Patch level :2.0 nopatch
Files correlati :progetti Ricompilazione Demo : [ ] Commento :leggere migliorie + programma ce4 git-svn-id: svn://10.65.10.50/trunk@11627 c028cbd2-c16b-5b4b-a496-9718f37d4682
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db03909b71
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@ -70,7 +70,7 @@ AgaLib=link.exe -lib
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# ADD AgaLib /nologo
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WxLib32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /FR /FD /c
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# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /D "__LONGDOUBLE__" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410
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@ -350,13 +350,5 @@ SOURCE=.\Xvaga\Xvt.h
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SOURCE=..\include\xvtility.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Lib\Skeylink.obj
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# End Source File
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# Begin Source File
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SOURCE=..\Lib\hlw32_mc.lib
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# End Source File
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# End Target
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# End Project
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144
projects/ce4.dsp
144
projects/ce4.dsp
@ -71,7 +71,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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@ -104,12 +104,84 @@ SOURCE=..\ce\ce4100.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ce\ce4200.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ce\celib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2103.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\clifor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04a.cpp
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# End Source File
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# End Group
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# Begin Group "Masks"
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@ -144,6 +216,37 @@ InputName=ce4100a
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ce\ce4200a.uml
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!IF "$(CFG)" == "ce4 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo32
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InputPath=..\ce\ce4200a.uml
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InputName=ce4200a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\r030200\exed
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InputPath=..\ce\ce4200a.uml
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InputName=ce4200a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Headers"
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@ -157,10 +260,49 @@ SOURCE=..\ce\ce4.h
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SOURCE=..\ce\ce4100a.h
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# End Source File
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# Begin Source File
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SOURCE=..\ce\ce4200.h
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# End Source File
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# Begin Source File
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SOURCE=..\ce\ce4200a.h
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# End Source File
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# End Group
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# Begin Group "Forms"
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# PROP Default_Filter "frm"
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# Begin Source File
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SOURCE=..\ce\ce4200a.frm
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!IF "$(CFG)" == "ce4 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=D:\Release\Campo32
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InputPath=..\ce\ce4200a.frm
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InputName=ce4200a
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"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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frm32 $(InputPath) $(TargetDir)\$(InputName).frm
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# End Custom Build
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!ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Luca\r030200\exed
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InputPath=..\ce\ce4200a.frm
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InputName=ce4200a
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"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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frm32 $(InputPath) $(TargetDir)\$(InputName).frm
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Source File
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@ -43,7 +43,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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