Patch level :

Files correlati     :
Ricompilazione Demo : [ ]
Commento            : Risolte differenze locale-remoto


git-svn-id: svn://10.65.10.50/trunk@13085 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
brugno 2005-05-16 08:31:17 +00:00
parent f74d8f5dad
commit f1c9448617

View File

@ -94,6 +94,9 @@ LINK32=link.exe
# Begin Group "Sources"
# PROP Default_Filter "cpp"
# Begin Group "Extra Sources"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\cg\cg2103.cpp
@ -108,22 +111,6 @@ SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0300.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0400.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\cilib.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
@ -172,6 +159,51 @@ SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0300.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0400.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\cilib.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# End Group
@ -228,7 +260,7 @@ InputName=ci0400a
!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\brugno\R_02_02\exed
InputPath=..\ci\ci0400a.uml
InputName=ci0400a
@ -244,6 +276,54 @@ InputName=ci0400a
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Group "Extra Headers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\cg\cg2103.h
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.h
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.h
# End Source File
# Begin Source File
SOURCE=..\db\dblib.h
# End Source File
# Begin Source File
SOURCE=..\mg\mglib.h
# End Source File
# Begin Source File
SOURCE=..\pr\prlib.h
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.h
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.h
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.h
# End Source File
# Begin Source File
SOURCE=..\ve\velib.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\ci\ci0.h
@ -292,6 +372,31 @@ SOURCE=.\ci0.rc
!ENDIF
# End Source File
# End Group
# Begin Group "Ini Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\ci\ci0400.ini
!IF "$(CFG)" == "ci0 - Win32 Release"
!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
# Begin Custom Build
TargetDir=\U\brugno\R_02_02\exed
InputPath=..\ci\ci0400.ini
InputName=ci0400
"$(TargetDir)\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).ini
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target