Patch level :2.2 2006 399

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :raffinamento progetti 2.2 2006


git-svn-id: svn://10.65.10.50/trunk@13917 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-04-18 16:27:00 +00:00
parent de68d6d342
commit b6e9cd473c
4 changed files with 117 additions and 113 deletions

View File

@ -5,7 +5,7 @@ copy ..\include\uml.h+%1 %TMP%\tmp.uml
set oldinc=%include
set include=..\include;..\xvaga;..\ve
cl /nologo /EP %TMP%\tmp.uml >%TMP%\tmp.tmp
patchdef <%TMP%\tmp.tmp >%TMP%\tmp.msk
type %TMP%\tmp.tmp|patchdef >%TMP%\tmp.msk
copy ..\include\uml.h+%TMP%\tmp.msk %TMP%\tmp.uml
cl /nologo /EP %TMP%\tmp.uml >%TMP%\tmp.msk
set include=%oldinc

View File

@ -201,7 +201,7 @@ InputName=ve0100a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0100a.uml
InputName=ve0100a
@ -232,7 +232,7 @@ InputName=ve0100b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0100b.uml
InputName=ve0100b
@ -263,7 +263,7 @@ InputName=ve0100c
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0100c.uml
InputName=ve0100c
@ -294,7 +294,7 @@ InputName=ve0100o
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0100o.uml
InputName=ve0100o
@ -325,7 +325,7 @@ InputName=ve0200a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200a.uml
InputName=ve0200a
@ -356,7 +356,7 @@ InputName=ve0200b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200b.uml
InputName=ve0200b
@ -387,7 +387,7 @@ InputName=ve0200c
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200c.uml
InputName=ve0200c
@ -418,7 +418,7 @@ InputName=ve0200d
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200d.uml
InputName=ve0200d
@ -449,7 +449,7 @@ InputName=ve0200e
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200e.uml
InputName=ve0200e
@ -480,7 +480,7 @@ InputName=ve0200f
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200f.uml
InputName=ve0200f
@ -511,7 +511,7 @@ InputName=ve0200g
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0200g.uml
InputName=ve0200g
@ -542,7 +542,7 @@ InputName=ve0500a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\ve0500a.uml
InputName=ve0500a
@ -573,7 +573,7 @@ InputName=velib04d
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\velib04d.uml
InputName=velib04d
@ -604,7 +604,7 @@ InputName=velib04e
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\velib04e.uml
InputName=velib04e
@ -650,6 +650,10 @@ SOURCE=..\ve\velib.h
# End Source File
# Begin Source File
SOURCE=..\ve\velib04.h
# End Source File
# Begin Source File
SOURCE=..\ve\velib04d.h
# End Source File
# Begin Source File
@ -679,7 +683,7 @@ InputName=bolle
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\bolle.trr
InputName=bolle
@ -710,7 +714,7 @@ InputName=f33
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f33.trr
InputName=f33
@ -741,7 +745,7 @@ InputName=f34
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f34.trr
InputName=f34
@ -772,7 +776,7 @@ InputName=f35
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f35.trr
InputName=f35
@ -803,7 +807,7 @@ InputName=f47
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f47.trr
InputName=f47
@ -834,7 +838,7 @@ InputName=f48
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f48.trr
InputName=f48
@ -865,7 +869,7 @@ InputName=f49
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f49.trr
InputName=f49
@ -896,7 +900,7 @@ InputName=f51
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f51.trr
InputName=f51
@ -927,7 +931,7 @@ InputName=f52
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f52.trr
InputName=f52
@ -958,7 +962,7 @@ InputName=f53
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f53.trr
InputName=f53
@ -989,7 +993,7 @@ InputName=f55
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying trr $(InputPath)..
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f55.trr
InputName=f55
@ -1024,7 +1028,7 @@ InputName=f33
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f33.dir
InputName=f33
@ -1055,7 +1059,7 @@ InputName=f34
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f34.dir
InputName=f34
@ -1086,7 +1090,7 @@ InputName=f35
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f35.dir
InputName=f35
@ -1117,7 +1121,7 @@ InputName=f47
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f47.dir
InputName=f47
@ -1148,7 +1152,7 @@ InputName=f48
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f48.dir
InputName=f48
@ -1179,7 +1183,7 @@ InputName=f49
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f49.dir
InputName=f49
@ -1210,7 +1214,7 @@ InputName=f51
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f51.dir
InputName=f51
@ -1241,7 +1245,7 @@ InputName=f52
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f52.dir
InputName=f52
@ -1272,7 +1276,7 @@ InputName=f53
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f53.dir
InputName=f53
@ -1303,7 +1307,7 @@ InputName=f55
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Copying dir $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\f55.dir
InputName=f55

View File

@ -113,7 +113,7 @@ InputName=verig00
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig00.uml
InputName=verig00
@ -144,7 +144,7 @@ InputName=verig01
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig01.uml
InputName=verig01
@ -175,7 +175,7 @@ InputName=verig02
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig02.uml
InputName=verig02
@ -206,7 +206,7 @@ InputName=verig03
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig03.uml
InputName=verig03
@ -237,7 +237,7 @@ InputName=verig04
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig04.uml
InputName=verig04
@ -268,7 +268,7 @@ InputName=verig05
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig05.uml
InputName=verig05
@ -299,7 +299,7 @@ InputName=verig06
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig06.uml
InputName=verig06
@ -330,7 +330,7 @@ InputName=verig07
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig07.uml
InputName=verig07
@ -361,7 +361,7 @@ InputName=verig08
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig08.uml
InputName=verig08
@ -392,7 +392,7 @@ InputName=verig09
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig09.uml
InputName=verig09
@ -423,7 +423,7 @@ InputName=verig10
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig10.uml
InputName=verig10
@ -454,7 +454,7 @@ InputName=verig11
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig11.uml
InputName=verig11
@ -485,7 +485,7 @@ InputName=verig13
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig13.uml
InputName=verig13
@ -516,7 +516,7 @@ InputName=verig14
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig14.uml
InputName=verig14
@ -547,7 +547,7 @@ InputName=verig15
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\verig15.uml
InputName=verig15

View File

@ -109,7 +109,7 @@ InputName=vestabe
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestabe.uml
InputName=vestabe
@ -140,7 +140,7 @@ InputName=vestatr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestatr.uml
InputName=vestatr
@ -171,7 +171,7 @@ InputName=vestcaa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestcaa.uml
InputName=vestcaa
@ -202,7 +202,7 @@ InputName=vestcra
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestcra.uml
InputName=vestcra
@ -233,7 +233,7 @@ InputName=vesteld
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesteld.uml
InputName=vesteld
@ -264,7 +264,7 @@ InputName=vestfrd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrd.uml
InputName=vestfrd
@ -295,7 +295,7 @@ InputName=vestfrm
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrm.uml
InputName=vestfrm
@ -326,7 +326,7 @@ InputName=vestfrr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrr.uml
InputName=vestfrr
@ -357,7 +357,7 @@ InputName=vestgmc
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestgmc.uml
InputName=vestgmc
@ -388,7 +388,7 @@ InputName=vestimb
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestimb.uml
InputName=vestimb
@ -419,7 +419,7 @@ InputName=vestnum
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestnum.uml
InputName=vestnum
@ -450,7 +450,7 @@ InputName=vestprs
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestprs.uml
InputName=vestprs
@ -481,7 +481,7 @@ InputName=vestrfa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestrfa.uml
InputName=vestrfa
@ -512,7 +512,7 @@ InputName=vestrss
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestrss.uml
InputName=vestrss
@ -543,7 +543,7 @@ InputName=vestspp
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestspp.uml
InputName=vestspp
@ -574,7 +574,7 @@ InputName=veststd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\veststd.uml
InputName=veststd
@ -605,7 +605,7 @@ InputName=vesttag
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttag.uml
InputName=vesttag
@ -636,7 +636,7 @@ InputName=vesttip
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttip.uml
InputName=vesttip
@ -667,7 +667,7 @@ InputName=vesttri
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttri.uml
InputName=vesttri
@ -698,7 +698,7 @@ InputName=vestums
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestums.uml
InputName=vestums
@ -729,7 +729,7 @@ InputName=vetbabe
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbabe.uml
InputName=vetbabe
@ -760,7 +760,7 @@ InputName=vetbatr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbatr.uml
InputName=vetbatr
@ -791,7 +791,7 @@ InputName=vetbcaa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbcaa.uml
InputName=vetbcaa
@ -822,7 +822,7 @@ InputName=vetbcra
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbcra.uml
InputName=vetbcra
@ -853,7 +853,7 @@ InputName=vetbeld
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbeld.uml
InputName=vetbeld
@ -884,7 +884,7 @@ InputName=vetbfrd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbfrd.uml
InputName=vetbfrd
@ -915,7 +915,7 @@ InputName=vetbfrm
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbfrm.uml
InputName=vetbfrm
@ -946,7 +946,7 @@ InputName=vetbfrr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbfrr.uml
InputName=vetbfrr
@ -977,7 +977,7 @@ InputName=vetbgmc
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbgmc.uml
InputName=vetbgmc
@ -1008,7 +1008,7 @@ InputName=vetbimb
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbimb.uml
InputName=vetbimb
@ -1039,7 +1039,7 @@ InputName=vetbmre
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbmre.uml
InputName=vetbmre
@ -1070,7 +1070,7 @@ InputName=vetbnum
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbnum.uml
InputName=vetbnum
@ -1101,7 +1101,7 @@ InputName=vetbprs
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbprs.uml
InputName=vetbprs
@ -1132,7 +1132,7 @@ InputName=vetbprv
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbprv.uml
InputName=vetbprv
@ -1163,7 +1163,7 @@ InputName=vetbrfa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbrfa.uml
InputName=vetbrfa
@ -1194,7 +1194,7 @@ InputName=vetbrss
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbrss.uml
InputName=vetbrss
@ -1225,7 +1225,7 @@ InputName=vetbspp
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbspp.uml
InputName=vetbspp
@ -1256,7 +1256,7 @@ InputName=vetbstd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbstd.uml
InputName=vetbstd
@ -1287,7 +1287,7 @@ InputName=vetbtag
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbtag.uml
InputName=vetbtag
@ -1318,7 +1318,7 @@ InputName=vetbtip
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbtip.uml
InputName=vetbtip
@ -1349,7 +1349,7 @@ InputName=vetbtri
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbtri.uml
InputName=vetbtri
@ -1380,7 +1380,7 @@ InputName=vetbums
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vetbums.uml
InputName=vetbums
@ -1415,7 +1415,7 @@ InputName=vestabe
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestabe.rep
InputName=vestabe
@ -1446,7 +1446,7 @@ InputName=vestatr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestatr.rep
InputName=vestatr
@ -1477,7 +1477,7 @@ InputName=vestcaa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestcaa.rep
InputName=vestcaa
@ -1508,7 +1508,7 @@ InputName=vestcra
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestcra.rep
InputName=vestcra
@ -1539,7 +1539,7 @@ InputName=vesteld
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesteld.rep
InputName=vesteld
@ -1570,7 +1570,7 @@ InputName=vestfrd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrd.rep
InputName=vestfrd
@ -1601,7 +1601,7 @@ InputName=vestfrm
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrm.rep
InputName=vestfrm
@ -1632,7 +1632,7 @@ InputName=vestfrr
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestfrr.rep
InputName=vestfrr
@ -1663,7 +1663,7 @@ InputName=vestgmc
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestgmc.rep
InputName=vestgmc
@ -1694,7 +1694,7 @@ InputName=vestimb
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestimb.rep
InputName=vestimb
@ -1725,7 +1725,7 @@ InputName=vestnum
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestnum.rep
InputName=vestnum
@ -1756,7 +1756,7 @@ InputName=vestprs
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestprs.rep
InputName=vestprs
@ -1787,7 +1787,7 @@ InputName=vestrfa
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestrfa.rep
InputName=vestrfa
@ -1818,7 +1818,7 @@ InputName=vestrss
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestrss.rep
InputName=vestrss
@ -1849,7 +1849,7 @@ InputName=vestspp
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestspp.rep
InputName=vestspp
@ -1880,7 +1880,7 @@ InputName=veststd
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\veststd.rep
InputName=veststd
@ -1911,7 +1911,7 @@ InputName=vesttag
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttag.rep
InputName=vesttag
@ -1942,7 +1942,7 @@ InputName=vesttip
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttip.rep
InputName=vesttip
@ -1973,7 +1973,7 @@ InputName=vesttri
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vesttri.rep
InputName=vesttri
@ -2004,7 +2004,7 @@ InputName=vestums
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Copying rep $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
TargetDir=\U\Luca\A_02_02\exed
InputPath=..\ve\vestums.rep
InputName=vestums