Patch level :4.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :aggiornati progetti del vecchio compilatore


git-svn-id: svn://10.65.10.50/trunk@14691 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2006-12-22 16:13:35 +00:00
parent 35b4a82f59
commit aedf627c37
2 changed files with 13 additions and 13 deletions

View File

@ -43,12 +43,12 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx280\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@ -76,7 +76,7 @@ LINK32=link.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx280\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@ -165,7 +165,7 @@ InputName=bainst00
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst00.uml
InputName=bainst00
@ -196,7 +196,7 @@ InputName=bainst07
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst07.uml
InputName=bainst07
@ -227,7 +227,7 @@ InputName=bainst11
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst11.uml
InputName=bainst11
@ -258,7 +258,7 @@ InputName=bainst17
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst17.uml
InputName=bainst17
@ -289,7 +289,7 @@ InputName=bainst18
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst18.uml
InputName=bainst18
@ -320,7 +320,7 @@ InputName=bainst31
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst31.uml
InputName=bainst31
@ -351,7 +351,7 @@ InputName=bainst32
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst32.uml
InputName=bainst32
@ -382,7 +382,7 @@ InputName=bainst38
!ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Release\R_04_00\exed
TargetDir=\U\Release\A_04_00\exed
InputPath=..\ba\bainst38.uml
InputName=bainst38

View File

@ -48,7 +48,7 @@ RSC=rc.exe
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "NDEBUG"
# ADD RSC /l 0x410 /i "..\..\wx280\include" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@ -76,7 +76,7 @@ LINK32=link.exe
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx263\include" /d "_DEBUG"
# ADD RSC /l 0x410 /i "..\..\wx280\include" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo