// // EX04WIN.CPP // // C++/Windows Example program for ArchiveLib 2.0 // // Copyright (c) Greenleaf Software, Inc. 1994 - 1996 // All Rights Reserved // // MEMBERS/FUNCTIONS DEMONSTRATED // // ALStorage::~ALStorage() // ALStorage::Compare() // ALStorage::Delete() // ALFile::ALFile() // ALFile::~ALFile() // ALMemory::ALMemory() // ALArchiveBase::Extract() // ALArchive::ALArchive() // ALName::GetSafeName() // // DESCRIPTION // // // EX04WIN.CPP demonstrates ALMemory::ALMemory(). It lets you // compress selected input files to a memory archive. It then turns around // and decompresses the objects to a new memory files, then compares the // contents of the two. // // This is a very simple Windows program. It works by creating a modeless // dialog box, then wrapping a framing window around it. By using a framing // window as the main window we are able to handle accelerator keys, menus, // and icons a bit easier. Because of this approach, WinMain() and // MainWndProc() are not very exciting, and have been moved down to the // bottom of the file. MainWndProc() does handle menus and accelerator // keys, so it comes first. // // REVISION HISTORY // // February 1, 1996 2.0A : Second release // #define STRICT #include #include #include "al.h" #include "ex04win.h" /* * I don't have a 32 bit version of CTL3D.DLL for Symantec or Microsoft. */ #if defined( AL_BORLAND ) || !defined( AL_FLAT_MODEL ) #define AL_3D #include "ctl3d.h" #else #define Ctl3dColorChange() #define Ctl3dRegister( a ) #define Ctl3dAutoSubclass( a ) #define Ctl3dUnregister( a ) #endif int NEAR iInstanceNumber; HINSTANCE hInstance; HWND hDlgMain = 0; ALStorage *pObject = 0; void SizeFramingWindow( HWND hDlg ); // // This routine is a bit longer than I might have liked. This is because // it really is several routines combined into one. It's most important // tasks are to first create a memory based archive with a bunch of files // stuffed into it, then extract all those files into newly created // memory objects. Finally, the orginal files are compared to the memory // objects to make sure the compress/extract cycle is good. // void CompressFiles( HWND hDlg, int list_box ) { // // The first section of this routine is pretty similar to lots of other // example programs, both under Windows and DOS. We create a new archive // using an ALMemory object as the base, then create a list with elements // picked out from a list box, then insert them into an archive. // ALWindowsMessage monitor( AL_MONITOR_OBJECTS, GetDlgItem( hDlg, AL_PROGRESS_TEXT ), AL_SEND_RATIO, GetDlgItem( hDlg, AL_PROGRESS_BAR ) ); pObject = new ALWinMemory( "archive in RAM" ); if ( !pObject ) return; #if defined( ZIP ) ALPkArchive archive( *pObject ); ALEntryList list( &monitor ); //Deliberately use default engine #else ALGlArchive archive( *pObject ); ALEntryList list( &monitor ); #endif list.MakeEntriesFromListBox( hDlg, list_box ); archive.Create( list ); if ( pObject->mStatus < 0 ) { delete pObject; pObject = 0; MessageBox( hDlg, "Error creating archive", "EX04WIN", MB_ICONEXCLAMATION ); return; } // // Here I modify the job list so that the archive data records will // be extracted to memory objects instead of file objects. Then I // execute the extract function, creating a scad of new ALMemory // objects. At this point, the only way I have of getting to those // memory objects is by way of the list, so I have to hang on to it. // But I'm done with the archive, so I can delete it. // for ( ALEntry *job = list.GetFirstEntry(); job != 0; job = job->GetNextEntry() ) { ALName *temp = new ALName( job->mpStorageObject->mName ); delete job->mpStorageObject; #if defined( AL_FLAT_MODEL ) job->mpStorageObject = new ALMemory( *temp ); #else job->mpStorageObject = new ALHugeMemory( *temp ); #endif delete temp; } archive.Extract( list ); if ( archive.mStatus < 0 ) { delete pObject; pObject = 0; MessageBox( hDlg, "Error extracting from archive", "EX04WIN", MB_ICONEXCLAMATION ); return; } pObject->Delete(); delete pObject; pObject = 0; // // Now I iterate through the list. For every entry in the list, I compare // the memory object with the original ALFile object. note that I am // using a monitor object to track the progress of the comparison. This // is kind of a tricky bit. Anyway, I do the compare and print the // results. // for ( job = list.GetFirstEntry(); job != 0; job = job->GetNextEntry() ) { pObject = new ALFile( job->mpStorageObject->mName ); char buf[ 128 ]; wsprintf( buf, "Comparing %s", (LPSTR) job->mpStorageObject->mName.GetSafeName() ); SetDlgItemText( hDlg, AL_PROGRESS_TEXT, buf ); pObject->mpMonitor = &monitor; // // Since I am monitoring objects, I need to set up these two data members in // the monitor if I expect it to work properly. // pObject->mpMonitor->mlObjectSize = -1; pObject->mpMonitor->mlObjectStart = 0; int result = pObject->Compare( *job->mpStorageObject ); if ( result != AL_SUCCESS ) SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Failure!" ); if ( pObject->mStatus < 0 ) { delete pObject; pObject = 0; return; } else { delete pObject; pObject = 0; SetDlgItemText( hDlg, AL_PROGRESS_TEXT, "Success!" ); } } } // // This is the window procedure for the modeless dialog. It is where // all the commands and so on are handled. // BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam ) { switch ( message ) { // // This is where I initialize the window title, and clear/set any other // controls to their proper initial state. // case WM_INITDIALOG : SizeFramingWindow( hDlg ); char buf[ 81 ]; wsprintf( buf, "Windows Example 04 ", iInstanceNumber ); SetWindowText( GetParent( hDlg ), buf ); SendDlgItemMessage( hDlg, AL_INPUT_LIST, LB_DIR, DDL_READWRITE, (LPARAM)( (LPSTR) "*.*" ) ); return( TRUE ); // // CTL3D stuff. I'm not entirely sure what this does, but the dox say // to use it. // case WM_SYSCOLORCHANGE : Ctl3dColorChange(); break; // // Everything exciting the user wants to make happen gets to the program // byt way of the WM_COMMAND message handler. // case WM_COMMAND : switch ( LOWORD( wParam ) ) { // // The only command I am locking for on the list box is the double click. // If I see a double click, it means it is time to compress the files. // case AL_INPUT_LIST : #if defined( AL_FLAT_MODEL ) AL_UNUSED_PARAMETER( lParam ); switch ( HIWORD( wParam ) ) { #else switch ( HIWORD( lParam ) ) { #endif case LBN_DBLCLK : if ( !pObject ) CompressFiles( hDlg, AL_INPUT_LIST ); break; } break; // // This button or the return key both start the Compression cycle. // case AL_CYCLE : case IDOK : if ( !pObject ) CompressFiles( hDlg, AL_INPUT_LIST ); break; // // If the user tries to exit while work is in progress, we just set the // error status and do something annoying. Otherwise we close the window // and shut things down. // case AL_EXIT : case WM_QUIT : if ( pObject ) { pObject->mStatus.SetError( AL_USER_ABORT, "User pressed abort key" ); FlashWindow( GetParent( hDlg ), 1 ); FlashWindow( GetParent( hDlg ), 0 ); return FALSE; } PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 ); DestroyWindow( hDlgMain ); hDlgMain = 0; return TRUE; // // Likewise for abort, we set the error status for the object in question. // case AL_ABORT : if ( pObject ) pObject->mStatus.SetError( AL_USER_ABORT, "User pressed abort key" ); return TRUE; default : break; } break; } return FALSE; } // // The about box dialog procedure is pretty boring. The most interesting // thing it does is center itself on the screen. // BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM ) { switch ( message ) { case WM_INITDIALOG : RECT rc; GetWindowRect( hDlg, &rc ); SetWindowPos( hDlg, NULL, ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2), ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2), 0, 0, SWP_NOSIZE | SWP_NOACTIVATE); break; case WM_COMMAND : switch ( wParam ) { case IDOK : case WM_QUIT : case WM_DESTROY : EndDialog( hDlg, TRUE ); return TRUE; } break; } return FALSE; } // // The main window is nothing more than a shell that exists to create // the dialog box, take menu commands, and process accelerator keys. // LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch ( message ) { case WM_COMMAND: switch( wParam ) { case AL_ABOUT : DialogBox( hInstance, "ALAboutDialog", 0, AboutDialogProc ); return TRUE; case AL_EXIT : PostQuitMessage( 0 ); } break; case WM_SETFOCUS: SetFocus( hDlgMain ); // insure that the Dialog Box has the focus break; case WM_DESTROY: PostQuitMessage( 0 ); break; } return DefWindowProc( hWnd, message, wParam, lParam ); } // // WinMain calls the initialization routine for the progress gauge, // registers our class. It then creates the dialog, and starts the // message pump. // int PASCAL WinMain( HINSTANCE instance, HINSTANCE previous_instance, LPSTR, int nCmdShow ) { hInstance = instance; if ( previous_instance == 0 ) { WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon( hInstance, "ALIcon" ); wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH ); wc.lpszMenuName = 0; wc.lpszClassName = "GreenleafDialogClass"; if ( !RegisterClass( &wc ) ) return FALSE; iInstanceNumber = 0; } else { #ifndef AL_FLAT_MODEL GetInstanceData( previous_instance, (PBYTE) &iInstanceNumber, sizeof iInstanceNumber ); #endif iInstanceNumber++; } Ctl3dRegister( hInstance ); Ctl3dAutoSubclass( hInstance ); HWND hWnd = CreateWindow( "GreenleafDialogClass", "Greenleaf Example Program", WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU, CW_USEDEFAULT, 0, 0, 0, NULL, NULL, hInstance, NULL ); FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance ); hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn ); ShowWindow( hWnd, nCmdShow ); ShowWindow( hDlgMain, SW_SHOW ); MSG msg; HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" ); while ( GetMessage ( &msg, NULL, NULL, NULL ) ) { HWND hWndAccel = GetActiveWindow(); if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) ) { if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } } Ctl3dUnregister( instance ); return (msg.wParam); } // // I need this routine for one purpose only. After the dialog is loaded, // it calls this routine, which adjusts the size of the framing window to // fit exactly around the dialog box. It also moves it to the center of // the screen. // void SizeFramingWindow( HWND hDlg ) { RECT rect; GetWindowRect( hDlg, &rect ); int y = GetSystemMetrics( SM_CYSCREEN ); y -= ( rect.bottom - rect.top ); y -= GetSystemMetrics( SM_CYCAPTION ); y /= 2; int x = GetSystemMetrics( SM_CXSCREEN ); x -= rect.right - rect.left; x /= 2; SetWindowPos( GetParent( hDlg ), NULL, x, y, rect.right - rect.left /*+ GetSystemMetrics( SM_CXBORDER ) * 2 */, rect.bottom - rect.top + GetSystemMetrics( SM_CYCAPTION ) /* + GetSystemMetrics( SM_CYBORDER ) * 2 */, SWP_NOZORDER ); }