
to obtain pointer to page's wxPropertyGridPage object.
Visual methods, such as SetCellBackgroundColour and GetNextVisible are only
available in wxPropertyGrid. Use wxPropertyGridManager::GetGrid() to obtain
pointer to it.
Iteration methods will not work in wxPropertyGridManager. Instead, you must acquire
the internal grid (GetGrid()) or wxPropertyGridPage object (GetPage()).
wxPropertyGridManager constructor has exact same format as wxPropertyGrid
constructor, and basicly accepts same extra window style flags (albeit also
has some extra ones).
Here's some example code for creating and populating a wxPropertyGridManager:
@code
wxPropertyGridManager* pgMan = new wxPropertyGridManager(this, PGID,
wxDefaultPosition, wxDefaultSize,
// These and other similar styles are automatically
// passed to the embedded wxPropertyGrid.
wxPG_BOLD_MODIFIED|wxPG_SPLITTER_AUTO_CENTER|
// Include toolbar.
wxPG_TOOLBAR |
// Include description box.
wxPG_DESCRIPTION |
// Include compactor.
wxPG_COMPACTOR |
// Plus defaults.
wxPGMAN_DEFAULT_STYLE
);
wxPropertyGridPage* page;
pgMan->AddPage(wxT("First Page"));
page = pgMan->GetLastPage();
page->Append( new wxPropertyCategory(wxT("Category A1")) );
page->Append( new wxIntProperty(wxT("Number"),wxPG_LABEL,1) );
page->Append( new wxColourProperty(wxT("Colour"),wxPG_LABEL,*wxWHITE) );
pgMan->AddPage(wxT("Second Page"));
page = pgMan->GetLastPage();
page->Append( wxT("Text"),wxPG_LABEL,wxT("(no text)") );
page->Append( new wxFontProperty(wxT("Font"),wxPG_LABEL) );
@endcode
@subsection propgridpage wxPropertyGridPage
wxPropertyGridPage is holder of properties for one page in manager. It is derived from
wxEvtHandler, so you can subclass it to process page-specific property grid events. Hand
over your page instance in wxPropertyGridManager::AddPage.
Please note that the wxPropertyGridPage itself only sports subset of wxPropertyGrid API
(but unlike manager, this include item iteration). Naturally it inherits from
wxPropertyGridMethods and wxPropertyGridState.
@section subclassing Subclassing wxPropertyGrid and wxPropertyGridManager
Few things to note:
- Only a small percentage of member functions are virtual. If you need more,
just let me know.
- Data manipulation is done in wxPropertyGridState class. So, instead of
overriding wxPropertyGrid::Insert, you'll probably want to override wxPropertyGridState::DoInsert.
- Override wxPropertyGrid::CreateState to instantiate your derivate wxPropertyGridState.
For wxPropertyGridManager, you'll need to subclass wxPropertyGridPage instead (since it
is derived from wxPropertyGridState), and hand over instances in wxPropertyGridManager::AddPage
calls.
- You can use a derivate wxPropertyGrid with manager by overriding
wxPropertyGridManager::CreatePropertyGrid member function. However, if
you you do this, then you must also use two-step construction (ie.
default constructor and Create() instead of just constructor with
arguments) when creating the manager.
@section misc Miscellaneous Topics
@subsection namescope Property Name Scope
All properties which parent is category or root can be accessed
directly by their base name (ie. name given for property in its constructor).
Other properties can be accessed via "ParentsName.BaseName" notation,
Naturally, all property names should be unique.
@subsection nonuniquelabels Non-unique Labels
It is possible to have properties with identical label under same parent.
However, care must be taken to ensure that each property still has
unique (base) name.
@subsection boolproperty wxBoolProperty
There are few points about wxBoolProperty that require futher discussion:
- wxBoolProperty can be shown as either normal combobox or as a checkbox.
Property attribute wxPG_BOOL_USE_CHECKBOX is used to change this.
For example, if you have a wxFlagsProperty, you can
set its all items to use check box using the following:
@code
pg->SetPropertyAttribute(wxT("MyFlagsProperty"),wxPG_BOOL_USE_CHECKBOX,true,wxPG_RECURSE);
@endcode
- Default item names for wxBoolProperty are [wxT("False"),wxT("True")]. This can be
changed using wxPropertyGrid::SetBoolChoices(trueChoice,falseChoice).
@subsection textctrlupdates Updates from wxTextCtrl Based Editor
Changes from wxTextCtrl based property editors are committed (ie.
wxEVT_PG_CHANGED is sent etc.) *only* when (1) user presser enter, (2)
user moves to edit another property, or (3) when focus leaves
the grid.
Because of this, you may find it useful, in some apps, to call
wxPropertyGrid::CommitChangesFromEditor() just before you need to do any
computations based on property grid values. Note that CommitChangesFromEditor()
will dispatch wxEVT_PG_CHANGED with ProcessEvent, so any of your event handlers
will be called immediately.
@subsection splittercentering Centering the Splitter
If you need to center the splitter, but only once when the program starts,
then do <b>not</b> use the wxPG_SPLITTER_AUTO_CENTER window style, but the
wxPropertyGrid::CenterSplitter() method. <b>However, be sure to call it after
the sizer setup and SetSize calls!</b> (ie. usually at the end of the
frame/dialog constructor)
Splitter centering behavior can be customized using
wxPropertyGridInterface::SetColumnProportion(). Usually it is used to set
non-equal column proportions, which in essence stops the splitter(s) no
longer being 'centered' as such.
@subsection splittersetting Setting Splitter Position When Creating Property Grid
Splitter position cannot exceed grid size, and therefore setting it during
form creation may fail as initial grid size is often smaller than desired
splitter position, especially when sizers are being used.
@subsection Making property labels editable
Normally only the second column (i.e. the one at column index 1) is editable
by user. However, you can make any column editable by calling
wxPropertyGrid::MakeColumnEditable(index). For instance, calling that
function with index 0 you can make property labels editable.
Events wxEVT_PG_LABEL_EDIT_BEGIN and wxEVT_PG_LABEL_EDIT_ENDING are generated
as appropriate. You can veto these events to prevent label editor from
(dis)appearing.
@subsection colourproperty wxColourProperty and wxSystemColourProperty
Through subclassing, these two property classes provide substantial customization
features. Subclass wxSystemColourProperty if you want to use wxColourPropertyValue
(which features colour type in addition to wxColour), and wxColourProperty if plain
wxColour is enough.
Override wxSystemColourProperty::ColourToString() to redefine how colours are
printed as strings.
Override wxSystemColourProperty::GetCustomColourIndex() to redefine location of
the item that triggers colour picker dialog (default is last).
Override wxSystemColourProperty::GetColour() to determine which colour matches
which choice entry.
@subsection compilerdefines Supported Preprocessor Defines
Here is list of supported preprocessor defines (other than those that relate with
wxWidgets core library):
<b>wxPG_INCLUDE_MANAGER:</b> Defines as 0 to exclude wxPropertyGridManager from compilation.
<b>wxPG_INCLUDE_ADVPROPS:</b> Defines as 0 to exclude properties and editors defined in advprops.h
and advprops.cpp.
<b>wxPG_USE_WXMODULE:</b> Define as 0 to not use wxModule to manage global variables.
This may be needed in cases where wxPropertyGrid is linked as a plugin DLL, or when
wxPropertyGrid is linked statically in a DLL.
<b>WXMAKINGLIB_PROPGRID:</b> Define if you are linking wxPropertyGrid statically
but wxWidgets itself is DLL.
<b>WXMAKINGDLL_PROPGRID:</b> Define when building wxPropertyGrid as a DLL. This
should be automatically defined correctly by the Bakefile-generated makefiles.
<b>wxPG_USE_STL:</b> Define as 1 to let wxPropertyGrid use STL classes in API
as much as possible. Default value equals wxUSE_STL.
<b>wxPG_COMPATIBILITY_1_2_0:</b> Define as 1 to make wxPropertyGrid more compatible with the
old 1.2.x releases.
<b>wxPG_COMPATIBILITY_1_0_0:</b> Define to make wxPropertyGrid more compatible with the
old 1.0.x releases.
@section proplist Property Class Descriptions
Here are descriptions of built-in properties, with attributes
(see wxPropertyGrid::SetPropertyAttribute) that apply to them.
Note that not all attributes are necessarily here. For complete
list, see @link attrids Property Attributes@endlink.
@subsection wxPropertyCategory
Not an actual property per se, but a header for a group of properties.
@subsection wxStringProperty
<b>Inheritable Class:</b> wxStringProperty
Simple string property. wxPG_STRING_PASSWORD attribute may be used
to echo value as asterisks and use wxTE_PASSWORD for wxTextCtrl.
@remarks
* wxStringProperty has a special trait: if it has value of "<composed>",
and also has child properties, then its displayed value becomes
composition of child property values, similar as with wxFontProperty,
for instance.
@subsection wxIntProperty
Like wxStringProperty, but converts text to a signed long integer.
wxIntProperty seemlessly supports 64-bit integers (ie. wxLongLong).
@subsection wxUIntProperty
Like wxIntProperty, but displays value as unsigned int. To set
the prefix used globally, manipulate wxPG_UINT_PREFIX string attribute.
To set the globally used base, manipulate wxPG_UINT_BASE int
attribute. Regardless of current prefix, understands (hex) values starting
with both "0x" and "$".
wxUIntProperty seemlessly supports 64-bit unsigned integers (ie. wxULongLong).
@subsection wxFloatProperty
Like wxStringProperty, but converts text to a double-precision floating point.
Default float-to-text precision is 6 decimals, but this can be changed
by modifying wxPG_FLOAT_PRECISION attribute.
@subsection wxBoolProperty
Represents a boolean value. wxChoice is used as editor control, by the
default. wxPG_BOOL_USE_CHECKBOX attribute can be set to true inorder to use
check box instead.
@subsection wxLongStringProperty
Like wxStringProperty, but has a button that triggers a small text editor
dialog.
@subsection wxDirProperty
Like wxLongStringProperty, but the button triggers dir selector instead.
@subsection wxFileProperty
Like wxLongStringProperty, but the button triggers file selector instead.
Default wildcard is "All files..." but this can be changed by setting
wxPG_FILE_WILDCARD attribute (see wxFileDialog for format details).
Attribute wxPG_FILE_SHOW_FULL_PATH can be set to false inorder to show
only the filename, not the entire path.
@subsection wxEnumProperty
Represents a single selection from a list of choices -
custom combobox control is used to edit the value.
@subsection wxFlagsProperty
Represents a bit set that fits in a long integer. wxBoolProperty sub-properties
are created for editing individual bits. Textctrl is created to manually edit
the flags as a text; a continous sequence of spaces, commas and semicolons
is considered as a flag id separator.
<b>Note: </b> When changing "choices" (ie. flag labels) of wxFlagsProperty, you
will need to use SetPropertyChoices - otherwise they will not get updated properly.
@subsection wxArrayStringProperty
Allows editing of a list of strings in wxTextCtrl and in a separate dialog.
@subsection wxDateProperty
wxDateTime property. Default editor is DatePickerCtrl, altough TextCtrl
should work as well. wxPG_DATE_FORMAT attribute can be used to change
string wxDateTime::Format uses (altough default is recommended as it is
locale-dependant), and wxPG_DATE_PICKER_STYLE allows changing window
style given to DatePickerCtrl (default is wxDP_DEFAULT|wxDP_SHOWCENTURY;
specifying wxDP_ALLOWNONE enables better support for unspecified
property value).
@subsection wxEditEnumProperty
Represents a string that can be freely edited or selected from list of choices -
custom combobox control is used to edit the value.
@subsection wxMultiChoiceProperty
Allows editing a multiple selection from a list of strings. This is
property is pretty much built around concept of wxMultiChoiceDialog.
It uses wxArrayString value.
@subsection wxImageFileProperty
Like wxFileProperty, but has thumbnail of the image in front of
the filename and autogenerates wildcard from available image handlers.
@subsection wxColourProperty
<b>Useful alternate editor:</b> Choice.
Represents wxColour. wxButton is used to trigger a colour picker dialog.
@subsection wxFontProperty
Represents wxFont. Various sub-properties are used to edit individual
subvalues.
@subsection wxSystemColourProperty
Represents wxColour and a system colour index. wxChoice is used to edit
the value. Drop-down list has color images.
@subsection wxCursorProperty
Represents a wxCursor. wxChoice is used to edit the value.
Drop-down list has cursor images under some (wxMSW) platforms.
@subsection Additional Sample Properties
Sample application has following additional examples of custom properties:
- wxFontDataProperty ( edits wxFontData )
- wxPointProperty ( edits wxPoint )
- wxSizeProperty ( edits wxSize )
- wxAdvImageFileProperty ( like wxImageFileProperty, but also has a drop-down for recent image selection)
- wxDirsProperty ( edits a wxArrayString consisting of directory strings)
- wxArrayDoubleProperty ( edits wxArrayDouble )
@section userhelp Using wxPropertyGrid control
This is a short summary of how a wxPropertyGrid is used (not how it is programmed),
or, rather, how it <b>should</b> behave in practice.
- Basic mouse usage is as follows:\n
- Clicking property label selects it.
- Clicking property value selects it and focuses to editor control.
- Clicking category label selects the category.
- Double-clicking category label selects the category and expands/collapses it.
- Double-clicking labels of a property with children expands/collapses it.
- Following apply if wxPG_EX_MULTIPLE_SELECTION extra window style is used:\n
- Clicking property with Shift down will add it to list of selected properties
- Dragging with left mouse button down will select multiple properties.
- Keyboard usage is as follows:\n
- alt + down (or right) - displays editor dialog (if any) for a property. Note
that this shortcut can be changed using wxPropertyGrid::SetButtonShortcut.\n
Only when editor control is not focused:\n
- cursor up - moves to previous visible property\n
- cursor down - moves to next visible property\n
- cursor left - if collapsible, collapses, otherwise moves to previous property\n
- cursor right - if expandable, expands, otherwise moves to next property\n
- tab (if enabled) - focuses keyboard to the editor control of selected property
NOTE: This doesn't work at the moment (and is unlikely to be fixed). Same applies
to other tab key combos described below.\n
Only when editor control is focused:\n
- return/enter - confirms changes made to a wxTextCtrl based editor\n
- tab - moves to next visible property (or, if in last one, moves out of grid)\n
- shift-tab - moves to previous visible property (or, if in first one, moves out of grid)\n
- escape - unfocuses from editor control and cancels any changes made
(latter for wxTextCtrl based editor only)\n
- In long strings tabs are represented by "\t" and line break by "\n".
@section notes Design Notes
- Currently wxPropertyGridManager uses "easy" way to relay events from embedded
wxPropertyGrid. That is, the exact same id is used for both.
- If wxPG_DOUBLE_BUFFER is 1 (default for MSW, GTK and MAC), wxPropertyGrid::DoDrawItems
composes the image on a wxMemoryDC. This effectively eliminates flicker caused by drawing
itself (property editor controls are another matter).
- Under wxMSW, flicker freedom when creating native editor controls is achieved by using
following undocumented scheme:
@code
wxControl* ctrl = new wxControl();
#ifdef __WXMSW__
ctrl->Hide();
#endif
ctrl->Create(parent,id,...);
...further initialize, move, resize, etc...
#ifdef __WXMSW__
ctrl->Show();
#endif
@endcode
@section crossplatform Crossplatform Notes (not necessarily wxPropertyGrid specific)
- GTK1: When showing a dialog you may encounter invisible font!
Solution: Set parent's font using SetOwnFont instead of SetFont.
- GTK: Your own control can overdraw wxGTK wxWindow border!
- wxWindow::SetSizeHints may be necessary to shrink controls below certain treshold,
but only on some platforms. For example wxMSW might allow any shrinking without
SetSizeHints call where wxGTK might not.
- GTK Choice (atleast, maybe other controls as well) likes its items set
in constructor. Appending them seems to be slower (Freeze+Thaw won't help).
Even using Append that gets wxArrayString argument may not be good, since it
may just append every string one at a time.
@section newprops Creating New Properties
Easiest solution for creating an arbitrary property is to subclass an existing,
property class that most resembles the intended end result. You may need to include
header file wx/propgrid/propdev.h.
For instance:
@code
#include <wx/propgrid/propdev.h>
//
// wxLongStringProperty has wxString as value type and TextCtrlAndButton as editor.
// Here we will derive a new property class that will show single choice dialog
// on button click.
//
class MyStringProperty : public wxLongStringProperty
{
DECLARE_DYNAMIC_CLASS(MyStringProperty)
public:
// Default constructor
MyStringProperty() { }
// Normal property constructor.
MyStringProperty(const wxString& label,
const wxString& name = wxPG_LABEL,
const wxString& value = wxEmptyString)
: wxLongStringProperty(label, name, value)
{
// Prepare choices
m_choices.Add(wxT("Cat"));
m_choices.Add(wxT("Dog"));
m_choices.Add(wxT("Gibbon"));
m_choices.Add(wxT("Otter"));
}
// Do something special when button is clicked.
virtual wxPGEditorDialogAdapter* GetEditorDialog() const
{
return new wxSingleChoiceDialogAdapter(m_choices);
}
protected:
wxPGChoices m_choices;
};
IMPLEMENT_DYNAMIC_CLASS(MyStringProperty, wxLongStringProperty)
//
// Actually implement the editor dialog adapter
// Naturally, in real code this would have to come
// before wxPGProperty::GetEditorDialog()
// implementation.
//
class wxSingleChoiceDialogAdapter : public wxPGEditorDialogAdapter
{
public:
wxSingleChoiceDialogAdapter( const wxPGChoices& choices )
: wxPGEditorDialogAdapter(), m_choices(choices)
{
}
virtual bool DoShowDialog( wxPropertyGrid* WXUNUSED(propGrid),
wxPGProperty* WXUNUSED(property) )
{
wxString s = ::wxGetSingleChoice(wxT("Message"),
wxT("Caption"),
m_choices.GetLabels());
if ( s.length() )
{
SetValue(s);
return true;
}
return false;
}
protected:
const wxPGChoices& m_choices;
};
@endcode
You can then create a property instance, for instance:
@code
pg->Append( new MyStringProperty(label, name, value) );
@endcode
If you want to change editor used, use code like below (continues our sample above).
Note that built-in editors include: TextCtrl, Choice, ComboBox, TextCtrlAndButton,
ChoiceAndButton, CheckBox, SpinCtrl, and DatePickerCtrl.
@code
// In class body:
virtual const wxPGEditor* DoGetEditorClass() const
{
return wxPG_EDITOR(TextCtrl);
}
@endcode
You can change the 'value type' of a property by simply assigning different type
of variant with SetValue. <b>It is mandatory to implement wxVariantData class
for all data types used as property values.</b> Also, it is further recommended
to derive your class from wxPGVariantData (see class documentation for more info).
@remarks
- For practical examples of arbitrary properties, please take a look
at the sample properties in samples/sampleprops.cpp.
- Read wxPGProperty class documentation to find out what each virtual member
function should do.
- Documentation below may be helpful (altough you'd probably do better
by looking at the sample properties first).
@subsection methoda Macro Pairs
These are quick methods for creating customized properties.
@subsubsection custstringprop String Property with Button
This custom property will be exactly the same as wxLongStringProperty,
except that you can specify a custom code to handle what happens
when the button is pressed.
In header:
@code
WX_PG_DECLARE_STRING_PROPERTY(PROPNAME)
@endcode
In source:
@code
// FLAGS can be wxPG_NO_ESCAPE if escape sequences shall not be expanded.
WX_PG_IMPLEMENT_STRING_PROPERTY(PROPNAME, FLAGS)
bool PROPNAME::OnButtonClick( wxPropertyGrid* propgrid, wxString& value )
{
//
// TODO: Show dialog, read initial string from value. If changed,
// store new string to value and return TRUE.
// NB: You must use wxPGProperty::SetValueInEvent().
//
}
@endcode
FLAGS is either wxPG_NO_ESCAPE (newlines and tabs are not translated to and
from escape sequences) or wxPG_ESCAPE (newlines and tabs are transformed
into C-string escapes).
There is also WX_PG_IMPLEMENT_STRING_PROPERTY_WITH_VALIDATOR variant which
also allows setting up a validator for the property. Like this:
@code
WX_PG_IMPLEMENT_STRING_PROPERTY_WITH_VALIDATOR(PROPNAME, FLAGS)
bool PROPNAME::OnButtonClick( wxPropertyGrid* propgrid, wxString& value )
{
//
// TODO: Show dialog, read initial string from value. If changed,
// store new string to value and return TRUE.
// NB: You must use wxPGProperty::SetValueInEvent().
//
}
wxValidator* PROPNAME::DoGetValidator() const
{
//
// TODO: Return pointer to a new wxValidator instance. In most situations,
// code like this should work well:
//
// WX_PG_DOGETVALIDATOR_ENTRY()
//
// wxMyValidator* validator = new wxMyValidator(...);
//
// ... prepare validator...
//
// WX_PG_DOGETVALIDATOR_EXIT(validator)
//
// Macros are used to maintain only one actual validator instance
// (ie. on a second call, function exits within the first macro).
//
// For real examples, search props.cpp for ::DoGetValidator, it should
// have several.
//
}
@endcode
@subsubsection custflagsprop Custom Flags Property
Flags property with custom default value and built-in labels/values.
In header:
@code
WX_PG_DECLARE_CUSTOM_FLAGS_PROPERTY(PROPNAME)
@endcode
In source:
@code
// LABELS are VALUES are as in the arguments to wxFlagsProperty
// constructor. DEFVAL is the new default value (normally it is 0).
WX_PG_IMPLEMENT_CUSTOM_FLAGS_PROPERTY(PROPNAME,LABELS,VALUES,DEFAULT_FLAGS)
@endcode
The new property class will have simple (label,name,value) constructor.
@subsubsection custenumprop Custom EnumProperty
Exactly the same as custom FlagsProperty. Simply replace FLAGS with ENUM in
macro names to create wxEnumProperty based class instead.
@subsubsection custarraystringprop Custom ArrayString property
This type of custom property allows selecting different string delimiter
(default is '"' on both sides of the string - as in C code), and allows
adding custom button into the editor dialog.
In header:
@code
WX_PG_DECLARE_ARRAYSTRING_PROPERTY(wxMyArrayStringProperty)
@endcode
In source:
@code
// second argument = string delimiter. '"' for C string style (default),
// and anything else for str1<delimiter> str2<delimiter> str3 style
// (so for example, using ';' would result to str1; str2; str3).
// third argument = const wxChar* text for the custom button. If NULL
// then no button is added.
WX_PG_IMPLEMENT_ARRAYSTRING_PROPERTY(wxMyArrayStringProperty,',',wxT("Browse"))
bool wxMyArrayStringProperty::OnCustomStringEdit(wxWindow* parent,
wxString& value)
{
//
// TODO: Show custom editor dialog, read initial string from value.
// If changed, store new string to value and return TRUE.
//
}
@endcode
@subsubsection custcolprop Custom ColourProperty
wxColourProperty/wxSystemColourProperty that can have custom list of colours
in dropdown.
Use version that doesn't have _USES_WXCOLOUR in macro names to have
wxColourPropertyValue as value type instead of plain wxColour (in this case
values array might also make sense).
In header:
@code
#include <wx/propgrid/advprops.h>
WX_PG_DECLARE_CUSTOM_COLOUR_PROPERTY_USES_WXCOLOUR(wxMyColourProperty)
@endcode
In source:
@code
// Colour labels. Last (before NULL, if any) must be Custom.
static const wxChar* mycolprop_labels[] = {
wxT("Black"),
wxT("Blue"),
wxT("Brown"),
wxT("Custom"),
(const wxChar*) NULL
};
// Relevant colour values as unsigned longs.
static unsigned long mycolprop_colours[] = {
wxPG_COLOUR(0,0,0),
wxPG_COLOUR(0,0,255),
wxPG_COLOUR(166,124,81),
wxPG_COLOUR(0,0,0)
};
// Implement property class. Third argument is optional values array,
// but in this example we are only interested in creating a shortcut
// for user to access the colour values.
WX_PG_IMPLEMENT_CUSTOM_COLOUR_PROPERTY_USES_WXCOLOUR(wxMyColourProperty,
mycolprop_labels,
(long*)NULL,
mycolprop_colours)
@endcode
@section neweditors Creating Custom Property Editor
- See the sources of built-in editors in contrib/src/propgrid/propgrid.cpp
(search for wxPGTextCtrlEditor).
- For additional information, see wxPGEditor class reference
@subsection wxpythoneditors In wxPython
- See README-propgrid-wxPython.txt
*/
#endif // __WX_PG_DOX_MAINPAGE_H__