Patch level :2.2 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :progetti aggiornati


git-svn-id: svn://10.65.10.50/trunk@13054 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2005-05-06 09:32:38 +00:00
parent d3f3c31928
commit 9e81720451
7 changed files with 209 additions and 806 deletions

View File

@ -96,10 +96,26 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\cg\cg2103.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgpagame.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0300.cpp
# End Source File
# Begin Source File
SOURCE=..\ci\ci0400.cpp
# End Source File
# Begin Source File
@ -108,14 +124,93 @@ SOURCE=..\ci\cilib.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\clifor.cpp
# End Source File
# Begin Source File
SOURCE=..\db\dblib.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02.cpp
# End Source File
# Begin Source File
SOURCE=..\mg\mglib02a.cpp
# End Source File
# Begin Source File
SOURCE=..\pr\prlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\sconti.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib01.cpp
# End Source File
# Begin Source File
SOURCE=..\sv\svlib09.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib02.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib03a.cpp
# End Source File
# End Group
# Begin Group "Masks"
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\ci\ci0300a.uml
!IF "$(CFG)" == "ci0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ci\ci0300a.uml
InputName=ci0300a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ci\ci0300a.uml
InputName=ci0300a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ci\ci0400a.uml
!IF "$(CFG)" == "ci0 - Win32 Release"
@ -132,13 +227,8 @@ InputName=ci0400a
!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
<<<<<<< ci0.dsp
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
=======
# Begin Custom Build
TargetDir=\u\R_02_02\exed
>>>>>>> 1.5
InputPath=..\ci\ci0400a.uml
InputName=ci0400a
@ -160,6 +250,14 @@ SOURCE=..\ci\ci0.h
# End Source File
# Begin Source File
SOURCE=..\ci\ci0300.h
# End Source File
# Begin Source File
SOURCE=..\ci\ci0300a.h
# End Source File
# Begin Source File
SOURCE=..\ci\ci0400.h
# End Source File
# Begin Source File
@ -194,31 +292,6 @@ SOURCE=.\ci0.rc
!ENDIF
# End Source File
# End Group
# Begin Group "Ini Files"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\ci\ci0400.ini
!IF "$(CFG)" == "ci0 - Win32 Release"
!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
# Begin Custom Build
TargetDir=\u\R_02_02\exed
InputPath=..\ci\ci0400.ini
InputName=ci0400
"$(TargetDir)\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).ini
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target

View File

@ -523,134 +523,6 @@ InputName=batbubi
!ENDIF
# End Source File
# End Group
# Begin Group "Rpt"
# PROP Default_Filter "rpt"
# Begin Source File
SOURCE=..\mg\batbcau.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbcau.rpt
InputName=batbcau
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbcau.rpt
InputName=batbcau
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\batbmag.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbmag.rpt
InputName=batbmag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbmag.rpt
InputName=batbmag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\batbrfc.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbrfc.rpt
InputName=batbrfc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbrfc.rpt
InputName=batbrfc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\batbubi.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbubi.rpt
InputName=batbubi
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbubi.rpt
InputName=batbubi
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Form"

View File

@ -232,6 +232,10 @@ SOURCE=..\ve\velib04e.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04f.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# Begin Source File

View File

@ -96,6 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\ca\calib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2101.cpp
# End Source File
# Begin Source File
@ -232,6 +236,10 @@ SOURCE=..\ve\velib04d.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04f.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group

View File

@ -96,6 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp"
# Begin Source File
SOURCE=..\ca\calib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cg2101.cpp
# End Source File
# Begin Source File
@ -228,6 +232,10 @@ SOURCE=..\ve\velib04d.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04f.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# End Group

View File

@ -100,7 +100,7 @@ SOURCE=..\ve\verig00.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig00.uml
InputName=verig00
@ -112,7 +112,7 @@ InputName=verig00
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig00.uml
InputName=verig00
@ -131,7 +131,7 @@ SOURCE=..\ve\verig01.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig01.uml
InputName=verig01
@ -143,7 +143,7 @@ InputName=verig01
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig01.uml
InputName=verig01
@ -162,7 +162,7 @@ SOURCE=..\ve\verig02.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig02.uml
InputName=verig02
@ -174,7 +174,7 @@ InputName=verig02
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig02.uml
InputName=verig02
@ -193,7 +193,7 @@ SOURCE=..\ve\verig03.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig03.uml
InputName=verig03
@ -205,7 +205,7 @@ InputName=verig03
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig03.uml
InputName=verig03
@ -224,7 +224,7 @@ SOURCE=..\ve\verig04.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig04.uml
InputName=verig04
@ -236,7 +236,7 @@ InputName=verig04
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig04.uml
InputName=verig04
@ -255,7 +255,7 @@ SOURCE=..\ve\verig05.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig05.uml
InputName=verig05
@ -267,7 +267,7 @@ InputName=verig05
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig05.uml
InputName=verig05
@ -286,7 +286,7 @@ SOURCE=..\ve\verig06.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig06.uml
InputName=verig06
@ -298,7 +298,7 @@ InputName=verig06
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig06.uml
InputName=verig06
@ -317,7 +317,7 @@ SOURCE=..\ve\verig07.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig07.uml
InputName=verig07
@ -329,7 +329,7 @@ InputName=verig07
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig07.uml
InputName=verig07
@ -348,7 +348,7 @@ SOURCE=..\ve\verig08.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig08.uml
InputName=verig08
@ -360,7 +360,7 @@ InputName=verig08
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig08.uml
InputName=verig08
@ -379,7 +379,7 @@ SOURCE=..\ve\verig09.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig09.uml
InputName=verig09
@ -391,7 +391,7 @@ InputName=verig09
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig09.uml
InputName=verig09
@ -406,11 +406,73 @@ InputName=verig09
# End Source File
# Begin Source File
SOURCE=..\ve\verig10.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig10.uml
InputName=verig10
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig10.uml
InputName=verig10
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\verig11.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig11.uml
InputName=verig11
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig11.uml
InputName=verig11
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\verig13.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig13.uml
InputName=verig13
@ -422,7 +484,7 @@ InputName=verig13
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig13.uml
InputName=verig13
@ -441,7 +503,7 @@ SOURCE=..\ve\verig14.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig14.uml
InputName=verig14
@ -453,7 +515,7 @@ InputName=verig14
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
# Begin Custom Build - Compiling line mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig14.uml
InputName=verig14
@ -465,37 +527,6 @@ InputName=verig14
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\verig15.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo22
InputPath=..\ve\verig15.uml
InputName=verig15
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig15.uml
InputName=verig15
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target

View File

@ -1579,599 +1579,6 @@ InputName=vetbspp
!ENDIF
# End Source File
# End Group
# Begin Group "Rpt"
# PROP Default_Filter "rpt"
# Begin Source File
SOURCE=..\ve\batbabe.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbabe.rpt
InputName=batbabe
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbabe.rpt
InputName=batbabe
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbcaa.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbcaa.rpt
InputName=batbcaa
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbcaa.rpt
InputName=batbcaa
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbcra.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbcra.rpt
InputName=batbcra
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbcra.rpt
InputName=batbcra
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbeld.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbeld.rpt
InputName=batbeld
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbeld.rpt
InputName=batbeld
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbfrd.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbfrd.rpt
InputName=batbfrd
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbfrd.rpt
InputName=batbfrd
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbfrm.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbfrm.rpt
InputName=batbfrm
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbfrm.rpt
InputName=batbfrm
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbfrr.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbfrr.rpt
InputName=batbfrr
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbfrr.rpt
InputName=batbfrr
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbgmc.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbgmc.rpt
InputName=batbgmc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbgmc.rpt
InputName=batbgmc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbimb.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbimb.rpt
InputName=batbimb
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbimb.rpt
InputName=batbimb
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbnum.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbnum.rpt
InputName=batbnum
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbnum.rpt
InputName=batbnum
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbprs.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbprs.rpt
InputName=batbprs
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbprs.rpt
InputName=batbprs
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbrfa.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbrfa.rpt
InputName=batbrfa
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbrfa.rpt
InputName=batbrfa
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbspp.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbspp.rpt
InputName=batbspp
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbspp.rpt
InputName=batbspp
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbstd.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbstd.rpt
InputName=batbstd
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbstd.rpt
InputName=batbstd
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbtag.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbtag.rpt
InputName=batbtag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbtag.rpt
InputName=batbtag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbtip.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbtip.rpt
InputName=batbtip
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbtip.rpt
InputName=batbtip
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbtri.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbtri.rpt
InputName=batbtri
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbtri.rpt
InputName=batbtri
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\batbums.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\batbums.rpt
InputName=batbums
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\batbums.rpt
InputName=batbums
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\vetbpci.rpt
!IF "$(CFG)" == "ve_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\vetbpci.rpt
InputName=vetbpci
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vetbpci.rpt
InputName=vetbpci
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"