diff --git a/projects/ve7.dsp b/projects/ve7.dsp new file mode 100755 index 000000000..bc067f99b --- /dev/null +++ b/projects/ve7.dsp @@ -0,0 +1,291 @@ +# Microsoft Developer Studio Project File - Name="ve7" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=ve7 - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ve7.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ve7.mak" CFG="ve7 - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ve7 - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "ve7 - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ve7 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "..\release" +# PROP Intermediate_Dir "..\release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 +# ADD BASE RSC /l 0x410 /d "NDEBUG" +# ADD RSC /l 0x410 /i "..\..\wx240\include" /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve7.exe" +# SUBTRACT LINK32 /map /nodefaultlib + +!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\debug" +# PROP Intermediate_Dir "..\debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 +# ADD BASE RSC /l 0x410 /d "_DEBUG" +# ADD RSC /l 0x410 /i "..\..\wx240\include" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\ve7.exe" /pdbtype:sept +# SUBTRACT LINK32 /nodefaultlib + +!ENDIF + +# Begin Target + +# Name "ve7 - Win32 Release" +# Name "ve7 - Win32 Debug" +# Begin Group "Sources" + +# PROP Default_Filter "cpp" +# Begin Source File + +SOURCE=..\cg\cg2101.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cg2103.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cglib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cglib02.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cgpagame.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cgsaldac.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\clifor.cpp +# End Source File +# Begin Source File + +SOURCE=..\db\dblib.cpp +# End Source File +# Begin Source File + +SOURCE=..\ef\ef0101.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib02.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib02a.cpp +# End Source File +# Begin Source File + +SOURCE=..\pr\prlib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\sconti.cpp +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib09.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\ve7.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\ve7100.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib02.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib03.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib03a.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib04.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib04a.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib04b.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib04c.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib04d.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib05.cpp +# End Source File +# End Group +# Begin Group "Masks" + +# PROP Default_Filter "uml" +# Begin Source File + +SOURCE=..\ve\ve7100a.uml + +!IF "$(CFG)" == "ve7 - Win32 Release" + +# Begin Custom Build - Compiling mask $(InputPath)... +TargetDir=\U\Luca\r020200.aga\exe +InputPath=..\ve\ve7100a.uml +InputName=ve7100a + +"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + msk32 $(InputPath) $(TargetDir)\$(InputName).msk + +# End Custom Build + +!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" + +# Begin Custom Build - Compiling mask $(InputPath)... +TargetDir=\U\Luca\r020200.aga\exed +InputPath=..\ve\ve7100a.uml +InputName=ve7100a + +"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + msk32 $(InputPath) $(TargetDir)\$(InputName).msk + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "Headers" + +# PROP Default_Filter "h" +# End Group +# Begin Source File + +SOURCE=.\ve7.rc + +!IF "$(CFG)" == "ve7 - Win32 Release" + +!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" + +# ADD BASE RSC /l 0x410 +# ADD RSC /l 0x410 /fo"..\Debug/ve0.res" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\Lib\AgaLib.lib + +!IF "$(CFG)" == "ve7 - Win32 Release" + +!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" + +# PROP Intermediate_Dir "..\lib\agalib.lib" +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\Lib\AgaLibD.lib + +!IF "$(CFG)" == "ve7 - Win32 Release" + +!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Target +# End Project