Patch level :4.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :


git-svn-id: svn://10.65.10.50/trunk@14020 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-06-01 17:00:27 +00:00
parent 45aad68b83
commit d7024dfd8a

View File

@ -124,6 +124,10 @@ SOURCE=..\ve\ve1400.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\ve1500.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.cpp
# End Source File
# Begin Source File
@ -134,10 +138,6 @@ SOURCE=..\ve\velib05.cpp
SOURCE=..\ve\vereplib.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\vereplib.h
# End Source File
# End Group
# Begin Group "Masks"
@ -161,7 +161,7 @@ InputName=ve1000b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -192,7 +192,7 @@ InputName=ve1100a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -223,7 +223,7 @@ InputName=ve1100b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -254,7 +254,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
@ -265,11 +265,62 @@ InputName=ve1200a
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\ve1500.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ve\ve1500.uml
InputName=ve1500
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1500.uml
InputName=ve1500
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\ve\ve1.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve1100.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve1200a.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve1500.h
# End Source File
# Begin Source File
SOURCE=..\ve\vereplib.h
# End Source File
# End Group
# Begin Group "Forms"
@ -293,7 +344,7 @@ InputName=listadoc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -324,7 +375,7 @@ InputName=scontid
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\scontid.frm
InputName=scontid
@ -355,7 +406,7 @@ InputName=scontii
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\scontii.frm
InputName=scontii
@ -386,7 +437,7 @@ InputName=scontir
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\scontir.frm
InputName=scontir
@ -417,7 +468,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
@ -448,7 +499,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\veacc.frm
InputName=veacc
@ -479,7 +530,7 @@ InputName=veaccbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -510,7 +561,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vebol.frm
InputName=vebol
@ -541,7 +592,7 @@ InputName=vebolbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -572,7 +623,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vefat.frm
InputName=vefat
@ -603,7 +654,7 @@ InputName=vefatbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp
@ -638,7 +689,7 @@ InputName=ve1300
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1300.alx
InputName=ve1300
@ -656,6 +707,37 @@ InputName=ve1300
# PROP Default_Filter "rep"
# Begin Source File
SOURCE=..\ve\ve1500a.rep
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=D:\Release\Campo40
InputPath=..\ve\ve1500a.rep
InputName=ve1500a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\ve1500a.rep
InputName=ve1500a
"$(TargetDir)\$(InputName).rep" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).rep
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\veacc.rep
!IF "$(CFG)" == "ve1 - Win32 Release"
@ -673,7 +755,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\veacc.rep
InputName=veacc
@ -704,7 +786,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vebol.rep
InputName=vebol
@ -735,7 +817,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Release\A_04_00\exed
TargetDir=\U\Luca\R_04_00\exed
InputPath=..\ve\vefat.rep
InputName=vefat