Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento : git-svn-id: svn://10.65.10.50/trunk@14020 c028cbd2-c16b-5b4b-a496-9718f37d4682
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										128
									
								
								projects/ve1.dsp
									
									
									
									
									
								
							
							
						
						
									
										128
									
								
								projects/ve1.dsp
									
									
									
									
									
								
							@ -124,6 +124,10 @@ SOURCE=..\ve\ve1400.cpp
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# End Source File
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					# End Source File
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			||||||
# Begin Source File
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					# Begin Source File
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			||||||
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			||||||
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					SOURCE=..\ve\ve1500.cpp
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					# End Source File
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					# Begin Source File
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SOURCE=..\ve\velib04.cpp
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					SOURCE=..\ve\velib04.cpp
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			||||||
# End Source File
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					# End Source File
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			||||||
# Begin Source File
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					# Begin Source File
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			||||||
@ -134,10 +138,6 @@ SOURCE=..\ve\velib05.cpp
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SOURCE=..\ve\vereplib.cpp
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					SOURCE=..\ve\vereplib.cpp
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			||||||
# End Source File
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					# End Source File
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			||||||
# Begin Source File
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					 | 
				
			||||||
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					 | 
				
			||||||
SOURCE=..\ve\vereplib.h
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					 | 
				
			||||||
# End Source File
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					 | 
				
			||||||
# End Group
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					# End Group
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			||||||
# Begin Group "Masks"
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					# Begin Group "Masks"
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			||||||
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 | 
				
			||||||
@ -161,7 +161,7 @@ InputName=ve1000b
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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 | 
				
			||||||
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
					# Begin Custom Build - Compiling mask $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\ve1000b.uml
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					InputPath=..\ve\ve1000b.uml
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			||||||
InputName=ve1000b
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					InputName=ve1000b
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			||||||
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			||||||
@ -192,7 +192,7 @@ InputName=ve1100a
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
					# Begin Custom Build - Compiling mask $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\ve1100a.uml
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					InputPath=..\ve\ve1100a.uml
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			||||||
InputName=ve1100a
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					InputName=ve1100a
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			||||||
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 | 
				
			||||||
@ -223,7 +223,7 @@ InputName=ve1100b
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Compiling mask $(InputPath)...
 | 
					# Begin Custom Build - Compiling mask $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\ve1100b.uml
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					InputPath=..\ve\ve1100b.uml
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			||||||
InputName=ve1100b
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					InputName=ve1100b
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			||||||
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			||||||
@ -254,7 +254,7 @@ InputName=ve1200a
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Compiling mask $(InputPath)...
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					# Begin Custom Build - Compiling mask $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\ve1200a.uml
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					InputPath=..\ve\ve1200a.uml
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			||||||
InputName=ve1200a
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					InputName=ve1200a
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@ -265,11 +265,62 @@ InputName=ve1200a
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!ENDIF 
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					!ENDIF 
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			||||||
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			||||||
 | 
					# End Source File
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			||||||
 | 
					# Begin Source File
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			||||||
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			||||||
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					SOURCE=..\ve\ve1500.uml
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 | 
					!IF  "$(CFG)" == "ve1 - Win32 Release"
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			||||||
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 | 
					# Begin Custom Build - Compiling mask $(InputPath)...
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			||||||
 | 
					TargetDir=D:\Release\Campo40
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			||||||
 | 
					InputPath=..\ve\ve1500.uml
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			||||||
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					InputName=ve1500
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					"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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						msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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			||||||
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			||||||
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					# End Custom Build
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			||||||
 | 
					
 | 
				
			||||||
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
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					# Begin Custom Build - Compiling mask $(InputPath)...
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			||||||
 | 
					TargetDir=\U\Luca\R_04_00\exed
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			||||||
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					InputPath=..\ve\ve1500.uml
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			||||||
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					InputName=ve1500
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					"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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						msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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			||||||
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					# End Custom Build
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			||||||
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			||||||
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					!ENDIF 
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			||||||
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			||||||
# End Source File
 | 
					# End Source File
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			||||||
# End Group
 | 
					# End Group
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			||||||
# Begin Group "Headers"
 | 
					# Begin Group "Headers"
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			||||||
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			||||||
# PROP Default_Filter "h"
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					# PROP Default_Filter "h"
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			||||||
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					# Begin Source File
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			||||||
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			||||||
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					SOURCE=..\ve\ve1.h
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					# End Source File
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					# Begin Source File
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			||||||
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			||||||
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					SOURCE=..\ve\ve1100.h
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					# End Source File
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			||||||
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					# Begin Source File
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			||||||
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			||||||
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					SOURCE=..\ve\ve1200a.h
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					# End Source File
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					# Begin Source File
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			||||||
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					SOURCE=..\ve\ve1500.h
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					# End Source File
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			||||||
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					# Begin Source File
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			||||||
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					SOURCE=..\ve\vereplib.h
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					# End Source File
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# End Group
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					# End Group
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# Begin Group "Forms"
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					# Begin Group "Forms"
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@ -293,7 +344,7 @@ InputName=listadoc
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\listadoc.frm
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					InputPath=..\ve\listadoc.frm
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InputName=listadoc
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					InputName=listadoc
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@ -324,7 +375,7 @@ InputName=scontid
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
 | 
					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\scontid.frm
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					InputPath=..\ve\scontid.frm
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			||||||
InputName=scontid
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					InputName=scontid
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			||||||
@ -355,7 +406,7 @@ InputName=scontii
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
 | 
					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\scontii.frm
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					InputPath=..\ve\scontii.frm
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			||||||
InputName=scontii
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					InputName=scontii
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@ -386,7 +437,7 @@ InputName=scontir
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\scontir.frm
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					InputPath=..\ve\scontir.frm
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			||||||
InputName=scontir
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					InputName=scontir
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			||||||
@ -417,7 +468,7 @@ InputName=ve1200a
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1200a.frm
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					InputPath=..\ve\ve1200a.frm
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			||||||
InputName=ve1200a
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					InputName=ve1200a
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			||||||
@ -448,7 +499,7 @@ InputName=veacc
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\veacc.frm
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					InputPath=..\ve\veacc.frm
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InputName=veacc
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					InputName=veacc
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@ -479,7 +530,7 @@ InputName=veaccbmp
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\veaccbmp.frm
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					InputPath=..\ve\veaccbmp.frm
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			||||||
InputName=veaccbmp
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					InputName=veaccbmp
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			||||||
@ -510,7 +561,7 @@ InputName=vebol
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
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			||||||
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
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					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
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					TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vebol.frm
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					InputPath=..\ve\vebol.frm
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InputName=vebol
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					InputName=vebol
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@ -541,7 +592,7 @@ InputName=vebolbmp
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!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
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			||||||
# Begin Custom Build - Compiling form $(InputPath)...
 | 
					# Begin Custom Build - Compiling form $(InputPath)...
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			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\vebolbmp.frm
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					InputPath=..\ve\vebolbmp.frm
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			||||||
InputName=vebolbmp
 | 
					InputName=vebolbmp
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			||||||
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			||||||
@ -572,7 +623,7 @@ InputName=vefat
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Compiling form $(InputPath)...
 | 
					# Begin Custom Build - Compiling form $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
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			||||||
InputPath=..\ve\vefat.frm
 | 
					InputPath=..\ve\vefat.frm
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			||||||
InputName=vefat
 | 
					InputName=vefat
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			||||||
 | 
					
 | 
				
			||||||
@ -603,7 +654,7 @@ InputName=vefatbmp
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			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Compiling form $(InputPath)...
 | 
					# Begin Custom Build - Compiling form $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
InputPath=..\ve\vefatbmp.frm
 | 
					InputPath=..\ve\vefatbmp.frm
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			||||||
InputName=vefatbmp
 | 
					InputName=vefatbmp
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			||||||
 | 
					
 | 
				
			||||||
@ -638,7 +689,7 @@ InputName=ve1300
 | 
				
			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Copying $(InputPath)...
 | 
					# Begin Custom Build - Copying $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
InputPath=..\ve\ve1300.alx
 | 
					InputPath=..\ve\ve1300.alx
 | 
				
			||||||
InputName=ve1300
 | 
					InputName=ve1300
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -656,6 +707,37 @@ InputName=ve1300
 | 
				
			|||||||
# PROP Default_Filter "rep"
 | 
					# PROP Default_Filter "rep"
 | 
				
			||||||
# Begin Source File
 | 
					# Begin Source File
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					SOURCE=..\ve\ve1500a.rep
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					!IF  "$(CFG)" == "ve1 - Win32 Release"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Begin Custom Build - Copying rep $(InputPath)...
 | 
				
			||||||
 | 
					TargetDir=D:\Release\Campo40
 | 
				
			||||||
 | 
					InputPath=..\ve\ve1500a.rep
 | 
				
			||||||
 | 
					InputName=ve1500a
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
				
			||||||
 | 
						copy $(InputPath) $(TargetDir)\$(InputName).rep
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# End Custom Build
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Begin Custom Build - Copying rep $(InputPath)...
 | 
				
			||||||
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
 | 
					InputPath=..\ve\ve1500a.rep
 | 
				
			||||||
 | 
					InputName=ve1500a
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
 | 
				
			||||||
 | 
						copy $(InputPath) $(TargetDir)\$(InputName).rep
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# End Custom Build
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					!ENDIF 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# End Source File
 | 
				
			||||||
 | 
					# Begin Source File
 | 
				
			||||||
 | 
					
 | 
				
			||||||
SOURCE=..\ve\veacc.rep
 | 
					SOURCE=..\ve\veacc.rep
 | 
				
			||||||
 | 
					
 | 
				
			||||||
!IF  "$(CFG)" == "ve1 - Win32 Release"
 | 
					!IF  "$(CFG)" == "ve1 - Win32 Release"
 | 
				
			||||||
@ -673,7 +755,7 @@ InputName=veacc
 | 
				
			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Copying rep $(InputPath)...
 | 
					# Begin Custom Build - Copying rep $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
InputPath=..\ve\veacc.rep
 | 
					InputPath=..\ve\veacc.rep
 | 
				
			||||||
InputName=veacc
 | 
					InputName=veacc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -704,7 +786,7 @@ InputName=vebol
 | 
				
			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Copying rep $(InputPath)...
 | 
					# Begin Custom Build - Copying rep $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
InputPath=..\ve\vebol.rep
 | 
					InputPath=..\ve\vebol.rep
 | 
				
			||||||
InputName=vebol
 | 
					InputName=vebol
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -735,7 +817,7 @@ InputName=vefat
 | 
				
			|||||||
!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
					!ELSEIF  "$(CFG)" == "ve1 - Win32 Debug"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
# Begin Custom Build - Copying rep $(InputPath)...
 | 
					# Begin Custom Build - Copying rep $(InputPath)...
 | 
				
			||||||
TargetDir=\U\Release\A_04_00\exed
 | 
					TargetDir=\U\Luca\R_04_00\exed
 | 
				
			||||||
InputPath=..\ve\vefat.rep
 | 
					InputPath=..\ve\vefat.rep
 | 
				
			||||||
InputName=vefat
 | 
					InputName=vefat
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user