Patch level :4.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :progetti


git-svn-id: svn://10.65.10.50/trunk@14636 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-12-14 16:44:46 +00:00
parent b0b85b6ca7
commit f40c4d4002
26 changed files with 1221 additions and 683 deletions

View File

@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -82,7 +82,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"../exed/770.exe" /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\770.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
@ -141,7 +141,7 @@ InputName=770100a
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100a.uml
InputName=770100a
@ -172,7 +172,7 @@ InputName=770100b
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100b.uml
InputName=770100b
@ -203,7 +203,7 @@ InputName=770100c
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100c.uml
InputName=770100c
@ -234,7 +234,7 @@ InputName=770100d
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100d.uml
InputName=770100d
@ -265,7 +265,7 @@ InputName=770100e
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100e.uml
InputName=770100e
@ -296,7 +296,7 @@ InputName=770100f
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100f.uml
InputName=770100f
@ -327,7 +327,7 @@ InputName=770100g
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770100g.uml
InputName=770100g
@ -358,7 +358,7 @@ InputName=770200a
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\770200a.uml
InputName=770200a
@ -372,6 +372,99 @@ InputName=770200a
# End Source File
# Begin Source File
SOURCE=..\m770\77g1a.uml
!IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\77g1a.uml
InputName=77g1a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\77g1a.uml
InputName=77g1a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\77sr.uml
!IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\77sr.uml
InputName=77sr
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\77sr.uml
InputName=77sr
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\77stqd.uml
!IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\77stqd.uml
InputName=77stqd
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\77stqd.uml
InputName=77stqd
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\batbca7.uml
!IF "$(CFG)" == "770 - Win32 Release"
@ -389,7 +482,7 @@ InputName=batbca7
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\batbca7.uml
InputName=batbca7
@ -420,7 +513,7 @@ InputName=batbcaf
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\batbcaf.uml
InputName=batbcaf
@ -451,7 +544,7 @@ InputName=batbent
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\batbent.uml
InputName=batbent
@ -462,6 +555,37 @@ InputName=batbent
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\menu_st.uml
!IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\menu_st.uml
InputName=menu_st
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\menu_st.uml
InputName=menu_st
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

View File

@ -82,7 +82,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"../exed/771mod.exe" /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exed\771mod.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
@ -177,7 +177,7 @@ InputName=771100a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100a.uml
InputName=771100a
@ -208,7 +208,7 @@ InputName=771100b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100b.uml
InputName=771100b
@ -239,7 +239,7 @@ InputName=771100c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100c.uml
InputName=771100c
@ -270,7 +270,7 @@ InputName=771100d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100d.uml
InputName=771100d
@ -301,7 +301,7 @@ InputName=771100e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100e.uml
InputName=771100e
@ -332,7 +332,7 @@ InputName=771100f
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100f.uml
InputName=771100f
@ -363,7 +363,7 @@ InputName=771100g
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100g.uml
InputName=771100g
@ -394,7 +394,7 @@ InputName=771100h
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771100h.uml
InputName=771100h
@ -425,7 +425,7 @@ InputName=771150a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771150a.uml
InputName=771150a
@ -456,7 +456,7 @@ InputName=771200a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200a.uml
InputName=771200a
@ -487,7 +487,7 @@ InputName=771200b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200b.uml
InputName=771200b
@ -518,7 +518,7 @@ InputName=771200c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200c.uml
InputName=771200c
@ -549,7 +549,7 @@ InputName=771200d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200d.uml
InputName=771200d
@ -580,7 +580,7 @@ InputName=771200e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200e.uml
InputName=771200e
@ -611,7 +611,7 @@ InputName=771200f
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200f.uml
InputName=771200f
@ -642,7 +642,7 @@ InputName=771200g
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200g.uml
InputName=771200g
@ -673,7 +673,7 @@ InputName=771200h
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200h.uml
InputName=771200h
@ -704,7 +704,7 @@ InputName=771200i
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200i.uml
InputName=771200i
@ -735,7 +735,7 @@ InputName=771200l
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200l.uml
InputName=771200l
@ -766,7 +766,7 @@ InputName=771200m
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771200m.uml
InputName=771200m
@ -797,7 +797,7 @@ InputName=771230c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230c.uml
InputName=771230c
@ -828,7 +828,7 @@ InputName=771230d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230d.uml
InputName=771230d
@ -859,7 +859,7 @@ InputName=771230d1
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230d1.uml
InputName=771230d1
@ -890,7 +890,7 @@ InputName=771230db
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230db.uml
InputName=771230db
@ -921,7 +921,7 @@ InputName=771230e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230e.uml
InputName=771230e
@ -952,7 +952,7 @@ InputName=771230e1
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230e1.uml
InputName=771230e1
@ -983,7 +983,7 @@ InputName=771230e2
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230e2.uml
InputName=771230e2
@ -1014,7 +1014,7 @@ InputName=771230la
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230la.uml
InputName=771230la
@ -1045,7 +1045,7 @@ InputName=771230pr
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771230pr.uml
InputName=771230pr
@ -1076,7 +1076,7 @@ InputName=771231a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771231a.uml
InputName=771231a
@ -1107,7 +1107,7 @@ InputName=771231b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771231b.uml
InputName=771231b
@ -1138,7 +1138,7 @@ InputName=771231c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771231c.uml
InputName=771231c
@ -1169,7 +1169,7 @@ InputName=771232a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771232a.uml
InputName=771232a
@ -1200,7 +1200,7 @@ InputName=771232b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771232b.uml
InputName=771232b
@ -1231,7 +1231,7 @@ InputName=771233a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771233a.uml
InputName=771233a
@ -1262,7 +1262,7 @@ InputName=771233b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771233b.uml
InputName=771233b
@ -1293,7 +1293,7 @@ InputName=771234a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771234a.uml
InputName=771234a
@ -1324,7 +1324,7 @@ InputName=771234b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771234b.uml
InputName=771234b
@ -1355,7 +1355,7 @@ InputName=771234c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771234c.uml
InputName=771234c
@ -1386,7 +1386,7 @@ InputName=771234d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771234d.uml
InputName=771234d
@ -1417,7 +1417,7 @@ InputName=771234e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771234e.uml
InputName=771234e
@ -1448,7 +1448,7 @@ InputName=771290a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771290a.uml
InputName=771290a
@ -1479,7 +1479,7 @@ InputName=771295a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771295a.uml
InputName=771295a
@ -1510,7 +1510,7 @@ InputName=771300a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771300a.uml
InputName=771300a
@ -1541,7 +1541,7 @@ InputName=771310a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771310a.uml
InputName=771310a
@ -1572,7 +1572,7 @@ InputName=771310b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771310b.uml
InputName=771310b
@ -1603,7 +1603,7 @@ InputName=771400a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771400a.uml
InputName=771400a
@ -1634,7 +1634,7 @@ InputName=771400b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\771400b.uml
InputName=771400b
@ -1645,6 +1645,68 @@ InputName=771400b
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\77qaall.uml
!IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\77qaall.uml
InputName=77qaall
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\77qaall.uml
InputName=77qaall
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\m770\77qgda.uml
!IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\m770\77qgda.uml
InputName=77qgda
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\m770\77qgda.uml
InputName=77qgda
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

290
projects/InstallShield.dsp Executable file
View File

@ -0,0 +1,290 @@
# Microsoft Developer Studio Project File - Name="InstallShield" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=InstallShield - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "InstallShield.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "InstallShield.mak" CFG="InstallShield - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "InstallShield - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "InstallShield - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "InstallShield - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"C:\programf\stirling\ishield\program\setup.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\debug"
# PROP Intermediate_Dir "..\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"C:\programf\stirling\ishield\program\setup.ins" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "InstallShield - Win32 Release"
# Name "InstallShield - Win32 Debug"
# Begin Group "Sources"
# PROP Default_Filter "rul"
# Begin Source File
SOURCE=..\windows\install\declare.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\declare.rul
InputName=declare
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
cd $(TargetDir)
compile setup
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
USERDEP__DECLA="$(TargetDir)\setup.rul" "$(TargetDir)\setup1.rul" "$(TargetDir)\setup2.rul" "$(TargetDir)\setup3.rul" "$(TargetDir)\setup4.rul"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\declare.rul
InputName=declare
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
cd $(TargetDir)
compile -g setup
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\windows\install\setup.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup.rul
InputName=setup
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup.rul
InputName=setup
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\windows\install\setup1.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup1.rul
InputName=setup1
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup1.rul
InputName=setup1
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\windows\install\setup2.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup2.rul
InputName=setup2
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup2.rul
InputName=setup2
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\windows\install\setup3.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup3.rul
InputName=setup3
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup3.rul
InputName=setup3
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\windows\install\setup4.rul
!IF "$(CFG)" == "InstallShield - Win32 Release"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup4.rul
InputName=setup4
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ELSEIF "$(CFG)" == "InstallShield - Win32 Debug"
# Begin Custom Build - Copying $(InputName).rul into $(TargetDir)...
TargetDir=\programf\stirling\ishield\program
InputPath=..\windows\install\setup4.rul
InputName=setup4
"$(TargetDir)\$(InputName).rul" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rul
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project

View File

@ -40,10 +40,10 @@ RSC=rc.exe
# PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\Release\Lib"
# PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo
# ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CB6" /FR /YX /FD /c
# ADD BASE RSC /l 0x410
@ -65,10 +65,10 @@ LIB32=link.exe -lib
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Debug/DebugLib"
# PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo
# ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
@ -888,6 +888,10 @@ SOURCE=..\include\spies.cpp
# End Source File
# Begin Source File
SOURCE=..\include\spotlite.cpp
# End Source File
# Begin Source File
SOURCE=..\include\stack.cpp
# End Source File
# Begin Source File

View File

@ -110,7 +110,7 @@ InputName=bagn001a
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn001a.uml
InputName=bagn001a
@ -141,7 +141,7 @@ InputName=bagn002
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn002.uml
InputName=bagn002
@ -172,7 +172,7 @@ InputName=bagn003
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn003.uml
InputName=bagn003
@ -203,7 +203,7 @@ InputName=bagn004
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn004.uml
InputName=bagn004
@ -234,7 +234,7 @@ InputName=bagn005
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn005.uml
InputName=bagn005
@ -265,7 +265,7 @@ InputName=bagn006
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn006.uml
InputName=bagn006
@ -296,7 +296,7 @@ InputName=bagn007
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn007.uml
InputName=bagn007
@ -327,7 +327,7 @@ InputName=bagn008
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn008.uml
InputName=bagn008
@ -358,7 +358,7 @@ InputName=bagn009
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagn009.uml
InputName=bagn009
@ -398,10 +398,6 @@ SOURCE=..\include\bagn005.h
SOURCE=..\include\bagn006.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn009.h
# End Source File
# End Group
# End Target
# End Project

View File

@ -38,7 +38,7 @@ RSC=rc.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "D:\Release\Campo31"
# PROP Output_Dir "D:\Release\Campo40"
# PROP Intermediate_Dir "..\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
@ -110,7 +110,7 @@ InputName=bagnerrlog
!ELSEIF "$(CFG)" == "agalib_rep - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\include\bagnerrlog.rep
InputName=bagnerrlog

View File

@ -205,16 +205,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Authoriz - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "Authoriz - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Release\A_02_02\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ENDIF

File diff suppressed because it is too large Load Diff

View File

@ -189,7 +189,7 @@ InputName=ca3100
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3100.uml
InputName=ca3100
@ -220,7 +220,7 @@ InputName=ca3200
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3200.uml
InputName=ca3200
@ -251,7 +251,7 @@ InputName=ca3300
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3300.uml
InputName=ca3300
@ -282,7 +282,7 @@ InputName=ca3600
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3600.uml
InputName=ca3600
@ -313,7 +313,7 @@ InputName=ca3700
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3700.uml
InputName=ca3700
@ -344,7 +344,7 @@ InputName=ca3800
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3800.uml
InputName=ca3800
@ -375,7 +375,7 @@ InputName=ca3900
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3900.uml
InputName=ca3900
@ -462,7 +462,7 @@ InputName=ca1100
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying alx $(InputPath)..
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca1100.alx
InputName=ca1100
@ -493,7 +493,7 @@ InputName=ca3100a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3100a.rep
InputName=ca3100a
@ -524,7 +524,7 @@ InputName=ca3100b
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3100b.rep
InputName=ca3100b
@ -555,7 +555,7 @@ InputName=ca3200a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3200a.rep
InputName=ca3200a
@ -586,7 +586,7 @@ InputName=ca3300a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3300a.rep
InputName=ca3300a
@ -617,7 +617,7 @@ InputName=ca3300b
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3300b.rep
InputName=ca3300b
@ -631,13 +631,13 @@ InputName=ca3300b
# End Source File
# Begin Source File
SOURCE=..\..\..\Release\R_02_02\ca\ca3300c.rep
SOURCE=..\..\..\Release\R_04_00\ca\ca3300c.rep
!IF "$(CFG)" == "ca3 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\..\..\Release\R_02_02\ca\ca3300c.rep
InputPath=..\..\..\Release\R_04_00\ca\ca3300c.rep
InputName=ca3300c
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@ -648,8 +648,8 @@ InputName=ca3300c
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\..\..\Release\R_02_02\ca\ca3300c.rep
TargetDir=\U\Release\R_04_00\exed
InputPath=..\..\..\Release\R_04_00\ca\ca3300c.rep
InputName=ca3300c
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@ -662,13 +662,13 @@ InputName=ca3300c
# End Source File
# Begin Source File
SOURCE=..\..\..\Release\R_02_02\ca\ca3300d.rep
SOURCE=..\ca\ca3300d.rep
!IF "$(CFG)" == "ca3 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\..\..\Release\R_02_02\ca\ca3300d.rep
InputPath=..\ca\ca3300d.rep
InputName=ca3300d
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@ -679,8 +679,8 @@ InputName=ca3300d
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\..\..\Release\R_02_02\ca\ca3300d.rep
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3300d.rep
InputName=ca3300d
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@ -710,7 +710,7 @@ InputName=ca3600a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3600a.rep
InputName=ca3600a
@ -741,7 +741,7 @@ InputName=ca3700a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3700a.rep
InputName=ca3700a
@ -772,7 +772,7 @@ InputName=ca3800a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3800a.rep
InputName=ca3800a
@ -803,7 +803,7 @@ InputName=ca3900a
!ELSEIF "$(CFG)" == "ca3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ca\ca3900a.rep
InputName=ca3900a

View File

@ -15,30 +15,6 @@ Package=<4>
###############################################################################
Project: "ce"=.\ce.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name ce0
End Project Dependency
Begin Project Dependency
Project_Dep_Name ce1
End Project Dependency
Begin Project Dependency
Project_Dep_Name ce2
End Project Dependency
Begin Project Dependency
Project_Dep_Name ce3
End Project Dependency
}}}
###############################################################################
Project: "ce0"=.\ce0.dsp - Package Owner=<4>
Package=<5>

View File

@ -15,39 +15,6 @@ Package=<4>
###############################################################################
Project: "cg"=.\cg.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name cg0
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg1
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg2
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg3
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg4
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg5
End Project Dependency
Begin Project Dependency
Project_Dep_Name cg6
End Project Dependency
}}}
###############################################################################
Project: "cg0"=.\Cg0.dsp - Package Owner=<4>
Package=<5>
@ -168,6 +135,18 @@ Package=<4>
###############################################################################
Project: "cg_masktab"=.\cg_masktab.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "cgp0"=.\Cgp0.dsp - Package Owner=<4>
Package=<5>
@ -228,21 +207,6 @@ Package=<4>
###############################################################################
Project: "cgp4"=.\Cgp4.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>

View File

@ -128,6 +128,10 @@ SOURCE=..\cg\cg2106.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2107.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2200.cpp
# End Source File
# Begin Source File
@ -173,7 +177,7 @@ InputName=cg2100a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100a.uml
InputName=cg2100a
@ -204,7 +208,7 @@ InputName=cg2100b
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100b.uml
InputName=cg2100b
@ -235,7 +239,7 @@ InputName=cg2100c
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100c.uml
InputName=cg2100c
@ -249,6 +253,37 @@ InputName=cg2100c
# End Source File
# Begin Source File
SOURCE=..\cg\cg2100e.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\cg\cg2100e.uml
InputName=cg2100e
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100e.uml
InputName=cg2100e
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cg\cg2100i.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
@ -266,7 +301,7 @@ InputName=cg2100i
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100i.uml
InputName=cg2100i
@ -297,7 +332,7 @@ InputName=cg2100k
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100k.uml
InputName=cg2100k
@ -328,7 +363,7 @@ InputName=cg2100n
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100n.uml
InputName=cg2100n
@ -359,7 +394,7 @@ InputName=cg2100o
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100o.uml
InputName=cg2100o
@ -390,7 +425,7 @@ InputName=cg2100p
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100p.uml
InputName=cg2100p
@ -421,7 +456,7 @@ InputName=cg2100s
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2100s.uml
InputName=cg2100s
@ -452,7 +487,7 @@ InputName=cg2104a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2104a.uml
InputName=cg2104a
@ -483,7 +518,7 @@ InputName=cg21cg
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg21cg.uml
InputName=cg21cg
@ -514,7 +549,7 @@ InputName=cg21iva
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg21iva.uml
InputName=cg21iva
@ -545,7 +580,7 @@ InputName=cg21rata
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg21rata.uml
InputName=cg21rata
@ -576,7 +611,7 @@ InputName=cg21sld
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg21sld.uml
InputName=cg21sld
@ -607,7 +642,7 @@ InputName=cg2200a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg2200a.uml
InputName=cg2200a
@ -653,6 +688,10 @@ SOURCE=..\cg\cg2104a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg2107.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg21sld.h
# End Source File
# Begin Source File

View File

@ -176,6 +176,10 @@ SOURCE=..\cg\cglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib03.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib04.cpp
# End Source File
# Begin Source File
@ -205,7 +209,7 @@ InputName=cg6400a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6400a.uml
InputName=cg6400a
@ -236,7 +240,7 @@ InputName=cg6400b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6400b.uml
InputName=cg6400b
@ -267,7 +271,7 @@ InputName=cg6400c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6400c.uml
InputName=cg6400c
@ -298,7 +302,7 @@ InputName=cg6600a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6600a.uml
InputName=cg6600a
@ -329,7 +333,7 @@ InputName=cg6700a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6700a.uml
InputName=cg6700a
@ -360,7 +364,7 @@ InputName=cg6800a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6800a.uml
InputName=cg6800a
@ -391,7 +395,7 @@ InputName=cg6800b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6800b.uml
InputName=cg6800b
@ -422,7 +426,7 @@ InputName=cg6800c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6800c.uml
InputName=cg6800c
@ -453,7 +457,7 @@ InputName=cg6801a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6801a.uml
InputName=cg6801a
@ -484,7 +488,7 @@ InputName=cg6802a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6802a.uml
InputName=cg6802a
@ -515,7 +519,7 @@ InputName=cg6802b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6802b.uml
InputName=cg6802b
@ -546,7 +550,7 @@ InputName=cg6803a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6803a.uml
InputName=cg6803a
@ -577,7 +581,7 @@ InputName=cg6804a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804a.uml
InputName=cg6804a
@ -608,7 +612,7 @@ InputName=cg6804b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804b.uml
InputName=cg6804b
@ -639,7 +643,7 @@ InputName=cg6804c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804c.uml
InputName=cg6804c
@ -670,7 +674,7 @@ InputName=cg6804d
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804d.uml
InputName=cg6804d
@ -701,7 +705,7 @@ InputName=cg6804e
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804e.uml
InputName=cg6804e
@ -732,7 +736,7 @@ InputName=cg6804f
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804f.uml
InputName=cg6804f
@ -763,7 +767,7 @@ InputName=cg6804g
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6804g.uml
InputName=cg6804g
@ -794,7 +798,7 @@ InputName=cg6900a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6900a.uml
InputName=cg6900a
@ -825,7 +829,7 @@ InputName=cg6900b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6900b.uml
InputName=cg6900b
@ -856,7 +860,7 @@ InputName=cg6903a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cg6903a.uml
InputName=cg6903a
@ -895,7 +899,7 @@ InputName=cgtrc
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Copying ini $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cgtrc.ini
InputName=cgtrc
@ -926,7 +930,7 @@ InputName=cgtrcpc
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Copying ini $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\cg\cgtrcpc.ini
InputName=cgtrcpc

192
projects/cg_masktab.dsp Executable file
View File

@ -0,0 +1,192 @@
# Microsoft Developer Studio Project File - Name="cg_masktab" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=cg_masktab - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cg_masktab.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cg_masktab.mak" CFG="cg_masktab - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cg_masktab - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "cg_masktab - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "cg_masktab - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo40/cg_masktab.exe"
!ELSEIF "$(CFG)" == "cg_masktab - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\exed"
# PROP Intermediate_Dir "..\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "cg_masktab - Win32 Release"
# Name "cg_masktab - Win32 Debug"
# Begin Group "Mask"
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\cg\cgstinv.uml
!IF "$(CFG)" == "cg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\cg\cgstinv.uml
InputName=cgstinv
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\cg\cgstinv.uml
InputName=cgstinv
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cg\cgtbinv.uml
!IF "$(CFG)" == "cg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\cg\cgtbinv.uml
InputName=cgtbinv
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\cg\cgtbinv.uml
InputName=cgtbinv
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Reports"
# PROP Default_Filter "rep"
# Begin Source File
SOURCE=..\cg\cgstinv.rep
!IF "$(CFG)" == "cg_masktab - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\cg\cgstinv.rep
InputName=cgstinv
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "cg_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\cg\cgstinv.rep
InputName=cgstinv
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project

View File

@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Coffee - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "Coffee - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ENDIF

View File

@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "DataBase - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "DataBase - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ENDIF

View File

@ -15,27 +15,6 @@ Package=<4>
###############################################################################
Project: "db"=.\db.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name db0
End Project Dependency
Begin Project Dependency
Project_Dep_Name db1
End Project Dependency
Begin Project Dependency
Project_Dep_Name db2
End Project Dependency
}}}
###############################################################################
Project: "db0"=.\db0.dsp - Package Owner=<4>
Package=<5>
@ -62,6 +41,9 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -81,6 +63,18 @@ Package=<4>
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>

View File

@ -96,26 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\db1.cpp
# End Source File
# Begin Source File
@ -130,58 +114,6 @@ SOURCE=..\db\db1200.cpp
SOURCE=..\db\db1300.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -205,7 +137,7 @@ InputName=db1100a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1100a.uml
InputName=db1100a
@ -236,7 +168,7 @@ InputName=db1200a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1200a.uml
InputName=db1200a
@ -267,7 +199,7 @@ InputName=db1300a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1300a.uml
InputName=db1300a
@ -298,7 +230,7 @@ InputName=db1300b
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1300b.uml
InputName=db1300b
@ -337,7 +269,7 @@ InputName=db1100a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1100a.frm
InputName=db1100a
@ -368,7 +300,7 @@ InputName=db1200a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\db\db1200a.frm
InputName=db1200a

View File

@ -185,25 +185,25 @@ SOURCE=..\server\server.rc
!IF "$(CFG)" == "Diction - Win32 Release"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "Diction - Win32 Debug"
!ELSEIF "$(CFG)" == "Diction - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "Diction - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ENDIF

View File

@ -26,6 +26,21 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################

View File

@ -96,30 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\dt\dt0.cpp
# End Source File
# Begin Source File
@ -142,54 +122,6 @@ SOURCE=..\ef\ef0101.cpp
SOURCE=..\ef\ef0301.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -213,7 +145,7 @@ InputName=dt0300a
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dt0300a.uml
InputName=dt0300a
@ -244,7 +176,7 @@ InputName=dt0300b
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dt0300b.uml
InputName=dt0300b
@ -275,7 +207,7 @@ InputName=dt0400a
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dt0400a.uml
InputName=dt0400a
@ -306,7 +238,7 @@ InputName=dttbdti
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dttbdti.uml
InputName=dttbdti
@ -337,7 +269,7 @@ InputName=dttbdtp
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dttbdtp.uml
InputName=dttbdtp
@ -396,7 +328,7 @@ InputName=dt0400a
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Copy ini $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dt0400a.ini
InputName=dt0400a
@ -431,7 +363,7 @@ InputName=dtmenu
!ELSEIF "$(CFG)" == "dt0 - Win32 Debug"
# Begin Custom Build - Copy men $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\dt\dtmenu.men
InputName=dtmenu

View File

@ -15,21 +15,6 @@ Package=<4>
###############################################################################
Project: "ef"=.\ef.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name ef0
End Project Dependency
}}}
###############################################################################
Project: "ef0"=.\Ef0.dsp - Package Owner=<4>
Package=<5>
@ -41,6 +26,21 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################

View File

@ -104,34 +104,14 @@ SOURCE=..\cg\cg2101.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\ef\ef0.cpp
# End Source File
# Begin Source File
@ -188,50 +168,6 @@ SOURCE=..\in\inlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.cpp
# End Source File
# Begin Source File
@ -260,10 +196,6 @@ SOURCE=..\ve\velib04f.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib06.cpp
# End Source File
# Begin Source File
@ -293,7 +225,7 @@ InputName=bastbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\bastbnp.uml
InputName=bastbnp
@ -324,7 +256,7 @@ InputName=batbbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\batbbnp.uml
InputName=batbbnp
@ -355,7 +287,7 @@ InputName=ef0100a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0100a.uml
InputName=ef0100a
@ -386,7 +318,7 @@ InputName=ef0200a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0200a.uml
InputName=ef0200a
@ -417,7 +349,7 @@ InputName=ef0300a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0300a.uml
InputName=ef0300a
@ -448,7 +380,7 @@ InputName=ef0300c
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0300c.uml
InputName=ef0300c
@ -479,7 +411,7 @@ InputName=ef0400a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0400a.uml
InputName=ef0400a
@ -510,7 +442,7 @@ InputName=ef0500a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0500a.uml
InputName=ef0500a
@ -541,7 +473,7 @@ InputName=ef0600a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0600a.uml
InputName=ef0600a
@ -572,7 +504,7 @@ InputName=ef0800a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0800a.uml
InputName=ef0800a
@ -603,7 +535,7 @@ InputName=ef0900a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0900a.uml
InputName=ef0900a
@ -634,7 +566,7 @@ InputName=ef0A00a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ef0A00a.uml
InputName=ef0A00a
@ -677,7 +609,7 @@ InputName=df900000
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\df900000.frm
InputName=df900000
@ -708,7 +640,7 @@ InputName=dse
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\dse.frm
InputName=dse
@ -739,7 +671,7 @@ InputName=rb
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\rb.frm
InputName=rb
@ -770,7 +702,7 @@ InputName=ribadett
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\ribadett.frm
InputName=ribadett
@ -805,7 +737,7 @@ InputName=bastbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\bastbnp.rep
InputName=bastbnp
@ -840,7 +772,7 @@ InputName=riba
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Copying ini $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ef\riba.ini
InputName=riba

View File

@ -15,21 +15,6 @@ Package=<4>
###############################################################################
Project: "in"=.\in.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name in0
End Project Dependency
}}}
###############################################################################
Project: "in0"=.\In0.dsp - Package Owner=<4>
Package=<5>

View File

@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Lerch - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ELSEIF "$(CFG)" == "Lerch - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# ADD BASE RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# ADD RSC /l 0x410 /i "\U\Release\A_04_00\server" /i "\U\Luca\A_02_02\server" /i "\U\Luca\R_04_00\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx263\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx263\include"
!ENDIF

View File

@ -125,6 +125,10 @@ SOURCE=..\xvaga\xvtextra.cpp
# End Source File
# Begin Source File
SOURCE=..\xvaga\xvtmail.cpp
# End Source File
# Begin Source File
SOURCE=..\xvaga\xvtodbc.cpp
# End Source File
# Begin Source File