Patch level :4.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :progetti


git-svn-id: svn://10.65.10.50/trunk@14646 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-12-15 11:18:57 +00:00
parent c8f5834f14
commit eb4d370510
22 changed files with 682 additions and 764 deletions

29
projects/InstallShield.dsw Executable file
View File

@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "InstallShield"=.\InstallShield.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -40,10 +40,10 @@ RSC=rc.exe
# PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\Release\Lib"
# PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo
# ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CB6" /FR /YX /FD /c
# ADD BASE RSC /l 0x410
@ -65,10 +65,10 @@ LIB32=link.exe -lib
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Debug/DebugLib"
# PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo
# ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
@ -780,6 +780,10 @@ SOURCE=..\include\isamrpc.cpp
# End Source File
# Begin Source File
SOURCE=..\include\log.cpp
# End Source File
# Begin Source File
SOURCE=..\include\mailbox.cpp
# End Source File
# Begin Source File

View File

@ -136,6 +136,10 @@ SOURCE=..\mg\mg3500.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mg3600.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
@ -173,7 +177,7 @@ InputName=mg3100
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3100.uml
InputName=mg3100
@ -204,7 +208,7 @@ InputName=mg3200
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3200.uml
InputName=mg3200
@ -235,7 +239,7 @@ InputName=mg3300
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3300.uml
InputName=mg3300
@ -249,6 +253,37 @@ InputName=mg3300
# End Source File
# Begin Source File
SOURCE=..\mg\mg3400.uml
!IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\mg\mg3400.uml
InputName=mg3400
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3400.uml
InputName=mg3400
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\mg3500.uml
!IF "$(CFG)" == "mg3 - Win32 Release"
@ -266,7 +301,7 @@ InputName=mg3500
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3500.uml
InputName=mg3500
@ -277,11 +312,82 @@ InputName=mg3500
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\mg3600.uml
!IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\mg\mg3600.uml
InputName=mg3600
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3600.uml
InputName=mg3600
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\mg\mg3.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3100.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3200.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3300.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3400.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3500.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3500a.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3600.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3frm.h
# End Source File
# Begin Source File
SOURCE=..\mg\mg3msk.h
# End Source File
# End Group
# Begin Group "Forms"
@ -305,7 +411,7 @@ InputName=mg3100a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3100a.frm
InputName=mg3100a
@ -336,7 +442,7 @@ InputName=mg3100aa
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3100aa.frm
InputName=mg3100aa
@ -367,7 +473,7 @@ InputName=mg3100b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3100b.frm
InputName=mg3100b
@ -398,7 +504,7 @@ InputName=mg3200
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3200.frm
InputName=mg3200
@ -429,7 +535,7 @@ InputName=mg3200a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3200a.frm
InputName=mg3200a
@ -460,7 +566,7 @@ InputName=mg3200b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3200b.frm
InputName=mg3200b
@ -491,7 +597,7 @@ InputName=mg3300a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3300a.frm
InputName=mg3300a
@ -522,7 +628,7 @@ InputName=mg3300as
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3300as.frm
InputName=mg3300as
@ -553,7 +659,7 @@ InputName=mg3300b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3300b.frm
InputName=mg3300b
@ -584,7 +690,7 @@ InputName=mg3300bs
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3300bs.frm
InputName=mg3300bs
@ -615,7 +721,7 @@ InputName=mg3500
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3500.frm
InputName=mg3500
@ -626,6 +732,72 @@ InputName=mg3500
!ENDIF
# End Source File
# End Group
# Begin Group "Reports"
# PROP Default_Filter "rep"
# Begin Source File
SOURCE=..\mg\mg3600a.rep
!IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\mg\mg3600a.rep
InputName=mg3600a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3600a.rep
InputName=mg3600a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\mg3600b.rep
!IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\mg\mg3600b.rep
InputName=mg3600b
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mg\mg3600b.rep
InputName=mg3600b
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

View File

@ -11,6 +11,9 @@ Package=<5>
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -23,6 +26,9 @@ Package=<5>
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -34,6 +40,33 @@ Package=<5>
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}

View File

@ -96,38 +96,6 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\mr\mr0.cpp
# End Source File
# Begin Source File
@ -148,38 +116,6 @@ SOURCE=..\mr\mrplib.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.cpp
# End Source File
# Begin Source File
@ -209,7 +145,7 @@ InputName=mr0400a
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr0400a.uml
InputName=mr0400a
@ -240,7 +176,7 @@ InputName=mr0500a
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr0500a.uml
InputName=mr0500a
@ -271,7 +207,7 @@ InputName=mr0500b
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr0500b.uml
InputName=mr0500b
@ -302,7 +238,7 @@ InputName=mr0500c
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr0500c.uml
InputName=mr0500c
@ -333,7 +269,7 @@ InputName=mrtbfia
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mrtbfia.uml
InputName=mrtbfia
@ -364,7 +300,7 @@ InputName=mrtbimp
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mrtbimp.uml
InputName=mrtbimp
@ -395,7 +331,7 @@ InputName=mrtblnp
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mrtblnp.uml
InputName=mrtblnp
@ -470,7 +406,7 @@ InputName=f132
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f132.trr
InputName=f132
@ -501,7 +437,7 @@ InputName=f152
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f152.trr
InputName=f152
@ -532,7 +468,7 @@ InputName=f153
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f153.trr
InputName=f153
@ -567,7 +503,7 @@ InputName=f132
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f132.dir
InputName=f132
@ -598,7 +534,7 @@ InputName=f152
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f152.dir
InputName=f152
@ -629,7 +565,7 @@ InputName=f153
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\f153.dir
InputName=f153
@ -664,7 +600,7 @@ InputName=mr0500a
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Copying ini $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr0500a.ini
InputName=mr0500a

View File

@ -96,42 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\mr\mr1.cpp
# End Source File
# Begin Source File
@ -142,42 +110,6 @@ SOURCE=..\mr\mr1100.cpp
SOURCE=..\mr\mrplib.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -201,7 +133,7 @@ InputName=mr1100a
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr1100a.uml
InputName=mr1100a
@ -248,7 +180,7 @@ InputName=mr1100a
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr1100a.frm
InputName=mr1100a
@ -279,7 +211,7 @@ InputName=mr1100b
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr1100b.frm
InputName=mr1100b

View File

@ -96,42 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\mr\mr2.cpp
# End Source File
# Begin Source File
@ -166,42 +134,6 @@ SOURCE=..\mr\mr2500.cpp
SOURCE=..\mr\mrplib.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -225,7 +157,7 @@ InputName=mr2100a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2100a.uml
InputName=mr2100a
@ -256,7 +188,7 @@ InputName=mr2100b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2100b.uml
InputName=mr2100b
@ -287,7 +219,7 @@ InputName=mr2100c
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2100c.uml
InputName=mr2100c
@ -318,7 +250,7 @@ InputName=mr2200a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200a.uml
InputName=mr2200a
@ -349,7 +281,7 @@ InputName=mr2200b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200b.uml
InputName=mr2200b
@ -380,7 +312,7 @@ InputName=mr2200c
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200c.uml
InputName=mr2200c
@ -411,7 +343,7 @@ InputName=mr2200e
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200e.uml
InputName=mr2200e
@ -442,7 +374,7 @@ InputName=mr2200f
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200f.uml
InputName=mr2200f
@ -473,7 +405,7 @@ InputName=mr2300a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2300a.uml
InputName=mr2300a
@ -504,7 +436,7 @@ InputName=mr2400a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2400a.uml
InputName=mr2400a
@ -535,7 +467,7 @@ InputName=mr2500
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2500.uml
InputName=mr2500
@ -614,7 +546,7 @@ InputName=mr2200a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200a.frm
InputName=mr2200a
@ -645,7 +577,7 @@ InputName=mr2200b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\mr\mr2200b.frm
InputName=mr2200b

View File

@ -15,24 +15,6 @@ Package=<4>
###############################################################################
Project: "pr"=.\pr.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name pr0
End Project Dependency
Begin Project Dependency
Project_Dep_Name pr1
End Project Dependency
}}}
###############################################################################
Project: "pr0"=.\pr0.dsp - Package Owner=<4>
Package=<5>
@ -44,6 +26,9 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -59,6 +44,21 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################

View File

@ -96,42 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\pr0.cpp
# End Source File
# Begin Source File
@ -166,42 +134,6 @@ SOURCE=..\pr\pr0700.cpp
SOURCE=..\pr\pr0800.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -225,7 +157,7 @@ InputName=pr0500a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr0500a.uml
InputName=pr0500a
@ -256,7 +188,7 @@ InputName=pr0600a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr0600a.uml
InputName=pr0600a
@ -287,7 +219,7 @@ InputName=pr0700a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr0700a.uml
InputName=pr0700a
@ -318,7 +250,7 @@ InputName=pr0700b
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr0700b.uml
InputName=pr0700b
@ -349,7 +281,7 @@ InputName=pr0800a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr0800a.uml
InputName=pr0800a
@ -380,7 +312,7 @@ InputName=prstapr
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\prstapr.uml
InputName=prstapr
@ -411,7 +343,7 @@ InputName=prtbapr
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\prtbapr.uml
InputName=prtbapr
@ -474,7 +406,7 @@ InputName=f122
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f122.trr
InputName=f122
@ -505,7 +437,7 @@ InputName=f123
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f123.trr
InputName=f123
@ -536,7 +468,7 @@ InputName=f124
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f124.trr
InputName=f124
@ -571,7 +503,7 @@ InputName=f122
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f122.dir
InputName=f122
@ -602,7 +534,7 @@ InputName=f123
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f123.dir
InputName=f123
@ -633,7 +565,7 @@ InputName=f124
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\f124.dir
InputName=f124
@ -668,7 +600,7 @@ InputName=prmenu
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying men $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\prmenu.men
InputName=prmenu
@ -703,7 +635,7 @@ InputName=prstapr
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\prstapr.rep
InputName=prstapr

View File

@ -96,42 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\pr1.cpp
# End Source File
# Begin Source File
@ -154,42 +122,6 @@ SOURCE=..\pr\pr1400.cpp
SOURCE=..\pr\pr1500.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -213,7 +145,7 @@ InputName=pr1100
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1100.uml
InputName=pr1100
@ -244,7 +176,7 @@ InputName=pr1200a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1200a.uml
InputName=pr1200a
@ -275,7 +207,7 @@ InputName=pr1300a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1300a.uml
InputName=pr1300a
@ -306,7 +238,7 @@ InputName=pr1400
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1400.uml
InputName=pr1400
@ -337,7 +269,7 @@ InputName=pr1500a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1500a.uml
InputName=pr1500a
@ -368,7 +300,7 @@ InputName=prstapr
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\prstapr.uml
InputName=prstapr
@ -411,7 +343,7 @@ InputName=pr1100a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1100a.frm
InputName=pr1100a
@ -442,7 +374,7 @@ InputName=pr1200a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1200a.frm
InputName=pr1200a
@ -473,7 +405,7 @@ InputName=pr1300a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1300a.frm
InputName=pr1300a
@ -504,7 +436,7 @@ InputName=pr1400a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1400a.frm
InputName=pr1400a
@ -535,7 +467,7 @@ InputName=pr1500a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\pr\pr1500a.frm
InputName=pr1500a

View File

@ -15,30 +15,6 @@ Package=<4>
###############################################################################
Project: "sc"=.\sc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name sc0
End Project Dependency
Begin Project Dependency
Project_Dep_Name sc1
End Project Dependency
Begin Project Dependency
Project_Dep_Name sc2
End Project Dependency
Begin Project Dependency
Project_Dep_Name sc3
End Project Dependency
}}}
###############################################################################
Project: "sc0"=.\Sc0.dsp - Package Owner=<4>
Package=<5>

View File

@ -11,6 +11,9 @@ Package=<5>
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -23,6 +26,9 @@ Package=<5>
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -33,6 +39,21 @@ Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}

View File

@ -96,54 +96,14 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\sv0.cpp
# End Source File
# Begin Source File
@ -154,34 +114,6 @@ SOURCE=..\sv\sv0100.cpp
SOURCE=..\sv\sv0400.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -205,7 +137,7 @@ InputName=sv0400a
!ELSEIF "$(CFG)" == "sv0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv0400a.uml
InputName=sv0400a

View File

@ -96,50 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sc\scselect.cpp
# End Source File
# Begin Source File
@ -154,34 +114,6 @@ SOURCE=..\sv\sv1100.cpp
SOURCE=..\sv\sv1200.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -205,7 +137,7 @@ InputName=sv1100a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1100a.uml
InputName=sv1100a
@ -236,7 +168,7 @@ InputName=sv1200a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1200a.uml
InputName=sv1200a
@ -267,7 +199,7 @@ InputName=sv1200b
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1200b.uml
InputName=sv1200b
@ -298,7 +230,7 @@ InputName=sv1200c
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1200c.uml
InputName=sv1200c
@ -393,7 +325,7 @@ InputName=sv1100a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1100a.frm
InputName=sv1100a
@ -424,7 +356,7 @@ InputName=sv1100b
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1100b.frm
InputName=sv1100b
@ -459,7 +391,7 @@ InputName=sv1200
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Copying ini $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv1200.ini
InputName=sv1200

View File

@ -96,88 +96,20 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\sv2.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\sv2100.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -201,7 +133,7 @@ InputName=sv2100a
!ELSEIF "$(CFG)" == "sv2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\sv2100a.uml
InputName=sv2100a
@ -232,7 +164,7 @@ InputName=svtbpsv
!ELSEIF "$(CFG)" == "sv2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\sv\svtbpsv.uml
InputName=svtbpsv

View File

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc
rcinclude ../../wx263/include/wx/msw/wx.rc

View File

@ -89,6 +89,9 @@ Package=<5>
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
@ -123,6 +126,21 @@ Package=<4>
###############################################################################
Project: "ve8"=.\ve8.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name vedoc
End Project Dependency
}}}
###############################################################################
Project: "ve_maskrighe"=.\ve_maskrighe.dsp - Package Owner=<4>
Package=<5>

View File

@ -136,7 +136,7 @@ SOURCE=..\ve\velib05.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\vereplib.cpp
SOURCE=..\ve\velib07.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -161,7 +161,7 @@ InputName=ve1000b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -192,7 +192,7 @@ InputName=ve1100a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -223,7 +223,7 @@ InputName=ve1100b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -254,7 +254,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
@ -285,7 +285,7 @@ InputName=ve1500
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1500.uml
InputName=ve1500
@ -344,7 +344,7 @@ InputName=listadoc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -375,7 +375,7 @@ InputName=scontid
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\scontid.frm
InputName=scontid
@ -406,7 +406,7 @@ InputName=scontii
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\scontii.frm
InputName=scontii
@ -437,7 +437,7 @@ InputName=scontir
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\scontir.frm
InputName=scontir
@ -468,7 +468,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
@ -499,7 +499,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\veacc.frm
InputName=veacc
@ -530,7 +530,7 @@ InputName=veaccbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -561,7 +561,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vebol.frm
InputName=vebol
@ -592,7 +592,7 @@ InputName=vebolbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -623,7 +623,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vefat.frm
InputName=vefat
@ -654,7 +654,7 @@ InputName=vefatbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp
@ -689,7 +689,7 @@ InputName=ve1300
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1300.alx
InputName=ve1300
@ -702,7 +702,7 @@ InputName=ve1300
# End Source File
# End Group
# Begin Group "Reps"
# Begin Group "Reports"
# PROP Default_Filter "rep"
# Begin Source File
@ -724,7 +724,7 @@ InputName=ve1500a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve1500a.rep
InputName=ve1500a
@ -755,7 +755,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\veacc.rep
InputName=veacc
@ -786,7 +786,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vebol.rep
InputName=vebol
@ -817,7 +817,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vefat.rep
InputName=vefat

View File

@ -96,58 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgsaldac.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\ve5.cpp
# End Source File
# Begin Source File
@ -172,23 +124,7 @@ SOURCE=..\ve\ve5500.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
SOURCE=..\ve\ve5600.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -213,7 +149,7 @@ InputName=ve5100a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5100a.uml
InputName=ve5100a
@ -244,7 +180,7 @@ InputName=ve5200
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5200.uml
InputName=ve5200
@ -275,7 +211,7 @@ InputName=ve5300a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5300a.uml
InputName=ve5300a
@ -306,7 +242,7 @@ InputName=ve5400
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5400.uml
InputName=ve5400
@ -337,7 +273,7 @@ InputName=ve5500a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5500a.uml
InputName=ve5500a
@ -348,6 +284,37 @@ InputName=ve5500a
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\ve5600a.uml
!IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ve\ve5600a.uml
InputName=ve5600a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\ve5600a.uml
InputName=ve5600a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"

238
projects/ve8.dsp Executable file
View File

@ -0,0 +1,238 @@
# Microsoft Developer Studio Project File - Name="ve8" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ve8 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ve8.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ve8.mak" CFG="ve8 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ve8 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ve8 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ve8 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /Fr /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo40/ve8.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\debug"
# PROP Intermediate_Dir "..\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"../exed/ve8.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "ve8 - Win32 Release"
# Name "ve8 - Win32 Debug"
# Begin Group "Sources"
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\ab\ablib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\ve8.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\ve8100.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib07.cpp
# End Source File
# End Group
# Begin Group "Masks"
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\ve\ve8100.uml
!IF "$(CFG)" == "ve8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ve\ve8100.uml
InputName=ve8100
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve8100.uml
InputName=ve8100
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\ve\ve8.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve8100a.h
# End Source File
# End Group
# Begin Group "Reports"
# PROP Default_Filter "rep"
# Begin Source File
SOURCE=..\ve\ve8100a.rep
!IF "$(CFG)" == "ve8 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ve\ve8100a.rep
InputName=ve8100a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve8100a.rep
InputName=ve8100a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File
SOURCE=.\ve8.rc
!IF "$(CFG)" == "ve8 - Win32 Release"
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410 /fo"..\Debug/ve0.res"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Lib\AgaLib.lib
!IF "$(CFG)" == "ve8 - Win32 Release"
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
# PROP Intermediate_Dir "..\lib\agalib.lib"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Lib\AgaLibD.lib
!IF "$(CFG)" == "ve8 - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ve8 - Win32 Debug"
!ENDIF
# End Source File
# End Target
# End Project

4
projects/ve8.rc Executable file
View File

@ -0,0 +1,4 @@
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx263/include/wx/msw/wx.rc

View File

@ -133,7 +133,7 @@ InputName=vesirioa
!ELSEIF "$(CFG)" == "vesirio - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Release\R_04_00\exed
InputPath=..\ve\vesirioa.uml
InputName=vesirioa
@ -158,10 +158,6 @@ SOURCE=..\ve\vesirio.h
SOURCE=..\ve\vesirioa.h
# End Source File
# End Group
# Begin Group "Forms"
# PROP Default_Filter "frm"
# End Group
# Begin Source File
SOURCE=.\vesirio.rc