// // EX14WIN.CPP // // C++/Windows Example program for ArchiveLib 2.0 // // Copyright (c) Greenleaf Software, Inc. 1994 - 1996 // All Rights Reserved // // MEMBERS/FUNCTIONS DEMONSTRATED // // ALCompressionEngine::~ALCompressionEngine() // ALEngine::Compress() // ALEngine::Decompress() // ALCopyEngine::ALCopyEngine() // ALGreenleafEngine::ALGreenleafEngine() // // DESCRIPTION // // This example program compresses a file while giving you a whole // gaggle of options on how to do it. You select the input file, // a compression engine, and a compression type (archive, compressed // object, or raw compress). You then tell the program to perform // the compression, and away it goes. It makes the compressed object // in memory. This program is a little contrived, because it is // demonstrating a few slightly offbeat functions that are hard // to exploit in a small example. // // REVISION HISTORY // // February 1, 1996 2.0A : Second release // #define STRICT #include #include #include "al.h" #include "ex14win.h" int iInstanceNumber; HINSTANCE hInstance; HWND hDlgMain; ALArchive *pArchive = 0; ALWindowsMessage *monitor = 0; BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM ); void SizeFramingWindow( HWND hDlg ); void MakeArchive( char *file_name, ALCompressor *compressor ); void MakeCompressedObject( char *file_name, ALCompressor *compressor ); void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor ); void ReadDir( HWND hDlg ); // // When it is time to create the compressed whatever, I will always // have to get the file name. This guy takes care of figuring out what // item in the list box is selected, then extracting that item and putting // it into a buffer. // char *GetFileName( HWND hDlg ) { char *buf; int i = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETCURSEL, 0, 0 ); if ( i == LB_ERR ) return 0; int len = (int) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXTLEN, i, 0 ); if ( len == LB_ERR ) return 0; buf = new char[ len + 1 ]; if ( buf == 0 ) return 0; SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_GETTEXT, i, (LPARAM)(LPSTR) buf ); return buf; } // // One other thing I need to do when it is time to compress a file is to get // a compression engine. This routine takes care of that by creating a new // engine, which will either by the copy engine or the greenleaf engine, // depening on which check box the user clicked. // ALCompressor *GetCompressor( HWND hDlg ) { ALCompressor *compressor; if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) ) compressor = new ALCopyCompressor; else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) ) compressor = new ALPkCompressor; else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) ) compressor = new ALGlCompressor; else return 0; SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, compressor->mszCompressionType ); SetDlgItemInt( hDlg, AL_ENGINE_TYPE_INT, compressor->miCompressionType, 0 ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" ); return compressor; } ALDecompressor *GetDecompressor( HWND hDlg ) { ALDecompressor *decompressor; if ( IsDlgButtonChecked( hDlg, AL_COPY_ENGINE ) ) decompressor = new ALCopyDecompressor; else if ( IsDlgButtonChecked( hDlg, AL_DEFLATE_ENGINE ) ) decompressor = new ALPkDecompressor; else if ( IsDlgButtonChecked( hDlg, AL_GREENLEAF_ENGINE ) ) decompressor = new ALGlDecompressor; else return 0; return decompressor; } // // Filling up the list box with the contents of the current directory // is pretty easy when you have a nifty class like ALWildCardExpander // around to take care of the hard parts. // void ReadDir( HWND hDlg ) { char dir_mask[ 128 ]; GetDlgItemText( hDlg, AL_DIR_MASK, dir_mask, 128 ); SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_RESETCONTENT, 0, 0 ); ALWildCardExpander files( dir_mask ); char AL_DLL_FAR *p; while ( ( p = files.GetNextFile() ) != 0 ) SendDlgItemMessage( hDlg, AL_INPUT_FILES, LB_ADDSTRING, 0, (LPARAM)( (LPSTR) p ) ); } // // If the user selected the option to make an archive, this routine // will be the one that gets called. It gets the appropriate file // name, compression engine, then creates a list, creates a new entry // for the list, and does the job. // // The tricky bit down at the bottom is there to avoid having the // destructor for the compression engine called. We don't want to // do this, because somebody else created the engine, and they might not // want it deleted when the list goes away. // void MakeArchive( char *file_name, ALCompressor *compressor ) { ALWinMemory archive_file( "Archive file in memory" ); #if defined( ZIP ) ALPkArchive archive( archive_file ); ALEntryList list( monitor, PkTools() ); #else ALGlArchive archive( archive_file ); ALEntryList list( monitor, PkTools() ); #endif ALEntry * entry = new ALEntry( list, new ALFile( file_name ), compressor, 0 ); archive.Create( list ); entry->mpCompressor = 0; //I have to do this to avoid having //the engine deleted. } // // If the user wants a compressed object instead of an archive, this routine // gets called instead. It sets up the monitor to track the progress for this // type of operation, which is a little bit instructive. // void MakeCompressedObject( char *file_name, ALCompressor *compressor ) { #if defined( AL_FLAT_MODEL ) ALMemory archive_file( "Archive file in memory" ); #else ALHugeMemory archive_file( "Archive file in memory" ); #endif ALCompressedObject object( archive_file, compressor, 0 ); ALFile file( file_name ); file.mpMonitor = monitor; monitor->mlObjectStart = 0; monitor->mlObjectSize = -1; object.Insert( file ); // // How do you force an error here? Start this program, get // a list box full of files. Select a file to compress, // then, switch to a DOS box, and delete the file. When // you try to make the compressed object, bingo! error. // if ( object.mStatus < AL_SUCCESS ) { MessageBox( 0, "Error in compressed object!", "ArchiveLib Error", MB_OK ); object.ClearError(); } } // // Raw compression is a lot like making a compressed object, except in // this case we have to call the compression engine directly. Once // again, we use a monitor here. // void MakeRawFile( char *file_name, ALCompressor *compressor, ALDecompressor *decompressor ) { ALWinMemory output_file( "Archive file in memory" ); ALFile input_file( file_name ); input_file.mpMonitor = monitor; monitor->mlObjectStart = 0; monitor->mlObjectSize = -1; compressor->Compress( input_file, output_file ); // // This is how I decompress afterwards. I don't display the results, // because my dialog is already too darned crowded. // #if defined( AL_FLAT_MODEL ) ALMemory temp_file; #else ALHugeMemory temp_file; #endif output_file.mpMonitor = monitor; monitor->mlObjectStart = 0; monitor->mlObjectSize = -1; decompressor->Decompress( output_file, temp_file, output_file.GetSize() ); // // Force an error here! // #if 0 temp_file.Open(); temp_file.WriteChar( 0xff ); temp_file.Close(); #endif if ( input_file.Compare( temp_file ) < AL_SUCCESS ) compressor->mStatus.SetError( AL_COMPARE_ERROR, "Comparison failed in MakeRawFile" ); } // // In this program, the main window is essentially a dialog box, and this // procedure is the dialog box procedure. It takes care of processing all // the user input, like button presses. This dialog box actually has a // framing window around it, so it isn't the only window we have to worry // about, but it is the only one that is really doing anything. // BOOL AL_EXPORT CALLBACK MainDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM ) { char *name; ALCompressor *compressor; ALDecompressor *decompressor; switch ( message ) { case WM_INITDIALOG : // // When we first come up, we have to set the title bar, check the default // radio buttons, and fill the list box with the contents of the current // directory. As an aid to the rest of the program, we create a monitor // here that can be used by everyone else whenever they need one. // SizeFramingWindow( hDlg ); SetWindowText( hDlg, "Windows Example 14" ); SetDlgItemText( hDlg, AL_DIR_MASK, "*.BAT,*.OBJ" ); CheckDlgButton( hDlg, AL_RAW_COMPRESS, 1 ); CheckDlgButton( hDlg, AL_GREENLEAF_ENGINE, 1 ); ReadDir( hDlg ); monitor = new ALWindowsMessage( AL_MONITOR_OBJECTS, 0, AL_SEND_RATIO, GetDlgItem( hDlg, AL_PROGRESS_BAR ), ALGaugeSetPosition ); AL_ASSERT( monitor, "Memory allocation failure creating monitor!" ); return( TRUE ); // // All the button presses and other neat stuff come in via WM_COMMAND. // case WM_COMMAND : switch ( wParam ) { // // If either one of these buttons is selected it means we are picking the // kind of engine that is going to be used in the next pass of compression. // We clear out all the engine text boxes in the dialog, since they will // all be updated whenever the next compression pass takes place. // case AL_DEFLATE_ENGINE : case AL_GREENLEAF_ENGINE : case AL_COPY_ENGINE : SetDlgItemText( hDlg, AL_ENGINE_TYPE_STRING, "" ); SetDlgItemText( hDlg, AL_ENGINE_TYPE_INT, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, "" ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_INT, "" ); break; // // If somebody hits Return in the directory mask text box, we read a new // copy of the directory. // case IDOK : //User has pressed enter if ( GetFocus() == GetDlgItem( hDlg, AL_DIR_MASK ) ) ReadDir( hDlg ); break; // case AL_ABOUT : { FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance ); DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc ); (void) FreeProcInstance( lpfnAboutDlgProc ); } return TRUE; // // A click on the read dir button causes just that to happen. // case AL_READ_DIR : ReadDir( hDlg ); return TRUE; // // If the user clicks on compress, we go out and get the file name, and the // engine, then call the appropriate one of the routines, depending on // which radio button has been checked. // case AL_COMPRESS : EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 0 ); EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 0 ); name = GetFileName( hDlg ); compressor = GetCompressor( hDlg ); decompressor = GetDecompressor( hDlg ); if ( name && compressor && decompressor ) { if ( IsDlgButtonChecked( hDlg, AL_COMPRESSED_OBJECT ) ) MakeCompressedObject( name, compressor ); else if ( IsDlgButtonChecked( hDlg, AL_RAW_COMPRESS ) ) MakeRawFile( name, compressor, decompressor ); else if (IsDlgButtonChecked( hDlg, AL_ARCHIVE ) ) MakeArchive( name, compressor ); SetDlgItemText( hDlg, AL_ENGINE_STATUS_DETAIL, compressor->mStatus.GetStatusDetail() ); SetDlgItemInt( hDlg, AL_ENGINE_STATUS_INT, (int) compressor->mStatus, 1 ); } delete[] name; delete compressor; delete decompressor; EnableWindow( GetDlgItem( hDlg, AL_COMPRESS ), 1 ); EnableWindow( GetDlgItem( hDlg, AL_EXIT ), 1 ); return TRUE; case AL_EXIT : case WM_QUIT : case WM_DESTROY : delete monitor; PostMessage( GetParent( hDlg ),WM_DESTROY, 0, 0 ); DestroyWindow( hDlgMain ); hDlgMain = 0; return TRUE; } break; } return FALSE; } BOOL AL_EXPORT CALLBACK AboutDialogProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM ) { switch ( message ) { case WM_INITDIALOG : RECT rc; GetWindowRect( hDlg, &rc ); SetWindowPos( hDlg, NULL, (short int) ((GetSystemMetrics(SM_CXSCREEN) - (rc.right - rc.left)) / 2), (short int) ((GetSystemMetrics(SM_CYSCREEN) - (rc.bottom - rc.top)) / 2), 0, 0, SWP_NOSIZE | SWP_NOACTIVATE); break; case WM_COMMAND : switch ( wParam ) { case IDOK : case WM_QUIT : case WM_DESTROY : EndDialog( hDlg, TRUE ); return TRUE; } break; } return FALSE; } // // The main window is nothing more than a shell that manages the // the dialog box, takes menu commands, and processes accelerator keys. // LONG AL_EXPORT CALLBACK MainWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) { switch ( message ) { case WM_COMMAND: switch( wParam ) { case AL_ABOUT : { FARPROC lpfnAboutDlgProc = MakeProcInstance( (FARPROC) AboutDialogProc, hInstance ); DialogBox( hInstance, "ALAboutDialog", 0, (DLGPROC) lpfnAboutDlgProc ); (void) FreeProcInstance( lpfnAboutDlgProc ); } return TRUE; case AL_EXIT : PostQuitMessage( 0 ); } break; case WM_SETFOCUS: SetFocus( hDlgMain ); // insure that the Dialog Box has the focus break; case WM_DESTROY: PostQuitMessage( 0 ); break; } return DefWindowProc( hWnd, message, wParam, lParam ); } // // WinMain calls the initialization routine for the progress gauge, // and registers our class. It then creates the dialog, and starts the // message pump. // int PASCAL WinMain( HINSTANCE instance, HINSTANCE previous_instance, LPSTR, int nCmdShow ) { hInstance = instance; if ( !ALGaugeInit( instance, previous_instance ) ) return FALSE; if ( previous_instance == 0 ) { WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = instance; wc.hIcon = LoadIcon( hInstance, "ALIcon" ); wc.hCursor = LoadCursor(NULL,IDC_ARROW); wc.hbrBackground = (HBRUSH) GetStockObject( WHITE_BRUSH ); wc.lpszMenuName = "ALMenu"; wc.lpszClassName = "ALClass"; if ( !RegisterClass( &wc ) ) return FALSE; } HWND hWnd = CreateWindow( "ALClass", "ArchiveLib Example Program", WS_OVERLAPPED | WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU, CW_USEDEFAULT, 0, 0, 0, NULL, NULL, hInstance, NULL ); FARPROC lpfn = MakeProcInstance( (FARPROC) MainDialogProc, hInstance ); hDlgMain = CreateDialog( hInstance, "ALMainDialog", hWnd, (DLGPROC) lpfn ); ShowWindow( hWnd, (short) nCmdShow ); ShowWindow( hDlgMain, SW_SHOW ); MSG msg; HACCEL hAccel = LoadAccelerators( hInstance, "ALAccelerator" ); while ( GetMessage ( &msg, NULL, NULL, NULL ) ) { HWND hWndAccel = GetActiveWindow(); if ( !( hWndAccel && TranslateAccelerator( hWndAccel, hAccel, &msg ) ) ) { if ( hDlgMain == NULL || !IsDialogMessage( hDlgMain,&msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } } return (msg.wParam); } // // I need this routine for one purpose only. After the dialog is loaded, // it calls this routine, which adjusts the size of the framing window to // fit exactly around the dialog box. It also moves it to the center of // the screen. // void SizeFramingWindow( HWND hDlg ) { RECT rect; GetWindowRect( hDlg, &rect ); int y = GetSystemMetrics( SM_CYSCREEN ); y -= ( rect.bottom - rect.top ); y -= GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION ); y /= 2; int x = GetSystemMetrics( SM_CXSCREEN ); x -= rect.right - rect.left; x /= 2; SetWindowPos( GetParent( hDlg ), NULL, (short) x, (short) y, (short int) ( rect.right-rect.left ), (short int) ( rect.bottom-rect.top + GetSystemMetrics( SM_CYMENU ) + GetSystemMetrics( SM_CYCAPTION ) ), SWP_NOZORDER ); }