Patch level :2.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :raffinati progetti vari git-svn-id: svn://10.65.10.50/trunk@11338 c028cbd2-c16b-5b4b-a496-9718f37d4682
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@ -44,7 +44,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c
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# SUBTRACT CPP /YX
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# SUBTRACT CPP /Z<none> /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x410 /d "NDEBUG"
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# ADD BASE RSC /l 0x410 /d "NDEBUG"
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@ -35,6 +35,9 @@ Package=<4>
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Begin Project Dependency
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Begin Project Dependency
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Project_Dep_Name sc3
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Project_Dep_Name sc3
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End Project Dependency
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name scp0
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End Project Dependency
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}}}
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}}}
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###############################################################################
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###############################################################################
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@ -99,6 +102,21 @@ Package=<4>
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###############################################################################
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###############################################################################
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Project: "scp0"=.\Scp0.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name AgaLib
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End Project Dependency
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}}}
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###############################################################################
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Global:
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Global:
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Package=<5>
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Package=<5>
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@ -133,7 +133,7 @@ SOURCE=..\sc\sc1100a.uml
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!IF "$(CFG)" == "sc1 - Win32 Release"
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!IF "$(CFG)" == "sc1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc1100a.uml
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InputPath=..\sc\sc1100a.uml
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InputName=sc1100a
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InputName=sc1100a
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@ -145,7 +145,7 @@ InputName=sc1100a
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc1100a.uml
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InputPath=..\sc\sc1100a.uml
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InputName=sc1100a
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InputName=sc1100a
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@ -164,7 +164,7 @@ SOURCE=..\sc\sc1200a.uml
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!IF "$(CFG)" == "sc1 - Win32 Release"
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!IF "$(CFG)" == "sc1 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc1200a.uml
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InputPath=..\sc\sc1200a.uml
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InputName=sc1200a
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InputName=sc1200a
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@ -176,7 +176,7 @@ InputName=sc1200a
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc1200a.uml
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InputPath=..\sc\sc1200a.uml
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InputName=sc1200a
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InputName=sc1200a
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@ -201,6 +201,7 @@ SOURCE=.\sc1.rc
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# ADD BASE RSC /l 0x410
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410
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# ADD RSC /l 0x410
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# SUBTRACT RSC /i "\wx229\include"
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
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@ -396,6 +396,7 @@ SOURCE=.\sc2.rc
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# ADD BASE RSC /l 0x410
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410
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# ADD RSC /l 0x410
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# SUBTRACT RSC /i "\wx229\include"
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!ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
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@ -117,7 +117,7 @@ SOURCE=..\sc\sc3100a.uml
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!IF "$(CFG)" == "sc3 - Win32 Release"
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!IF "$(CFG)" == "sc3 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc3100a.uml
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InputPath=..\sc\sc3100a.uml
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InputName=sc3100a
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InputName=sc3100a
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@ -129,7 +129,7 @@ InputName=sc3100a
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc3100a.uml
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InputPath=..\sc\sc3100a.uml
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InputName=sc3100a
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InputName=sc3100a
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@ -148,7 +148,7 @@ SOURCE=..\sc\sc3100b.uml
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!IF "$(CFG)" == "sc3 - Win32 Release"
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!IF "$(CFG)" == "sc3 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc3100b.uml
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InputPath=..\sc\sc3100b.uml
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InputName=sc3100b
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InputName=sc3100b
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@ -160,7 +160,7 @@ InputName=sc3100b
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc3100b.uml
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InputPath=..\sc\sc3100b.uml
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InputName=sc3100b
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InputName=sc3100b
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@ -179,7 +179,7 @@ SOURCE=..\sc\sc3100c.uml
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!IF "$(CFG)" == "sc3 - Win32 Release"
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!IF "$(CFG)" == "sc3 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc3100c.uml
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InputPath=..\sc\sc3100c.uml
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InputName=sc3100c
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InputName=sc3100c
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@ -191,7 +191,7 @@ InputName=sc3100c
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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# Begin Custom Build - Compiling masl $(InputPath)...
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# Begin Custom Build - Compiling masl $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc3100c.uml
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InputPath=..\sc\sc3100c.uml
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InputName=sc3100c
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InputName=sc3100c
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@ -210,7 +210,7 @@ SOURCE=..\sc\sc3100s.uml
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!IF "$(CFG)" == "sc3 - Win32 Release"
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!IF "$(CFG)" == "sc3 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\sc\sc3100s.uml
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InputPath=..\sc\sc3100s.uml
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InputName=sc3100s
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InputName=sc3100s
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@ -222,7 +222,7 @@ InputName=sc3100s
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\sc\sc3100s.uml
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InputPath=..\sc\sc3100s.uml
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InputName=sc3100s
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InputName=sc3100s
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@ -243,6 +243,7 @@ SOURCE=.\sc3.rc
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# ADD BASE RSC /l 0x410
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# ADD BASE RSC /l 0x410
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# ADD RSC /l 0x410
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# ADD RSC /l 0x410
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# SUBTRACT RSC /i "\wx229\include"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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!ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
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