Patch level :2.0 nopatch

Files correlati     :progetti
Ricompilazione Demo : [ ]
Commento            :leggere migliorie + programma ce4


git-svn-id: svn://10.65.10.50/trunk@11627 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2003-11-28 15:48:56 +00:00
parent db03909b71
commit d8388facbb
3 changed files with 145 additions and 11 deletions

View File

@ -70,7 +70,7 @@ AgaLib=link.exe -lib
# ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /FR /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /D "__LONGDOUBLE__" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x410
# ADD RSC /l 0x410
@ -350,13 +350,5 @@ SOURCE=.\Xvaga\Xvt.h
SOURCE=..\include\xvtility.cpp
# End Source File
# Begin Source File
SOURCE=..\Lib\Skeylink.obj
# End Source File
# Begin Source File
SOURCE=..\Lib\hlw32_mc.lib
# End Source File
# End Target
# End Project

View File

@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -104,12 +104,84 @@ SOURCE=..\ce\ce4100.cpp
# End Source File
# Begin Source File
SOURCE=..\ce\ce4200.cpp
# End Source File
# Begin Source File
SOURCE=..\ce\celib.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04a.cpp
# End Source File
# End Group
# Begin Group "Masks"
@ -144,6 +216,37 @@ InputName=ce4100a
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ce\ce4200a.uml
!IF "$(CFG)" == "ce4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo32
InputPath=..\ce\ce4200a.uml
InputName=ce4200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r030200\exed
InputPath=..\ce\ce4200a.uml
InputName=ce4200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
@ -157,10 +260,49 @@ SOURCE=..\ce\ce4.h
SOURCE=..\ce\ce4100a.h
# End Source File
# Begin Source File
SOURCE=..\ce\ce4200.h
# End Source File
# Begin Source File
SOURCE=..\ce\ce4200a.h
# End Source File
# End Group
# Begin Group "Forms"
# PROP Default_Filter "frm"
# Begin Source File
SOURCE=..\ce\ce4200a.frm
!IF "$(CFG)" == "ce4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo32
InputPath=..\ce\ce4200a.frm
InputName=ce4200a
"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
frm32 $(InputPath) $(TargetDir)\$(InputName).frm
# End Custom Build
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r030200\exed
InputPath=..\ce\ce4200a.frm
InputName=ce4200a
"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
frm32 $(InputPath) $(TargetDir)\$(InputName).frm
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Source File

View File

@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32