Patch level :2.2 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :progetti aggiornati git-svn-id: svn://10.65.10.50/trunk@13054 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
parent
d3f3c31928
commit
9e81720451
133
projects/ci0.dsp
133
projects/ci0.dsp
@ -96,10 +96,26 @@ LINK32=link.exe
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\cg\cg2103.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cgpagame.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0300.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0400.cpp
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# End Source File
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# Begin Source File
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@ -108,14 +124,93 @@ SOURCE=..\ci\cilib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\clifor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\db\dblib.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\mg\mglib02a.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\pr\prlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\sconti.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\sv\svlib09.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib02.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib03a.cpp
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# End Source File
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# End Group
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# Begin Group "Masks"
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# PROP Default_Filter "uml"
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# Begin Source File
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SOURCE=..\ci\ci0300a.uml
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!IF "$(CFG)" == "ci0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\ci\ci0300a.uml
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InputName=ci0300a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ci\ci0300a.uml
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InputName=ci0300a
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"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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msk32 $(InputPath) $(TargetDir)\$(InputName).msk
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0400a.uml
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!IF "$(CFG)" == "ci0 - Win32 Release"
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@ -132,13 +227,8 @@ InputName=ci0400a
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!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
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<<<<<<< ci0.dsp
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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=======
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# Begin Custom Build
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TargetDir=\u\R_02_02\exed
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>>>>>>> 1.5
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InputPath=..\ci\ci0400a.uml
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InputName=ci0400a
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@ -160,6 +250,14 @@ SOURCE=..\ci\ci0.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0300.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0300a.h
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# End Source File
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# Begin Source File
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SOURCE=..\ci\ci0400.h
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# End Source File
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# Begin Source File
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@ -194,31 +292,6 @@ SOURCE=.\ci0.rc
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Ini Files"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\ci\ci0400.ini
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!IF "$(CFG)" == "ci0 - Win32 Release"
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!ELSEIF "$(CFG)" == "ci0 - Win32 Debug"
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# Begin Custom Build
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TargetDir=\u\R_02_02\exed
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InputPath=..\ci\ci0400.ini
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InputName=ci0400
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"$(TargetDir)\$(InputName).ini" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(TargetDir)\$(InputName).ini
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# End Target
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@ -523,134 +523,6 @@ InputName=batbubi
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Rpt"
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# PROP Default_Filter "rpt"
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# Begin Source File
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SOURCE=..\mg\batbcau.rpt
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!IF "$(CFG)" == "mg_masktab - Win32 Release"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\mg\batbcau.rpt
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InputName=batbcau
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\mg\batbcau.rpt
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InputName=batbcau
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\mg\batbmag.rpt
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!IF "$(CFG)" == "mg_masktab - Win32 Release"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\mg\batbmag.rpt
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InputName=batbmag
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\mg\batbmag.rpt
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InputName=batbmag
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\mg\batbrfc.rpt
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!IF "$(CFG)" == "mg_masktab - Win32 Release"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\mg\batbrfc.rpt
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InputName=batbrfc
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\mg\batbrfc.rpt
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InputName=batbrfc
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\mg\batbubi.rpt
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!IF "$(CFG)" == "mg_masktab - Win32 Release"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\mg\batbubi.rpt
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InputName=batbubi
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
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# Begin Custom Build - Compiling rpt $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\mg\batbubi.rpt
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InputName=batbubi
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"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Form"
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@ -232,6 +232,10 @@ SOURCE=..\ve\velib04e.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04f.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib05.cpp
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# End Source File
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# Begin Source File
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@ -96,6 +96,10 @@ LINK32=link.exe
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\ca\calib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2101.cpp
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# End Source File
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# Begin Source File
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@ -232,6 +236,10 @@ SOURCE=..\ve\velib04d.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04f.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib05.cpp
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# End Source File
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# End Group
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@ -96,6 +96,10 @@ LINK32=link.exe
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# PROP Default_Filter "cpp"
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# Begin Source File
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SOURCE=..\ca\calib01.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\cg\cg2101.cpp
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# End Source File
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# Begin Source File
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@ -228,6 +232,10 @@ SOURCE=..\ve\velib04d.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib04f.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\ve\velib05.cpp
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# End Source File
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# End Group
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@ -100,7 +100,7 @@ SOURCE=..\ve\verig00.uml
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!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\verig00.uml
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InputName=verig00
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@ -112,7 +112,7 @@ InputName=verig00
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!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\verig00.uml
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InputName=verig00
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@ -131,7 +131,7 @@ SOURCE=..\ve\verig01.uml
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!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\verig01.uml
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InputName=verig01
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@ -143,7 +143,7 @@ InputName=verig01
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!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\verig01.uml
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InputName=verig01
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@ -162,7 +162,7 @@ SOURCE=..\ve\verig02.uml
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!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\verig02.uml
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InputName=verig02
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@ -174,7 +174,7 @@ InputName=verig02
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!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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InputPath=..\ve\verig02.uml
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InputName=verig02
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@ -193,7 +193,7 @@ SOURCE=..\ve\verig03.uml
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!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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InputPath=..\ve\verig03.uml
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InputName=verig03
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||||
@ -205,7 +205,7 @@ InputName=verig03
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!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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# Begin Custom Build - Compiling line mask $(InputPath)
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# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=\U\Luca\R_02_02\exed
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||||
InputPath=..\ve\verig03.uml
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||||
InputName=verig03
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@ -224,7 +224,7 @@ SOURCE=..\ve\verig04.uml
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||||
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!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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||||
# Begin Custom Build - Compiling line mask $(InputPath)
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||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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TargetDir=D:\Release\Campo22
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||||
InputPath=..\ve\verig04.uml
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||||
InputName=verig04
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||||
@ -236,7 +236,7 @@ InputName=verig04
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||||
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||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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||||
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||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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||||
TargetDir=\U\Luca\R_02_02\exed
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||||
InputPath=..\ve\verig04.uml
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||||
InputName=verig04
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||||
@ -255,7 +255,7 @@ SOURCE=..\ve\verig05.uml
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||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
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||||
InputPath=..\ve\verig05.uml
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||||
InputName=verig05
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||||
@ -267,7 +267,7 @@ InputName=verig05
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||||
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||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
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||||
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||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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||||
TargetDir=\U\Luca\R_02_02\exed
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||||
InputPath=..\ve\verig05.uml
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||||
InputName=verig05
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||||
@ -286,7 +286,7 @@ SOURCE=..\ve\verig06.uml
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||||
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||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
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||||
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||||
# Begin Custom Build - Compiling line mask $(InputPath)
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||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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||||
TargetDir=D:\Release\Campo22
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||||
InputPath=..\ve\verig06.uml
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||||
InputName=verig06
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||||
@ -298,7 +298,7 @@ InputName=verig06
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||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
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||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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||||
TargetDir=\U\Luca\R_02_02\exed
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||||
InputPath=..\ve\verig06.uml
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||||
InputName=verig06
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||||
@ -317,7 +317,7 @@ SOURCE=..\ve\verig07.uml
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||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
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||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig07.uml
|
||||
InputName=verig07
|
||||
@ -329,7 +329,7 @@ InputName=verig07
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig07.uml
|
||||
InputName=verig07
|
||||
@ -348,7 +348,7 @@ SOURCE=..\ve\verig08.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig08.uml
|
||||
InputName=verig08
|
||||
@ -360,7 +360,7 @@ InputName=verig08
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig08.uml
|
||||
InputName=verig08
|
||||
@ -379,7 +379,7 @@ SOURCE=..\ve\verig09.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig09.uml
|
||||
InputName=verig09
|
||||
@ -391,7 +391,7 @@ InputName=verig09
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig09.uml
|
||||
InputName=verig09
|
||||
@ -406,11 +406,73 @@ InputName=verig09
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\verig10.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig10.uml
|
||||
InputName=verig10
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig10.uml
|
||||
InputName=verig10
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\verig11.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig11.uml
|
||||
InputName=verig11
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig11.uml
|
||||
InputName=verig11
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\verig13.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig13.uml
|
||||
InputName=verig13
|
||||
@ -422,7 +484,7 @@ InputName=verig13
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig13.uml
|
||||
InputName=verig13
|
||||
@ -441,7 +503,7 @@ SOURCE=..\ve\verig14.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig14.uml
|
||||
InputName=verig14
|
||||
@ -453,7 +515,7 @@ InputName=verig14
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig14.uml
|
||||
InputName=verig14
|
||||
@ -465,37 +527,6 @@ InputName=verig14
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\verig15.uml
|
||||
|
||||
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\verig15.uml
|
||||
InputName=verig15
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling line mask $(InputPath)
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\verig15.uml
|
||||
InputName=verig15
|
||||
|
||||
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
msk232 $(InputPath) $(TargetDir)\$(InputName).msk
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
|
@ -1579,599 +1579,6 @@ InputName=vetbspp
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Rpt"
|
||||
|
||||
# PROP Default_Filter "rpt"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbabe.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbabe.rpt
|
||||
InputName=batbabe
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbabe.rpt
|
||||
InputName=batbabe
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbcaa.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbcaa.rpt
|
||||
InputName=batbcaa
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbcaa.rpt
|
||||
InputName=batbcaa
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbcra.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbcra.rpt
|
||||
InputName=batbcra
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbcra.rpt
|
||||
InputName=batbcra
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbeld.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbeld.rpt
|
||||
InputName=batbeld
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbeld.rpt
|
||||
InputName=batbeld
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbfrd.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbfrd.rpt
|
||||
InputName=batbfrd
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbfrd.rpt
|
||||
InputName=batbfrd
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbfrm.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbfrm.rpt
|
||||
InputName=batbfrm
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbfrm.rpt
|
||||
InputName=batbfrm
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbfrr.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbfrr.rpt
|
||||
InputName=batbfrr
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbfrr.rpt
|
||||
InputName=batbfrr
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbgmc.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbgmc.rpt
|
||||
InputName=batbgmc
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbgmc.rpt
|
||||
InputName=batbgmc
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbimb.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbimb.rpt
|
||||
InputName=batbimb
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbimb.rpt
|
||||
InputName=batbimb
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbnum.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbnum.rpt
|
||||
InputName=batbnum
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbnum.rpt
|
||||
InputName=batbnum
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbprs.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbprs.rpt
|
||||
InputName=batbprs
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbprs.rpt
|
||||
InputName=batbprs
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbrfa.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbrfa.rpt
|
||||
InputName=batbrfa
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbrfa.rpt
|
||||
InputName=batbrfa
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbspp.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbspp.rpt
|
||||
InputName=batbspp
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbspp.rpt
|
||||
InputName=batbspp
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbstd.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbstd.rpt
|
||||
InputName=batbstd
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbstd.rpt
|
||||
InputName=batbstd
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbtag.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbtag.rpt
|
||||
InputName=batbtag
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbtag.rpt
|
||||
InputName=batbtag
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbtip.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbtip.rpt
|
||||
InputName=batbtip
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbtip.rpt
|
||||
InputName=batbtip
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbtri.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbtri.rpt
|
||||
InputName=batbtri
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbtri.rpt
|
||||
InputName=batbtri
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\batbums.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\batbums.rpt
|
||||
InputName=batbums
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\batbums.rpt
|
||||
InputName=batbums
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\ve\vetbpci.rpt
|
||||
|
||||
!IF "$(CFG)" == "ve_masktab - Win32 Release"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=D:\Release\Campo22
|
||||
InputPath=..\ve\vetbpci.rpt
|
||||
InputName=vetbpci
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "ve_masktab - Win32 Debug"
|
||||
|
||||
# Begin Custom Build - Compiling rpt $(InputPath)...
|
||||
TargetDir=\U\Luca\R_02_02\exed
|
||||
InputPath=..\ve\vetbpci.rpt
|
||||
InputName=vetbpci
|
||||
|
||||
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Headers"
|
||||
|
Loading…
x
Reference in New Issue
Block a user