Patch level :2.0 nopatch
Files correlati : Ricompilazione Demo : [ ] Commento :perfezionati progetti sottoindicati git-svn-id: svn://10.65.10.50/trunk@11359 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
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5ff1888988
commit
45c1e7ddfd
@ -54,8 +54,8 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dl0.exe"
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# SUBTRACT LINK32 /map /nodefaultlib
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dl0.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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!ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
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@ -54,8 +54,8 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dlinst.exe"
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# SUBTRACT LINK32 /map /nodefaultlib
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dlinst.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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!ELSEIF "$(CFG)" == "dlinst - Win32 Debug"
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@ -54,8 +54,8 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ef0.exe"
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# SUBTRACT LINK32 /map /nodefaultlib
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# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ef0.exe"
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# SUBTRACT LINK32 /map /debug /nodefaultlib
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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@ -265,7 +265,7 @@ SOURCE=..\ef\bastbnp.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\bastbnp.uml
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InputName=bastbnp
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@ -277,7 +277,7 @@ InputName=bastbnp
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\bastbnp.uml
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InputName=bastbnp
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@ -296,7 +296,7 @@ SOURCE=..\ef\batbbnp.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\batbbnp.uml
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InputName=batbbnp
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@ -308,7 +308,7 @@ InputName=batbbnp
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\batbbnp.uml
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InputName=batbbnp
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@ -327,7 +327,7 @@ SOURCE=..\ef\ef0100a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0100a.uml
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InputName=ef0100a
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@ -339,7 +339,7 @@ InputName=ef0100a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0100a.uml
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InputName=ef0100a
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@ -358,7 +358,7 @@ SOURCE=..\ef\ef0200a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0200a.uml
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InputName=ef0200a
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@ -370,7 +370,7 @@ InputName=ef0200a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0200a.uml
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InputName=ef0200a
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@ -389,7 +389,7 @@ SOURCE=..\ef\ef0300a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0300a.uml
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InputName=ef0300a
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@ -401,7 +401,7 @@ InputName=ef0300a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0300a.uml
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InputName=ef0300a
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@ -420,7 +420,7 @@ SOURCE=..\ef\ef0300c.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0300c.uml
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InputName=ef0300c
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@ -432,7 +432,7 @@ InputName=ef0300c
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0300c.uml
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InputName=ef0300c
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@ -451,7 +451,7 @@ SOURCE=..\ef\ef0400a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0400a.uml
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InputName=ef0400a
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@ -463,7 +463,7 @@ InputName=ef0400a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0400a.uml
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InputName=ef0400a
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@ -482,7 +482,7 @@ SOURCE=..\ef\ef0500a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0500a.uml
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InputName=ef0500a
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@ -494,7 +494,7 @@ InputName=ef0500a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0500a.uml
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InputName=ef0500a
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@ -513,7 +513,7 @@ SOURCE=..\ef\ef0600a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0600a.uml
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InputName=ef0600a
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@ -525,7 +525,7 @@ InputName=ef0600a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0600a.uml
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InputName=ef0600a
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@ -544,7 +544,7 @@ SOURCE=..\ef\ef0800a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0800a.uml
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InputName=ef0800a
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@ -556,7 +556,7 @@ InputName=ef0800a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0800a.uml
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InputName=ef0800a
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@ -575,7 +575,7 @@ SOURCE=..\ef\ef0900a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0900a.uml
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InputName=ef0900a
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@ -587,7 +587,7 @@ InputName=ef0900a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0900a.uml
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InputName=ef0900a
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@ -606,7 +606,7 @@ SOURCE=..\ef\ef0A00a.uml
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ef0A00a.uml
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InputName=ef0A00a
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@ -618,7 +618,7 @@ InputName=ef0A00a
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling mask $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ef0A00a.uml
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InputName=ef0A00a
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@ -649,7 +649,7 @@ SOURCE=..\ef\dse.frm
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\dse.frm
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InputName=dse
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@ -661,7 +661,7 @@ InputName=dse
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\dse.frm
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InputName=dse
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@ -680,7 +680,7 @@ SOURCE=..\ef\rb.frm
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\rb.frm
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InputName=rb
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@ -692,7 +692,7 @@ InputName=rb
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\rb.frm
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InputName=rb
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@ -711,7 +711,7 @@ SOURCE=..\ef\ribadett.frm
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!IF "$(CFG)" == "ef0 - Win32 Release"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exe
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TargetDir=\U\Luca\r020200.aga\exe
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InputPath=..\ef\ribadett.frm
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InputName=ribadett
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@ -723,7 +723,7 @@ InputName=ribadett
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!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
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# Begin Custom Build - Compiling form $(InputPath)...
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TargetDir=\P.32\P_02_00\exed
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TargetDir=\U\Luca\r020200.aga\exed
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InputPath=..\ef\ribadett.frm
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InputName=ribadett
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