# # Comand per avere le versioni di DEBUG: # nmake DBG=D # # # # Compiler setup # CC = cl CFLAGS = /nologo /c /ALw # large memory model; SS != DS; DS not loaded at fn entry CFLAGS = $(CFLAGS) /DWINVER=0x0300 CFLAGS = $(CFLAGS) /FPc # calls floating point emulator library CFLAGS = $(CFLAGS) /GD # fn entry code optimized for Windows DLLs CFLAGS = $(CFLAGS) /Gs # suppress stack checking (see GP p. 483) CFLAGS = $(CFLAGS) /Oegs # optimizations (optional) CFLAGS = $(CFLAGS) /W2 # set warning level as desired ! if "$(DBG)" == "D" CFLAGS = $(CFLAGS) /DDBG CFLAGS = $(CFLAGS) /Zi ! endif # # Link setup # LINKER = link LFLAGS = /ONERROR:NOEXE/NOFARCALL/NOE ! if "$(DBG)" == "D" LFLAGS = $(LFLAGS) /CO ! endif SUPP=$(SROOT)/support/interni DLL=\ $(SUPP)/hardlock.dll $(SUPP)/dumb.dll $(SUPP)/dumbvb.dll FLL=\ $(SUPP)/hardlock.fll $(SUPP)/dumb.fll CLEAN=dummy .PRECIOUS: $(DLL) $(FLL) main: $(DLL) $(FLL) $(CLEAN) dummy: getaut.obj del *.obj getaut.obj: getaut.c $(CC) $(CFLAGS) getaut.c dumbdll.obj: dumb.c $(CC) $(CFLAGS) /Fodumbdll.obj /DDUMBDLL dumb.c dumbvb.obj: dumb.c $(CC) $(CFLAGS) /Fodumbvb.obj /DDUMBDLLVB dumb.c dumbfll.obj: dumb.c $(CC) $(CFLAGS) /Fodumbfll.obj /DDUMBFLL dumb.c harddll.obj: hardlock.c $(CC) $(CFLAGS) /Foharddll.obj /DDLL hardlock.c hardfll.obj: hardlock.c $(CC) $(CFLAGS) /Fohardfll.obj /DFLL hardlock.c $(SUPP)/hardlock.dll: harddll.obj getaut.obj $(LINKER) $(LFLAGS) @harddll.lrf $(SUPP)/dumb.dll: dumbdll.obj getaut.obj $(LINKER) $(LFLAGS) @dumbdll.lrf $(SUPP)/dumbvb.dll: dumbvb.obj getaut.obj $(LINKER) $(LFLAGS) @dumbvb.lrf $(SUPP)/hardlock.fll: hardfll.obj getaut.obj $(LINKER) $(LFLAGS) @hardfll.lrf $(SUPP)/dumb.fll: dumbfll.obj getaut.obj $(LINKER) $(LFLAGS) @dumbfll.lrf