Patch level :2.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :perfezionati progetti sottoindicati


git-svn-id: svn://10.65.10.50/trunk@11359 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2003-07-30 15:16:46 +00:00
parent 5ff1888988
commit 45c1e7ddfd
3 changed files with 36 additions and 36 deletions

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dl0.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dl0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dlinst.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\dlinst.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "dlinst - Win32 Debug"

View File

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ef0.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ef0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
@ -265,7 +265,7 @@ SOURCE=..\ef\bastbnp.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\bastbnp.uml
InputName=bastbnp
@ -277,7 +277,7 @@ InputName=bastbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\bastbnp.uml
InputName=bastbnp
@ -296,7 +296,7 @@ SOURCE=..\ef\batbbnp.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\batbbnp.uml
InputName=batbbnp
@ -308,7 +308,7 @@ InputName=batbbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\batbbnp.uml
InputName=batbbnp
@ -327,7 +327,7 @@ SOURCE=..\ef\ef0100a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0100a.uml
InputName=ef0100a
@ -339,7 +339,7 @@ InputName=ef0100a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0100a.uml
InputName=ef0100a
@ -358,7 +358,7 @@ SOURCE=..\ef\ef0200a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0200a.uml
InputName=ef0200a
@ -370,7 +370,7 @@ InputName=ef0200a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0200a.uml
InputName=ef0200a
@ -389,7 +389,7 @@ SOURCE=..\ef\ef0300a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0300a.uml
InputName=ef0300a
@ -401,7 +401,7 @@ InputName=ef0300a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0300a.uml
InputName=ef0300a
@ -420,7 +420,7 @@ SOURCE=..\ef\ef0300c.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0300c.uml
InputName=ef0300c
@ -432,7 +432,7 @@ InputName=ef0300c
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0300c.uml
InputName=ef0300c
@ -451,7 +451,7 @@ SOURCE=..\ef\ef0400a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0400a.uml
InputName=ef0400a
@ -463,7 +463,7 @@ InputName=ef0400a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0400a.uml
InputName=ef0400a
@ -482,7 +482,7 @@ SOURCE=..\ef\ef0500a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0500a.uml
InputName=ef0500a
@ -494,7 +494,7 @@ InputName=ef0500a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0500a.uml
InputName=ef0500a
@ -513,7 +513,7 @@ SOURCE=..\ef\ef0600a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0600a.uml
InputName=ef0600a
@ -525,7 +525,7 @@ InputName=ef0600a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0600a.uml
InputName=ef0600a
@ -544,7 +544,7 @@ SOURCE=..\ef\ef0800a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0800a.uml
InputName=ef0800a
@ -556,7 +556,7 @@ InputName=ef0800a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0800a.uml
InputName=ef0800a
@ -575,7 +575,7 @@ SOURCE=..\ef\ef0900a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0900a.uml
InputName=ef0900a
@ -587,7 +587,7 @@ InputName=ef0900a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0900a.uml
InputName=ef0900a
@ -606,7 +606,7 @@ SOURCE=..\ef\ef0A00a.uml
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ef0A00a.uml
InputName=ef0A00a
@ -618,7 +618,7 @@ InputName=ef0A00a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ef0A00a.uml
InputName=ef0A00a
@ -649,7 +649,7 @@ SOURCE=..\ef\dse.frm
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\dse.frm
InputName=dse
@ -661,7 +661,7 @@ InputName=dse
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\dse.frm
InputName=dse
@ -680,7 +680,7 @@ SOURCE=..\ef\rb.frm
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\rb.frm
InputName=rb
@ -692,7 +692,7 @@ InputName=rb
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\rb.frm
InputName=rb
@ -711,7 +711,7 @@ SOURCE=..\ef\ribadett.frm
!IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exe
TargetDir=\U\Luca\r020200.aga\exe
InputPath=..\ef\ribadett.frm
InputName=ribadett
@ -723,7 +723,7 @@ InputName=ribadett
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\P.32\P_02_00\exed
TargetDir=\U\Luca\r020200.aga\exed
InputPath=..\ef\ribadett.frm
InputName=ribadett