# Microsoft Developer Studio Project File - Name="ve_masktab" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ve_masktab - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ve_masktab.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ve_masktab.mak" CFG="ve_masktab - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ve_masktab - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ve_masktab - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ve_masktab - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "D:\Release\Campo32" # PROP Intermediate_Dir "..\release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "NDEBUG" # ADD RSC /l 0x410 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/ve_masktab.exe" !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\exed" # PROP Intermediate_Dir "..\debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD RSC /l 0x410 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "ve_masktab - Win32 Release" # Name "ve_masktab - Win32 Debug" # Begin Group "Mask" # PROP Default_Filter "uml" # Begin Source File SOURCE=..\ve\bastabe.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # PROP Intermediate_Dir "..\ve\release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\bastabe.uml InputName=bastabe "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # PROP Intermediate_Dir "..\ve\debug" # Begin Custom Build - Compiling mask $(InputPath)... 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Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastcra.uml InputName=bastcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastcra.uml InputName=bastcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\basteld.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\basteld.uml InputName=basteld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - 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Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastimb.uml InputName=bastimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastimb.uml InputName=bastimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastmag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastmag.uml InputName=bastmag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastmag.uml InputName=bastmag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastnum.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastnum.uml InputName=bastnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastnum.uml InputName=bastnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastprs.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastprs.uml InputName=bastprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastprs.uml InputName=bastprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastrfa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastrfa.uml InputName=bastrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastrfa.uml InputName=bastrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastspp.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastspp.uml InputName=bastspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastspp.uml InputName=bastspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\baststd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\baststd.uml InputName=baststd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\baststd.uml InputName=baststd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\basttag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\basttag.uml InputName=basttag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\basttag.uml InputName=basttag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\basttip.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\basttip.uml InputName=basttip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\basttip.uml InputName=basttip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\basttri.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\basttri.uml InputName=basttri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\basttri.uml InputName=basttri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastubi.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastubi.uml InputName=bastubi "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastubi.uml InputName=bastubi "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\bastums.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\bastums.uml InputName=bastums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\bastums.uml InputName=bastums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbabe.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbabe.uml InputName=batbabe "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbabe.uml InputName=batbabe "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbacr.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbacr.uml InputName=batbacr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbacr.uml InputName=batbacr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbcaa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbcaa.uml InputName=batbcaa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbcaa.uml InputName=batbcaa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbcld.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbcld.uml InputName=batbcld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbcld.uml InputName=batbcld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbcra.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbcra.uml InputName=batbcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbcra.uml InputName=batbcra "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbeld.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbeld.uml InputName=batbeld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbeld.uml InputName=batbeld "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfid.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfid.uml InputName=batbfid "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfid.uml InputName=batbfid "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrd.uml InputName=batbfrd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrd.uml InputName=batbfrd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrm.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrm.uml InputName=batbfrm "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrm.uml InputName=batbfrm "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrr.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrr.uml InputName=batbfrr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrr.uml InputName=batbfrr "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbgmc.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbgmc.uml InputName=batbgmc "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbgmc.uml InputName=batbgmc "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbimb.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbimb.uml InputName=batbimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbimb.uml InputName=batbimb "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbmag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbmag.uml InputName=batbmag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbmag.uml InputName=batbmag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbmre.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbmre.uml InputName=batbmre "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbmre.uml InputName=batbmre "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbnum.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbnum.uml InputName=batbnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbnum.uml InputName=batbnum "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbpro.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbpro.uml InputName=batbpro "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbpro.uml InputName=batbpro "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbprs.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbprs.uml InputName=batbprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbprs.uml InputName=batbprs "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbprv.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbprv.uml InputName=batbprv "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbprv.uml InputName=batbprv "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbrfa.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbrfa.uml InputName=batbrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbrfa.uml InputName=batbrfa "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbspp.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbspp.uml InputName=batbspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbspp.uml InputName=batbspp "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbspt.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbspt.uml InputName=batbspt "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbspt.uml InputName=batbspt "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbstd.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbstd.uml InputName=batbstd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbstd.uml InputName=batbstd "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtag.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtag.uml InputName=batbtag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtag.uml InputName=batbtag "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtip.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtip.uml InputName=batbtip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtip.uml InputName=batbtip "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtri.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtri.uml InputName=batbtri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath) TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtri.uml InputName=batbtri "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbums.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbums.uml InputName=batbums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbums.uml InputName=batbums "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbpci.uml !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\vetbpci.uml InputName=vetbpci "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling mask $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\vetbpci.uml InputName=vetbpci "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Rpt" # PROP Default_Filter "rpt" # Begin Source File SOURCE=..\ve\batbabe.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbabe.rpt InputName=batbabe "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbabe.rpt InputName=batbabe "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbcaa.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbcaa.rpt InputName=batbcaa "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbcaa.rpt InputName=batbcaa "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbcra.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbcra.rpt InputName=batbcra "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbcra.rpt InputName=batbcra "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbeld.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbeld.rpt InputName=batbeld "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbeld.rpt InputName=batbeld "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrd.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrd.rpt InputName=batbfrd "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrd.rpt InputName=batbfrd "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrm.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrm.rpt InputName=batbfrm "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrm.rpt InputName=batbfrm "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbfrr.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbfrr.rpt InputName=batbfrr "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbfrr.rpt InputName=batbfrr "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbgmc.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbgmc.rpt InputName=batbgmc "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbgmc.rpt InputName=batbgmc "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbimb.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbimb.rpt InputName=batbimb "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbimb.rpt InputName=batbimb "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbmag.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbmag.rpt InputName=batbmag "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbmag.rpt InputName=batbmag "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbnum.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbnum.rpt InputName=batbnum "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbnum.rpt InputName=batbnum "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbprs.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbprs.rpt InputName=batbprs "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbprs.rpt InputName=batbprs "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbrfa.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbrfa.rpt InputName=batbrfa "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbrfa.rpt InputName=batbrfa "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbspp.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbspp.rpt InputName=batbspp "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbspp.rpt InputName=batbspp "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbstd.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbstd.rpt InputName=batbstd "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbstd.rpt InputName=batbstd "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtag.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtag.rpt InputName=batbtag "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtag.rpt InputName=batbtag "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtip.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtip.rpt InputName=batbtip "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtip.rpt InputName=batbtip "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbtri.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbtri.rpt InputName=batbtri "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbtri.rpt InputName=batbtri "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\batbums.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\batbums.rpt InputName=batbums "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\batbums.rpt InputName=batbums "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=..\ve\vetbpci.rpt !IF "$(CFG)" == "ve_masktab - Win32 Release" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=D:\Release\Campo321 InputPath=..\ve\vetbpci.rpt InputName=vetbpci "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug" # Begin Custom Build - Compiling rpt $(InputPath)... TargetDir=\U\Luca\R_02_01\exed InputPath=..\ve\vetbpci.rpt InputName=vetbpci "$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project