diff --git a/projects/vedoc.dsp b/projects/vedoc.dsp new file mode 100755 index 000000000..c5a51fe31 --- /dev/null +++ b/projects/vedoc.dsp @@ -0,0 +1,196 @@ +# Microsoft Developer Studio Project File - Name="vedoc" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=vedoc - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "vedoc.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "vedoc.mak" CFG="vedoc - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "vedoc - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "vedoc - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "vedoc - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "vedoc___Win32_Release" +# PROP BASE Intermediate_Dir "vedoc___Win32_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "vedoc___Win32_Release" +# PROP Intermediate_Dir "vedoc___Win32_Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD BASE RSC /l 0x410 /d "NDEBUG" +# ADD RSC /l 0x410 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "vedoc - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "vedoc___Win32_Debug" +# PROP BASE Intermediate_Dir "vedoc___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "..\lib" +# PROP Intermediate_Dir "..\debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\xvaga" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "__LONGDOUBLE__" /YX /FD /GZ /c +# ADD BASE RSC /l 0x410 /d "_DEBUG" +# ADD RSC /l 0x410 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "vedoc - Win32 Release" +# Name "vedoc - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\cg\cg2103.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cglib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\cg\cgpagame.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\clifor.cpp +# End Source File +# Begin Source File + +SOURCE=..\db\dblib.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib02.cpp +# End Source File +# Begin Source File + +SOURCE=..\mg\mglib02a.cpp +# End Source File +# Begin Source File + +SOURCE=..\pr\prlib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\sconti.cpp +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib09.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib01.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib02.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib03.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib03a.cpp +# End Source File +# Begin Source File + +SOURCE=..\ve\velib05.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\cg\cg2103.h +# End Source File +# Begin Source File + +SOURCE=..\cg\cglib01.h +# End Source File +# Begin Source File + +SOURCE=..\cg\cgpagame.h +# End Source File +# Begin Source File + +SOURCE=..\ve\clifor.h +# End Source File +# Begin Source File + +SOURCE=..\db\dblib.h +# End Source File +# Begin Source File + +SOURCE=..\pr\prlib.h +# End Source File +# Begin Source File + +SOURCE=..\ve\sconti.h +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib01.h +# End Source File +# Begin Source File + +SOURCE=..\sv\svlib09.h +# End Source File +# End Group +# End Target +# End Project