Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento : git-svn-id: svn://10.65.10.50/trunk@14020 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
parent
45aad68b83
commit
d7024dfd8a
128
projects/ve1.dsp
128
projects/ve1.dsp
@ -124,6 +124,10 @@ SOURCE=..\ve\ve1400.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\ve\ve1500.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04.cpp
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SOURCE=..\ve\velib04.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -134,10 +138,6 @@ SOURCE=..\ve\velib05.cpp
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SOURCE=..\ve\vereplib.cpp
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SOURCE=..\ve\vereplib.cpp
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# End Source File
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.h
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# End Source File
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# End Group
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# End Group
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# Begin Group "Masks"
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# Begin Group "Masks"
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@ -161,7 +161,7 @@ InputName=ve1000b
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1000b.uml
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InputPath=..\ve\ve1000b.uml
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InputName=ve1000b
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InputName=ve1000b
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@ -192,7 +192,7 @@ InputName=ve1100a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1100a.uml
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InputPath=..\ve\ve1100a.uml
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InputName=ve1100a
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InputName=ve1100a
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@ -223,7 +223,7 @@ InputName=ve1100b
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1100b.uml
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InputPath=..\ve\ve1100b.uml
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InputName=ve1100b
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InputName=ve1100b
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@ -254,7 +254,7 @@ InputName=ve1200a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1200a.uml
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InputPath=..\ve\ve1200a.uml
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InputName=ve1200a
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InputName=ve1200a
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@ -265,11 +265,62 @@ InputName=ve1200a
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!ENDIF
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve1500.uml
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\ve1500.uml
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InputName=ve1500
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1500.uml
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InputName=ve1500
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# End Source File
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# End Group
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# End Group
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# Begin Group "Headers"
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# Begin Group "Headers"
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# PROP Default_Filter "h"
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# PROP Default_Filter "h"
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# Begin Source File
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SOURCE=..\ve\ve1.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve1100.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve1200a.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\ve1500.h
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# End Source File
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# Begin Source File
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SOURCE=..\ve\vereplib.h
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# End Source File
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# End Group
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# End Group
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# Begin Group "Forms"
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# Begin Group "Forms"
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@ -293,7 +344,7 @@ InputName=listadoc
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\listadoc.frm
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InputPath=..\ve\listadoc.frm
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InputName=listadoc
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InputName=listadoc
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@ -324,7 +375,7 @@ InputName=scontid
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\scontid.frm
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InputPath=..\ve\scontid.frm
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InputName=scontid
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InputName=scontid
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@ -355,7 +406,7 @@ InputName=scontii
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\scontii.frm
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InputPath=..\ve\scontii.frm
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InputName=scontii
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InputName=scontii
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@ -386,7 +437,7 @@ InputName=scontir
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\scontir.frm
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InputPath=..\ve\scontir.frm
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InputName=scontir
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InputName=scontir
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@ -417,7 +468,7 @@ InputName=ve1200a
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1200a.frm
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InputPath=..\ve\ve1200a.frm
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InputName=ve1200a
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InputName=ve1200a
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@ -448,7 +499,7 @@ InputName=veacc
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\veacc.frm
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InputPath=..\ve\veacc.frm
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InputName=veacc
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InputName=veacc
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@ -479,7 +530,7 @@ InputName=veaccbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\veaccbmp.frm
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InputPath=..\ve\veaccbmp.frm
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InputName=veaccbmp
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InputName=veaccbmp
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@ -510,7 +561,7 @@ InputName=vebol
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vebol.frm
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InputPath=..\ve\vebol.frm
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InputName=vebol
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InputName=vebol
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@ -541,7 +592,7 @@ InputName=vebolbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vebolbmp.frm
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InputPath=..\ve\vebolbmp.frm
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InputName=vebolbmp
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InputName=vebolbmp
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@ -572,7 +623,7 @@ InputName=vefat
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vefat.frm
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InputPath=..\ve\vefat.frm
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InputName=vefat
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InputName=vefat
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@ -603,7 +654,7 @@ InputName=vefatbmp
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vefatbmp.frm
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InputPath=..\ve\vefatbmp.frm
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InputName=vefatbmp
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InputName=vefatbmp
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@ -638,7 +689,7 @@ InputName=ve1300
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying $(InputPath)...
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# Begin Custom Build - Copying $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1300.alx
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InputPath=..\ve\ve1300.alx
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InputName=ve1300
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InputName=ve1300
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@ -656,6 +707,37 @@ InputName=ve1300
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# PROP Default_Filter "rep"
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# PROP Default_Filter "rep"
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# Begin Source File
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# Begin Source File
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SOURCE=..\ve\ve1500a.rep
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!IF "$(CFG)" == "ve1 - Win32 Release"
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# Begin Custom Build - Copying rep $(InputPath)...
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TargetDir=D:\Release\Campo40
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InputPath=..\ve\ve1500a.rep
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InputName=ve1500a
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"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).rep
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# End Custom Build
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying rep $(InputPath)...
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\ve1500a.rep
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InputName=ve1500a
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"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).rep
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ve\veacc.rep
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SOURCE=..\ve\veacc.rep
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!IF "$(CFG)" == "ve1 - Win32 Release"
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!IF "$(CFG)" == "ve1 - Win32 Release"
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@ -673,7 +755,7 @@ InputName=veacc
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying rep $(InputPath)...
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# Begin Custom Build - Copying rep $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\veacc.rep
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InputPath=..\ve\veacc.rep
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InputName=veacc
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InputName=veacc
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@ -704,7 +786,7 @@ InputName=vebol
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying rep $(InputPath)...
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# Begin Custom Build - Copying rep $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vebol.rep
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InputPath=..\ve\vebol.rep
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InputName=vebol
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InputName=vebol
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@ -735,7 +817,7 @@ InputName=vefat
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
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# Begin Custom Build - Copying rep $(InputPath)...
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# Begin Custom Build - Copying rep $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Luca\R_04_00\exed
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InputPath=..\ve\vefat.rep
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InputPath=..\ve\vefat.rep
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InputName=vefat
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InputName=vefat
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