Patch level :4.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :vedoc-izzato il progetto OR git-svn-id: svn://10.65.10.50/trunk@14624 c028cbd2-c16b-5b4b-a496-9718f37d4682
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@ -10,6 +10,33 @@ Package=<5>
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name vedoc
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End Project Dependency
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}}}
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###############################################################################
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Project: "vedoc"=.\vedoc.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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@ -96,38 +96,6 @@ LINK32=link.exe
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\cg\cg2103.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\clifor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\or\or1.cpp
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# End Source File
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# Begin Source File
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@ -146,42 +114,6 @@ SOURCE=..\or\or1300.cpp
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SOURCE=..\or\orlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib05.cpp
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# End Source File
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# End Group
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# Begin Group "Masks"
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@ -205,7 +137,7 @@ InputName=or1100a
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1100a.uml
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InputName=or1100a
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@ -236,7 +168,7 @@ InputName=or1200a
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1200a.uml
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InputName=or1200a
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@ -287,7 +219,7 @@ InputName=or1100a
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1100a.frm
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InputName=or1100a
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@ -318,7 +250,7 @@ InputName=or1100b
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1100b.frm
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InputName=or1100b
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@ -349,7 +281,7 @@ InputName=or1100c
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1100c.frm
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InputName=or1100c
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@ -380,7 +312,7 @@ InputName=or1100d
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1100d.frm
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InputName=or1100d
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@ -411,7 +343,7 @@ InputName=or1200a
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!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\U\Release\A_04_00\exed
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TargetDir=\U\Release\R_04_00\exed
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InputPath=..\or\or1200a.frm
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InputName=or1200a
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