# Microsoft Developer Studio Project File - Name="db1" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=db1 - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "db1.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "db1.mak" CFG="db1 - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "db1 - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "db1 - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "db1 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\release" # PROP Intermediate_Dir "..\release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x410 /d "NDEBUG" # ADD RSC /l 0x410 /i "..\..\wx240\include" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\db1.exe" # SUBTRACT LINK32 /map /nodefaultlib !ELSEIF "$(CFG)" == "db1 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\debug\db" # PROP Intermediate_Dir "..\debug\db" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD RSC /l 0x410 /i "..\..\wx240\include" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\db1.exe" /pdbtype:sept # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "db1 - Win32 Release" # Name "db1 - Win32 Debug" # Begin Group "Sources" # PROP Default_Filter "cpp" # Begin Source File SOURCE=..\cg\cg2103.cpp # End Source File # Begin Source File SOURCE=..\cg\cglib01.cpp # End Source File # Begin Source File SOURCE=..\cg\cgpagame.cpp # End Source File # Begin Source File SOURCE=..\cg\cgsaldac.cpp # End Source File # Begin Source File SOURCE=..\ve\clifor.cpp # End Source File # Begin Source File SOURCE=..\db\db1.cpp # End Source File # Begin Source File SOURCE=..\db\db1100.cpp # End Source File # Begin Source File SOURCE=..\db\db1200.cpp # End Source File # Begin Source File SOURCE=..\db\db1300.cpp # End Source File # Begin Source File SOURCE=..\db\dblib.cpp # End Source File # Begin Source File SOURCE=..\mg\mglib01.cpp # End Source File # Begin Source File SOURCE=..\mg\mglib02.cpp # End Source File # Begin Source File SOURCE=..\mg\mglib02a.cpp # End Source File # Begin Source File SOURCE=..\pr\prlib01.cpp # End Source File # Begin Source File SOURCE=..\ve\sconti.cpp # End Source File # Begin Source File SOURCE=..\sv\svlib01.cpp # End Source File # Begin Source File SOURCE=..\sv\svlib09.cpp # End Source File # Begin Source File SOURCE=..\ve\velib01.cpp # End Source File # Begin Source File SOURCE=..\ve\velib02.cpp # End Source File # Begin Source File SOURCE=..\ve\velib03.cpp # End Source File # Begin Source File SOURCE=..\ve\velib03a.cpp # End Source File # Begin Source File SOURCE=..\ve\velib05.cpp # End Source File # End Group # Begin Group "Masks" # PROP Default_Filter "uml" # Begin Source File SOURCE=..\db\db1100a.uml !IF "$(CFG)" == "db1 - Win32 Release" # Begin Custom Build - Compiling mask $(InputPath)... 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TargetDir=\P.32\P_02_00\exed InputPath=..\db\db1300b.uml InputName=db1300b "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" msk32 $(InputPath) $(TargetDir)\$(InputName).msk # End Custom Build !ENDIF # End Source File # End Group # Begin Group "Headers" # PROP Default_Filter "h" # End Group # Begin Group "Forms" # PROP Default_Filter "frm" # Begin Source File SOURCE=..\db\db1100a.frm !IF "$(CFG)" == "db1 - Win32 Release" # Begin Custom Build - Compiling form $(InputPath)... TargetDir=\P.32\P_02_00\exe InputPath=..\db\db1100a.frm InputName=db1100a "$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" frm32 $(InputPath) $(TargetDir)\$(InputName).frm # End Custom Build !ELSEIF "$(CFG)" == "db1 - Win32 Debug" # Begin Custom Build - Compiling form $(InputPath)... 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