# Microsoft Developer Studio Project File - Name="ve_masktab" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ve_masktab - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ve_masktab.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ve_masktab.mak" CFG="ve_masktab - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ve_masktab - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ve_masktab - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ve_masktab - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\release" # PROP Intermediate_Dir "..\release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "NDEBUG" # ADD RSC /l 0x410 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo40/ve_masktab.exe" !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\exed" # PROP Intermediate_Dir "..\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD RSC /l 0x410 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "ve_masktab - Win32 Release" # Name "ve_masktab - Win32 Debug" # Begin Group "Mask" # PROP Default_Filter "uml" # Begin Source File SOURCE=..\ve\vestabe.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... 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TargetDir=D:\Release\Campo40 InputPath=..\ve\vestnum.uml InputName=vestnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestnum.uml InputName=vestnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestprs.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestprs.uml InputName=vestprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestprs.uml InputName=vestprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestrfa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestrfa.uml InputName=vestrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestrfa.uml InputName=vestrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestrss.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestrss.uml InputName=vestrss "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestrss.uml InputName=vestrss "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestspp.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestspp.uml InputName=vestspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestspp.uml InputName=vestspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\veststd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\veststd.uml InputName=veststd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\veststd.uml InputName=veststd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttag.uml InputName=vesttag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttag.uml InputName=vesttag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttip.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttip.uml InputName=vesttip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttip.uml InputName=vesttip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttri.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttri.uml InputName=vesttri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttri.uml InputName=vesttri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestums.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestums.uml InputName=vestums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestums.uml InputName=vestums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbabe.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbabe.uml InputName=vetbabe "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbabe.uml InputName=vetbabe "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbatr.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbatr.uml InputName=vetbatr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbatr.uml InputName=vetbatr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbcaa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbcaa.uml InputName=vetbcaa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbcaa.uml InputName=vetbcaa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbcld.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbcld.uml InputName=vetbcld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbcld.uml InputName=vetbcld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbcra.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbcra.uml InputName=vetbcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbcra.uml InputName=vetbcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbeld.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbeld.uml InputName=vetbeld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbeld.uml InputName=vetbeld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbfrd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbfrd.uml InputName=vetbfrd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbfrd.uml InputName=vetbfrd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbfrm.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbfrm.uml InputName=vetbfrm "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbfrm.uml InputName=vetbfrm "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbfrr.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbfrr.uml InputName=vetbfrr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbfrr.uml InputName=vetbfrr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbgmc.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbgmc.uml InputName=vetbgmc "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbgmc.uml InputName=vetbgmc "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbimb.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbimb.uml InputName=vetbimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbimb.uml InputName=vetbimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbmre.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbmre.uml InputName=vetbmre "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbmre.uml InputName=vetbmre "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbnum.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbnum.uml InputName=vetbnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbnum.uml InputName=vetbnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbprs.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbprs.uml InputName=vetbprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbprs.uml InputName=vetbprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbprv.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbprv.uml InputName=vetbprv "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbprv.uml InputName=vetbprv "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbrfa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbrfa.uml InputName=vetbrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbrfa.uml InputName=vetbrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbrss.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbrss.uml InputName=vetbrss "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbrss.uml InputName=vetbrss "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbspp.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbspp.uml InputName=vetbspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbspp.uml InputName=vetbspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbstd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbstd.uml InputName=vetbstd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbstd.uml InputName=vetbstd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbtag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbtag.uml InputName=vetbtag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbtag.uml InputName=vetbtag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbtip.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbtip.uml InputName=vetbtip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbtip.uml InputName=vetbtip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbtri.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbtri.uml InputName=vetbtri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbtri.uml InputName=vetbtri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbums.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vetbums.uml InputName=vetbums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vetbums.uml InputName=vetbums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Rep" # PROP Default_Filter "rep" # Begin Source File SOURCE=..\ve\vestabe.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestabe.rep InputName=vestabe "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestabe.rep InputName=vestabe "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestatr.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestatr.rep InputName=vestatr "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestatr.rep InputName=vestatr "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestcaa.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestcaa.rep InputName=vestcaa "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestcaa.rep InputName=vestcaa "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestcra.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestcra.rep InputName=vestcra "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestcra.rep InputName=vestcra "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesteld.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesteld.rep InputName=vesteld "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesteld.rep InputName=vesteld "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestfrd.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestfrd.rep InputName=vestfrd "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestfrd.rep InputName=vestfrd "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestfrm.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestfrm.rep InputName=vestfrm "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestfrm.rep InputName=vestfrm "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestfrr.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestfrr.rep InputName=vestfrr "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestfrr.rep InputName=vestfrr "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestgmc.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestgmc.rep InputName=vestgmc "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestgmc.rep InputName=vestgmc "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestimb.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestimb.rep InputName=vestimb "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestimb.rep InputName=vestimb "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestnum.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestnum.rep InputName=vestnum "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestnum.rep InputName=vestnum "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestprs.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestprs.rep InputName=vestprs "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestprs.rep InputName=vestprs "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestrfa.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestrfa.rep InputName=vestrfa "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestrfa.rep InputName=vestrfa "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestrss.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestrss.rep InputName=vestrss "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestrss.rep InputName=vestrss "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestspp.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestspp.rep InputName=vestspp "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vestspp.rep InputName=vestspp "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\veststd.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\veststd.rep InputName=veststd "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\veststd.rep InputName=veststd "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttag.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttag.rep InputName=vesttag "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttag.rep InputName=vesttag "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttip.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttip.rep InputName=vesttip "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttip.rep InputName=vesttip "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vesttri.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vesttri.rep InputName=vesttri "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=\U\Release\A_04_00\exed InputPath=..\ve\vesttri.rep InputName=vesttri "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vestums.rep !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Copying rep $(InputPath)... TargetDir=D:\Release\Campo40 InputPath=..\ve\vestums.rep InputName=vestums "$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) $(TargetDir)\$(InputName).rep # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Copying rep $(InputPath)... 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