714dd74636
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
549 lines
20 KiB
C
Executable File
549 lines
20 KiB
C
Executable File
/*
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* EX14WIN.C
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*
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* C/Windows Example program for ArchiveLib 2.0
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*
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* Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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* All Rights Reserved
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*
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* MEMBERS/FUNCTIONS DEMONSTRATED
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*
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* deleteALEngine()
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* ALEngineCompress()
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* ALEngineDecompress()
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* ALEngineGetStatusCode()
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* ALEngineGetStatusDetail()
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* ALEngineGetStatusString()
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* ALEngineGetTypeCode()
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* ALEngineGetTypeString()
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* ALEngineSetError()
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* newALCopyEngine()
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* newALGreenleafEngine()
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* ALEntrySetEngine()
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* ALMonitorSetObjectStart()
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* ALMonitorSetObjectSize()
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*
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* DESCRIPTION
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*
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* This example program compresses a file while giving you a whole
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* gaggle of options on how to do it. You select the input file,
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* a compression engine, and a compression type (archive, compressed
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* object, or raw compress). You then tell the program to perform
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* the compression, and away it goes. It makes the compressed object
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* in memory. This program is a little contrived, because it is
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* demonstrating a few slightly offbeat functions that are hard
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* to exploit in a small example.
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*
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* This program is functionally equivalent to EX14WIN.CPP. The C version
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* uses the translation layer functions to get the job done, but if
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* you put them side by side, you won't see too much difference.
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*
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* REVISION HISTORY
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*
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* February 1, 1996 2.0A : Second release
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*
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*/
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#define STRICT
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#include <windows.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "al.h"
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#include "ex14win.h"
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/*
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* This program demonstrates the Append() function, using the overloaded
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* version that appends files to an archive.
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*
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* This example could be rewritten to be a little simpler, for example by
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* using a library function to load the list box with the archive entries.
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*/
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int iInstanceNumber;
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HINSTANCE hInstance;
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HWND hDlgMain;
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hALMonitor monitor = 0;
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BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM );
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void SizeFramingWindow( HWND hDlg );
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void MakeArchive( char *file_name, hALCompressor compressor );
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void MakeCompressedObject( char *file_name, hALCompressor compressor );
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void MakeRawFile( char *file_name, hALCompressor compressor, hALDecompressor decompressor );
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void ReadDir( HWND hDlg );
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/*
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* When it is time to create the compressed whatever, I will always
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* have to get the file name. This procedure takes care of figuring out what
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* item in the list box is selected, then extracting that name and putting
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* it into a buffer.
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*/
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char *GetFileName( HWND hDlg )
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{
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char *buf;
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int i;
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int len;
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i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 );
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if ( i == LB_ERR )
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return 0;
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len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 );
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if ( len == LB_ERR )
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return 0;
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buf = malloc( len + 1 );
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if ( buf == 0 )
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return 0;
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SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf );
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return buf;
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}
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/*
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* One other thing I need to do when it is time to compress a file is to get
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* a compression engine. This routine takes care of that by creating a new
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* engine, which will either by the copy engine or the greenleaf engine,
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* depending on which check box the user clicked.
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*/
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hALCompressor GetCompressor( HWND hDlg )
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{
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hALCompressor compressor;
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if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
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compressor = newALCopyCompressor();
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else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
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compressor= newALPkCompressor( AL_DEFAULT, AL_DEFAULT, AL_DEFAULT );
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else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
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compressor = newALGlCompressor( AL_GREENLEAF_LEVEL_2, 0 );
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else
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return 0;
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SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, ALCompressorGetTypeString( compressor ) );
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SetDlgItemInt( hDlg, AL_ENGINE_TYPE_INT, ALCompressorGetTypeCode( compressor ), 0 );
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SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
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SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
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return compressor;
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}
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hALDecompressor GetDecompressor( HWND hDlg )
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{
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hALDecompressor decompressor;
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if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) )
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decompressor = newALCopyDecompressor();
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else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) )
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decompressor= newALPkDecompressor();
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else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) )
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decompressor = newALGlDecompressor( AL_GREENLEAF_LEVEL_2 );
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else
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return 0;
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return decompressor;
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}
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/*
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* Filling up the list box with the contents of the current directory
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* is pretty easy when you have a nifty class like ALWildCardExpander
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* around to take care of the hard parts.
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*/
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void ReadDir( HWND hDlg )
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{
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char dir_mask[ 128 ];
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hALExpander files;
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char AL_DLL_FAR *p;
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GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 );
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SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
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files = newALExpander( dir_mask, 0, AL_LOWER );
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while ( ( p = ALExpanderGetNextFile( files ) ) != 0 )
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SendDlgItemMessage( hDlg,
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AL_INPUT_FILES,
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LB_ADDSTRING,
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0,
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(LPARAM)( (LPSTR) p ) );
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deleteALExpander( files );
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}
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/*
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* If the user selected the option to make an archive, this routine
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* will be the one that gets called. It gets the appropriate file
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* name, compression engine, then creates a list, creates a new entry
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* for the list, and does the job.
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*
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* The tricky bit down at the bottom is there to avoid having the
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* destructor for the compression engine called. We don't want to
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* do this, because somebody else created the engine, and they might not
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* want it deleted when the list goes away.
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*/
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void MakeArchive( char *file_name, hALCompressor compressor )
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{
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hALStorage archive_file;
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hALArchive archive;
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hALEntryList list;
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hALEntry entry;
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archive_file = newALMemory( "Archive file in memory", 0, 0 );
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#if defined( ZIP )
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archive = newALPkArchiveFromStorage( archive_file );
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#else
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archive = newALGlArchiveFromStorage( archive_file );
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#endif
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list = newALListCopyTools( monitor );
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entry = newALEntry( list, newALFile( file_name ), compressor, 0 );
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ALArchiveCreate( archive, list );
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assert( ALEntryGetCompressor( entry ) == compressor );
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ALEntrySetCompressor( entry, 0 ); /* The tricky bit */
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deleteALEntryList( list );
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deleteALArchive( archive );
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deleteALStorage( archive_file );
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}
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/*
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* If the user wants a compressed object instead of an archive, this routine
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* gets called instead. It sets up the monitor to track the progress for this
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* type of operation, which is a little bit instructive.
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*/
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void MakeCompressedObject( char *file_name, hALCompressor compressor )
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{
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hALStorage archive_file;
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hALCompressed object;
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hALStorage file;
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archive_file = newALMemory( "Compressed Object in memory", 0, 0 );
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object = newALCompressed( archive_file, compressor, 0 );
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file = newALFile( file_name );
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ALStorageSetMonitor( file, monitor );
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ALMonitorSetObjectStart( monitor, 0 );
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ALMonitorSetObjectSize( monitor, -1 );
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ALCompressedInsert( object, file );
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deleteALStorage( file );
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deleteALCompressed( object );
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deleteALStorage( archive_file );
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}
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/*
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* Raw compression is a lot like making a compressed object, except in
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* this case we have to call the compression engine directly. Once
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* again, we use a monitor here.
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*/
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void MakeRawFile( char *file_name, hALCompressor compressor, hALDecompressor decompressor )
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{
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hALStorage output_file;
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hALStorage input_file;
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hALStorage temp_file;
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output_file = newALMemory( "Archive file in memory", 0, 0 );
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input_file = newALFile( file_name );
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ALStorageSetMonitor( input_file, monitor );
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ALMonitorSetObjectStart( monitor, 0 );
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ALMonitorSetObjectSize( monitor, -1 );
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ALCompress( compressor, input_file, output_file );
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/*
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* This is how I decompress afterwards. I don't display the results,
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* because my dialog is already too darned crowded.
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*/
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temp_file = newALMemory( "temp file in memory", 0, 0 );
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ALDecompress( decompressor,
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output_file,
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temp_file,
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ALStorageGetSize( output_file ) );
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/*
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* Force an error here!
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*/
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#if 0
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ALStorageOpen( temp_file );
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ALStorageWriteChar( temp_file, 0xff );
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ALStorageClose( temp_file );
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#endif
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if ( ALStorageCompare( input_file, temp_file ) < AL_SUCCESS )
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ALCompressorSetError( compressor,
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AL_COMPARE_ERROR,
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"Comparison failed in MakeRawFile" );
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deleteALStorage( input_file );
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deleteALStorage( output_file );
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deleteALStorage( temp_file );
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}
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/*
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* In this program, the main window is essentially a dialog box, and this
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* procedure is the dialog box procedure. It takes care of processing all
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* the user input, like button presses. This dialog box actually has a
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* framing window around it, so it isn't the only window we have to worry
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* about, but it is the only one that is really doing anything.
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*/
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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char *name;
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hALCompressor compressor;
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hALDecompressor decompressor;
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AL_UNUSED_PARAMETER( lParam );
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switch ( message ) {
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/*
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* When we first come up, we have to set the title bar, check the default
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* radio buttons, and fill the list box with the contents of the current
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* directory. As an aid to the rest of the program, we create a monitor
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* here that can be used by everyone else whenever they need one.
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*/
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case WM_INITDIALOG :
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SizeFramingWindow( hDlg );
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SetWindowText( hDlg, "Windows Example 14" );
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SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" );
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CheckDlgButton( hDlg, AL_RAW_COMPRESS, 1 );
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CheckDlgButton( hDlg, AL_GREENLEAF_ENGINE, 1 );
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ReadDir( hDlg );
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monitor = newALWindowsMessage(
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AL_MONITOR_OBJECTS,
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0,
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AL_SEND_RATIO,
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GetDlgItem( hDlg, AL_PROGRESS_BAR ),
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ALGaugeSetPosition );
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assert( monitor );
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return( TRUE );
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/*
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* All the button presses and other neat stuff come in via WM_COMMAND.
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*/
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case WM_COMMAND :
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switch ( wParam ) {
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/*
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* If either one of these buttons is selected it means we are picking the
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* kind of engine that is going to be used in the next pass of compression.
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* We clear out all the engine text boxes in the dialog, since they will
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* all be updated whenever the next compression pass takes place.
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*/
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case AL_GREENLEAF_ENGINE :
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case AL_COPY_ENGINE :
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SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, "" );
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SetDlgItemText( hDlg, AL_ENGINE_TYPE_INT, "" );
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SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" );
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SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" );
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break;
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/*
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* If somebody hits Return in the directory mask text box, we read a new
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* copy of the directory.
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*/
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case IDOK : /* User has pressed enter */
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if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) )
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ReadDir( hDlg );
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break;
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case AL_ABOUT : {
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FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
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DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
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(void) FreeProcInstance( lpfnAboutDlgProc );
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}
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return TRUE;
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/*
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* A click on the read dir button causes just that to happen.
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*/
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case AL_READ_DIR :
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ReadDir( hDlg );
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return TRUE;
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/*
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* If the user clicks on compress, we go out and get the file name, and the
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* engine, then call the appropriate one of the routines, depending on
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* which radio button has been checked.
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*/
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case AL_COMPRESS :
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EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 );
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EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 0 );
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name = GetFileName( hDlg );
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compressor = GetCompressor( hDlg );
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decompressor = GetDecompressor( hDlg );
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if ( name && compressor ) {
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if ( IsDlgButtonChecked( hDlg, AL_COMPRESSED_OBJECT ) )
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MakeCompressedObject( name, compressor );
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else if ( IsDlgButtonChecked( hDlg, AL_RAW_COMPRESS ) )
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MakeRawFile( name, compressor, decompressor );
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else if (IsDlgButtonChecked( hDlg, AL_ARCHIVE ) )
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MakeArchive( name, compressor );
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SetDlgItemText( hDlg,
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AL_ENGINE_STATUS_DETAIL,
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ALCompressorGetStatusDetail( compressor ) );
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SetDlgItemInt( hDlg,
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AL_ENGINE_STATUS_INT,
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ALCompressorGetStatusCode( compressor ),
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1 );
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}
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if ( name )
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free( name );
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if ( compressor )
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deleteALCompressor( compressor );
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if ( decompressor )
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deleteALDecompressor( decompressor );
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EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 );
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EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 1 );
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return TRUE;
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case AL_EXIT :
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case WM_QUIT :
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case WM_DESTROY :
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deleteALMonitor( monitor );
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PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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DestroyWindow( hDlgMain );
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hDlgMain = 0;
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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BOOL AL_EXPORT CALLBACK
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AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
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{
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RECT rc;
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AL_UNUSED_PARAMETER( lParam );
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switch ( message ) {
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case WM_INITDIALOG :
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GetWindowRect( hDlg, &rc );
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SetWindowPos( hDlg,
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0,
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(short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2),
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(short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2),
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0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
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break;
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case WM_COMMAND :
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switch ( wParam ) {
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case IDOK :
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case WM_QUIT :
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case WM_DESTROY :
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EndDialog( hDlg, TRUE );
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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/*
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* The main window is nothing more than a shell that manages the
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* the dialog box, takes menu commands, and processes accelerator keys.
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*/
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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case WM_COMMAND:
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switch( wParam ) {
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case AL_ABOUT : {
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FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance );
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DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc );
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(void) FreeProcInstance( lpfnAboutDlgProc );
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}
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return TRUE;
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case AL_EXIT :
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PostQuitMessage( 0 );
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}
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break;
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case WM_SETFOCUS:
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SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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break;
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}
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return DefWindowProc( hWnd, message, wParam, lParam );
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}
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/*
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* WinMain calls the initialization routine for the progress gauge,
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* and registers our class. It then creates the dialog, and starts the
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* message pump.
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*/
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int PASCAL WinMain( HINSTANCE instance,
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HINSTANCE previous_instance,
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LPSTR lpStr,
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int nCmdShow )
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{
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FARPROC lpfn;
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HWND hWnd;
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MSG msg;
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AL_UNUSED_PARAMETER( lpStr );
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hInstance = instance;
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if ( !ALGaugeInit( instance, previous_instance ) )
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return FALSE;
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if ( previous_instance == 0 ) {
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WNDCLASS wc;
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = instance;
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wc.hIcon = LoadIcon( hInstance, "ALIcon" );
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wc.hCursor = LoadCursor( 0, IDC_ARROW );
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wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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wc.lpszMenuName = "ALMenu";
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wc.lpszClassName = "ALClass";
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if ( !RegisterClass( &wc ) )
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return FALSE;
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}
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hWnd = CreateWindow( "ALClass",
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"ArchiveLib Example Program",
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WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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CW_USEDEFAULT,
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|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
hInstance,
|
|
NULL );
|
|
|
|
lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
|
|
hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
|
|
ShowWindow( hWnd, (short) nCmdShow );
|
|
ShowWindow( hDlgMain, SW_SHOW );
|
|
while ( GetMessage ( &msg, 0, 0, 0 ) ) {
|
|
if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
}
|
|
return (msg.wParam);
|
|
}
|
|
|
|
/*
|
|
* I need this routine for one purpose only. After the dialog is loaded,
|
|
* it calls this routine, which adjusts the size of the framing window to
|
|
* fit exactly around the dialog box. It also moves it to the center of
|
|
* the screen.
|
|
*/
|
|
|
|
void SizeFramingWindow( HWND hDlg )
|
|
{
|
|
RECT rect;
|
|
int x;
|
|
int y;
|
|
|
|
GetWindowRect( hDlg, &rect );
|
|
y = GetSystemMetrics( SM_CYSCREEN );
|
|
y -= ( rect.bottom - rect.top );
|
|
y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
|
|
y /= 2;
|
|
x = GetSystemMetrics( SM_CXSCREEN );
|
|
x -= rect.right - rect.left;
|
|
x /= 2;
|
|
SetWindowPos( GetParent( hDlg ), 0, (short) x, (short) y,
|
|
(short int) ( rect.right-rect.left ),
|
|
(short int) ( rect.bottom-rect.top +
|
|
GetSystemMetrics( SM_CYMENU ) +
|
|
GetSystemMetrics( SM_CYCAPTION ) ),
|
|
SWP_NOZORDER );
|
|
}
|