Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :perfezionati progetti 4.0 git-svn-id: svn://10.65.10.50/trunk@14675 c028cbd2-c16b-5b4b-a496-9718f37d4682
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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@ -112,11 +112,7 @@ SOURCE=..\ci\cilib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.h
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SOURCE=..\ve\velib07.cpp
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# End Source File
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# End Group
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# Begin Group "Masks"
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@ -141,7 +137,7 @@ InputName=ci1200
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!ELSEIF "$(CFG)" == "ci1 - Win32 Debug"
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# Begin Custom Build
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ci\ci1200.uml
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InputName=ci1200
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@ -157,54 +153,6 @@ InputName=ci1200
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# Begin Group "Headers"
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# PROP Default_Filter "h"
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# Begin Group "Extra Headers"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\cg\cg2103.h
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.h
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\clifor.h
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.h
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib.h
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.h
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.h
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib.h
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\ca\calib01.h
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@ -219,28 +167,16 @@ SOURCE=..\ci\ci1200.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci1300.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci1300a.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci1400.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci1400a.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\cilib.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\cimsk.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib07.h
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# End Source File
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# End Group
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# Begin Group "Resources"
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@ -153,7 +153,7 @@ InputName=cg7100a
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7100a.uml
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InputName=cg7100a
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@ -184,7 +184,7 @@ InputName=cg7200a
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7200a.uml
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InputName=cg7200a
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@ -215,7 +215,7 @@ InputName=cg7300a
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7300a.uml
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InputName=cg7300a
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@ -278,7 +278,7 @@ InputName=cg7100a
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7100a.ini
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InputName=cg7100a
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@ -309,7 +309,7 @@ InputName=cg7200a
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7200a.ini
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InputName=cg7200a
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@ -323,6 +323,37 @@ InputName=cg7200a
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg7300a.ini
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!IF "$(CFG)" == "cg7 - Win32 Release"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\cg\cg7300a.ini
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InputName=cg7300a
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"$(TargetDir)\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).ini
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# End Custom Build
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\cg7300a.ini
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InputName=cg7300a
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"$(TargetDir)\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).ini
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cg\proforma.ini
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!IF "$(CFG)" == "cg7 - Win32 Release"
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@ -340,7 +371,7 @@ InputName=proforma
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\proforma.ini
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InputName=proforma
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@ -371,7 +402,7 @@ InputName=sispac
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\sispac.ini
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InputName=sispac
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@ -402,7 +433,7 @@ InputName=zucchett
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!ELSEIF "$(CFG)" == "cg7 - Win32 Debug"
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# Begin Custom Build - Copying ini $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\cg\zucchett.ini
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InputName=zucchett
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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@ -165,7 +165,7 @@ InputName=bainst00
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst00.uml
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InputName=bainst00
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@ -196,7 +196,7 @@ InputName=bainst07
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst07.uml
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InputName=bainst07
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@ -227,7 +227,7 @@ InputName=bainst11
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst11.uml
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InputName=bainst11
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@ -258,7 +258,7 @@ InputName=bainst17
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst17.uml
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InputName=bainst17
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@ -289,7 +289,7 @@ InputName=bainst18
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst18.uml
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InputName=bainst18
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@ -320,7 +320,7 @@ InputName=bainst31
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst31.uml
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InputName=bainst31
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@ -351,7 +351,7 @@ InputName=bainst32
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst32.uml
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InputName=bainst32
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@ -382,7 +382,7 @@ InputName=bainst38
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!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\ba\bainst38.uml
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InputName=bainst38
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@ -317,10 +317,6 @@ SOURCE=..\ve\ve1200a.h
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SOURCE=..\ve\ve1500.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.h
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# End Source File
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# End Group
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# Begin Group "Forms"
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