Correzioni a colori property sheet
git-svn-id: svn://10.65.10.50/branches/R_10_00@22701 c028cbd2-c16b-5b4b-a496-9718f37d4682
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@ -2,12 +2,10 @@
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#include "xvt.h"
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#include "xvtart.h"
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#ifdef __WXMSW__
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#include "oswin32.h"
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#endif
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#include <wx/artprov.h>
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#include <wx/aui/aui.h>
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#include <wx/filename.h>
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wxString xvtart_GetResourceIni()
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@ -196,13 +194,11 @@ wxIconBundle TArtProvider::CreateIconBundle(const wxArtID& id, const wxArtClient
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ib.AddIcon(strName, wxBITMAP_TYPE_ICO);
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bFound = true;
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}
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#ifdef __WXMSW__
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else
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{
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ib.AddIcon(OsWin32_LoadIcon(strName));
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bFound = true;
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}
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#endif
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wxLog::EnableLogging(bLog);
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for (wxCoord s = 16; s <= 48; s += 16)
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@ -219,7 +215,6 @@ wxIconBundle TArtProvider::CreateIconBundle(const wxArtID& id, const wxArtClient
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}
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}
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}
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#ifdef __WXMSW__
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else
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{
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if (!strName.IsEmpty()) // Getione caso strName=".ext"
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@ -228,7 +223,6 @@ wxIconBundle TArtProvider::CreateIconBundle(const wxArtID& id, const wxArtClient
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bFound = true;
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}
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}
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#endif
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if (!bFound && nIco == ICON_RSRC)
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{
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@ -389,3 +383,91 @@ const wxCursor xvtart_GetCursorResource(int rid)
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return cursor;
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}
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///////////////////////////////////////////////////////////
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// TAuiManager
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///////////////////////////////////////////////////////////
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/*
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class TAuiManager : public wxAuiManager
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{
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public:
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static bool DrawBackground(wxDC& dc, wxWindow* window, int orientation, const wxRect &rect);
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static bool BaseColours(wxColour& base, wxColour& light, wxColour& dark, wxColour& text);
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TAuiManager();
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};
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bool TAuiManager::BaseColours(wxColour& base, wxColour& light, wxColour& dark, wxColour& text)
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{
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const wxSize sz(256,256);
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wxBitmap bmp = wxArtProvider::GetBitmap(wxArtID(wxT("Skin")), wxART_OTHER, sz);
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if (bmp.IsOk())
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{
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wxColourBase::ChannelType ldark = 255, llight = 0;
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dark = *wxWHITE;
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light = *wxBLACK;
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wxNativePixelData data(bmp);
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const int dim = data.GetHeight();
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wxNativePixelData::Iterator p(data);
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double r = 0, g = 0, b = 0;
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for (int i = 0; i < dim; i++)
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{
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p.MoveTo(data, i, i);
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r += p.Red();
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g += p.Green();
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b += p.Blue();
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const wxColour col(p.Red(), p.Green(), p.Blue());
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const wxColourBase::ChannelType lcol = Luma(col);
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if (lcol < ldark)
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{
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dark = col;
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ldark = lcol;
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}
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if (lcol > llight)
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{
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light = col;
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llight = lcol;
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}
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}
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r /= dim; g /= dim; b /= dim;
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base = wxColour(r, g, b);
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const wxColourBase::ChannelType lbase = Luma(base);
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if (lbase - ldark < 40)
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dark = ModulatedColor(dark, -(40 - lbase + ldark));
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if (llight - lbase < 40)
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light = ModulatedColor(light, +(40 - llight + lbase));
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text = ContrastingColor(base);
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}
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return bmp.IsOk();
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}
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bool TAuiManager::DrawBackground(wxDC& dc, wxWindow* WXUNUSED(window),
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int WXUNUSED(orientation), const wxRect &rect)
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{
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const wxBitmap bmp = wxArtProvider::GetBitmap(wxArtID(wxT("Skin")), wxART_OTHER, wxSize(256,256));
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if (bmp.IsOk())
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{
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const wxSize szBm = bmp.GetSize();
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for (wxCoord y = rect.y; y < rect.GetBottom(); y += szBm.y)
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{
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for (wxCoord x = rect.x; x < rect.GetRight(); x += szBm.x)
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dc.DrawBitmap(bmp, x, y);
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}
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}
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return bmp.IsOk();
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}
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TAuiManager::TAuiManager()
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{
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SetArtProvider(new TDockArt);
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}
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*/
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wxAuiManager* xvtart_CreateManager(wxWindow* win)
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{
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return new wxAuiManager(win); // will be TAUIManager
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}
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@ -1,12 +1,17 @@
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#ifndef __XVTART_H__
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#define __XVTART_H__
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#ifndef _WX_FRAMEMANAGER_H_
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class wxAuiManager;
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#endif
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const wxCursor xvtart_GetCursorResource(int rid);
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const wxIcon xvtart_GetIconResource(int rid, const char* client = NULL, int size = -1);
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wxString xvtart_GetResourceIni();
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wxString xvtart_GetResourceName(const char* type, int rid);
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const wxBitmap xvtart_GetToolResource(int rid, int size);
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void xvtart_Init();
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void xvtart_Init();
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wxAuiManager* xvtart_CreateManager(wxWindow* win);
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#endif
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@ -871,7 +871,7 @@ BOOLEAN TwxWindow::AddPane(wxWindow* wnd, const char* caption, int nDock, int nF
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if (ok)
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{
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if (m_pManager == NULL)
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m_pManager = new wxAuiManager(this);
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m_pManager = xvtart_CreateManager(this);
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wxAuiPaneInfo pane;
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pane.DefaultPane(); pane.Dockable(false);
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const wxSize sz = wnd->GetSize();
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