714dd74636
git-svn-id: svn://10.65.10.50/trunk@5350 c028cbd2-c16b-5b4b-a496-9718f37d4682
420 lines
13 KiB
C
Executable File
420 lines
13 KiB
C
Executable File
/*
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* EX12WIN.C
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*
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* C/Windows Example program for ArchiveLib 2.0
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*
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* Copyright (c) Greenleaf Software, Inc. 1994 - 1996
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* All Rights Reserved
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*
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* MEMBERS/FUNCTIONS DEMONSTRATED
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*
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* ALStorageRename()
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* ALStorageRenameToBackup()
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* ALStorageSeek()
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* ALStorageUnRename()
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*
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* DESCRIPTION
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*
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* This example program shows how several of the rename functions
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* work, in this case on ALFile objects. It lets you pick a file out
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* of a list, and rename it, rename it to a backup file, and unrename it.
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* A little care is in order here, because those rename operations are
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* really taking place!
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*
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* This program is functionally equivalent to EX12WIN.CPP. The C version
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* uses the translation layer functions to get the job done, but if
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* you put them side by side, you won't see too much difference.
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*
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* REVISION HISTORY
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*
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* February 1, 1996 2.0A : Second release
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*
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*/
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#define STRICT
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#include <windows.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include "al.h"
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#include "ex12win.h"
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HINSTANCE hInstance;
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HWND hDlgMain;
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void SizeFramingWindow( HWND hDlg );
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void ReadDir( HWND hDlg );
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hALStorage file = 0;
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void NewFile( HWND hDlg );
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void RenameFile( HWND hDlg );
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void RenameFileToBackup( HWND hDlg );
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void UnRenameFile( HWND hDlg );
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void SeekTest( HWND hDLg );
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/*
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* The main window in this program is a dialog box, and this is the dialog
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* box procedure. It has to handle all of the keyboard and button input
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* from the user. The most interesting inputs to this function will be
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* the keyboard/mouse commands that slip in via WM_COMMAND.
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*/
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BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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/*
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* First time up we size the window, set the title in the caption, then read
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* the directory into the list box. The user can pick files out of the list
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* box to fiddle with.
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*/
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case WM_INITDIALOG :
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SizeFramingWindow( hDlg );
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SetWindowText( hDlg, "Windows Example 12" );
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ReadDir( hDlg );
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return( TRUE );
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case WM_COMMAND :
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switch ( LOWORD( wParam ) ) {
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/*
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* Every time the user moves to a different file in the list box, I create
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* a new ALFile object to go with their selection. This is the file that
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* is stored in the global file handle. All the other commands act on
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* this file.
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*/
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case AL_INPUT_FILES :
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#if defined( AL_FLAT_MODEL )
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AL_UNUSED_PARAMETER( lParam );
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switch ( HIWORD( wParam ) ) {
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#else
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switch ( HIWORD( lParam ) ) {
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#endif
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case LBN_SELCHANGE :
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NewFile( hDlg );
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break;
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}
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break;
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/*
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* The next four commands comprise the meat of the program. Each of them is
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* handled by a procedure that does all the work.
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*/
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case AL_RENAME :
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RenameFile( hDlg );
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break;
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case AL_RENAME_TO_BACKUP :
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RenameFileToBackup( hDlg );
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break;
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case AL_UNRENAME :
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UnRenameFile( hDlg );
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break;
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case AL_SEEK :
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SeekTest( hDlg );
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break;
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/*
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* Normally when I exit, I will have an active ALFile object that I have
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* been working on. When this is the case, I delete the object so I won't
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* leave any memory hanging around.
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*/
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case AL_EXIT :
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case WM_QUIT :
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case WM_DESTROY :
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PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 );
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DestroyWindow( hDlgMain );
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hDlgMain = 0;
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if ( file ) {
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deleteALStorage( file );
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file = 0;
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}
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return TRUE;
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}
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break;
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}
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return FALSE;
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}
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/*
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* The only reason the seek test is in this example is that I had to throw
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* in an example for the Seek() function. Somehow it got left out of all
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* the other examples, and I had to throw it in here.
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*
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* This routine tests the accuracy of ALStorageSeek() by reading in a buffer
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* using the file I/O functions (and seek()) from stdio.h. We then read in
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* a buffer using the same technique for ALStorage. If the two buffers
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* are identical, the test is pronounced to be a smashing success.
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*/
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void SeekTest( HWND hDlg )
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{
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char buf1[ 128 ];
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unsigned char buf2[ 128 ];
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size_t count;
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FILE *f;
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long size;
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if ( !file )
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return;
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#if defined( AL_USING_DLL ) && !defined(AL_FLAT_MODEL)
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_fstrcpy( buf1, ALStorageGetName( file ));
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f = fopen( buf1, "rb" );
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#else
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f = fopen( ALStorageGetName( file ), "rb" );
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#endif
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if ( !f ) {
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SetDlgItemText( hDlg, AL_STATUS, "Couldn't open file for seek test." );
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return;
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}
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fseek( f, 0L, SEEK_END );
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size = ftell( f );
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if ( size < 1 ) {
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SetDlgItemText( hDlg, AL_STATUS, "File to small for seek test." );
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fclose( f );
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return;
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}
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fseek( f, size / 2, SEEK_SET );
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count = fread( buf1, 1, 128, f );
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fclose( f );
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if ( count == 0 ) {
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SetDlgItemText( hDlg, AL_STATUS, "Something went wrong in fread()." );
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return;
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}
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ALStorageOpen( file );
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ALStorageSeek( file, size / 2 );
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if ( ALStorageReadBuffer( file, buf2, 128 ) != count ) {
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SetDlgItemText( hDlg, AL_STATUS, "Byte count mismatch in ReadBuffer()." );
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ALStorageClose( file );
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return;
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}
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ALStorageClose( file );
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if ( memcmp( buf1, buf2, count ) != 0 ) {
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SetDlgItemText( hDlg, AL_STATUS, "Data mismatch in Seek Test!" );
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return;
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}
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SetDlgItemText( hDlg, AL_STATUS, "Seek test was a success." );
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}
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/*
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* Each time I either use my arrow keys or use the mouse to select a new file
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* from the list box, I call this routine. It constructs a new ALFile
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* object using the current name selected in the list box. Note that if
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* there was an old file that was being used, it is deleted. I also
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* send the name, old name, and status to the appropriate text boxes in
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* the dialog.
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*/
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void NewFile( HWND hDlg )
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{
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char buf[ 128 ];
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int i;
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int len;
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i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 );
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if ( i == LB_ERR )
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return;
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len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 );
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if ( i == LB_ERR || len < 0 || len > 127 )
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return;
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SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf );
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SetDlgItemText( hDlg, AL_FILE_NAME, buf );
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if ( file )
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deleteALStorage( file );
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file = newALFile( buf );
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SetDlgItemText( hDlg, AL_OLD_NAME, ALStorageGetOldName( file ) );
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SetDlgItemText( hDlg, AL_NEW_NAME, "<None>" );
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SetDlgItemText( hDlg, AL_STATUS, ALStorageGetStatusDetail( file ) );
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}
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/*
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* This function is called in response to a button push. It renames the
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* current file, then updates a bunch of text boxes.
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*/
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void RenameFile( HWND hDlg )
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{
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char buf[ 128 ];
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if ( !file )
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return;
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GetDlgItemText( hDlg, AL_NEW_NAME, buf, 128 );
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if ( strcmp( buf, "<None>" ) == 0 )
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strcpy( buf, "" );
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ALStorageRename( file, buf, 1 );
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SetDlgItemText( hDlg, AL_FILE_NAME, ALStorageGetName( file ) );
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SetDlgItemText( hDlg, AL_OLD_NAME, ALStorageGetOldName( file ) );
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SetDlgItemText( hDlg, AL_NEW_NAME, "<None>" );
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SetDlgItemText( hDlg, AL_STATUS, ALStorageGetStatusDetail( file ) );
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ReadDir( hDlg );
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}
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/*
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* This function is called in response to a button push. It renames the
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* current file, then updates a bunch of text boxes.
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*/
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void RenameFileToBackup( HWND hDlg )
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{
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if ( !file )
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return;
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ALStorageRenameToBackup( file, 1 );
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SetDlgItemText( hDlg, AL_FILE_NAME, ALStorageGetName( file ) );
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SetDlgItemText( hDlg, AL_OLD_NAME, ALStorageGetOldName( file ) );
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SetDlgItemText( hDlg, AL_NEW_NAME, "<None>" );
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SetDlgItemText( hDlg, AL_STATUS, ALStorageGetStatusDetail( file ) );
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ReadDir( hDlg );
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}
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/*
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* This function is called in response to a button push. It un-renames the
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* current file, then updates a bunch of text boxes.
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*/
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void UnRenameFile( HWND hDlg )
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{
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if ( !file )
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return;
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ALStorageUnRename( file, 1 );
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SetDlgItemText( hDlg, AL_FILE_NAME, ALStorageGetName( file ) );
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SetDlgItemText( hDlg, AL_OLD_NAME, ALStorageGetOldName( file ) );
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SetDlgItemText( hDlg, AL_NEW_NAME, "<None>" );
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SetDlgItemText( hDlg, AL_STATUS, ALStorageGetStatusDetail( file ) );
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ReadDir( hDlg );
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}
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/*
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* Every time we do a rename or something like that, we call this guy.
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* He does a wild card expansion on the current directory and puts all
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* of the names in the list box. That way, if I renamed a file for
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* some reason, I can see the results immediately reflected in the
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* directory listing.
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*/
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void ReadDir( HWND hDlg )
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{
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hALExpander files;
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char AL_DLL_FAR *p;
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SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 );
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files = newALExpander( "*.*", 0, AL_MIXED );
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while ( ( p = ALExpanderGetNextFile( files ) ) != 0 )
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SendDlgItemMessage( hDlg,
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AL_INPUT_FILES,
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LB_ADDSTRING,
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0,
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(LPARAM)( (LPSTR) p ) );
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SetFocus( GetDlgItem( hDlg, AL_INPUT_FILES ) );
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}
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/*
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* The main window is nothing more than a shell that exists to take care of
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* the dialog box, take menu commands, and process accelerator keys.
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*/
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LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam )
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{
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switch ( message ) {
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case WM_COMMAND:
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switch( wParam ) {
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case AL_EXIT :
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PostQuitMessage( 0 );
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}
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break;
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case WM_SETFOCUS:
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SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */
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break;
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case WM_DESTROY:
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PostQuitMessage( 0 );
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break;
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}
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return DefWindowProc( hWnd, message, wParam, lParam );
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}
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/*
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* WinMain registers our class. It then creates the dialog, and starts the
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* message pump.
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*/
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int PASCAL WinMain( HINSTANCE instance,
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HINSTANCE previous_instance,
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LPSTR lpStr,
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int nCmdShow )
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{
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HWND hWnd;
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FARPROC lpfn;
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MSG msg;
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AL_UNUSED_PARAMETER( lpStr );
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hInstance = instance;
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if ( previous_instance == 0 ) {
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WNDCLASS wc;
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) MainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = instance;
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wc.hIcon = LoadIcon( hInstance, "ALIcon" );
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wc.hCursor = LoadCursor( 0, IDC_ARROW );
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wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH );
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wc.lpszMenuName = "ALMenu";
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wc.lpszClassName = "ALClass";
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if ( !RegisterClass( &wc ) )
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return FALSE;
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}
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hWnd = CreateWindow( "ALClass",
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"ArchiveLib Example Program",
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WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
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CW_USEDEFAULT,
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0,
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0,
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0,
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0,
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0,
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hInstance,
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NULL );
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lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance );
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hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn );
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ShowWindow( hWnd, (short) nCmdShow );
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ShowWindow( hDlgMain, SW_SHOW );
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while ( GetMessage ( &msg, 0, 0, 0 ) ) {
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if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) {
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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}
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return (msg.wParam);
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}
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/*
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* I need this routine for one purpose only. After the dialog is loaded,
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* it calls this routine, which adjusts the size of the framing window to
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* fit exactly around the dialog box. It also moves it to the center of
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* the screen.
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*/
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void SizeFramingWindow( HWND hDlg )
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{
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RECT rect;
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int x;
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int y;
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GetWindowRect( hDlg, &rect );
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y = GetSystemMetrics( SM_CYSCREEN );
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y -= ( rect.bottom - rect.top );
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y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION );
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y /= 2;
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x = GetSystemMetrics( SM_CXSCREEN );
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x -= rect.right - rect.left;
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x /= 2;
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SetWindowPos( GetParent( hDlg ), 0, (short) x, (short) y,
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(short int) ( rect.right-rect.left ),
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(short int) ( rect.bottom-rect.top +
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GetSystemMetrics( SM_CYMENU ) +
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GetSystemMetrics( SM_CYCAPTION ) ),
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SWP_NOZORDER );
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}
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