Patch level :2.0 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :
solita sistemazione path


git-svn-id: svn://10.65.10.50/trunk@11563 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2003-11-04 14:21:13 +00:00
parent 04c0bf8674
commit 1e065a2a96
20 changed files with 424 additions and 297 deletions

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve0.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
@ -249,7 +249,7 @@ SOURCE=..\ve\ve0100a.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0100a.uml
InputName=ve0100a
@ -261,7 +261,7 @@ InputName=ve0100a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0100a.uml
InputName=ve0100a
@ -280,7 +280,7 @@ SOURCE=..\ve\ve0100b.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0100b.uml
InputName=ve0100b
@ -292,7 +292,7 @@ InputName=ve0100b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0100b.uml
InputName=ve0100b
@ -311,7 +311,7 @@ SOURCE=..\ve\ve0100o.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0100o.uml
InputName=ve0100o
@ -323,7 +323,7 @@ InputName=ve0100o
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0100o.uml
InputName=ve0100o
@ -342,7 +342,7 @@ SOURCE=..\ve\ve0200a.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200a.uml
InputName=ve0200a
@ -354,7 +354,7 @@ InputName=ve0200a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200a.uml
InputName=ve0200a
@ -373,7 +373,7 @@ SOURCE=..\ve\ve0200b.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200b.uml
InputName=ve0200b
@ -385,7 +385,7 @@ InputName=ve0200b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200b.uml
InputName=ve0200b
@ -404,7 +404,7 @@ SOURCE=..\ve\ve0200c.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200c.uml
InputName=ve0200c
@ -416,7 +416,7 @@ InputName=ve0200c
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200c.uml
InputName=ve0200c
@ -435,7 +435,7 @@ SOURCE=..\ve\ve0200d.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200d.uml
InputName=ve0200d
@ -447,7 +447,7 @@ InputName=ve0200d
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200d.uml
InputName=ve0200d
@ -466,7 +466,7 @@ SOURCE=..\ve\ve0200e.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200e.uml
InputName=ve0200e
@ -478,7 +478,7 @@ InputName=ve0200e
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200e.uml
InputName=ve0200e
@ -497,7 +497,7 @@ SOURCE=..\ve\ve0200f.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200f.uml
InputName=ve0200f
@ -509,7 +509,7 @@ InputName=ve0200f
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200f.uml
InputName=ve0200f
@ -528,7 +528,7 @@ SOURCE=..\ve\ve0200g.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0200g.uml
InputName=ve0200g
@ -540,7 +540,7 @@ InputName=ve0200g
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0200g.uml
InputName=ve0200g
@ -559,7 +559,7 @@ SOURCE=..\ve\ve0500a.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve0500a.uml
InputName=ve0500a
@ -571,7 +571,7 @@ InputName=ve0500a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve0500a.uml
InputName=ve0500a
@ -582,6 +582,37 @@ InputName=ve0500a
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\velib04d.uml
!IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo32
InputPath=..\ve\velib04d.uml
InputName=velib04d
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\velib04d.uml
InputName=velib04d
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve1.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
@ -197,7 +197,7 @@ SOURCE=..\ve\ve1000b.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -209,7 +209,7 @@ InputName=ve1000b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve1000b.uml
InputName=ve1000b
@ -228,7 +228,7 @@ SOURCE=..\ve\ve1100a.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -240,7 +240,7 @@ InputName=ve1100a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve1100a.uml
InputName=ve1100a
@ -259,7 +259,7 @@ SOURCE=..\ve\ve1100b.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -271,7 +271,7 @@ InputName=ve1100b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve1100b.uml
InputName=ve1100b
@ -282,6 +282,37 @@ InputName=ve1100b
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\ve1200a.uml
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve1200a.uml
InputName=ve1200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Headers"
@ -298,7 +329,7 @@ SOURCE=..\ve\listadoc.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -310,7 +341,7 @@ InputName=listadoc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\listadoc.frm
InputName=listadoc
@ -329,7 +360,7 @@ SOURCE=..\ve\scontid.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\scontid.frm
InputName=scontid
@ -341,7 +372,7 @@ InputName=scontid
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\scontid.frm
InputName=scontid
@ -360,7 +391,7 @@ SOURCE=..\ve\scontii.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\scontii.frm
InputName=scontii
@ -372,7 +403,7 @@ InputName=scontii
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\scontii.frm
InputName=scontii
@ -391,7 +422,7 @@ SOURCE=..\ve\scontir.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\scontir.frm
InputName=scontir
@ -403,7 +434,7 @@ InputName=scontir
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\scontir.frm
InputName=scontir
@ -417,12 +448,43 @@ InputName=scontir
# End Source File
# Begin Source File
SOURCE=..\ve\ve1200a.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
frm32 $(InputPath) $(TargetDir)\$(InputName).frm
# End Custom Build
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve1200a.frm
InputName=ve1200a
"$(TargetDir)\$(InputName).frm" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
frm32 $(InputPath) $(TargetDir)\$(InputName).frm
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ve\veacc.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\veacc.frm
InputName=veacc
@ -434,7 +496,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\veacc.frm
InputName=veacc
@ -453,7 +515,7 @@ SOURCE=..\ve\veaccbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -465,7 +527,7 @@ InputName=veaccbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp
@ -484,7 +546,7 @@ SOURCE=..\ve\vebol.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\vebol.frm
InputName=vebol
@ -496,7 +558,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\vebol.frm
InputName=vebol
@ -515,7 +577,7 @@ SOURCE=..\ve\vebolbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -527,7 +589,7 @@ InputName=vebolbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp
@ -546,7 +608,7 @@ SOURCE=..\ve\vefat.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\vefat.frm
InputName=vefat
@ -558,7 +620,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\vefat.frm
InputName=vefat
@ -577,7 +639,7 @@ SOURCE=..\ve\vefatbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp
@ -589,7 +651,7 @@ InputName=vefatbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve2.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
@ -149,7 +149,7 @@ SOURCE=..\ve\ve2100.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2100.uml
InputName=ve2100
@ -161,7 +161,7 @@ InputName=ve2100
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2100.uml
InputName=ve2100
@ -180,7 +180,7 @@ SOURCE=..\ve\ve2100d.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2100d.uml
InputName=ve2100d
@ -192,7 +192,7 @@ InputName=ve2100d
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2100d.uml
InputName=ve2100d
@ -211,7 +211,7 @@ SOURCE=..\ve\ve2100i.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2100i.uml
InputName=ve2100i
@ -223,7 +223,7 @@ InputName=ve2100i
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2100i.uml
InputName=ve2100i
@ -242,7 +242,7 @@ SOURCE=..\ve\ve2100r.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2100r.uml
InputName=ve2100r
@ -254,7 +254,7 @@ InputName=ve2100r
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2100r.uml
InputName=ve2100r
@ -273,7 +273,7 @@ SOURCE=..\ve\ve2200.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2200.uml
InputName=ve2200
@ -285,7 +285,7 @@ InputName=ve2200
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2200.uml
InputName=ve2200
@ -304,7 +304,7 @@ SOURCE=..\ve\ve2200c.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2200c.uml
InputName=ve2200c
@ -316,7 +316,7 @@ InputName=ve2200c
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2200c.uml
InputName=ve2200c
@ -335,7 +335,7 @@ SOURCE=..\ve\ve2200x.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2200x.uml
InputName=ve2200x
@ -347,7 +347,7 @@ InputName=ve2200x
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2200x.uml
InputName=ve2200x
@ -366,7 +366,7 @@ SOURCE=..\ve\ve2300.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2300.uml
InputName=ve2300
@ -378,7 +378,7 @@ InputName=ve2300
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2300.uml
InputName=ve2300
@ -397,7 +397,7 @@ SOURCE=..\ve\ve2300x.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2300x.uml
InputName=ve2300x
@ -409,7 +409,7 @@ InputName=ve2300x
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2300x.uml
InputName=ve2300x
@ -428,7 +428,7 @@ SOURCE=..\ve\ve2400.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2400.uml
InputName=ve2400
@ -440,7 +440,7 @@ InputName=ve2400
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2400.uml
InputName=ve2400
@ -459,7 +459,7 @@ SOURCE=..\ve\ve2400k.uml
!IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve2400k.uml
InputName=ve2400k
@ -471,7 +471,7 @@ InputName=ve2400k
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve2400k.uml
InputName=ve2400k

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve3.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
@ -125,7 +125,7 @@ SOURCE=..\ve\ve3100.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3100.uml
InputName=ve3100
@ -137,7 +137,7 @@ InputName=ve3100
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3100.uml
InputName=ve3100
@ -156,7 +156,7 @@ SOURCE=..\ve\ve3100d.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3100d.uml
InputName=ve3100d
@ -168,7 +168,7 @@ InputName=ve3100d
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3100d.uml
InputName=ve3100d
@ -187,7 +187,7 @@ SOURCE=..\ve\ve3100i.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3100i.uml
InputName=ve3100i
@ -199,7 +199,7 @@ InputName=ve3100i
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3100i.uml
InputName=ve3100i
@ -218,7 +218,7 @@ SOURCE=..\ve\ve3100r.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3100r.uml
InputName=ve3100r
@ -230,7 +230,7 @@ InputName=ve3100r
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3100r.uml
InputName=ve3100r
@ -249,7 +249,7 @@ SOURCE=..\ve\ve3200.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3200.uml
InputName=ve3200
@ -261,7 +261,7 @@ InputName=ve3200
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3200.uml
InputName=ve3200
@ -280,7 +280,7 @@ SOURCE=..\ve\ve3200x.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3200x.uml
InputName=ve3200x
@ -292,7 +292,7 @@ InputName=ve3200x
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3200x.uml
InputName=ve3200x
@ -311,7 +311,7 @@ SOURCE=..\ve\ve3300.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3300.uml
InputName=ve3300
@ -323,7 +323,7 @@ InputName=ve3300
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3300.uml
InputName=ve3300
@ -342,7 +342,7 @@ SOURCE=..\ve\ve3400.uml
!IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve3400.uml
InputName=ve3400
@ -354,7 +354,7 @@ InputName=ve3400
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve3400.uml
InputName=ve3400

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve4.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve4 - Win32 Debug"
@ -113,7 +113,7 @@ SOURCE=..\ve\ve4100.uml
!IF "$(CFG)" == "ve4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve4100.uml
InputName=ve4100
@ -125,7 +125,7 @@ InputName=ve4100
!ELSEIF "$(CFG)" == "ve4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve4100.uml
InputName=ve4100

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve5.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
@ -197,7 +197,7 @@ SOURCE=..\ve\ve5100a.uml
!IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve5100a.uml
InputName=ve5100a
@ -209,7 +209,7 @@ InputName=ve5100a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve5100a.uml
InputName=ve5100a
@ -228,7 +228,7 @@ SOURCE=..\ve\ve5200.uml
!IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve5200.uml
InputName=ve5200
@ -240,7 +240,7 @@ InputName=ve5200
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve5200.uml
InputName=ve5200
@ -259,7 +259,7 @@ SOURCE=..\ve\ve5300a.uml
!IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve5300a.uml
InputName=ve5300a
@ -271,7 +271,7 @@ InputName=ve5300a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve5300a.uml
InputName=ve5300a
@ -290,7 +290,7 @@ SOURCE=..\ve\ve5400.uml
!IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve5400.uml
InputName=ve5400
@ -302,7 +302,7 @@ InputName=ve5400
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve5400.uml
InputName=ve5400

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve6.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
@ -241,7 +241,7 @@ SOURCE=..\ve\ve6100a.uml
!IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve6100a.uml
InputName=ve6100a
@ -253,7 +253,7 @@ InputName=ve6100a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve6100a.uml
InputName=ve6100a
@ -272,7 +272,7 @@ SOURCE=..\ve\ve6200a.uml
!IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve6200a.uml
InputName=ve6200a
@ -284,7 +284,7 @@ InputName=ve6200a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve6200a.uml
InputName=ve6200a
@ -303,7 +303,7 @@ SOURCE=..\ve\ve6300a.uml
!IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve6300a.uml
InputName=ve6300a
@ -315,7 +315,7 @@ InputName=ve6300a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve6300a.uml
InputName=ve6300a
@ -334,7 +334,7 @@ SOURCE=..\ve\ve6400a.uml
!IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve6400a.uml
InputName=ve6400a
@ -346,7 +346,7 @@ InputName=ve6400a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve6400a.uml
InputName=ve6400a
@ -365,7 +365,7 @@ SOURCE=..\ve\ve6500.uml
!IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve6500.uml
InputName=ve6500
@ -377,7 +377,7 @@ InputName=ve6500
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve6500.uml
InputName=ve6500

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -54,8 +54,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libc.lib" /out:"..\exe\ve7.exe"
# SUBTRACT LINK32 /map /nodefaultlib
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo32\ve7.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
@ -217,7 +217,7 @@ SOURCE=..\ve\ve7100a.uml
!IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve7100a.uml
InputName=ve7100a
@ -229,7 +229,7 @@ InputName=ve7100a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve7100a.uml
InputName=ve7100a
@ -248,7 +248,7 @@ SOURCE=..\ve\ve7300a.uml
!IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\ve7300a.uml
InputName=ve7300a
@ -260,7 +260,7 @@ InputName=ve7300a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\ve7300a.uml
InputName=ve7300a
@ -287,7 +287,7 @@ SOURCE=..\ve\VE7300A.FRM
!IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\VE7300A.FRM
InputName=VE7300A
@ -299,7 +299,7 @@ InputName=VE7300A
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\VE7300A.FRM
InputName=VE7300A

@ -1,4 +1,4 @@
"9012" ICON DISCARDABLE "../exe/res/exe.ico"
"9012" ICON DISCARDABLE "../exed/res/exe.ico"
rcinclude ../../wx240/include/wx/msw/wx.rc

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo32/ve_maskrighe.exe"
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
@ -92,12 +92,16 @@ LINK32=link.exe
# PROP Default_Filter "uml"
# Begin Source File
SOURCE=..\ve\verig.uml
# End Source File
# Begin Source File
SOURCE=..\ve\verig00.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig00.uml
InputName=verig00
@ -109,7 +113,7 @@ InputName=verig00
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig00.uml
InputName=verig00
@ -128,7 +132,7 @@ SOURCE=..\ve\verig01.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig01.uml
InputName=verig01
@ -140,7 +144,7 @@ InputName=verig01
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig01.uml
InputName=verig01
@ -159,7 +163,7 @@ SOURCE=..\ve\verig02.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig02.uml
InputName=verig02
@ -171,7 +175,7 @@ InputName=verig02
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig02.uml
InputName=verig02
@ -190,7 +194,7 @@ SOURCE=..\ve\verig03.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig03.uml
InputName=verig03
@ -202,7 +206,7 @@ InputName=verig03
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig03.uml
InputName=verig03
@ -221,7 +225,7 @@ SOURCE=..\ve\verig04.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig04.uml
InputName=verig04
@ -233,7 +237,7 @@ InputName=verig04
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig04.uml
InputName=verig04
@ -252,7 +256,7 @@ SOURCE=..\ve\verig05.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig05.uml
InputName=verig05
@ -264,7 +268,7 @@ InputName=verig05
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig05.uml
InputName=verig05
@ -283,7 +287,7 @@ SOURCE=..\ve\verig06.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig06.uml
InputName=verig06
@ -295,7 +299,7 @@ InputName=verig06
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig06.uml
InputName=verig06
@ -314,7 +318,7 @@ SOURCE=..\ve\verig07.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig07.uml
InputName=verig07
@ -326,7 +330,7 @@ InputName=verig07
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig07.uml
InputName=verig07
@ -345,7 +349,7 @@ SOURCE=..\ve\verig08.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig08.uml
InputName=verig08
@ -357,7 +361,7 @@ InputName=verig08
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig08.uml
InputName=verig08
@ -376,7 +380,7 @@ SOURCE=..\ve\verig09.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig09.uml
InputName=verig09
@ -388,7 +392,7 @@ InputName=verig09
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig09.uml
InputName=verig09
@ -407,7 +411,7 @@ SOURCE=..\ve\verig13.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig13.uml
InputName=verig13
@ -419,7 +423,7 @@ InputName=verig13
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig13.uml
InputName=verig13
@ -438,7 +442,7 @@ SOURCE=..\ve\verig14.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exe
TargetDir=D:\Release\Campo32
InputPath=..\ve\verig14.uml
InputName=verig14
@ -450,7 +454,7 @@ InputName=verig14
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\r020200.aga\exed
TargetDir=\U\Luca\r030200\exed
InputPath=..\ve\verig14.uml
InputName=verig14

File diff suppressed because it is too large Load Diff

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../exe/xidll.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"D:/Release/Campo32/xidll.dll"
!ELSEIF "$(CFG)" == "xidll - Win32 Debug"

@ -44,7 +44,6 @@ RSC=rc.exe
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "XVAGADLL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /I "..\..\wx240\lib\mswdlld" /I "..\..\wx240\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D XVAGADLL=1 /YX /FD /c
# SUBTRACT CPP /Z<none>
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x410 /d "NDEBUG"
@ -54,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib version.lib /nologo /dll /machine:I386 /out:"..\exe\xvagadll.dll"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib version.lib /nologo /dll /machine:I386 /out:"D:\Release\Campo32\xvagadll.dll"
# SUBTRACT LINK32 /debug
!ELSEIF "$(CFG)" == "xvagadll - Win32 Debug"