Patch level :2.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :eliminata la generazione delle browse info in versione di release


git-svn-id: svn://10.65.10.50/trunk@11260 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2003-06-20 08:36:39 +00:00
parent 6281764d4e
commit 6b96cf9b13
7 changed files with 156 additions and 156 deletions

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg0.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
@ -149,7 +149,7 @@ SOURCE=..\cg\cg0100a.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0100a.uml
InputName=cg0100a
@ -161,7 +161,7 @@ InputName=cg0100a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0100a.uml
InputName=cg0100a
@ -180,7 +180,7 @@ SOURCE=..\cg\cg0200a.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0200a.uml
InputName=cg0200a
@ -192,7 +192,7 @@ InputName=cg0200a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0200a.uml
InputName=cg0200a
@ -211,7 +211,7 @@ SOURCE=..\cg\cg0200b.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0200b.uml
InputName=cg0200b
@ -223,7 +223,7 @@ InputName=cg0200b
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0200b.uml
InputName=cg0200b
@ -242,7 +242,7 @@ SOURCE=..\cg\cg0300a.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0300a.uml
InputName=cg0300a
@ -254,7 +254,7 @@ InputName=cg0300a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0300a.uml
InputName=cg0300a
@ -273,7 +273,7 @@ SOURCE=..\cg\cg0400a.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0400a.uml
InputName=cg0400a
@ -285,7 +285,7 @@ InputName=cg0400a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0400a.uml
InputName=cg0400a
@ -304,7 +304,7 @@ SOURCE=..\cg\cg0400b.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0400b.uml
InputName=cg0400b
@ -316,7 +316,7 @@ InputName=cg0400b
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0400b.uml
InputName=cg0400b
@ -335,7 +335,7 @@ SOURCE=..\cg\cg0500a.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0500a.uml
InputName=cg0500a
@ -347,7 +347,7 @@ InputName=cg0500a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0500a.uml
InputName=cg0500a
@ -366,7 +366,7 @@ SOURCE=..\cg\cg0500b.uml
!IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg0500b.uml
InputName=cg0500b
@ -378,7 +378,7 @@ InputName=cg0500b
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg0500b.uml
InputName=cg0500b

View File

@ -43,8 +43,8 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
# SUBTRACT CPP /YX
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
# SUBTRACT CPP /Z<none> /Fr /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg1.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
@ -181,7 +181,7 @@ SOURCE=..\cg\cg1100a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1100a.uml
InputName=cg1100a
@ -193,7 +193,7 @@ InputName=cg1100a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1100a.uml
InputName=cg1100a
@ -212,7 +212,7 @@ SOURCE=..\cg\cg1200a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1200a.uml
InputName=cg1200a
@ -224,7 +224,7 @@ InputName=cg1200a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1200a.uml
InputName=cg1200a
@ -243,7 +243,7 @@ SOURCE=..\cg\cg1200b.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1200b.uml
InputName=cg1200b
@ -255,7 +255,7 @@ InputName=cg1200b
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1200b.uml
InputName=cg1200b
@ -274,7 +274,7 @@ SOURCE=..\cg\cg1300a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1300a.uml
InputName=cg1300a
@ -286,7 +286,7 @@ InputName=cg1300a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1300a.uml
InputName=cg1300a
@ -305,7 +305,7 @@ SOURCE=..\cg\cg1300b.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1300b.uml
InputName=cg1300b
@ -317,7 +317,7 @@ InputName=cg1300b
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1300b.uml
InputName=cg1300b
@ -336,7 +336,7 @@ SOURCE=..\cg\cg1300c.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1300c.uml
InputName=cg1300c
@ -348,7 +348,7 @@ InputName=cg1300c
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1300c.uml
InputName=cg1300c
@ -367,7 +367,7 @@ SOURCE=..\cg\cg1300d.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1300d.uml
InputName=cg1300d
@ -379,7 +379,7 @@ InputName=cg1300d
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1300d.uml
InputName=cg1300d
@ -398,7 +398,7 @@ SOURCE=..\cg\cg1300e.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1300e.uml
InputName=cg1300e
@ -410,7 +410,7 @@ InputName=cg1300e
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1300e.uml
InputName=cg1300e
@ -429,7 +429,7 @@ SOURCE=..\cg\cg1400a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1400a.uml
InputName=cg1400a
@ -441,7 +441,7 @@ InputName=cg1400a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1400a.uml
InputName=cg1400a
@ -460,7 +460,7 @@ SOURCE=..\cg\cg1500a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1500a.uml
InputName=cg1500a
@ -472,7 +472,7 @@ InputName=cg1500a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1500a.uml
InputName=cg1500a
@ -491,7 +491,7 @@ SOURCE=..\cg\cg1600a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1600a.uml
InputName=cg1600a
@ -503,7 +503,7 @@ InputName=cg1600a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1600a.uml
InputName=cg1600a
@ -522,7 +522,7 @@ SOURCE=..\cg\cg1700a.uml
!IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg1700a.uml
InputName=cg1700a
@ -534,7 +534,7 @@ InputName=cg1700a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg1700a.uml
InputName=cg1700a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg2.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
@ -157,7 +157,7 @@ SOURCE=..\cg\cg2100a.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100a.uml
InputName=cg2100a
@ -169,7 +169,7 @@ InputName=cg2100a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100a.uml
InputName=cg2100a
@ -188,7 +188,7 @@ SOURCE=..\cg\cg2100b.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100b.uml
InputName=cg2100b
@ -200,7 +200,7 @@ InputName=cg2100b
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100b.uml
InputName=cg2100b
@ -219,7 +219,7 @@ SOURCE=..\cg\cg2100c.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100c.uml
InputName=cg2100c
@ -231,7 +231,7 @@ InputName=cg2100c
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100c.uml
InputName=cg2100c
@ -250,7 +250,7 @@ SOURCE=..\cg\cg2100i.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100i.uml
InputName=cg2100i
@ -262,7 +262,7 @@ InputName=cg2100i
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100i.uml
InputName=cg2100i
@ -281,7 +281,7 @@ SOURCE=..\cg\cg2100k.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100k.uml
InputName=cg2100k
@ -293,7 +293,7 @@ InputName=cg2100k
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100k.uml
InputName=cg2100k
@ -312,7 +312,7 @@ SOURCE=..\cg\cg2100n.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100n.uml
InputName=cg2100n
@ -324,7 +324,7 @@ InputName=cg2100n
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100n.uml
InputName=cg2100n
@ -343,7 +343,7 @@ SOURCE=..\cg\cg2100o.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100o.uml
InputName=cg2100o
@ -355,7 +355,7 @@ InputName=cg2100o
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100o.uml
InputName=cg2100o
@ -374,7 +374,7 @@ SOURCE=..\cg\cg2100p.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100p.uml
InputName=cg2100p
@ -386,7 +386,7 @@ InputName=cg2100p
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100p.uml
InputName=cg2100p
@ -405,7 +405,7 @@ SOURCE=..\cg\cg2100s.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2100s.uml
InputName=cg2100s
@ -417,7 +417,7 @@ InputName=cg2100s
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2100s.uml
InputName=cg2100s
@ -436,7 +436,7 @@ SOURCE=..\cg\cg2104a.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2104a.uml
InputName=cg2104a
@ -448,7 +448,7 @@ InputName=cg2104a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2104a.uml
InputName=cg2104a
@ -467,7 +467,7 @@ SOURCE=..\cg\cg21cg.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg21cg.uml
InputName=cg21cg
@ -479,7 +479,7 @@ InputName=cg21cg
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg21cg.uml
InputName=cg21cg
@ -498,7 +498,7 @@ SOURCE=..\cg\cg21iva.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg21iva.uml
InputName=cg21iva
@ -510,7 +510,7 @@ InputName=cg21iva
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg21iva.uml
InputName=cg21iva
@ -529,7 +529,7 @@ SOURCE=..\cg\cg21rata.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg21rata.uml
InputName=cg21rata
@ -541,7 +541,7 @@ InputName=cg21rata
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg21rata.uml
InputName=cg21rata
@ -560,7 +560,7 @@ SOURCE=..\cg\cg21sld.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg21sld.uml
InputName=cg21sld
@ -572,7 +572,7 @@ InputName=cg21sld
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg21sld.uml
InputName=cg21sld
@ -591,7 +591,7 @@ SOURCE=..\cg\cg2200a.uml
!IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg2200a.uml
InputName=cg2200a
@ -603,7 +603,7 @@ InputName=cg2200a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg2200a.uml
InputName=cg2200a

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg3.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
@ -153,7 +153,7 @@ SOURCE=..\cg\cg3100a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3100a.uml
InputName=cg3100a
@ -165,7 +165,7 @@ InputName=cg3100a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3100a.uml
InputName=cg3100a
@ -184,7 +184,7 @@ SOURCE=..\cg\cg3100b.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3100b.uml
InputName=cg3100b
@ -196,7 +196,7 @@ InputName=cg3100b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3100b.uml
InputName=cg3100b
@ -215,7 +215,7 @@ SOURCE=..\cg\cg3200a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3200a.uml
InputName=cg3200a
@ -227,7 +227,7 @@ InputName=cg3200a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3200a.uml
InputName=cg3200a
@ -246,7 +246,7 @@ SOURCE=..\cg\cg3300a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3300a.uml
InputName=cg3300a
@ -258,7 +258,7 @@ InputName=cg3300a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3300a.uml
InputName=cg3300a
@ -277,7 +277,7 @@ SOURCE=..\cg\cg3300b.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3300b.uml
InputName=cg3300b
@ -289,7 +289,7 @@ InputName=cg3300b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3300b.uml
InputName=cg3300b
@ -308,7 +308,7 @@ SOURCE=..\cg\cg3300c.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3300c.uml
InputName=cg3300c
@ -320,7 +320,7 @@ InputName=cg3300c
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3300c.uml
InputName=cg3300c
@ -339,7 +339,7 @@ SOURCE=..\cg\cg3400a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3400a.uml
InputName=cg3400a
@ -351,7 +351,7 @@ InputName=cg3400a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3400a.uml
InputName=cg3400a
@ -370,7 +370,7 @@ SOURCE=..\cg\cg3400b.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3400b.uml
InputName=cg3400b
@ -382,7 +382,7 @@ InputName=cg3400b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3400b.uml
InputName=cg3400b
@ -401,7 +401,7 @@ SOURCE=..\cg\cg3500a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3500a.uml
InputName=cg3500a
@ -413,7 +413,7 @@ InputName=cg3500a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3500a.uml
InputName=cg3500a
@ -432,7 +432,7 @@ SOURCE=..\cg\cg3600a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3600a.uml
InputName=cg3600a
@ -444,7 +444,7 @@ InputName=cg3600a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3600a.uml
InputName=cg3600a
@ -463,7 +463,7 @@ SOURCE=..\cg\cg3600b.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3600b.uml
InputName=cg3600b
@ -475,7 +475,7 @@ InputName=cg3600b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3600b.uml
InputName=cg3600b
@ -494,7 +494,7 @@ SOURCE=..\cg\cg3700a.uml
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3700a.uml
InputName=cg3700a
@ -506,7 +506,7 @@ InputName=cg3700a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3700a.uml
InputName=cg3700a
@ -533,7 +533,7 @@ SOURCE=..\cg\cg3300.frm
!IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg3300.frm
InputName=cg3300
@ -545,7 +545,7 @@ InputName=cg3300
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Copying form $(InputPath) to $(TargetDir)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg3300.frm
InputName=cg3300

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg4.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg5.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg6.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\cg6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
@ -193,7 +193,7 @@ SOURCE=..\cg\cg6400a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6400a.uml
InputName=cg6400a
@ -205,7 +205,7 @@ InputName=cg6400a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6400a.uml
InputName=cg6400a
@ -224,7 +224,7 @@ SOURCE=..\cg\cg6400b.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6400b.uml
InputName=cg6400b
@ -236,7 +236,7 @@ InputName=cg6400b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6400b.uml
InputName=cg6400b
@ -255,7 +255,7 @@ SOURCE=..\cg\cg6400c.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6400c.uml
InputName=cg6400c
@ -267,7 +267,7 @@ InputName=cg6400c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6400c.uml
InputName=cg6400c
@ -286,7 +286,7 @@ SOURCE=..\cg\cg6600a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6600a.uml
InputName=cg6600a
@ -298,7 +298,7 @@ InputName=cg6600a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6600a.uml
InputName=cg6600a
@ -317,7 +317,7 @@ SOURCE=..\cg\cg6700a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6700a.uml
InputName=cg6700a
@ -329,7 +329,7 @@ InputName=cg6700a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6700a.uml
InputName=cg6700a
@ -348,7 +348,7 @@ SOURCE=..\cg\cg6800a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6800a.uml
InputName=cg6800a
@ -360,7 +360,7 @@ InputName=cg6800a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6800a.uml
InputName=cg6800a
@ -379,7 +379,7 @@ SOURCE=..\cg\cg6800b.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6800b.uml
InputName=cg6800b
@ -391,7 +391,7 @@ InputName=cg6800b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6800b.uml
InputName=cg6800b
@ -410,7 +410,7 @@ SOURCE=..\cg\cg6800c.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6800c.uml
InputName=cg6800c
@ -422,7 +422,7 @@ InputName=cg6800c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6800c.uml
InputName=cg6800c
@ -441,7 +441,7 @@ SOURCE=..\cg\cg6801a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6801a.uml
InputName=cg6801a
@ -453,7 +453,7 @@ InputName=cg6801a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6801a.uml
InputName=cg6801a
@ -472,7 +472,7 @@ SOURCE=..\cg\cg6802a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6802a.uml
InputName=cg6802a
@ -484,7 +484,7 @@ InputName=cg6802a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6802a.uml
InputName=cg6802a
@ -503,7 +503,7 @@ SOURCE=..\cg\cg6802b.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6802b.uml
InputName=cg6802b
@ -515,7 +515,7 @@ InputName=cg6802b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6802b.uml
InputName=cg6802b
@ -534,7 +534,7 @@ SOURCE=..\cg\cg6803a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6803a.uml
InputName=cg6803a
@ -546,7 +546,7 @@ InputName=cg6803a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6803a.uml
InputName=cg6803a
@ -565,7 +565,7 @@ SOURCE=..\cg\cg6804a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804a.uml
InputName=cg6804a
@ -577,7 +577,7 @@ InputName=cg6804a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804a.uml
InputName=cg6804a
@ -596,7 +596,7 @@ SOURCE=..\cg\cg6804b.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804b.uml
InputName=cg6804b
@ -608,7 +608,7 @@ InputName=cg6804b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804b.uml
InputName=cg6804b
@ -627,7 +627,7 @@ SOURCE=..\cg\cg6804c.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804c.uml
InputName=cg6804c
@ -639,7 +639,7 @@ InputName=cg6804c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804c.uml
InputName=cg6804c
@ -658,7 +658,7 @@ SOURCE=..\cg\cg6804d.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804d.uml
InputName=cg6804d
@ -670,7 +670,7 @@ InputName=cg6804d
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804d.uml
InputName=cg6804d
@ -689,7 +689,7 @@ SOURCE=..\cg\cg6804e.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804e.uml
InputName=cg6804e
@ -701,7 +701,7 @@ InputName=cg6804e
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804e.uml
InputName=cg6804e
@ -720,7 +720,7 @@ SOURCE=..\cg\cg6804f.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804f.uml
InputName=cg6804f
@ -732,7 +732,7 @@ InputName=cg6804f
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804f.uml
InputName=cg6804f
@ -751,7 +751,7 @@ SOURCE=..\cg\cg6804g.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6804g.uml
InputName=cg6804g
@ -763,7 +763,7 @@ InputName=cg6804g
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6804g.uml
InputName=cg6804g
@ -782,7 +782,7 @@ SOURCE=..\cg\cg6900a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6900a.uml
InputName=cg6900a
@ -794,7 +794,7 @@ InputName=cg6900a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6900a.uml
InputName=cg6900a
@ -813,7 +813,7 @@ SOURCE=..\cg\cg6900b.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6900b.uml
InputName=cg6900b
@ -825,7 +825,7 @@ InputName=cg6900b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6900b.uml
InputName=cg6900b
@ -844,7 +844,7 @@ SOURCE=..\cg\cg6903a.uml
!IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\cg\cg6903a.uml
InputName=cg6903a
@ -856,7 +856,7 @@ InputName=cg6903a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\cg\cg6903a.uml
InputName=cg6903a