/* * EX14WIN.C * * C/Windows Example program for ArchiveLib 2.0 * * Copyright (c) Greenleaf Software, Inc. 1994 - 1996 * All Rights Reserved * * MEMBERS/FUNCTIONS DEMONSTRATED * * deleteALEngine() * ALEngineCompress() * ALEngineDecompress() * ALEngineGetStatusCode() * ALEngineGetStatusDetail() * ALEngineGetStatusString() * ALEngineGetTypeCode() * ALEngineGetTypeString() * ALEngineSetError() * newALCopyEngine() * newALGreenleafEngine() * ALEntrySetEngine() * ALMonitorSetObjectStart() * ALMonitorSetObjectSize() * * DESCRIPTION * * This example program compresses a file while giving you a whole * gaggle of options on how to do it. You select the input file, * a compression engine, and a compression type (archive, compressed * object, or raw compress). You then tell the program to perform * the compression, and away it goes. It makes the compressed object * in memory. This program is a little contrived, because it is * demonstrating a few slightly offbeat functions that are hard * to exploit in a small example. * * This program is functionally equivalent to EX14WIN.CPP. The C version * uses the translation layer functions to get the job done, but if * you put them side by side, you won't see too much difference. * * REVISION HISTORY * * February 1, 1996 2.0A : Second release * */ #define STRICT #include #include #include #include "al.h" #include "ex14win.h" /* * This program demonstrates the Append() function, using the overloaded * version that appends files to an archive. * * This example could be rewritten to be a little simpler, for example by * using a library function to load the list box with the archive entries. */ int iInstanceNumber; HINSTANCE hInstance; HWND hDlgMain; hALMonitor monitor = 0; BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM ); void SizeFramingWindow( HWND hDlg ); void MakeArchive( char *file_name, hALCompressor compressor ); void MakeCompressedObject( char *file_name, hALCompressor compressor ); void MakeRawFile( char *file_name, hALCompressor compressor, hALDecompressor decompressor ); void ReadDir( HWND hDlg ); /* * When it is time to create the compressed whatever, I will always * have to get the file name. This procedure takes care of figuring out what * item in the list box is selected, then extracting that name and putting * it into a buffer. */ char *GetFileName( HWND hDlg ) { char *buf; int i; int len; i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 ); if ( i == LB_ERR ) return 0; len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 ); if ( len == LB_ERR ) return 0; buf = malloc( len + 1 ); if ( buf == 0 ) return 0; SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf ); return buf; } /* * One other thing I need to do when it is time to compress a file is to get * a compression engine. This routine takes care of that by creating a new * engine, which will either by the copy engine or the greenleaf engine, * depending on which check box the user clicked. */ hALCompressor GetCompressor( HWND hDlg ) { hALCompressor compressor; if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) ) compressor = newALCopyCompressor(); else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) ) compressor= newALPkCompressor( AL_DEFAULT, AL_DEFAULT, AL_DEFAULT ); else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) ) compressor = newALGlCompressor( AL_GREENLEAF_LEVEL_2, 0 ); else return 0; SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, ALCompressorGetTypeString( compressor ) ); SetDlgItemInt( hDlg, AL_ENGINE_TYPE_INT, ALCompressorGetTypeCode( compressor ), 0 ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" ); return compressor; } hALDecompressor GetDecompressor( HWND hDlg ) { hALDecompressor decompressor; if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) ) decompressor = newALCopyDecompressor(); else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) ) decompressor= newALPkDecompressor(); else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) ) decompressor = newALGlDecompressor( AL_GREENLEAF_LEVEL_2 ); else return 0; return decompressor; } /* * Filling up the list box with the contents of the current directory * is pretty easy when you have a nifty class like ALWildCardExpander * around to take care of the hard parts. */ void ReadDir( HWND hDlg ) { char dir_mask[ 128 ]; hALExpander files; char AL_DLL_FAR *p; GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 ); SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 ); files = newALExpander( dir_mask, 0, AL_LOWER ); while ( ( p = ALExpanderGetNextFile( files ) ) != 0 ) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_ADDSTRING, 0, (LPARAM)( (LPSTR) p ) ); deleteALExpander( files ); } /* * If the user selected the option to make an archive, this routine * will be the one that gets called. It gets the appropriate file * name, compression engine, then creates a list, creates a new entry * for the list, and does the job. * * The tricky bit down at the bottom is there to avoid having the * destructor for the compression engine called. We don't want to * do this, because somebody else created the engine, and they might not * want it deleted when the list goes away. */ void MakeArchive( char *file_name, hALCompressor compressor ) { hALStorage archive_file; hALArchive archive; hALEntryList list; hALEntry entry; archive_file = newALMemory( "Archive file in memory", 0, 0 ); #if defined( ZIP ) archive = newALPkArchiveFromStorage( archive_file ); #else archive = newALGlArchiveFromStorage( archive_file ); #endif list = newALListCopyTools( monitor ); entry = newALEntry( list, newALFile( file_name ), compressor, 0 ); ALArchiveCreate( archive, list ); assert( ALEntryGetCompressor( entry ) == compressor ); ALEntrySetCompressor( entry, 0 ); /* The tricky bit */ deleteALEntryList( list ); deleteALArchive( archive ); deleteALStorage( archive_file ); } /* * If the user wants a compressed object instead of an archive, this routine * gets called instead. It sets up the monitor to track the progress for this * type of operation, which is a little bit instructive. */ void MakeCompressedObject( char *file_name, hALCompressor compressor ) { hALStorage archive_file; hALCompressed object; hALStorage file; archive_file = newALMemory( "Compressed Object in memory", 0, 0 ); object = newALCompressed( archive_file, compressor, 0 ); file = newALFile( file_name ); ALStorageSetMonitor( file, monitor ); ALMonitorSetObjectStart( monitor, 0 ); ALMonitorSetObjectSize( monitor, -1 ); ALCompressedInsert( object, file ); deleteALStorage( file ); deleteALCompressed( object ); deleteALStorage( archive_file ); } /* * Raw compression is a lot like making a compressed object, except in * this case we have to call the compression engine directly. Once * again, we use a monitor here. */ void MakeRawFile( char *file_name, hALCompressor compressor, hALDecompressor decompressor ) { hALStorage output_file; hALStorage input_file; hALStorage temp_file; output_file = newALMemory( "Archive file in memory", 0, 0 ); input_file = newALFile( file_name ); ALStorageSetMonitor( input_file, monitor ); ALMonitorSetObjectStart( monitor, 0 ); ALMonitorSetObjectSize( monitor, -1 ); ALCompress( compressor, input_file, output_file ); /* * This is how I decompress afterwards. I don't display the results, * because my dialog is already too darned crowded. */ temp_file = newALMemory( "temp file in memory", 0, 0 ); ALDecompress( decompressor, output_file, temp_file, ALStorageGetSize( output_file ) ); /* * Force an error here! */ #if 0 ALStorageOpen( temp_file ); ALStorageWriteChar( temp_file, 0xff ); ALStorageClose( temp_file ); #endif if ( ALStorageCompare( input_file, temp_file ) < AL_SUCCESS ) ALCompressorSetError( compressor, AL_COMPARE_ERROR, "Comparison failed in MakeRawFile" ); deleteALStorage( input_file ); deleteALStorage( output_file ); deleteALStorage( temp_file ); } /* * In this program, the main window is essentially a dialog box, and this * procedure is the dialog box procedure. It takes care of processing all * the user input, like button presses. This dialog box actually has a * framing window around it, so it isn't the only window we have to worry * about, but it is the only one that is really doing anything. */ BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam ) { char *name; hALCompressor compressor; hALDecompressor decompressor; AL_UNUSED_PARAMETER( lParam ); switch ( message ) { /* * When we first come up, we have to set the title bar, check the default * radio buttons, and fill the list box with the contents of the current * directory. As an aid to the rest of the program, we create a monitor * here that can be used by everyone else whenever they need one. */ case WM_INITDIALOG : SizeFramingWindow( hDlg ); SetWindowText( hDlg, "Windows Example 14" ); SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" ); CheckDlgButton( hDlg, AL_RAW_COMPRESS, 1 ); CheckDlgButton( hDlg, AL_GREENLEAF_ENGINE, 1 ); ReadDir( hDlg ); monitor = newALWindowsMessage( AL_MONITOR_OBJECTS, 0, AL_SEND_RATIO, GetDlgItem( hDlg, AL_PROGRESS_BAR ), ALGaugeSetPosition ); assert( monitor ); return( TRUE ); /* * All the button presses and other neat stuff come in via WM_COMMAND. */ case WM_COMMAND : switch ( wParam ) { /* * If either one of these buttons is selected it means we are picking the * kind of engine that is going to be used in the next pass of compression. * We clear out all the engine text boxes in the dialog, since they will * all be updated whenever the next compression pass takes place. */ case AL_GREENLEAF_ENGINE : case AL_COPY_ENGINE : SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, "" ); SetDlgItemText( hDlg, AL_ENGINE_TYPE_INT, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" ); break; /* * If somebody hits Return in the directory mask text box, we read a new * copy of the directory. */ case IDOK : /* User has pressed enter */ if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) ) ReadDir( hDlg ); break; case AL_ABOUT : { FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance ); DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc ); (void) FreeProcInstance( lpfnAboutDlgProc ); } return TRUE; /* * A click on the read dir button causes just that to happen. */ case AL_READ_DIR : ReadDir( hDlg ); return TRUE; /* * If the user clicks on compress, we go out and get the file name, and the * engine, then call the appropriate one of the routines, depending on * which radio button has been checked. */ case AL_COMPRESS : EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 ); EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 0 ); name = GetFileName( hDlg ); compressor = GetCompressor( hDlg ); decompressor = GetDecompressor( hDlg ); if ( name && compressor ) { if ( IsDlgButtonChecked( hDlg, AL_COMPRESSED_OBJECT ) ) MakeCompressedObject( name, compressor ); else if ( IsDlgButtonChecked( hDlg, AL_RAW_COMPRESS ) ) MakeRawFile( name, compressor, decompressor ); else if (IsDlgButtonChecked( hDlg, AL_ARCHIVE ) ) MakeArchive( name, compressor ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, ALCompressorGetStatusDetail( compressor ) ); SetDlgItemInt( hDlg, AL_ENGINE_STATUS_INT, ALCompressorGetStatusCode( compressor ), 1 ); } if ( name ) free( name ); if ( compressor ) deleteALCompressor( compressor ); if ( decompressor ) deleteALDecompressor( decompressor ); EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 ); EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 1 ); return TRUE; case AL_EXIT : case WM_QUIT : case WM_DESTROY : deleteALMonitor( monitor ); PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 ); DestroyWindow( hDlgMain ); hDlgMain = 0; return TRUE; } break; } return FALSE; } BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam ) { RECT rc; AL_UNUSED_PARAMETER( lParam ); switch ( message ) { case WM_INITDIALOG : GetWindowRect( hDlg, &rc ); SetWindowPos( hDlg, 0, (short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2), (short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2), 0, 0, SWP_NOSIZE | SWP_NOACTIVATE); break; case WM_COMMAND : switch ( wParam ) { case IDOK : case WM_QUIT : case WM_DESTROY : EndDialog( hDlg, TRUE ); return TRUE; } break; } return FALSE; } /* * The main window is nothing more than a shell that manages the * the dialog box, takes menu commands, and processes accelerator keys. */ LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch ( message ) { case WM_COMMAND: switch( wParam ) { case AL_ABOUT : { FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance ); DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc ); (void) FreeProcInstance( lpfnAboutDlgProc ); } return TRUE; case AL_EXIT : PostQuitMessage( 0 ); } break; case WM_SETFOCUS: SetFocus( hDlgMain ); /* insure that the Dialog Box has the focus */ break; case WM_DESTROY: PostQuitMessage( 0 ); break; } return DefWindowProc( hWnd, message, wParam, lParam ); } /* * WinMain calls the initialization routine for the progress gauge, * and registers our class. It then creates the dialog, and starts the * message pump. */ int PASCAL WinMain( HINSTANCE instance, HINSTANCE previous_instance, LPSTR lpStr, int nCmdShow ) { FARPROC lpfn; HWND hWnd; MSG msg; AL_UNUSED_PARAMETER( lpStr ); hInstance = instance; if ( !ALGaugeInit( instance, previous_instance ) ) return FALSE; if ( previous_instance == 0 ) { WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = (WNDPROC) MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = instance; wc.hIcon = LoadIcon( hInstance, "ALIcon" ); wc.hCursor = LoadCursor( 0, IDC_ARROW ); wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH ); wc.lpszMenuName = "ALMenu"; wc.lpszClassName = "ALClass"; if ( !RegisterClass( &wc ) ) return FALSE; } hWnd = CreateWindow( "ALClass", "ArchiveLib Example Program", WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU, CW_USEDEFAULT, 0, 0, 0, 0, 0, hInstance, NULL ); lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance ); hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn ); ShowWindow( hWnd, (short) nCmdShow ); ShowWindow( hDlgMain, SW_SHOW ); while ( GetMessage ( &msg, 0, 0, 0 ) ) { if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } return (msg.wParam); } /* * I need this routine for one purpose only. After the dialog is loaded, * it calls this routine, which adjusts the size of the framing window to * fit exactly around the dialog box. It also moves it to the center of * the screen. */ void SizeFramingWindow( HWND hDlg ) { RECT rect; int x; int y; GetWindowRect( hDlg, &rect ); y = GetSystemMetrics( SM_CYSCREEN ); y -= ( rect.bottom - rect.top ); y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION ); y /= 2; x = GetSystemMetrics( SM_CXSCREEN ); x -= rect.right - rect.left; x /= 2; SetWindowPos( GetParent( hDlg ), 0, (short) x, (short) y, (short int) ( rect.right-rect.left ), (short int) ( rect.bottom-rect.top + GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION ) ), SWP_NOZORDER ); }