Patch level :2.2 nopatch

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :
aggiornati i path di release della 2.2 (main trunk)


git-svn-id: svn://10.65.10.50/trunk@12338 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2004-09-24 09:56:20 +00:00
parent 970e313e91
commit 14dcf139d7
103 changed files with 3329 additions and 2421 deletions

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/770.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/770.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
@ -129,7 +129,7 @@ SOURCE=..\m770\770100a.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100a.uml InputPath=..\m770\770100a.uml
InputName=770100a InputName=770100a
@ -141,7 +141,7 @@ InputName=770100a
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100a.uml InputPath=..\m770\770100a.uml
InputName=770100a InputName=770100a
@ -160,7 +160,7 @@ SOURCE=..\m770\770100b.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100b.uml InputPath=..\m770\770100b.uml
InputName=770100b InputName=770100b
@ -172,7 +172,7 @@ InputName=770100b
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100b.uml InputPath=..\m770\770100b.uml
InputName=770100b InputName=770100b
@ -191,7 +191,7 @@ SOURCE=..\m770\770100c.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100c.uml InputPath=..\m770\770100c.uml
InputName=770100c InputName=770100c
@ -203,7 +203,7 @@ InputName=770100c
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100c.uml InputPath=..\m770\770100c.uml
InputName=770100c InputName=770100c
@ -222,7 +222,7 @@ SOURCE=..\m770\770100d.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100d.uml InputPath=..\m770\770100d.uml
InputName=770100d InputName=770100d
@ -234,7 +234,7 @@ InputName=770100d
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100d.uml InputPath=..\m770\770100d.uml
InputName=770100d InputName=770100d
@ -253,7 +253,7 @@ SOURCE=..\m770\770100e.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100e.uml InputPath=..\m770\770100e.uml
InputName=770100e InputName=770100e
@ -265,7 +265,7 @@ InputName=770100e
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100e.uml InputPath=..\m770\770100e.uml
InputName=770100e InputName=770100e
@ -284,7 +284,7 @@ SOURCE=..\m770\770100f.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100f.uml InputPath=..\m770\770100f.uml
InputName=770100f InputName=770100f
@ -296,7 +296,7 @@ InputName=770100f
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100f.uml InputPath=..\m770\770100f.uml
InputName=770100f InputName=770100f
@ -315,7 +315,7 @@ SOURCE=..\m770\770100g.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770100g.uml InputPath=..\m770\770100g.uml
InputName=770100g InputName=770100g
@ -327,7 +327,7 @@ InputName=770100g
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770100g.uml InputPath=..\m770\770100g.uml
InputName=770100g InputName=770100g
@ -346,7 +346,7 @@ SOURCE=..\m770\770200a.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\770200a.uml InputPath=..\m770\770200a.uml
InputName=770200a InputName=770200a
@ -358,7 +358,7 @@ InputName=770200a
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\770200a.uml InputPath=..\m770\770200a.uml
InputName=770200a InputName=770200a
@ -377,7 +377,7 @@ SOURCE=..\m770\batbca7.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\batbca7.uml InputPath=..\m770\batbca7.uml
InputName=batbca7 InputName=batbca7
@ -389,7 +389,7 @@ InputName=batbca7
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\batbca7.uml InputPath=..\m770\batbca7.uml
InputName=batbca7 InputName=batbca7
@ -408,7 +408,7 @@ SOURCE=..\m770\batbcaf.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\batbcaf.uml InputPath=..\m770\batbcaf.uml
InputName=batbcaf InputName=batbcaf
@ -420,7 +420,7 @@ InputName=batbcaf
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\batbcaf.uml InputPath=..\m770\batbcaf.uml
InputName=batbcaf InputName=batbcaf
@ -439,7 +439,7 @@ SOURCE=..\m770\batbent.uml
!IF "$(CFG)" == "770 - Win32 Release" !IF "$(CFG)" == "770 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\batbent.uml InputPath=..\m770\batbent.uml
InputName=batbent InputName=batbent
@ -451,7 +451,7 @@ InputName=batbent
!ELSEIF "$(CFG)" == "770 - Win32 Debug" !ELSEIF "$(CFG)" == "770 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\batbent.uml InputPath=..\m770\batbent.uml
InputName=batbent InputName=batbent

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/771mod.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/771mod.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -165,7 +165,7 @@ SOURCE=..\m770\771100a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100a.uml InputPath=..\m770\771100a.uml
InputName=771100a InputName=771100a
@ -177,7 +177,7 @@ InputName=771100a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100a.uml InputPath=..\m770\771100a.uml
InputName=771100a InputName=771100a
@ -196,7 +196,7 @@ SOURCE=..\m770\771100b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100b.uml InputPath=..\m770\771100b.uml
InputName=771100b InputName=771100b
@ -208,7 +208,7 @@ InputName=771100b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100b.uml InputPath=..\m770\771100b.uml
InputName=771100b InputName=771100b
@ -227,7 +227,7 @@ SOURCE=..\m770\771100c.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100c.uml InputPath=..\m770\771100c.uml
InputName=771100c InputName=771100c
@ -239,7 +239,7 @@ InputName=771100c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100c.uml InputPath=..\m770\771100c.uml
InputName=771100c InputName=771100c
@ -258,7 +258,7 @@ SOURCE=..\m770\771100d.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100d.uml InputPath=..\m770\771100d.uml
InputName=771100d InputName=771100d
@ -270,7 +270,7 @@ InputName=771100d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100d.uml InputPath=..\m770\771100d.uml
InputName=771100d InputName=771100d
@ -289,7 +289,7 @@ SOURCE=..\m770\771100e.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100e.uml InputPath=..\m770\771100e.uml
InputName=771100e InputName=771100e
@ -301,7 +301,7 @@ InputName=771100e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100e.uml InputPath=..\m770\771100e.uml
InputName=771100e InputName=771100e
@ -320,7 +320,7 @@ SOURCE=..\m770\771100f.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100f.uml InputPath=..\m770\771100f.uml
InputName=771100f InputName=771100f
@ -332,7 +332,7 @@ InputName=771100f
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100f.uml InputPath=..\m770\771100f.uml
InputName=771100f InputName=771100f
@ -351,7 +351,7 @@ SOURCE=..\m770\771100g.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100g.uml InputPath=..\m770\771100g.uml
InputName=771100g InputName=771100g
@ -363,7 +363,7 @@ InputName=771100g
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100g.uml InputPath=..\m770\771100g.uml
InputName=771100g InputName=771100g
@ -382,7 +382,7 @@ SOURCE=..\m770\771100h.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771100h.uml InputPath=..\m770\771100h.uml
InputName=771100h InputName=771100h
@ -394,7 +394,7 @@ InputName=771100h
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771100h.uml InputPath=..\m770\771100h.uml
InputName=771100h InputName=771100h
@ -413,7 +413,7 @@ SOURCE=..\m770\771150a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771150a.uml InputPath=..\m770\771150a.uml
InputName=771150a InputName=771150a
@ -425,7 +425,7 @@ InputName=771150a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771150a.uml InputPath=..\m770\771150a.uml
InputName=771150a InputName=771150a
@ -444,7 +444,7 @@ SOURCE=..\m770\771200a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200a.uml InputPath=..\m770\771200a.uml
InputName=771200a InputName=771200a
@ -456,7 +456,7 @@ InputName=771200a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200a.uml InputPath=..\m770\771200a.uml
InputName=771200a InputName=771200a
@ -475,7 +475,7 @@ SOURCE=..\m770\771200b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200b.uml InputPath=..\m770\771200b.uml
InputName=771200b InputName=771200b
@ -487,7 +487,7 @@ InputName=771200b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200b.uml InputPath=..\m770\771200b.uml
InputName=771200b InputName=771200b
@ -506,7 +506,7 @@ SOURCE=..\m770\771200c.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200c.uml InputPath=..\m770\771200c.uml
InputName=771200c InputName=771200c
@ -518,7 +518,7 @@ InputName=771200c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200c.uml InputPath=..\m770\771200c.uml
InputName=771200c InputName=771200c
@ -537,7 +537,7 @@ SOURCE=..\m770\771200d.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200d.uml InputPath=..\m770\771200d.uml
InputName=771200d InputName=771200d
@ -549,7 +549,7 @@ InputName=771200d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200d.uml InputPath=..\m770\771200d.uml
InputName=771200d InputName=771200d
@ -568,7 +568,7 @@ SOURCE=..\m770\771200e.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200e.uml InputPath=..\m770\771200e.uml
InputName=771200e InputName=771200e
@ -580,7 +580,7 @@ InputName=771200e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200e.uml InputPath=..\m770\771200e.uml
InputName=771200e InputName=771200e
@ -599,7 +599,7 @@ SOURCE=..\m770\771200f.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200f.uml InputPath=..\m770\771200f.uml
InputName=771200f InputName=771200f
@ -611,7 +611,7 @@ InputName=771200f
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200f.uml InputPath=..\m770\771200f.uml
InputName=771200f InputName=771200f
@ -630,7 +630,7 @@ SOURCE=..\m770\771200g.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200g.uml InputPath=..\m770\771200g.uml
InputName=771200g InputName=771200g
@ -642,7 +642,7 @@ InputName=771200g
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200g.uml InputPath=..\m770\771200g.uml
InputName=771200g InputName=771200g
@ -661,7 +661,7 @@ SOURCE=..\m770\771200h.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200h.uml InputPath=..\m770\771200h.uml
InputName=771200h InputName=771200h
@ -673,7 +673,7 @@ InputName=771200h
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200h.uml InputPath=..\m770\771200h.uml
InputName=771200h InputName=771200h
@ -692,7 +692,7 @@ SOURCE=..\m770\771200i.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200i.uml InputPath=..\m770\771200i.uml
InputName=771200i InputName=771200i
@ -704,7 +704,7 @@ InputName=771200i
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200i.uml InputPath=..\m770\771200i.uml
InputName=771200i InputName=771200i
@ -723,7 +723,7 @@ SOURCE=..\m770\771200l.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200l.uml InputPath=..\m770\771200l.uml
InputName=771200l InputName=771200l
@ -735,7 +735,7 @@ InputName=771200l
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200l.uml InputPath=..\m770\771200l.uml
InputName=771200l InputName=771200l
@ -754,7 +754,7 @@ SOURCE=..\m770\771200m.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771200m.uml InputPath=..\m770\771200m.uml
InputName=771200m InputName=771200m
@ -766,7 +766,7 @@ InputName=771200m
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771200m.uml InputPath=..\m770\771200m.uml
InputName=771200m InputName=771200m
@ -785,7 +785,7 @@ SOURCE=..\m770\771230c.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230c.uml InputPath=..\m770\771230c.uml
InputName=771230c InputName=771230c
@ -797,7 +797,7 @@ InputName=771230c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230c.uml InputPath=..\m770\771230c.uml
InputName=771230c InputName=771230c
@ -816,7 +816,7 @@ SOURCE=..\m770\771230d.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230d.uml InputPath=..\m770\771230d.uml
InputName=771230d InputName=771230d
@ -828,7 +828,7 @@ InputName=771230d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230d.uml InputPath=..\m770\771230d.uml
InputName=771230d InputName=771230d
@ -847,7 +847,7 @@ SOURCE=..\m770\771230d1.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230d1.uml InputPath=..\m770\771230d1.uml
InputName=771230d1 InputName=771230d1
@ -859,7 +859,7 @@ InputName=771230d1
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230d1.uml InputPath=..\m770\771230d1.uml
InputName=771230d1 InputName=771230d1
@ -878,7 +878,7 @@ SOURCE=..\m770\771230db.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230db.uml InputPath=..\m770\771230db.uml
InputName=771230db InputName=771230db
@ -890,7 +890,7 @@ InputName=771230db
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230db.uml InputPath=..\m770\771230db.uml
InputName=771230db InputName=771230db
@ -909,7 +909,7 @@ SOURCE=..\m770\771230e.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230e.uml InputPath=..\m770\771230e.uml
InputName=771230e InputName=771230e
@ -921,7 +921,7 @@ InputName=771230e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230e.uml InputPath=..\m770\771230e.uml
InputName=771230e InputName=771230e
@ -940,7 +940,7 @@ SOURCE=..\m770\771230e1.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230e1.uml InputPath=..\m770\771230e1.uml
InputName=771230e1 InputName=771230e1
@ -952,7 +952,7 @@ InputName=771230e1
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230e1.uml InputPath=..\m770\771230e1.uml
InputName=771230e1 InputName=771230e1
@ -971,7 +971,7 @@ SOURCE=..\m770\771230e2.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230e2.uml InputPath=..\m770\771230e2.uml
InputName=771230e2 InputName=771230e2
@ -983,7 +983,7 @@ InputName=771230e2
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230e2.uml InputPath=..\m770\771230e2.uml
InputName=771230e2 InputName=771230e2
@ -1002,7 +1002,7 @@ SOURCE=..\m770\771230la.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230la.uml InputPath=..\m770\771230la.uml
InputName=771230la InputName=771230la
@ -1014,7 +1014,7 @@ InputName=771230la
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230la.uml InputPath=..\m770\771230la.uml
InputName=771230la InputName=771230la
@ -1033,7 +1033,7 @@ SOURCE=..\m770\771230pr.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771230pr.uml InputPath=..\m770\771230pr.uml
InputName=771230pr InputName=771230pr
@ -1045,7 +1045,7 @@ InputName=771230pr
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771230pr.uml InputPath=..\m770\771230pr.uml
InputName=771230pr InputName=771230pr
@ -1064,7 +1064,7 @@ SOURCE=..\m770\771231a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771231a.uml InputPath=..\m770\771231a.uml
InputName=771231a InputName=771231a
@ -1076,7 +1076,7 @@ InputName=771231a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771231a.uml InputPath=..\m770\771231a.uml
InputName=771231a InputName=771231a
@ -1095,7 +1095,7 @@ SOURCE=..\m770\771231b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771231b.uml InputPath=..\m770\771231b.uml
InputName=771231b InputName=771231b
@ -1107,7 +1107,7 @@ InputName=771231b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771231b.uml InputPath=..\m770\771231b.uml
InputName=771231b InputName=771231b
@ -1126,7 +1126,7 @@ SOURCE=..\m770\771231c.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771231c.uml InputPath=..\m770\771231c.uml
InputName=771231c InputName=771231c
@ -1138,7 +1138,7 @@ InputName=771231c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771231c.uml InputPath=..\m770\771231c.uml
InputName=771231c InputName=771231c
@ -1157,7 +1157,7 @@ SOURCE=..\m770\771232a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771232a.uml InputPath=..\m770\771232a.uml
InputName=771232a InputName=771232a
@ -1169,7 +1169,7 @@ InputName=771232a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771232a.uml InputPath=..\m770\771232a.uml
InputName=771232a InputName=771232a
@ -1188,7 +1188,7 @@ SOURCE=..\m770\771232b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771232b.uml InputPath=..\m770\771232b.uml
InputName=771232b InputName=771232b
@ -1200,7 +1200,7 @@ InputName=771232b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771232b.uml InputPath=..\m770\771232b.uml
InputName=771232b InputName=771232b
@ -1219,7 +1219,7 @@ SOURCE=..\m770\771233a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771233a.uml InputPath=..\m770\771233a.uml
InputName=771233a InputName=771233a
@ -1231,7 +1231,7 @@ InputName=771233a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771233a.uml InputPath=..\m770\771233a.uml
InputName=771233a InputName=771233a
@ -1250,7 +1250,7 @@ SOURCE=..\m770\771233b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771233b.uml InputPath=..\m770\771233b.uml
InputName=771233b InputName=771233b
@ -1262,7 +1262,7 @@ InputName=771233b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771233b.uml InputPath=..\m770\771233b.uml
InputName=771233b InputName=771233b
@ -1281,7 +1281,7 @@ SOURCE=..\m770\771234a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771234a.uml InputPath=..\m770\771234a.uml
InputName=771234a InputName=771234a
@ -1293,7 +1293,7 @@ InputName=771234a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771234a.uml InputPath=..\m770\771234a.uml
InputName=771234a InputName=771234a
@ -1312,7 +1312,7 @@ SOURCE=..\m770\771234b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771234b.uml InputPath=..\m770\771234b.uml
InputName=771234b InputName=771234b
@ -1324,7 +1324,7 @@ InputName=771234b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771234b.uml InputPath=..\m770\771234b.uml
InputName=771234b InputName=771234b
@ -1343,7 +1343,7 @@ SOURCE=..\m770\771234c.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771234c.uml InputPath=..\m770\771234c.uml
InputName=771234c InputName=771234c
@ -1355,7 +1355,7 @@ InputName=771234c
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771234c.uml InputPath=..\m770\771234c.uml
InputName=771234c InputName=771234c
@ -1374,7 +1374,7 @@ SOURCE=..\m770\771234d.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771234d.uml InputPath=..\m770\771234d.uml
InputName=771234d InputName=771234d
@ -1386,7 +1386,7 @@ InputName=771234d
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771234d.uml InputPath=..\m770\771234d.uml
InputName=771234d InputName=771234d
@ -1405,7 +1405,7 @@ SOURCE=..\m770\771234e.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771234e.uml InputPath=..\m770\771234e.uml
InputName=771234e InputName=771234e
@ -1417,7 +1417,7 @@ InputName=771234e
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771234e.uml InputPath=..\m770\771234e.uml
InputName=771234e InputName=771234e
@ -1436,7 +1436,7 @@ SOURCE=..\m770\771290a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771290a.uml InputPath=..\m770\771290a.uml
InputName=771290a InputName=771290a
@ -1448,7 +1448,7 @@ InputName=771290a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771290a.uml InputPath=..\m770\771290a.uml
InputName=771290a InputName=771290a
@ -1467,7 +1467,7 @@ SOURCE=..\m770\771295a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771295a.uml InputPath=..\m770\771295a.uml
InputName=771295a InputName=771295a
@ -1479,7 +1479,7 @@ InputName=771295a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771295a.uml InputPath=..\m770\771295a.uml
InputName=771295a InputName=771295a
@ -1498,7 +1498,7 @@ SOURCE=..\m770\771300a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771300a.uml InputPath=..\m770\771300a.uml
InputName=771300a InputName=771300a
@ -1510,7 +1510,7 @@ InputName=771300a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771300a.uml InputPath=..\m770\771300a.uml
InputName=771300a InputName=771300a
@ -1529,7 +1529,7 @@ SOURCE=..\m770\771310a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771310a.uml InputPath=..\m770\771310a.uml
InputName=771310a InputName=771310a
@ -1541,7 +1541,7 @@ InputName=771310a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771310a.uml InputPath=..\m770\771310a.uml
InputName=771310a InputName=771310a
@ -1560,7 +1560,7 @@ SOURCE=..\m770\771310b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771310b.uml InputPath=..\m770\771310b.uml
InputName=771310b InputName=771310b
@ -1572,7 +1572,7 @@ InputName=771310b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771310b.uml InputPath=..\m770\771310b.uml
InputName=771310b InputName=771310b
@ -1591,7 +1591,7 @@ SOURCE=..\m770\771400a.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771400a.uml InputPath=..\m770\771400a.uml
InputName=771400a InputName=771400a
@ -1603,7 +1603,7 @@ InputName=771400a
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771400a.uml InputPath=..\m770\771400a.uml
InputName=771400a InputName=771400a
@ -1622,7 +1622,7 @@ SOURCE=..\m770\771400b.uml
!IF "$(CFG)" == "771mod - Win32 Release" !IF "$(CFG)" == "771mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\771400b.uml InputPath=..\m770\771400b.uml
InputName=771400b InputName=771400b
@ -1634,7 +1634,7 @@ InputName=771400b
!ELSEIF "$(CFG)" == "771mod - Win32 Debug" !ELSEIF "$(CFG)" == "771mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\771400b.uml InputPath=..\m770\771400b.uml
InputName=771400b InputName=771400b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/772mod.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/772mod.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "772mod - Win32 Debug" !ELSEIF "$(CFG)" == "772mod - Win32 Debug"
@ -153,7 +153,7 @@ SOURCE=..\m770\772100a.uml
!IF "$(CFG)" == "772mod - Win32 Release" !IF "$(CFG)" == "772mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\772100a.uml InputPath=..\m770\772100a.uml
InputName=772100a InputName=772100a
@ -165,7 +165,7 @@ InputName=772100a
!ELSEIF "$(CFG)" == "772mod - Win32 Debug" !ELSEIF "$(CFG)" == "772mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\772100a.uml InputPath=..\m770\772100a.uml
InputName=772100a InputName=772100a
@ -184,7 +184,7 @@ SOURCE=..\m770\772200a.uml
!IF "$(CFG)" == "772mod - Win32 Release" !IF "$(CFG)" == "772mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\772200a.uml InputPath=..\m770\772200a.uml
InputName=772200a InputName=772200a
@ -196,7 +196,7 @@ InputName=772200a
!ELSEIF "$(CFG)" == "772mod - Win32 Debug" !ELSEIF "$(CFG)" == "772mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\772200a.uml InputPath=..\m770\772200a.uml
InputName=772200a InputName=772200a
@ -215,7 +215,7 @@ SOURCE=..\m770\772300a.uml
!IF "$(CFG)" == "772mod - Win32 Release" !IF "$(CFG)" == "772mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\772300a.uml InputPath=..\m770\772300a.uml
InputName=772300a InputName=772300a
@ -227,7 +227,7 @@ InputName=772300a
!ELSEIF "$(CFG)" == "772mod - Win32 Debug" !ELSEIF "$(CFG)" == "772mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\772300a.uml InputPath=..\m770\772300a.uml
InputName=772300a InputName=772300a
@ -246,7 +246,7 @@ SOURCE=..\m770\772400a.uml
!IF "$(CFG)" == "772mod - Win32 Release" !IF "$(CFG)" == "772mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\772400a.uml InputPath=..\m770\772400a.uml
InputName=772400a InputName=772400a
@ -258,7 +258,7 @@ InputName=772400a
!ELSEIF "$(CFG)" == "772mod - Win32 Debug" !ELSEIF "$(CFG)" == "772mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\772400a.uml InputPath=..\m770\772400a.uml
InputName=772400a InputName=772400a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/773mod.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/773mod.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "773mod - Win32 Debug" !ELSEIF "$(CFG)" == "773mod - Win32 Debug"
@ -137,7 +137,7 @@ SOURCE=..\m770\773100a.uml
!IF "$(CFG)" == "773mod - Win32 Release" !IF "$(CFG)" == "773mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\773100a.uml InputPath=..\m770\773100a.uml
InputName=773100a InputName=773100a
@ -149,7 +149,7 @@ InputName=773100a
!ELSEIF "$(CFG)" == "773mod - Win32 Debug" !ELSEIF "$(CFG)" == "773mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\773100a.uml InputPath=..\m770\773100a.uml
InputName=773100a InputName=773100a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/774.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/774.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "774 - Win32 Debug" !ELSEIF "$(CFG)" == "774 - Win32 Debug"
@ -133,7 +133,7 @@ SOURCE=..\m770\774200a.uml
!IF "$(CFG)" == "774 - Win32 Release" !IF "$(CFG)" == "774 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\774200a.uml InputPath=..\m770\774200a.uml
InputName=774200a InputName=774200a
@ -145,7 +145,7 @@ InputName=774200a
!ELSEIF "$(CFG)" == "774 - Win32 Debug" !ELSEIF "$(CFG)" == "774 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\774200a.uml InputPath=..\m770\774200a.uml
InputName=774200a InputName=774200a
@ -164,7 +164,7 @@ SOURCE=..\m770\774300a.uml
!IF "$(CFG)" == "774 - Win32 Release" !IF "$(CFG)" == "774 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\774300a.uml InputPath=..\m770\774300a.uml
InputName=774300a InputName=774300a
@ -176,7 +176,7 @@ InputName=774300a
!ELSEIF "$(CFG)" == "774 - Win32 Debug" !ELSEIF "$(CFG)" == "774 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\774300a.uml InputPath=..\m770\774300a.uml
InputName=774300a InputName=774300a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/775.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/775.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "775 - Win32 Debug" !ELSEIF "$(CFG)" == "775 - Win32 Debug"
@ -121,7 +121,7 @@ SOURCE=..\m770\775100a.uml
!IF "$(CFG)" == "775 - Win32 Release" !IF "$(CFG)" == "775 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\775100a.uml InputPath=..\m770\775100a.uml
InputName=775100a InputName=775100a
@ -133,7 +133,7 @@ InputName=775100a
!ELSEIF "$(CFG)" == "775 - Win32 Debug" !ELSEIF "$(CFG)" == "775 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\775100a.uml InputPath=..\m770\775100a.uml
InputName=775100a InputName=775100a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/776mod.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/776mod.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
@ -137,7 +137,7 @@ SOURCE=..\m770\776100a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776100a.uml InputPath=..\m770\776100a.uml
InputName=776100a InputName=776100a
@ -149,7 +149,7 @@ InputName=776100a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776100a.uml InputPath=..\m770\776100a.uml
InputName=776100a InputName=776100a
@ -168,7 +168,7 @@ SOURCE=..\m770\776100b.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776100b.uml InputPath=..\m770\776100b.uml
InputName=776100b InputName=776100b
@ -180,7 +180,7 @@ InputName=776100b
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776100b.uml InputPath=..\m770\776100b.uml
InputName=776100b InputName=776100b
@ -199,7 +199,7 @@ SOURCE=..\m770\776200a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776200a.uml InputPath=..\m770\776200a.uml
InputName=776200a InputName=776200a
@ -211,7 +211,7 @@ InputName=776200a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776200a.uml InputPath=..\m770\776200a.uml
InputName=776200a InputName=776200a
@ -230,7 +230,7 @@ SOURCE=..\m770\776300a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776300a.uml InputPath=..\m770\776300a.uml
InputName=776300a InputName=776300a
@ -242,7 +242,7 @@ InputName=776300a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776300a.uml InputPath=..\m770\776300a.uml
InputName=776300a InputName=776300a
@ -261,7 +261,7 @@ SOURCE=..\m770\776400a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776400a.uml InputPath=..\m770\776400a.uml
InputName=776400a InputName=776400a
@ -273,7 +273,7 @@ InputName=776400a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776400a.uml InputPath=..\m770\776400a.uml
InputName=776400a InputName=776400a
@ -292,7 +292,7 @@ SOURCE=..\m770\776500a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776500a.uml InputPath=..\m770\776500a.uml
InputName=776500a InputName=776500a
@ -304,7 +304,7 @@ InputName=776500a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776500a.uml InputPath=..\m770\776500a.uml
InputName=776500a InputName=776500a
@ -323,7 +323,7 @@ SOURCE=..\m770\776600a.uml
!IF "$(CFG)" == "776mod - Win32 Release" !IF "$(CFG)" == "776mod - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\776600a.uml InputPath=..\m770\776600a.uml
InputName=776600a InputName=776600a
@ -335,7 +335,7 @@ InputName=776600a
!ELSEIF "$(CFG)" == "776mod - Win32 Debug" !ELSEIF "$(CFG)" == "776mod - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\776600a.uml InputPath=..\m770\776600a.uml
InputName=776600a InputName=776600a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/777.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/777.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -117,7 +117,7 @@ SOURCE=..\m770\777100a.uml
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\777100a.uml InputPath=..\m770\777100a.uml
InputName=777100a InputName=777100a
@ -129,7 +129,7 @@ InputName=777100a
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\777100a.uml InputPath=..\m770\777100a.uml
InputName=777100a InputName=777100a
@ -152,7 +152,7 @@ SOURCE=..\m770\77as.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77as.frm InputPath=..\m770\77as.frm
InputName=77as InputName=77as
@ -164,7 +164,7 @@ InputName=77as
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77as.frm InputPath=..\m770\77as.frm
InputName=77as InputName=77as
@ -183,7 +183,7 @@ SOURCE=..\m770\77base1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77base1.frm InputPath=..\m770\77base1.frm
InputName=77base1 InputName=77base1
@ -195,7 +195,7 @@ InputName=77base1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77base1.frm InputPath=..\m770\77base1.frm
InputName=77base1 InputName=77base1
@ -214,7 +214,7 @@ SOURCE=..\m770\77base2.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77base2.frm InputPath=..\m770\77base2.frm
InputName=77base2 InputName=77base2
@ -226,7 +226,7 @@ InputName=77base2
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77base2.frm InputPath=..\m770\77base2.frm
InputName=77base2 InputName=77base2
@ -245,7 +245,7 @@ SOURCE=..\m770\77base3.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77base3.frm InputPath=..\m770\77base3.frm
InputName=77base3 InputName=77base3
@ -257,7 +257,7 @@ InputName=77base3
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77base3.frm InputPath=..\m770\77base3.frm
InputName=77base3 InputName=77base3
@ -276,7 +276,7 @@ SOURCE=..\m770\77base4.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77base4.frm InputPath=..\m770\77base4.frm
InputName=77base4 InputName=77base4
@ -288,7 +288,7 @@ InputName=77base4
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77base4.frm InputPath=..\m770\77base4.frm
InputName=77base4 InputName=77base4
@ -307,7 +307,7 @@ SOURCE=..\m770\77busta.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77busta.frm InputPath=..\m770\77busta.frm
InputName=77busta InputName=77busta
@ -319,7 +319,7 @@ InputName=77busta
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77busta.frm InputPath=..\m770\77busta.frm
InputName=77busta InputName=77busta
@ -338,7 +338,7 @@ SOURCE=..\m770\77logazz.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77logazz.frm InputPath=..\m770\77logazz.frm
InputName=77logazz InputName=77logazz
@ -350,7 +350,7 @@ InputName=77logazz
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77logazz.frm InputPath=..\m770\77logazz.frm
InputName=77logazz InputName=77logazz
@ -369,7 +369,7 @@ SOURCE=..\m770\77qa.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qa.frm InputPath=..\m770\77qa.frm
InputName=77qa InputName=77qa
@ -381,7 +381,7 @@ InputName=77qa
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qa.frm InputPath=..\m770\77qa.frm
InputName=77qa InputName=77qa
@ -400,7 +400,7 @@ SOURCE=..\m770\77qa1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qa1.frm InputPath=..\m770\77qa1.frm
InputName=77qa1 InputName=77qa1
@ -412,7 +412,7 @@ InputName=77qa1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qa1.frm InputPath=..\m770\77qa1.frm
InputName=77qa1 InputName=77qa1
@ -431,7 +431,7 @@ SOURCE=..\m770\77qa2.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qa2.frm InputPath=..\m770\77qa2.frm
InputName=77qa2 InputName=77qa2
@ -443,7 +443,7 @@ InputName=77qa2
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qa2.frm InputPath=..\m770\77qa2.frm
InputName=77qa2 InputName=77qa2
@ -462,7 +462,7 @@ SOURCE=..\m770\77qa3.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qa3.frm InputPath=..\m770\77qa3.frm
InputName=77qa3 InputName=77qa3
@ -474,7 +474,7 @@ InputName=77qa3
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qa3.frm InputPath=..\m770\77qa3.frm
InputName=77qa3 InputName=77qa3
@ -493,7 +493,7 @@ SOURCE=..\m770\77qab.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qab.frm InputPath=..\m770\77qab.frm
InputName=77qab InputName=77qab
@ -505,7 +505,7 @@ InputName=77qab
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qab.frm InputPath=..\m770\77qab.frm
InputName=77qab InputName=77qab
@ -524,7 +524,7 @@ SOURCE=..\m770\77qb.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qb.frm InputPath=..\m770\77qb.frm
InputName=77qb InputName=77qb
@ -536,7 +536,7 @@ InputName=77qb
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qb.frm InputPath=..\m770\77qb.frm
InputName=77qb InputName=77qb
@ -555,7 +555,7 @@ SOURCE=..\m770\77qb1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qb1.frm InputPath=..\m770\77qb1.frm
InputName=77qb1 InputName=77qb1
@ -567,7 +567,7 @@ InputName=77qb1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qb1.frm InputPath=..\m770\77qb1.frm
InputName=77qb1 InputName=77qb1
@ -586,7 +586,7 @@ SOURCE=..\m770\77qc.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qc.frm InputPath=..\m770\77qc.frm
InputName=77qc InputName=77qc
@ -598,7 +598,7 @@ InputName=77qc
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qc.frm InputPath=..\m770\77qc.frm
InputName=77qc InputName=77qc
@ -617,7 +617,7 @@ SOURCE=..\m770\77qd.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qd.frm InputPath=..\m770\77qd.frm
InputName=77qd InputName=77qd
@ -629,7 +629,7 @@ InputName=77qd
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qd.frm InputPath=..\m770\77qd.frm
InputName=77qd InputName=77qd
@ -648,7 +648,7 @@ SOURCE=..\m770\77qd1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qd1.frm InputPath=..\m770\77qd1.frm
InputName=77qd1 InputName=77qd1
@ -660,7 +660,7 @@ InputName=77qd1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qd1.frm InputPath=..\m770\77qd1.frm
InputName=77qd1 InputName=77qd1
@ -679,7 +679,7 @@ SOURCE=..\m770\77qdb.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qdb.frm InputPath=..\m770\77qdb.frm
InputName=77qdb InputName=77qdb
@ -691,7 +691,7 @@ InputName=77qdb
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qdb.frm InputPath=..\m770\77qdb.frm
InputName=77qdb InputName=77qdb
@ -710,7 +710,7 @@ SOURCE=..\m770\77qe.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qe.frm InputPath=..\m770\77qe.frm
InputName=77qe InputName=77qe
@ -722,7 +722,7 @@ InputName=77qe
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qe.frm InputPath=..\m770\77qe.frm
InputName=77qe InputName=77qe
@ -741,7 +741,7 @@ SOURCE=..\m770\77qe1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qe1.frm InputPath=..\m770\77qe1.frm
InputName=77qe1 InputName=77qe1
@ -753,7 +753,7 @@ InputName=77qe1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qe1.frm InputPath=..\m770\77qe1.frm
InputName=77qe1 InputName=77qe1
@ -772,7 +772,7 @@ SOURCE=..\m770\77qe2.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qe2.frm InputPath=..\m770\77qe2.frm
InputName=77qe2 InputName=77qe2
@ -784,7 +784,7 @@ InputName=77qe2
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qe2.frm InputPath=..\m770\77qe2.frm
InputName=77qe2 InputName=77qe2
@ -803,7 +803,7 @@ SOURCE=..\m770\77qf.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qf.frm InputPath=..\m770\77qf.frm
InputName=77qf InputName=77qf
@ -815,7 +815,7 @@ InputName=77qf
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qf.frm InputPath=..\m770\77qf.frm
InputName=77qf InputName=77qf
@ -834,7 +834,7 @@ SOURCE=..\m770\77qf1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qf1.frm InputPath=..\m770\77qf1.frm
InputName=77qf1 InputName=77qf1
@ -846,7 +846,7 @@ InputName=77qf1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qf1.frm InputPath=..\m770\77qf1.frm
InputName=77qf1 InputName=77qf1
@ -865,7 +865,7 @@ SOURCE=..\m770\77qf2.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qf2.frm InputPath=..\m770\77qf2.frm
InputName=77qf2 InputName=77qf2
@ -877,7 +877,7 @@ InputName=77qf2
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qf2.frm InputPath=..\m770\77qf2.frm
InputName=77qf2 InputName=77qf2
@ -896,7 +896,7 @@ SOURCE=..\m770\77qg.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qg.frm InputPath=..\m770\77qg.frm
InputName=77qg InputName=77qg
@ -908,7 +908,7 @@ InputName=77qg
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qg.frm InputPath=..\m770\77qg.frm
InputName=77qg InputName=77qg
@ -927,7 +927,7 @@ SOURCE=..\m770\77qg1.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qg1.frm InputPath=..\m770\77qg1.frm
InputName=77qg1 InputName=77qg1
@ -939,7 +939,7 @@ InputName=77qg1
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qg1.frm InputPath=..\m770\77qg1.frm
InputName=77qg1 InputName=77qg1
@ -958,7 +958,7 @@ SOURCE=..\m770\77qga.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qga.frm InputPath=..\m770\77qga.frm
InputName=77qga InputName=77qga
@ -970,7 +970,7 @@ InputName=77qga
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qga.frm InputPath=..\m770\77qga.frm
InputName=77qga InputName=77qga
@ -989,7 +989,7 @@ SOURCE=..\m770\77qgd.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qgd.frm InputPath=..\m770\77qgd.frm
InputName=77qgd InputName=77qgd
@ -1001,7 +1001,7 @@ InputName=77qgd
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qgd.frm InputPath=..\m770\77qgd.frm
InputName=77qgd InputName=77qgd
@ -1020,7 +1020,7 @@ SOURCE=..\m770\77qh.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qh.frm InputPath=..\m770\77qh.frm
InputName=77qh InputName=77qh
@ -1032,7 +1032,7 @@ InputName=77qh
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qh.frm InputPath=..\m770\77qh.frm
InputName=77qh InputName=77qh
@ -1051,7 +1051,7 @@ SOURCE=..\m770\77ql.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77ql.frm InputPath=..\m770\77ql.frm
InputName=77ql InputName=77ql
@ -1063,7 +1063,7 @@ InputName=77ql
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77ql.frm InputPath=..\m770\77ql.frm
InputName=77ql InputName=77ql
@ -1082,7 +1082,7 @@ SOURCE=..\m770\77qla.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qla.frm InputPath=..\m770\77qla.frm
InputName=77qla InputName=77qla
@ -1094,7 +1094,7 @@ InputName=77qla
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qla.frm InputPath=..\m770\77qla.frm
InputName=77qla InputName=77qla
@ -1113,7 +1113,7 @@ SOURCE=..\m770\77qn.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qn.frm InputPath=..\m770\77qn.frm
InputName=77qn InputName=77qn
@ -1125,7 +1125,7 @@ InputName=77qn
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qn.frm InputPath=..\m770\77qn.frm
InputName=77qn InputName=77qn
@ -1144,7 +1144,7 @@ SOURCE=..\m770\77qsc.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qsc.frm InputPath=..\m770\77qsc.frm
InputName=77qsc InputName=77qsc
@ -1156,7 +1156,7 @@ InputName=77qsc
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qsc.frm InputPath=..\m770\77qsc.frm
InputName=77qsc InputName=77qsc
@ -1175,7 +1175,7 @@ SOURCE=..\m770\77qse.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qse.frm InputPath=..\m770\77qse.frm
InputName=77qse InputName=77qse
@ -1187,7 +1187,7 @@ InputName=77qse
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qse.frm InputPath=..\m770\77qse.frm
InputName=77qse InputName=77qse
@ -1206,7 +1206,7 @@ SOURCE=..\m770\77qsk.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qsk.frm InputPath=..\m770\77qsk.frm
InputName=77qsk InputName=77qsk
@ -1218,7 +1218,7 @@ InputName=77qsk
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qsk.frm InputPath=..\m770\77qsk.frm
InputName=77qsk InputName=77qsk
@ -1237,7 +1237,7 @@ SOURCE=..\m770\77qst.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77qst.frm InputPath=..\m770\77qst.frm
InputName=77qst InputName=77qst
@ -1249,7 +1249,7 @@ InputName=77qst
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77qst.frm InputPath=..\m770\77qst.frm
InputName=77qst InputName=77qst
@ -1268,7 +1268,7 @@ SOURCE=..\m770\77srla.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srla.frm InputPath=..\m770\77srla.frm
InputName=77srla InputName=77srla
@ -1280,7 +1280,7 @@ InputName=77srla
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srla.frm InputPath=..\m770\77srla.frm
InputName=77srla InputName=77srla
@ -1299,7 +1299,7 @@ SOURCE=..\m770\77srsc.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsc.frm InputPath=..\m770\77srsc.frm
InputName=77srsc InputName=77srsc
@ -1311,7 +1311,7 @@ InputName=77srsc
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsc.frm InputPath=..\m770\77srsc.frm
InputName=77srsc InputName=77srsc
@ -1330,7 +1330,7 @@ SOURCE=..\m770\77srse.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srse.frm InputPath=..\m770\77srse.frm
InputName=77srse InputName=77srse
@ -1342,7 +1342,7 @@ InputName=77srse
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srse.frm InputPath=..\m770\77srse.frm
InputName=77srse InputName=77srse
@ -1361,7 +1361,7 @@ SOURCE=..\m770\77srsf.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsf.frm InputPath=..\m770\77srsf.frm
InputName=77srsf InputName=77srsf
@ -1373,7 +1373,7 @@ InputName=77srsf
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsf.frm InputPath=..\m770\77srsf.frm
InputName=77srsf InputName=77srsf
@ -1392,7 +1392,7 @@ SOURCE=..\m770\77srsg.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsg.frm InputPath=..\m770\77srsg.frm
InputName=77srsg InputName=77srsg
@ -1404,7 +1404,7 @@ InputName=77srsg
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsg.frm InputPath=..\m770\77srsg.frm
InputName=77srsg InputName=77srsg
@ -1423,7 +1423,7 @@ SOURCE=..\m770\77srsh.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsh.frm InputPath=..\m770\77srsh.frm
InputName=77srsh InputName=77srsh
@ -1435,7 +1435,7 @@ InputName=77srsh
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsh.frm InputPath=..\m770\77srsh.frm
InputName=77srsh InputName=77srsh
@ -1454,7 +1454,7 @@ SOURCE=..\m770\77srsl.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsl.frm InputPath=..\m770\77srsl.frm
InputName=77srsl InputName=77srsl
@ -1466,7 +1466,7 @@ InputName=77srsl
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsl.frm InputPath=..\m770\77srsl.frm
InputName=77srsl InputName=77srsl
@ -1485,7 +1485,7 @@ SOURCE=..\m770\77srsp.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsp.frm InputPath=..\m770\77srsp.frm
InputName=77srsp InputName=77srsp
@ -1497,7 +1497,7 @@ InputName=77srsp
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsp.frm InputPath=..\m770\77srsp.frm
InputName=77srsp InputName=77srsp
@ -1516,7 +1516,7 @@ SOURCE=..\m770\77srsq.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srsq.frm InputPath=..\m770\77srsq.frm
InputName=77srsq InputName=77srsq
@ -1528,7 +1528,7 @@ InputName=77srsq
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srsq.frm InputPath=..\m770\77srsq.frm
InputName=77srsq InputName=77srsq
@ -1547,7 +1547,7 @@ SOURCE=..\m770\77srst.frm
!IF "$(CFG)" == "777 - Win32 Release" !IF "$(CFG)" == "777 - Win32 Release"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77srst.frm InputPath=..\m770\77srst.frm
InputName=77srst InputName=77srst
@ -1559,7 +1559,7 @@ InputName=77srst
!ELSEIF "$(CFG)" == "777 - Win32 Debug" !ELSEIF "$(CFG)" == "777 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputName)... # Begin Custom Build - Compiling form $(InputName)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\m770\77srst.frm InputPath=..\m770\77srst.frm
InputName=77srst InputName=77srst

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/77cnv.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/77cnv.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "77cnv - Win32 Debug" !ELSEIF "$(CFG)" == "77cnv - Win32 Debug"
@ -109,7 +109,7 @@ SOURCE=..\m770\77cnva.uml
!IF "$(CFG)" == "77cnv - Win32 Release" !IF "$(CFG)" == "77cnv - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\m770\77cnva.uml InputPath=..\m770\77cnva.uml
InputName=77cnva InputName=77cnva

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cgp0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cgp0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cgp0 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -113,7 +113,7 @@ SOURCE=..\cg\cgp0100a.uml
!IF "$(CFG)" == "cgp0 - Win32 Release" !IF "$(CFG)" == "cgp0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp0100a.uml InputPath=..\cg\cgp0100a.uml
InputName=cgp0100a InputName=cgp0100a
@ -125,7 +125,7 @@ InputName=cgp0100a
!ELSEIF "$(CFG)" == "cgp0 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp0100a.uml InputPath=..\cg\cgp0100a.uml
InputName=cgp0100a InputName=cgp0100a

View File

@ -8,12 +8,12 @@ CFG=cgp1 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp1.mak". !MESSAGE NMAKE /f "Cgp1.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp1.mak" CFG="cgp1 - Win32 Debug" !MESSAGE NMAKE /f "Cgp1.mak" CFG="cgp1 - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cgp1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cgp1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cgp1 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -102,6 +102,10 @@ SOURCE=..\cg\cgp1.cpp
SOURCE=..\cg\cgp1100.cpp SOURCE=..\cg\cgp1100.cpp
# End Source File # End Source File
# Begin Source File
SOURCE=..\cg\cgp1200.cpp
# End Source File
# End Group # End Group
# Begin Group "Masks" # Begin Group "Masks"
@ -113,7 +117,7 @@ SOURCE=..\cg\cgp1100a.uml
!IF "$(CFG)" == "cgp1 - Win32 Release" !IF "$(CFG)" == "cgp1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp1100a.uml InputPath=..\cg\cgp1100a.uml
InputName=cgp1100a InputName=cgp1100a
@ -125,7 +129,7 @@ InputName=cgp1100a
!ELSEIF "$(CFG)" == "cgp1 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp1100a.uml InputPath=..\cg\cgp1100a.uml
InputName=cgp1100a InputName=cgp1100a
@ -136,11 +140,54 @@ InputName=cgp1100a
!ENDIF !ENDIF
# End Source File
# Begin Source File
SOURCE=..\cg\cgp1200a.uml
!IF "$(CFG)" == "cgp1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp1200a.uml
InputName=cgp1200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cgp1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp1200a.uml
InputName=cgp1200a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\cg\cgp1.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgp1100.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgp1200.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -8,12 +8,12 @@ CFG=cgp2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp2.mak". !MESSAGE NMAKE /f "Cgp2.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp2.mak" CFG="cgp2 - Win32 Debug" !MESSAGE NMAKE /f "Cgp2.mak" CFG="cgp2 - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cgp2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cgp2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cgp2 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -113,7 +113,7 @@ SOURCE=..\cg\cgp2100a.uml
!IF "$(CFG)" == "cgp2 - Win32 Release" !IF "$(CFG)" == "cgp2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp2100a.uml InputPath=..\cg\cgp2100a.uml
InputName=cgp2100a InputName=cgp2100a
@ -125,7 +125,7 @@ InputName=cgp2100a
!ELSEIF "$(CFG)" == "cgp2 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp2100a.uml InputPath=..\cg\cgp2100a.uml
InputName=cgp2100a InputName=cgp2100a

View File

@ -8,12 +8,12 @@ CFG=cgp3 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp3.mak". !MESSAGE NMAKE /f "Cgp3.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp3.mak" CFG="cgp3 - Win32 Debug" !MESSAGE NMAKE /f "Cgp3.mak" CFG="cgp3 - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cgp3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cgp3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cgp3 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -113,7 +113,7 @@ SOURCE=..\cg\cgp3100a.uml
!IF "$(CFG)" == "cgp3 - Win32 Release" !IF "$(CFG)" == "cgp3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp3100a.uml InputPath=..\cg\cgp3100a.uml
InputName=cgp3100a InputName=cgp3100a
@ -125,7 +125,7 @@ InputName=cgp3100a
!ELSEIF "$(CFG)" == "cgp3 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp3100a.uml InputPath=..\cg\cgp3100a.uml
InputName=cgp3100a InputName=cgp3100a

View File

@ -8,12 +8,12 @@ CFG=cgp4 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp4.mak". !MESSAGE NMAKE /f "Cgp4.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "cgp4.mak" CFG="cgp4 - Win32 Debug" !MESSAGE NMAKE /f "Cgp4.mak" CFG="cgp4 - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cgp4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cgp4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cgp4 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp4 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -96,6 +96,10 @@ LINK32=link.exe
# PROP Default_Filter "cpp" # PROP Default_Filter "cpp"
# Begin Source File # Begin Source File
SOURCE=..\cg\cglib01.cpp
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4.cpp SOURCE=..\cg\cgp4.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -113,7 +117,7 @@ SOURCE=..\cg\cgp4100a.uml
!IF "$(CFG)" == "cgp4 - Win32 Release" !IF "$(CFG)" == "cgp4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp4100a.uml InputPath=..\cg\cgp4100a.uml
InputName=cgp4100a InputName=cgp4100a
@ -125,7 +129,7 @@ InputName=cgp4100a
!ELSEIF "$(CFG)" == "cgp4 - Win32 Debug" !ELSEIF "$(CFG)" == "cgp4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp4100a.uml InputPath=..\cg\cgp4100a.uml
InputName=cgp4100a InputName=cgp4100a
@ -136,11 +140,89 @@ InputName=cgp4100a
!ENDIF !ENDIF
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4100b.uml
!IF "$(CFG)" == "cgp4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp4100b.uml
InputName=cgp4100b
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cgp4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp4100b.uml
InputName=cgp4100b
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4100c.uml
!IF "$(CFG)" == "cgp4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\cg\cgp4100c.uml
InputName=cgp4100c
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "cgp4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cgp4100c.uml
InputName=cgp4100c
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\cg\cgp4.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4100a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4100b.h
# End Source File
# Begin Source File
SOURCE=..\cg\cgp4100c.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/dl0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/dl0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -153,7 +153,7 @@ SOURCE=..\dl\dl0500a.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0500a.uml InputPath=..\dl\dl0500a.uml
InputName=dl0500a InputName=dl0500a
@ -165,7 +165,7 @@ InputName=dl0500a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0500a.uml InputPath=..\dl\dl0500a.uml
InputName=dl0500a InputName=dl0500a
@ -184,7 +184,7 @@ SOURCE=..\dl\dl0500b.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0500b.uml InputPath=..\dl\dl0500b.uml
InputName=dl0500b InputName=dl0500b
@ -196,7 +196,7 @@ InputName=dl0500b
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0500b.uml InputPath=..\dl\dl0500b.uml
InputName=dl0500b InputName=dl0500b
@ -215,7 +215,7 @@ SOURCE=..\dl\dl0600a.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0600a.uml InputPath=..\dl\dl0600a.uml
InputName=dl0600a InputName=dl0600a
@ -227,7 +227,7 @@ InputName=dl0600a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0600a.uml InputPath=..\dl\dl0600a.uml
InputName=dl0600a InputName=dl0600a
@ -246,7 +246,7 @@ SOURCE=..\dl\dl0700a.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0700a.uml InputPath=..\dl\dl0700a.uml
InputName=dl0700a InputName=dl0700a
@ -258,7 +258,7 @@ InputName=dl0700a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0700a.uml InputPath=..\dl\dl0700a.uml
InputName=dl0700a InputName=dl0700a
@ -277,7 +277,7 @@ SOURCE=..\dl\dl0800a.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0800a.uml InputPath=..\dl\dl0800a.uml
InputName=dl0800a InputName=dl0800a
@ -289,7 +289,7 @@ InputName=dl0800a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0800a.uml InputPath=..\dl\dl0800a.uml
InputName=dl0800a InputName=dl0800a
@ -308,7 +308,7 @@ SOURCE=..\dl\dl0900a.uml
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0900a.uml InputPath=..\dl\dl0900a.uml
InputName=dl0900a InputName=dl0900a
@ -320,7 +320,7 @@ InputName=dl0900a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0900a.uml InputPath=..\dl\dl0900a.uml
InputName=dl0900a InputName=dl0900a
@ -379,7 +379,7 @@ SOURCE=..\dl\dl0500a.frm
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0500a.frm InputPath=..\dl\dl0500a.frm
InputName=dl0500a InputName=dl0500a
@ -391,7 +391,7 @@ InputName=dl0500a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0500a.frm InputPath=..\dl\dl0500a.frm
InputName=dl0500a InputName=dl0500a
@ -410,7 +410,7 @@ SOURCE=..\dl\dl0600a.frm
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0600a.frm InputPath=..\dl\dl0600a.frm
InputName=dl0600a InputName=dl0600a
@ -422,7 +422,7 @@ InputName=dl0600a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0600a.frm InputPath=..\dl\dl0600a.frm
InputName=dl0600a InputName=dl0600a
@ -441,7 +441,7 @@ SOURCE=..\dl\dl0700a.frm
!IF "$(CFG)" == "dl0 - Win32 Release" !IF "$(CFG)" == "dl0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\dl\dl0700a.frm InputPath=..\dl\dl0700a.frm
InputName=dl0700a InputName=dl0700a
@ -453,7 +453,7 @@ InputName=dl0700a
!ELSEIF "$(CFG)" == "dl0 - Win32 Debug" !ELSEIF "$(CFG)" == "dl0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\dl\dl0700a.frm InputPath=..\dl\dl0700a.frm
InputName=dl0700a InputName=dl0700a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/dlinst.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/dlinst.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "dlinst - Win32 Debug" !ELSEIF "$(CFG)" == "dlinst - Win32 Debug"

View File

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"D:/Release/Campo321/SQLite.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"D:/Release/Campo22/SQLite.dll"
!ELSEIF "$(CFG)" == "Sqlite - Win32 Debug" !ELSEIF "$(CFG)" == "Sqlite - Win32 Debug"

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/scp0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/scp0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "scp0 - Win32 Debug" !ELSEIF "$(CFG)" == "scp0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -125,7 +125,7 @@ SOURCE=..\sc\scp0100a.uml
!IF "$(CFG)" == "scp0 - Win32 Release" !IF "$(CFG)" == "scp0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\scp0100a.uml InputPath=..\sc\scp0100a.uml
InputName=scp0100a InputName=scp0100a
@ -137,7 +137,7 @@ InputName=scp0100a
!ELSEIF "$(CFG)" == "scp0 - Win32 Debug" !ELSEIF "$(CFG)" == "scp0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\scp0100a.uml InputPath=..\sc\scp0100a.uml
InputName=scp0100a InputName=scp0100a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ab0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ab0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
@ -141,7 +141,7 @@ SOURCE=..\ab\batbarb.rpt
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbarb.rpt InputPath=..\ab\batbarb.rpt
InputName=batbarb InputName=batbarb
@ -153,7 +153,7 @@ InputName=batbarb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbarb.rpt InputPath=..\ab\batbarb.rpt
InputName=batbarb InputName=batbarb
@ -172,7 +172,7 @@ SOURCE=..\ab\batbntb.rpt
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbntb.rpt InputPath=..\ab\batbntb.rpt
InputName=batbntb InputName=batbntb
@ -184,7 +184,7 @@ InputName=batbntb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbntb.rpt InputPath=..\ab\batbntb.rpt
InputName=batbntb InputName=batbntb
@ -203,7 +203,7 @@ SOURCE=..\ab\batbpdb.rpt
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbpdb.rpt InputPath=..\ab\batbpdb.rpt
InputName=batbpdb InputName=batbpdb
@ -215,7 +215,7 @@ InputName=batbpdb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbpdb.rpt InputPath=..\ab\batbpdb.rpt
InputName=batbpdb InputName=batbpdb
@ -238,7 +238,7 @@ SOURCE=..\ab\ab0200a.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab0200a.uml InputPath=..\ab\ab0200a.uml
InputName=ab0200a InputName=ab0200a
@ -250,7 +250,7 @@ InputName=ab0200a
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab0200a.uml InputPath=..\ab\ab0200a.uml
InputName=ab0200a InputName=ab0200a
@ -269,7 +269,7 @@ SOURCE=..\ab\ab0400a.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab0400a.uml InputPath=..\ab\ab0400a.uml
InputName=ab0400a InputName=ab0400a
@ -281,7 +281,7 @@ InputName=ab0400a
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab0400a.uml InputPath=..\ab\ab0400a.uml
InputName=ab0400a InputName=ab0400a
@ -300,7 +300,7 @@ SOURCE=..\ab\bastarb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\bastarb.uml InputPath=..\ab\bastarb.uml
InputName=bastarb InputName=bastarb
@ -312,7 +312,7 @@ InputName=bastarb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\bastarb.uml InputPath=..\ab\bastarb.uml
InputName=bastarb InputName=bastarb
@ -331,7 +331,7 @@ SOURCE=..\ab\bastntb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\bastntb.uml InputPath=..\ab\bastntb.uml
InputName=bastntb InputName=bastntb
@ -343,7 +343,7 @@ InputName=bastntb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\bastntb.uml InputPath=..\ab\bastntb.uml
InputName=bastntb InputName=bastntb
@ -362,7 +362,7 @@ SOURCE=..\ab\bastpdb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\bastpdb.uml InputPath=..\ab\bastpdb.uml
InputName=bastpdb InputName=bastpdb
@ -374,7 +374,7 @@ InputName=bastpdb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\bastpdb.uml InputPath=..\ab\bastpdb.uml
InputName=bastpdb InputName=bastpdb
@ -393,7 +393,7 @@ SOURCE=..\ab\batbarb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbarb.uml InputPath=..\ab\batbarb.uml
InputName=batbarb InputName=batbarb
@ -405,7 +405,7 @@ InputName=batbarb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbarb.uml InputPath=..\ab\batbarb.uml
InputName=batbarb InputName=batbarb
@ -424,7 +424,7 @@ SOURCE=..\ab\batbntb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbntb.uml InputPath=..\ab\batbntb.uml
InputName=batbntb InputName=batbntb
@ -436,7 +436,7 @@ InputName=batbntb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbntb.uml InputPath=..\ab\batbntb.uml
InputName=batbntb InputName=batbntb
@ -455,7 +455,7 @@ SOURCE=..\ab\batbpdb.uml
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\batbpdb.uml InputPath=..\ab\batbpdb.uml
InputName=batbpdb InputName=batbpdb
@ -467,7 +467,7 @@ InputName=batbpdb
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\batbpdb.uml InputPath=..\ab\batbpdb.uml
InputName=batbpdb InputName=batbpdb
@ -490,7 +490,7 @@ SOURCE=..\ab\ab0400.trr
!IF "$(CFG)" == "ab0 - Win32 Release" !IF "$(CFG)" == "ab0 - Win32 Release"
# Begin Custom Build - Copying record descripton $(InputPath)... # Begin Custom Build - Copying record descripton $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab0400.trr InputPath=..\ab\ab0400.trr
InputName=ab0400 InputName=ab0400
@ -502,7 +502,7 @@ InputName=ab0400
!ELSEIF "$(CFG)" == "ab0 - Win32 Debug" !ELSEIF "$(CFG)" == "ab0 - Win32 Debug"
# Begin Custom Build - Copying record descripton $(InputPath)... # Begin Custom Build - Copying record descripton $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab0400.trr InputPath=..\ab\ab0400.trr
InputName=ab0400 InputName=ab0400

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ab1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ab1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ab1 - Win32 Debug" !ELSEIF "$(CFG)" == "ab1 - Win32 Debug"
@ -121,7 +121,7 @@ SOURCE=..\ab\ab1200.frm
!IF "$(CFG)" == "ab1 - Win32 Release" !IF "$(CFG)" == "ab1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab1200.frm InputPath=..\ab\ab1200.frm
InputName=ab1200 InputName=ab1200
@ -133,7 +133,7 @@ InputName=ab1200
!ELSEIF "$(CFG)" == "ab1 - Win32 Debug" !ELSEIF "$(CFG)" == "ab1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab1200.frm InputPath=..\ab\ab1200.frm
InputName=ab1200 InputName=ab1200
@ -156,7 +156,7 @@ SOURCE=..\ab\ab1200.uml
!IF "$(CFG)" == "ab1 - Win32 Release" !IF "$(CFG)" == "ab1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab1200.uml InputPath=..\ab\ab1200.uml
InputName=ab1200 InputName=ab1200
@ -168,7 +168,7 @@ InputName=ab1200
!ELSEIF "$(CFG)" == "ab1 - Win32 Debug" !ELSEIF "$(CFG)" == "ab1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab1200.uml InputPath=..\ab\ab1200.uml
InputName=ab1200 InputName=ab1200

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ab2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ab2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ab2 - Win32 Debug" !ELSEIF "$(CFG)" == "ab2 - Win32 Debug"
@ -125,7 +125,7 @@ SOURCE=..\ab\ab2100a.uml
!IF "$(CFG)" == "ab2 - Win32 Release" !IF "$(CFG)" == "ab2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab2100a.uml InputPath=..\ab\ab2100a.uml
InputName=ab2100a InputName=ab2100a
@ -137,7 +137,7 @@ InputName=ab2100a
!ELSEIF "$(CFG)" == "ab2 - Win32 Debug" !ELSEIF "$(CFG)" == "ab2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab2100a.uml InputPath=..\ab\ab2100a.uml
InputName=ab2100a InputName=ab2100a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ab3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ab3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ab3 - Win32 Debug" !ELSEIF "$(CFG)" == "ab3 - Win32 Debug"
@ -117,7 +117,7 @@ SOURCE=..\ab\ab3100a.uml
!IF "$(CFG)" == "ab3 - Win32 Release" !IF "$(CFG)" == "ab3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ab\ab3100a.uml InputPath=..\ab\ab3100a.uml
InputName=ab3100a InputName=ab3100a
@ -129,7 +129,7 @@ InputName=ab3100a
!ELSEIF "$(CFG)" == "ab3 - Win32 Debug" !ELSEIF "$(CFG)" == "ab3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ab\ab3100a.uml InputPath=..\ab\ab3100a.uml
InputName=ab3100a InputName=ab3100a

View File

@ -40,10 +40,10 @@ RSC=rc.exe
# PROP Output_Dir "..\lib" # PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\Release\ReleaseLib" # PROP Intermediate_Dir "..\Release\ReleaseLib"
# PROP Target_Dir "" # PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo # ADD BASE AgaLib /nologo
# ADD AgaLib /nologo # ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CB6" /YX /FD /c # ADD CPP /nologo /MT /W3 /O2 /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "CB6" /YX /FD /c
# ADD BASE RSC /l 0x410 # ADD BASE RSC /l 0x410
@ -65,12 +65,12 @@ LIB32=link.exe -lib
# PROP Output_Dir "..\lib" # PROP Output_Dir "..\lib"
# PROP Intermediate_Dir "..\Debug\DebugLib" # PROP Intermediate_Dir "..\Debug\DebugLib"
# PROP Target_Dir "" # PROP Target_Dir ""
WxLib32=link.exe -lib
AgaLib=link.exe -lib AgaLib=link.exe -lib
# ADD BASE AgaLib /nologo # ADD BASE AgaLib /nologo
# ADD AgaLib /nologo # ADD AgaLib /nologo
WxLib32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\xvaga" /I "..\xi" /I "..\include" /I "..\gfm" /D "_DEBUG" /D "DBG" /D "TRC" /D "WIN32" /D "_WINDOWS" /D "CB6" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE RSC /l 0x410 # ADD BASE RSC /l 0x410
# ADD RSC /l 0x410 # ADD RSC /l 0x410
@ -86,6 +86,586 @@ LIB32=link.exe -lib
# Name "AgaLib - Win32 Release" # Name "AgaLib - Win32 Release"
# Name "AgaLib - Win32 Debug" # Name "AgaLib - Win32 Debug"
# Begin Group "Headers"
# PROP Default_Filter "h"
# Begin Source File
SOURCE=..\include\alex.h
# End Source File
# Begin Source File
SOURCE=..\include\alleg.h
# End Source File
# Begin Source File
SOURCE=..\include\anafis.h
# End Source File
# Begin Source File
SOURCE=..\include\anagiu.h
# End Source File
# Begin Source File
SOURCE=..\include\anagr.h
# End Source File
# Begin Source File
SOURCE=..\include\applicat.h
# End Source File
# Begin Source File
SOURCE=..\include\archives.h
# End Source File
# Begin Source File
SOURCE=..\include\array.h
# End Source File
# Begin Source File
SOURCE=..\include\assoc.h
# End Source File
# Begin Source File
SOURCE=..\include\attiv.h
# End Source File
# Begin Source File
SOURCE=..\include\automask.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn001a.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn002.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn003.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn004.h
# End Source File
# Begin Source File
SOURCE=..\include\bagn005.h
# End Source File
# Begin Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
# Begin Source File
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# End Source File
# Begin Source File
SOURCE=..\include\cfven.h
# End Source File
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# End Source File
# Begin Source File
SOURCE=..\include\classes.h
# End Source File
# Begin Source File
SOURCE=..\include\clifo.h
# End Source File
# Begin Source File
SOURCE=..\include\codeb.h
# End Source File
# Begin Source File
SOURCE=..\include\colmask.h
# End Source File
# Begin Source File
SOURCE=..\include\colors.h
# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=..\include\confapp.h
# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=..\include\execp.h
# End Source File
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SOURCE=..\include\expr.h
# End Source File
# Begin Source File
SOURCE=..\include\extcdecl.h
# End Source File
# Begin Source File
SOURCE=..\include\extctype.h
# End Source File
# Begin Source File
SOURCE=..\include\fieldbuf.h
# End Source File
# Begin Source File
SOURCE=..\include\files.h
# End Source File
# Begin Source File
SOURCE=..\include\filetext.h
# End Source File
# Begin Source File
SOURCE=..\include\fldtypes.h
# End Source File
# Begin Source File
SOURCE=..\include\form.h
# End Source File
# Begin Source File
SOURCE=..\include\fraction.h
# End Source File
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# End Source File
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SOURCE=..\include\golem.h
# End Source File
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SOURCE=..\include\image.h
# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=..\include\postman.h
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# End Source File
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# End Source File
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SOURCE=..\include\reffetti.h
# End Source File
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# End Source File
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# End Source File
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SOURCE=..\include\relation.h
# End Source File
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# End Source File
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SOURCE=..\include\reprint.h
# End Source File
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SOURCE=..\include\rmov.h
# End Source File
# Begin Source File
SOURCE=..\include\rmoviva.h
# End Source File
# Begin Source File
SOURCE=..\include\roman.h
# End Source File
# Begin Source File
SOURCE=..\include\saldi.h
# End Source File
# Begin Source File
SOURCE=..\include\scadenze.h
# End Source File
# Begin Source File
SOURCE=..\include\scanner.h
# End Source File
# Begin Source File
SOURCE=..\include\sheet.h
# End Source File
# Begin Source File
SOURCE=..\include\sort.h
# End Source File
# Begin Source File
SOURCE=..\include\sortfld.h
# End Source File
# Begin Source File
SOURCE=..\include\spies.h
# End Source File
# Begin Source File
SOURCE=..\include\spool.h
# End Source File
# Begin Source File
SOURCE=..\include\stack.h
# End Source File
# Begin Source File
SOURCE=..\include\stdtypes.h
# End Source File
# Begin Source File
SOURCE=..\include\stosoll.h
# End Source File
# Begin Source File
SOURCE=..\include\strings.h
# End Source File
# Begin Source File
SOURCE=..\include\sysfld.h
# End Source File
# Begin Source File
SOURCE=..\include\tab1100.h
# End Source File
# Begin Source File
SOURCE=..\include\tabapp.h
# End Source File
# Begin Source File
SOURCE=..\include\tabreg.h
# End Source File
# Begin Source File
SOURCE=..\include\tabutil.h
# End Source File
# Begin Source File
SOURCE=..\include\text.h
# End Source File
# Begin Source File
SOURCE=..\include\tokens.h
# End Source File
# Begin Source File
SOURCE=..\include\toolbar.h
# End Source File
# Begin Source File
SOURCE=..\include\tree.h
# End Source File
# Begin Source File
SOURCE=..\include\uml.h
# End Source File
# Begin Source File
SOURCE=..\include\unloc.h
# End Source File
# Begin Source File
SOURCE=..\include\urldefid.h
# End Source File
# Begin Source File
SOURCE=..\include\utility.h
# End Source File
# Begin Source File
SOURCE=..\include\validate.h
# End Source File
# Begin Source File
SOURCE=..\include\value.h
# End Source File
# Begin Source File
SOURCE=..\include\varmask.h
# End Source File
# Begin Source File
SOURCE=..\include\varrec.h
# End Source File
# Begin Source File
SOURCE=..\include\viswin.h
# End Source File
# Begin Source File
SOURCE=..\include\window.h
# End Source File
# Begin Source File
SOURCE=..\include\winsock.h
# End Source File
# Begin Source File
SOURCE=..\include\xinclude.h
# End Source File
# Begin Source File
SOURCE=..\include\xml.h
# End Source File
# Begin Source File
SOURCE=..\include\xvtility.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\include\alex.cpp
# End Source File
# Begin Source File # Begin Source File
SOURCE=..\include\applicat.cpp SOURCE=..\include\applicat.cpp
@ -260,6 +840,10 @@ SOURCE=..\include\recarray.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\include\recset.cpp
# End Source File
# Begin Source File
SOURCE=..\include\regexp.cpp SOURCE=..\include\regexp.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -272,6 +856,14 @@ SOURCE=..\include\relation.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\include\report.cpp
# End Source File
# Begin Source File
SOURCE=..\include\reprint.cpp
# End Source File
# Begin Source File
SOURCE=..\include\scanner.cpp SOURCE=..\include\scanner.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -328,6 +920,10 @@ SOURCE=..\include\validate.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\include\variant.cpp
# End Source File
# Begin Source File
SOURCE=..\include\varmask.cpp SOURCE=..\include\varmask.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File

View File

@ -32,6 +32,9 @@ Package=<4>
Begin Project Dependency Begin Project Dependency
Project_Dep_Name xvapp Project_Dep_Name xvapp
End Project Dependency End Project Dependency
Begin Project Dependency
Project_Dep_Name Sqlite
End Project Dependency
}}} }}}
############################################################################### ###############################################################################
@ -60,6 +63,18 @@ Package=<4>
############################################################################### ###############################################################################
Project: "agalib_alx"=.\agalib_alx.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "agalib_bagn"=.\agalib_bagn.dsp - Package Owner=<4> Project: "agalib_bagn"=.\agalib_bagn.dsp - Package Owner=<4>
Package=<5> Package=<5>

View File

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"..\Release/agalib_bagn.pdb" /machine:I386 /out:"D:\Release\Campo321/agalib_bagn.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"..\Release/agalib_bagn.pdb" /machine:I386 /out:"D:\Release\Campo22/agalib_bagn.exe"
# SUBTRACT LINK32 /pdb:none # SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
@ -98,7 +98,7 @@ SOURCE=..\include\bagn001a.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn001a.uml InputPath=..\include\bagn001a.uml
InputName=bagn001a InputName=bagn001a
@ -110,7 +110,7 @@ InputName=bagn001a
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn001a.uml InputPath=..\include\bagn001a.uml
InputName=bagn001a InputName=bagn001a
@ -129,7 +129,7 @@ SOURCE=..\include\bagn002.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn002.uml InputPath=..\include\bagn002.uml
InputName=bagn002 InputName=bagn002
@ -141,7 +141,7 @@ InputName=bagn002
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn002.uml InputPath=..\include\bagn002.uml
InputName=bagn002 InputName=bagn002
@ -160,7 +160,7 @@ SOURCE=..\include\bagn003.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn003.uml InputPath=..\include\bagn003.uml
InputName=bagn003 InputName=bagn003
@ -172,7 +172,7 @@ InputName=bagn003
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn003.uml InputPath=..\include\bagn003.uml
InputName=bagn003 InputName=bagn003
@ -191,7 +191,7 @@ SOURCE=..\include\bagn004.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn004.uml InputPath=..\include\bagn004.uml
InputName=bagn004 InputName=bagn004
@ -203,7 +203,7 @@ InputName=bagn004
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn004.uml InputPath=..\include\bagn004.uml
InputName=bagn004 InputName=bagn004
@ -222,7 +222,7 @@ SOURCE=..\include\bagn005.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn005.uml InputPath=..\include\bagn005.uml
InputName=bagn005 InputName=bagn005
@ -234,7 +234,7 @@ InputName=bagn005
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn005.uml InputPath=..\include\bagn005.uml
InputName=bagn005 InputName=bagn005
@ -253,7 +253,7 @@ SOURCE=..\include\bagn006.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn006.uml InputPath=..\include\bagn006.uml
InputName=bagn006 InputName=bagn006
@ -265,7 +265,7 @@ InputName=bagn006
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn006.uml InputPath=..\include\bagn006.uml
InputName=bagn006 InputName=bagn006
@ -284,7 +284,7 @@ SOURCE=..\include\bagn007.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release" !IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\include\bagn007.uml InputPath=..\include\bagn007.uml
InputName=bagn007 InputName=bagn007
@ -296,7 +296,7 @@ InputName=bagn007
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug" !ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn007.uml InputPath=..\include\bagn007.uml
InputName=bagn007 InputName=bagn007
@ -307,103 +307,65 @@ InputName=bagn007
!ENDIF !ENDIF
# End Source File
# Begin Source File
SOURCE=..\include\bagn008.uml
!IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\include\bagn008.uml
InputName=bagn008
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\include\bagn008.uml
InputName=bagn008
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Group "Rpt" # Begin Group "Headers"
# PROP Default_Filter "rpt" # PROP Default_Filter "h"
# Begin Source File # Begin Source File
SOURCE=..\mg\batbcau.rpt SOURCE=..\include\bagn001a.h
!IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321
InputPath=..\mg\batbcau.rpt
InputName=batbcau
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed
InputPath=..\mg\batbcau.rpt
InputName=batbcau
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\mg\batbrfc.rpt SOURCE=..\include\bagn002.h
!IF "$(CFG)" == "agalib_bagn - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321
InputPath=..\mg\batbrfc.rpt
InputName=batbrfc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed
InputPath=..\mg\batbrfc.rpt
InputName=batbrfc
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\mg\batbubi.rpt SOURCE=..\include\bagn003.h
# End Source File
# Begin Source File
!IF "$(CFG)" == "agalib_bagn - Win32 Release" SOURCE=..\include\bagn004.h
# End Source File
# Begin Source File
# Begin Custom Build - Compiling rpt $(InputPath)... SOURCE=..\include\bagn005.h
TargetDir=D:\Release\Campo321 # End Source File
InputPath=..\mg\batbubi.rpt # Begin Source File
InputName=batbubi
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "agalib_bagn - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed
InputPath=..\mg\batbubi.rpt
InputName=batbubi
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
SOURCE=..\include\bagn006.h
# End Source File # End Source File
# End Group # End Group
# End Target # End Target

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/Authoriz.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/Authoriz.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF
@ -205,16 +205,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Authoriz - Win32 Debug DLL" !ELSEIF "$(CFG)" == "Authoriz - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "Authoriz - Win32 Release DLL" !ELSEIF "$(CFG)" == "Authoriz - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ENDIF !ENDIF

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug" !ELSEIF "$(CFG)" == "ba0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -121,7 +121,7 @@ SOURCE=..\ba\ba0100a.uml
!IF "$(CFG)" == "ba0 - Win32 Release" !IF "$(CFG)" == "ba0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba0100a.uml InputPath=..\ba\ba0100a.uml
InputName=ba0100a InputName=ba0100a
@ -133,7 +133,7 @@ InputName=ba0100a
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug" !ELSEIF "$(CFG)" == "ba0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba0100a.uml InputPath=..\ba\ba0100a.uml
InputName=ba0100a InputName=ba0100a
@ -152,7 +152,7 @@ SOURCE=..\ba\ba0200a.uml
!IF "$(CFG)" == "ba0 - Win32 Release" !IF "$(CFG)" == "ba0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba0200a.uml InputPath=..\ba\ba0200a.uml
InputName=ba0200a InputName=ba0200a
@ -164,7 +164,7 @@ InputName=ba0200a
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug" !ELSEIF "$(CFG)" == "ba0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba0200a.uml InputPath=..\ba\ba0200a.uml
InputName=ba0200a InputName=ba0200a
@ -183,7 +183,7 @@ SOURCE=..\ba\ba0300a.uml
!IF "$(CFG)" == "ba0 - Win32 Release" !IF "$(CFG)" == "ba0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba0300a.uml InputPath=..\ba\ba0300a.uml
InputName=ba0300a InputName=ba0300a
@ -195,7 +195,7 @@ InputName=ba0300a
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug" !ELSEIF "$(CFG)" == "ba0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba0300a.uml InputPath=..\ba\ba0300a.uml
InputName=ba0300a InputName=ba0300a
@ -214,7 +214,7 @@ SOURCE=..\ba\ba0400a.uml
!IF "$(CFG)" == "ba0 - Win32 Release" !IF "$(CFG)" == "ba0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba0400a.uml InputPath=..\ba\ba0400a.uml
InputName=ba0400a InputName=ba0400a
@ -226,7 +226,7 @@ InputName=ba0400a
!ELSEIF "$(CFG)" == "ba0 - Win32 Debug" !ELSEIF "$(CFG)" == "ba0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba0400a.uml InputPath=..\ba\ba0400a.uml
InputName=ba0400a InputName=ba0400a

View File

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/ba0close.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/ba0close.exe"
!ELSEIF "$(CFG)" == "ba0close - Win32 Debug" !ELSEIF "$(CFG)" == "ba0close - Win32 Debug"
@ -69,7 +69,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x410 /d "_DEBUG" # ADD BASE RSC /l 0x410 /d "_DEBUG"

View File

@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FD /c # ADD CPP /nologo /MT /W3 /O2 /I "..\include" /I "..\xvaga" /I "..\xi" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "XVT" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -157,7 +157,7 @@ SOURCE=..\ba\ba1100a.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100a.uml InputPath=..\ba\ba1100a.uml
InputName=ba1100a InputName=ba1100a
@ -169,7 +169,7 @@ InputName=ba1100a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100a.uml InputPath=..\ba\ba1100a.uml
InputName=ba1100a InputName=ba1100a
@ -188,7 +188,7 @@ SOURCE=..\ba\ba1100b.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100b.uml InputPath=..\ba\ba1100b.uml
InputName=ba1100b InputName=ba1100b
@ -200,7 +200,7 @@ InputName=ba1100b
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100b.uml InputPath=..\ba\ba1100b.uml
InputName=ba1100b InputName=ba1100b
@ -219,7 +219,7 @@ SOURCE=..\ba\ba1100c.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100c.uml InputPath=..\ba\ba1100c.uml
InputName=ba1100c InputName=ba1100c
@ -231,7 +231,7 @@ InputName=ba1100c
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100c.uml InputPath=..\ba\ba1100c.uml
InputName=ba1100c InputName=ba1100c
@ -250,7 +250,7 @@ SOURCE=..\ba\ba1100d.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100d.uml InputPath=..\ba\ba1100d.uml
InputName=ba1100d InputName=ba1100d
@ -262,7 +262,7 @@ InputName=ba1100d
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100d.uml InputPath=..\ba\ba1100d.uml
InputName=ba1100d InputName=ba1100d
@ -281,7 +281,7 @@ SOURCE=..\ba\ba1100e.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100e.uml InputPath=..\ba\ba1100e.uml
InputName=ba1100e InputName=ba1100e
@ -293,7 +293,7 @@ InputName=ba1100e
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100e.uml InputPath=..\ba\ba1100e.uml
InputName=ba1100e InputName=ba1100e
@ -312,7 +312,7 @@ SOURCE=..\ba\ba1100f.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100f.uml InputPath=..\ba\ba1100f.uml
InputName=ba1100f InputName=ba1100f
@ -324,7 +324,7 @@ InputName=ba1100f
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100f.uml InputPath=..\ba\ba1100f.uml
InputName=ba1100f InputName=ba1100f
@ -343,7 +343,7 @@ SOURCE=..\ba\ba1100g.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1100g.uml InputPath=..\ba\ba1100g.uml
InputName=ba1100g InputName=ba1100g
@ -355,7 +355,7 @@ InputName=ba1100g
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1100g.uml InputPath=..\ba\ba1100g.uml
InputName=ba1100g InputName=ba1100g
@ -374,7 +374,7 @@ SOURCE=..\ba\ba1400a.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1400a.uml InputPath=..\ba\ba1400a.uml
InputName=ba1400a InputName=ba1400a
@ -386,7 +386,7 @@ InputName=ba1400a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1400a.uml InputPath=..\ba\ba1400a.uml
InputName=ba1400a InputName=ba1400a
@ -405,7 +405,7 @@ SOURCE=..\ba\ba1500a.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1500a.uml InputPath=..\ba\ba1500a.uml
InputName=ba1500a InputName=ba1500a
@ -417,7 +417,7 @@ InputName=ba1500a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1500a.uml InputPath=..\ba\ba1500a.uml
InputName=ba1500a InputName=ba1500a
@ -436,7 +436,7 @@ SOURCE=..\ba\ba1600a.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1600a.uml InputPath=..\ba\ba1600a.uml
InputName=ba1600a InputName=ba1600a
@ -448,7 +448,7 @@ InputName=ba1600a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1600a.uml InputPath=..\ba\ba1600a.uml
InputName=ba1600a InputName=ba1600a
@ -467,7 +467,7 @@ SOURCE=..\ba\ba1600b.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1600b.uml InputPath=..\ba\ba1600b.uml
InputName=ba1600b InputName=ba1600b
@ -479,7 +479,7 @@ InputName=ba1600b
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1600b.uml InputPath=..\ba\ba1600b.uml
InputName=ba1600b InputName=ba1600b
@ -498,7 +498,7 @@ SOURCE=..\ba\ba1800a.uml
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1800a.uml InputPath=..\ba\ba1800a.uml
InputName=ba1800a InputName=ba1800a
@ -510,7 +510,7 @@ InputName=ba1800a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1800a.uml InputPath=..\ba\ba1800a.uml
InputName=ba1800a InputName=ba1800a
@ -581,7 +581,7 @@ SOURCE=..\ba\ba1500a.frm
!IF "$(CFG)" == "ba1 - Win32 Release" !IF "$(CFG)" == "ba1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba1500a.frm InputPath=..\ba\ba1500a.frm
InputName=ba1500a InputName=ba1500a
@ -593,7 +593,7 @@ InputName=ba1500a
!ELSEIF "$(CFG)" == "ba1 - Win32 Debug" !ELSEIF "$(CFG)" == "ba1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba1500a.frm InputPath=..\ba\ba1500a.frm
InputName=ba1500a InputName=ba1500a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -141,7 +141,7 @@ SOURCE=..\ba\ba2100a.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100a.uml InputPath=..\ba\ba2100a.uml
InputName=ba2100a InputName=ba2100a
@ -153,7 +153,7 @@ InputName=ba2100a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100a.uml InputPath=..\ba\ba2100a.uml
InputName=ba2100a InputName=ba2100a
@ -172,7 +172,7 @@ SOURCE=..\ba\ba2100b.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100b.uml InputPath=..\ba\ba2100b.uml
InputName=ba2100b InputName=ba2100b
@ -184,7 +184,7 @@ InputName=ba2100b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100b.uml InputPath=..\ba\ba2100b.uml
InputName=ba2100b InputName=ba2100b
@ -203,7 +203,7 @@ SOURCE=..\ba\ba2100c.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100c.uml InputPath=..\ba\ba2100c.uml
InputName=ba2100c InputName=ba2100c
@ -215,7 +215,7 @@ InputName=ba2100c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100c.uml InputPath=..\ba\ba2100c.uml
InputName=ba2100c InputName=ba2100c
@ -234,7 +234,7 @@ SOURCE=..\ba\ba2100f.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100f.uml InputPath=..\ba\ba2100f.uml
InputName=ba2100f InputName=ba2100f
@ -246,7 +246,7 @@ InputName=ba2100f
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100f.uml InputPath=..\ba\ba2100f.uml
InputName=ba2100f InputName=ba2100f
@ -265,7 +265,7 @@ SOURCE=..\ba\ba2100r.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100r.uml InputPath=..\ba\ba2100r.uml
InputName=ba2100r InputName=ba2100r
@ -277,7 +277,7 @@ InputName=ba2100r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100r.uml InputPath=..\ba\ba2100r.uml
InputName=ba2100r InputName=ba2100r
@ -296,7 +296,7 @@ SOURCE=..\ba\ba2100s.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100s.uml InputPath=..\ba\ba2100s.uml
InputName=ba2100s InputName=ba2100s
@ -308,7 +308,7 @@ InputName=ba2100s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100s.uml InputPath=..\ba\ba2100s.uml
InputName=ba2100s InputName=ba2100s
@ -327,7 +327,7 @@ SOURCE=..\ba\ba2100u.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2100u.uml InputPath=..\ba\ba2100u.uml
InputName=ba2100u InputName=ba2100u
@ -339,7 +339,7 @@ InputName=ba2100u
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2100u.uml InputPath=..\ba\ba2100u.uml
InputName=ba2100u InputName=ba2100u
@ -358,7 +358,7 @@ SOURCE=..\ba\ba21dt.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba21dt.uml InputPath=..\ba\ba21dt.uml
InputName=ba21dt InputName=ba21dt
@ -370,7 +370,7 @@ InputName=ba21dt
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba21dt.uml InputPath=..\ba\ba21dt.uml
InputName=ba21dt InputName=ba21dt
@ -389,7 +389,7 @@ SOURCE=..\ba\ba21fn.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba21fn.uml InputPath=..\ba\ba21fn.uml
InputName=ba21fn InputName=ba21fn
@ -401,7 +401,7 @@ InputName=ba21fn
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba21fn.uml InputPath=..\ba\ba21fn.uml
InputName=ba21fn InputName=ba21fn
@ -420,7 +420,7 @@ SOURCE=..\ba\ba21nm.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba21nm.uml InputPath=..\ba\ba21nm.uml
InputName=ba21nm InputName=ba21nm
@ -432,7 +432,7 @@ InputName=ba21nm
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba21nm.uml InputPath=..\ba\ba21nm.uml
InputName=ba21nm InputName=ba21nm
@ -451,7 +451,7 @@ SOURCE=..\ba\ba2200.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2200.uml InputPath=..\ba\ba2200.uml
InputName=ba2200 InputName=ba2200
@ -463,7 +463,7 @@ InputName=ba2200
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2200.uml InputPath=..\ba\ba2200.uml
InputName=ba2200 InputName=ba2200
@ -482,7 +482,7 @@ SOURCE=..\ba\ba2300a.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2300a.uml InputPath=..\ba\ba2300a.uml
InputName=ba2300a InputName=ba2300a
@ -494,7 +494,7 @@ InputName=ba2300a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2300a.uml InputPath=..\ba\ba2300a.uml
InputName=ba2300a InputName=ba2300a
@ -513,7 +513,7 @@ SOURCE=..\ba\ba2300b.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2300b.uml InputPath=..\ba\ba2300b.uml
InputName=ba2300b InputName=ba2300b
@ -525,7 +525,7 @@ InputName=ba2300b
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2300b.uml InputPath=..\ba\ba2300b.uml
InputName=ba2300b InputName=ba2300b
@ -544,7 +544,7 @@ SOURCE=..\ba\ba2300c.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2300c.uml InputPath=..\ba\ba2300c.uml
InputName=ba2300c InputName=ba2300c
@ -556,7 +556,7 @@ InputName=ba2300c
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2300c.uml InputPath=..\ba\ba2300c.uml
InputName=ba2300c InputName=ba2300c
@ -575,7 +575,7 @@ SOURCE=..\ba\ba2300d.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2300d.uml InputPath=..\ba\ba2300d.uml
InputName=ba2300d InputName=ba2300d
@ -587,7 +587,7 @@ InputName=ba2300d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2300d.uml InputPath=..\ba\ba2300d.uml
InputName=ba2300d InputName=ba2300d
@ -606,7 +606,7 @@ SOURCE=..\ba\ba2500a.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2500a.uml InputPath=..\ba\ba2500a.uml
InputName=ba2500a InputName=ba2500a
@ -618,7 +618,7 @@ InputName=ba2500a
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2500a.uml InputPath=..\ba\ba2500a.uml
InputName=ba2500a InputName=ba2500a
@ -637,7 +637,7 @@ SOURCE=..\ba\ba2600d.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600d.uml InputPath=..\ba\ba2600d.uml
InputName=ba2600d InputName=ba2600d
@ -649,7 +649,7 @@ InputName=ba2600d
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600d.uml InputPath=..\ba\ba2600d.uml
InputName=ba2600d InputName=ba2600d
@ -668,7 +668,7 @@ SOURCE=..\ba\ba2600e.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600e.uml InputPath=..\ba\ba2600e.uml
InputName=ba2600e InputName=ba2600e
@ -680,7 +680,7 @@ InputName=ba2600e
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600e.uml InputPath=..\ba\ba2600e.uml
InputName=ba2600e InputName=ba2600e
@ -699,7 +699,7 @@ SOURCE=..\ba\ba2600g.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600g.uml InputPath=..\ba\ba2600g.uml
InputName=ba2600g InputName=ba2600g
@ -711,7 +711,7 @@ InputName=ba2600g
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600g.uml InputPath=..\ba\ba2600g.uml
InputName=ba2600g InputName=ba2600g
@ -730,7 +730,7 @@ SOURCE=..\ba\ba2600k.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600k.uml InputPath=..\ba\ba2600k.uml
InputName=ba2600k InputName=ba2600k
@ -742,7 +742,7 @@ InputName=ba2600k
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600k.uml InputPath=..\ba\ba2600k.uml
InputName=ba2600k InputName=ba2600k
@ -761,7 +761,7 @@ SOURCE=..\ba\ba2600l.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600l.uml InputPath=..\ba\ba2600l.uml
InputName=ba2600l InputName=ba2600l
@ -773,7 +773,7 @@ InputName=ba2600l
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600l.uml InputPath=..\ba\ba2600l.uml
InputName=ba2600l InputName=ba2600l
@ -792,7 +792,7 @@ SOURCE=..\ba\ba2600m.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600m.uml InputPath=..\ba\ba2600m.uml
InputName=ba2600m InputName=ba2600m
@ -804,7 +804,7 @@ InputName=ba2600m
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600m.uml InputPath=..\ba\ba2600m.uml
InputName=ba2600m InputName=ba2600m
@ -823,7 +823,7 @@ SOURCE=..\ba\ba2600n.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600n.uml InputPath=..\ba\ba2600n.uml
InputName=ba2600n InputName=ba2600n
@ -835,7 +835,7 @@ InputName=ba2600n
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600n.uml InputPath=..\ba\ba2600n.uml
InputName=ba2600n InputName=ba2600n
@ -854,7 +854,7 @@ SOURCE=..\ba\ba2600o.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600o.uml InputPath=..\ba\ba2600o.uml
InputName=ba2600o InputName=ba2600o
@ -866,7 +866,7 @@ InputName=ba2600o
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600o.uml InputPath=..\ba\ba2600o.uml
InputName=ba2600o InputName=ba2600o
@ -885,7 +885,7 @@ SOURCE=..\ba\ba2600p.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600p.uml InputPath=..\ba\ba2600p.uml
InputName=ba2600p InputName=ba2600p
@ -897,7 +897,7 @@ InputName=ba2600p
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600p.uml InputPath=..\ba\ba2600p.uml
InputName=ba2600p InputName=ba2600p
@ -916,7 +916,7 @@ SOURCE=..\ba\ba2600r.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600r.uml InputPath=..\ba\ba2600r.uml
InputName=ba2600r InputName=ba2600r
@ -928,7 +928,7 @@ InputName=ba2600r
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600r.uml InputPath=..\ba\ba2600r.uml
InputName=ba2600r InputName=ba2600r
@ -947,7 +947,7 @@ SOURCE=..\ba\ba2600s.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600s.uml InputPath=..\ba\ba2600s.uml
InputName=ba2600s InputName=ba2600s
@ -959,7 +959,7 @@ InputName=ba2600s
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600s.uml InputPath=..\ba\ba2600s.uml
InputName=ba2600s InputName=ba2600s
@ -978,7 +978,7 @@ SOURCE=..\ba\ba2600t.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600t.uml InputPath=..\ba\ba2600t.uml
InputName=ba2600t InputName=ba2600t
@ -990,7 +990,7 @@ InputName=ba2600t
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600t.uml InputPath=..\ba\ba2600t.uml
InputName=ba2600t InputName=ba2600t
@ -1009,7 +1009,7 @@ SOURCE=..\ba\ba2600x.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600x.uml InputPath=..\ba\ba2600x.uml
InputName=ba2600x InputName=ba2600x
@ -1021,7 +1021,7 @@ InputName=ba2600x
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600x.uml InputPath=..\ba\ba2600x.uml
InputName=ba2600x InputName=ba2600x
@ -1040,7 +1040,7 @@ SOURCE=..\ba\ba2600y.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600y.uml InputPath=..\ba\ba2600y.uml
InputName=ba2600y InputName=ba2600y
@ -1052,7 +1052,7 @@ InputName=ba2600y
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600y.uml InputPath=..\ba\ba2600y.uml
InputName=ba2600y InputName=ba2600y
@ -1071,7 +1071,7 @@ SOURCE=..\ba\ba2600z.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2600z.uml InputPath=..\ba\ba2600z.uml
InputName=ba2600z InputName=ba2600z
@ -1083,7 +1083,7 @@ InputName=ba2600z
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2600z.uml InputPath=..\ba\ba2600z.uml
InputName=ba2600z InputName=ba2600z
@ -1102,7 +1102,7 @@ SOURCE=..\ba\ba2700.uml
!IF "$(CFG)" == "ba2 - Win32 Release" !IF "$(CFG)" == "ba2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba2700.uml InputPath=..\ba\ba2700.uml
InputName=ba2700 InputName=ba2700
@ -1114,7 +1114,7 @@ InputName=ba2700
!ELSEIF "$(CFG)" == "ba2 - Win32 Debug" !ELSEIF "$(CFG)" == "ba2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba2700.uml InputPath=..\ba\ba2700.uml
InputName=ba2700 InputName=ba2700

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -161,7 +161,7 @@ SOURCE=..\ba\ba3200a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3200a.uml InputPath=..\ba\ba3200a.uml
InputName=ba3200a InputName=ba3200a
@ -173,7 +173,7 @@ InputName=ba3200a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3200a.uml InputPath=..\ba\ba3200a.uml
InputName=ba3200a InputName=ba3200a
@ -192,7 +192,7 @@ SOURCE=..\ba\ba3300a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3300a.uml InputPath=..\ba\ba3300a.uml
InputName=ba3300a InputName=ba3300a
@ -204,7 +204,7 @@ InputName=ba3300a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3300a.uml InputPath=..\ba\ba3300a.uml
InputName=ba3300a InputName=ba3300a
@ -223,7 +223,7 @@ SOURCE=..\ba\ba3500a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3500a.uml InputPath=..\ba\ba3500a.uml
InputName=ba3500a InputName=ba3500a
@ -235,7 +235,7 @@ InputName=ba3500a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3500a.uml InputPath=..\ba\ba3500a.uml
InputName=ba3500a InputName=ba3500a
@ -254,7 +254,7 @@ SOURCE=..\ba\ba3600a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3600a.uml InputPath=..\ba\ba3600a.uml
InputName=ba3600a InputName=ba3600a
@ -266,7 +266,7 @@ InputName=ba3600a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3600a.uml InputPath=..\ba\ba3600a.uml
InputName=ba3600a InputName=ba3600a
@ -285,7 +285,7 @@ SOURCE=..\ba\ba3601a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3601a.uml InputPath=..\ba\ba3601a.uml
InputName=ba3601a InputName=ba3601a
@ -297,7 +297,7 @@ InputName=ba3601a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3601a.uml InputPath=..\ba\ba3601a.uml
InputName=ba3601a InputName=ba3601a
@ -316,7 +316,7 @@ SOURCE=..\ba\ba3700a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3700a.uml InputPath=..\ba\ba3700a.uml
InputName=ba3700a InputName=ba3700a
@ -328,7 +328,7 @@ InputName=ba3700a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3700a.uml InputPath=..\ba\ba3700a.uml
InputName=ba3700a InputName=ba3700a
@ -347,7 +347,7 @@ SOURCE=..\ba\ba3800a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3800a.uml InputPath=..\ba\ba3800a.uml
InputName=ba3800a InputName=ba3800a
@ -359,7 +359,7 @@ InputName=ba3800a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3800a.uml InputPath=..\ba\ba3800a.uml
InputName=ba3800a InputName=ba3800a
@ -378,7 +378,7 @@ SOURCE=..\ba\ba3800b.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3800b.uml InputPath=..\ba\ba3800b.uml
InputName=ba3800b InputName=ba3800b
@ -390,7 +390,7 @@ InputName=ba3800b
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3800b.uml InputPath=..\ba\ba3800b.uml
InputName=ba3800b InputName=ba3800b
@ -409,7 +409,7 @@ SOURCE=..\ba\ba3a00a.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba3a00a.uml InputPath=..\ba\ba3a00a.uml
InputName=ba3a00a InputName=ba3a00a
@ -421,7 +421,7 @@ InputName=ba3a00a
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba3a00a.uml InputPath=..\ba\ba3a00a.uml
InputName=ba3a00a InputName=ba3a00a
@ -440,7 +440,7 @@ SOURCE=..\ba\batbban.uml
!IF "$(CFG)" == "ba3 - Win32 Release" !IF "$(CFG)" == "ba3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\batbban.uml InputPath=..\ba\batbban.uml
InputName=batbban InputName=batbban
@ -452,7 +452,7 @@ InputName=batbban
!ELSEIF "$(CFG)" == "ba3 - Win32 Debug" !ELSEIF "$(CFG)" == "ba3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\batbban.uml InputPath=..\ba\batbban.uml
InputName=batbban InputName=batbban
@ -468,6 +468,54 @@ InputName=batbban
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\ba\ba3.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3100.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3200.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3200a.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3201.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3300.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3500.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3600.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3601.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3700.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3800.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba3a00a.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -133,7 +133,7 @@ SOURCE=..\ba\ba4100a.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4100a.uml InputPath=..\ba\ba4100a.uml
InputName=ba4100a InputName=ba4100a
@ -145,7 +145,7 @@ InputName=ba4100a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4100a.uml InputPath=..\ba\ba4100a.uml
InputName=ba4100a InputName=ba4100a
@ -164,7 +164,7 @@ SOURCE=..\ba\ba4200b.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4200b.uml InputPath=..\ba\ba4200b.uml
InputName=ba4200b InputName=ba4200b
@ -176,7 +176,7 @@ InputName=ba4200b
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4200b.uml InputPath=..\ba\ba4200b.uml
InputName=ba4200b InputName=ba4200b
@ -195,7 +195,7 @@ SOURCE=..\ba\ba4200c.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4200c.uml InputPath=..\ba\ba4200c.uml
InputName=ba4200c InputName=ba4200c
@ -207,7 +207,7 @@ InputName=ba4200c
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4200c.uml InputPath=..\ba\ba4200c.uml
InputName=ba4200c InputName=ba4200c
@ -226,7 +226,7 @@ SOURCE=..\ba\ba4300a.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4300a.uml InputPath=..\ba\ba4300a.uml
InputName=ba4300a InputName=ba4300a
@ -238,7 +238,7 @@ InputName=ba4300a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4300a.uml InputPath=..\ba\ba4300a.uml
InputName=ba4300a InputName=ba4300a
@ -257,7 +257,7 @@ SOURCE=..\ba\ba4400a.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4400a.uml InputPath=..\ba\ba4400a.uml
InputName=ba4400a InputName=ba4400a
@ -269,7 +269,7 @@ InputName=ba4400a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4400a.uml InputPath=..\ba\ba4400a.uml
InputName=ba4400a InputName=ba4400a
@ -288,7 +288,7 @@ SOURCE=..\ba\ba4500a.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4500a.uml InputPath=..\ba\ba4500a.uml
InputName=ba4500a InputName=ba4500a
@ -300,7 +300,7 @@ InputName=ba4500a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4500a.uml InputPath=..\ba\ba4500a.uml
InputName=ba4500a InputName=ba4500a
@ -319,7 +319,7 @@ SOURCE=..\ba\ba4600a.uml
!IF "$(CFG)" == "ba4 - Win32 Release" !IF "$(CFG)" == "ba4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba4600a.uml InputPath=..\ba\ba4600a.uml
InputName=ba4600a InputName=ba4600a
@ -331,7 +331,7 @@ InputName=ba4600a
!ELSEIF "$(CFG)" == "ba4 - Win32 Debug" !ELSEIF "$(CFG)" == "ba4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba4600a.uml InputPath=..\ba\ba4600a.uml
InputName=ba4600a InputName=ba4600a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba5.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug" !ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -121,7 +121,7 @@ SOURCE=..\ba\ba5000.uml
!IF "$(CFG)" == "ba5 - Win32 Release" !IF "$(CFG)" == "ba5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba5000.uml InputPath=..\ba\ba5000.uml
InputName=ba5000 InputName=ba5000
@ -133,7 +133,7 @@ InputName=ba5000
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug" !ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba5000.uml InputPath=..\ba\ba5000.uml
InputName=ba5000 InputName=ba5000
@ -152,7 +152,7 @@ SOURCE=..\ba\ba5200a.uml
!IF "$(CFG)" == "ba5 - Win32 Release" !IF "$(CFG)" == "ba5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba5200a.uml InputPath=..\ba\ba5200a.uml
InputName=ba5200a InputName=ba5200a
@ -164,7 +164,7 @@ InputName=ba5200a
!ELSEIF "$(CFG)" == "ba5 - Win32 Debug" !ELSEIF "$(CFG)" == "ba5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba5200a.uml InputPath=..\ba\ba5200a.uml
InputName=ba5200a InputName=ba5200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba6.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug" !ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -110,6 +110,10 @@ SOURCE=..\ba\ba6101.cpp
SOURCE=..\ba\ba6200.cpp SOURCE=..\ba\ba6200.cpp
# End Source File # End Source File
# Begin Source File
SOURCE=..\ba\ba6300.cpp
# End Source File
# End Group # End Group
# Begin Group "Masks" # Begin Group "Masks"
@ -121,7 +125,7 @@ SOURCE=..\ba\ba6100a.uml
!IF "$(CFG)" == "ba6 - Win32 Release" !IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba6100a.uml InputPath=..\ba\ba6100a.uml
InputName=ba6100a InputName=ba6100a
@ -133,7 +137,7 @@ InputName=ba6100a
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug" !ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba6100a.uml InputPath=..\ba\ba6100a.uml
InputName=ba6100a InputName=ba6100a
@ -152,7 +156,7 @@ SOURCE=..\ba\ba6100b.uml
!IF "$(CFG)" == "ba6 - Win32 Release" !IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba6100b.uml InputPath=..\ba\ba6100b.uml
InputName=ba6100b InputName=ba6100b
@ -164,7 +168,7 @@ InputName=ba6100b
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug" !ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba6100b.uml InputPath=..\ba\ba6100b.uml
InputName=ba6100b InputName=ba6100b
@ -183,7 +187,7 @@ SOURCE=..\ba\ba6200a.uml
!IF "$(CFG)" == "ba6 - Win32 Release" !IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba6200a.uml InputPath=..\ba\ba6200a.uml
InputName=ba6200a InputName=ba6200a
@ -195,7 +199,7 @@ InputName=ba6200a
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug" !ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba6200a.uml InputPath=..\ba\ba6200a.uml
InputName=ba6200a InputName=ba6200a
@ -206,11 +210,66 @@ InputName=ba6200a
!ENDIF !ENDIF
# End Source File
# Begin Source File
SOURCE=..\ba\ba6300a.uml
!IF "$(CFG)" == "ba6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba6300a.uml
InputName=ba6300a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ba6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba6300a.uml
InputName=ba6300a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\ba\ba6.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba6100.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba6100a.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba6100b.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba6200.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba6300a.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ba7.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ba7.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug" !ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -121,7 +121,7 @@ SOURCE=..\ba\ba7100a.uml
!IF "$(CFG)" == "ba7 - Win32 Release" !IF "$(CFG)" == "ba7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba7100a.uml InputPath=..\ba\ba7100a.uml
InputName=ba7100a InputName=ba7100a
@ -133,7 +133,7 @@ InputName=ba7100a
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug" !ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba7100a.uml InputPath=..\ba\ba7100a.uml
InputName=ba7100a InputName=ba7100a
@ -152,7 +152,7 @@ SOURCE=..\ba\ba7200a.uml
!IF "$(CFG)" == "ba7 - Win32 Release" !IF "$(CFG)" == "ba7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba7200a.uml InputPath=..\ba\ba7200a.uml
InputName=ba7200a InputName=ba7200a
@ -164,7 +164,7 @@ InputName=ba7200a
!ELSEIF "$(CFG)" == "ba7 - Win32 Debug" !ELSEIF "$(CFG)" == "ba7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba7200a.uml InputPath=..\ba\ba7200a.uml
InputName=ba7200a InputName=ba7200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo321/ba8.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo22/ba8.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -108,10 +108,6 @@ SOURCE=..\ba\ba8200.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8201.cpp
# End Source File
# Begin Source File
SOURCE=..\ba\ba8300.cpp SOURCE=..\ba\ba8300.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -120,15 +116,11 @@ SOURCE=..\ba\ba8301.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8302.cpp SOURCE=..\ba\ba8400.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8303.cpp SOURCE=..\ba\ba8500.cpp
# End Source File
# Begin Source File
SOURCE=..\ba\ba8304.cpp
# End Source File # End Source File
# End Group # End Group
# Begin Group "Masks" # Begin Group "Masks"
@ -141,7 +133,7 @@ SOURCE=..\ba\ba8200a.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8200a.uml InputPath=..\ba\ba8200a.uml
InputName=ba8200a InputName=ba8200a
@ -153,7 +145,7 @@ InputName=ba8200a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8200a.uml InputPath=..\ba\ba8200a.uml
InputName=ba8200a InputName=ba8200a
@ -172,7 +164,7 @@ SOURCE=..\ba\ba8200b.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8200b.uml InputPath=..\ba\ba8200b.uml
InputName=ba8200b InputName=ba8200b
@ -184,7 +176,7 @@ InputName=ba8200b
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8200b.uml InputPath=..\ba\ba8200b.uml
InputName=ba8200b InputName=ba8200b
@ -203,7 +195,7 @@ SOURCE=..\ba\ba8300a.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300a.uml InputPath=..\ba\ba8300a.uml
InputName=ba8300a InputName=ba8300a
@ -215,7 +207,7 @@ InputName=ba8300a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300a.uml InputPath=..\ba\ba8300a.uml
InputName=ba8300a InputName=ba8300a
@ -234,7 +226,7 @@ SOURCE=..\ba\ba8300b.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300b.uml InputPath=..\ba\ba8300b.uml
InputName=ba8300b InputName=ba8300b
@ -246,7 +238,7 @@ InputName=ba8300b
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300b.uml InputPath=..\ba\ba8300b.uml
InputName=ba8300b InputName=ba8300b
@ -265,7 +257,7 @@ SOURCE=..\ba\ba8300c.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300c.uml InputPath=..\ba\ba8300c.uml
InputName=ba8300c InputName=ba8300c
@ -277,7 +269,7 @@ InputName=ba8300c
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300c.uml InputPath=..\ba\ba8300c.uml
InputName=ba8300c InputName=ba8300c
@ -296,7 +288,7 @@ SOURCE=..\ba\ba8300d.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300d.uml InputPath=..\ba\ba8300d.uml
InputName=ba8300d InputName=ba8300d
@ -308,7 +300,7 @@ InputName=ba8300d
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300d.uml InputPath=..\ba\ba8300d.uml
InputName=ba8300d InputName=ba8300d
@ -322,14 +314,14 @@ InputName=ba8300d
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8303.uml SOURCE=..\ba\ba8400a.uml
!IF "$(CFG)" == "ba8 - Win32 Release" !IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8303.uml InputPath=..\ba\ba8400a.uml
InputName=ba8303 InputName=ba8400a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk msk32 $(InputPath) $(TargetDir)\$(InputName).msk
@ -339,9 +331,40 @@ InputName=ba8303
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug" !ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8303.uml InputPath=..\ba\ba8400a.uml
InputName=ba8303 InputName=ba8400a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ba\ba8500a.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8500a.uml
InputName=ba8500a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8500a.uml
InputName=ba8500a
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk msk32 $(InputPath) $(TargetDir)\$(InputName).msk
@ -369,10 +392,6 @@ SOURCE=..\ba\ba8200b.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8201.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba8300.h SOURCE=..\ba\ba8300.h
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -381,15 +400,7 @@ SOURCE=..\ba\ba8301.h
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ba\ba8302.h SOURCE=..\ba\ba8400.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba8303.h
# End Source File
# Begin Source File
SOURCE=..\ba\ba8304.h
# End Source File # End Source File
# End Group # End Group
# Begin Source File # Begin Source File
@ -408,58 +419,6 @@ SOURCE=.\ba8.rc
!ENDIF !ENDIF
# End Source File
# Begin Source File
SOURCE=..\Lib\AgaLib.lib
!IF "$(CFG)" == "ba8 - Win32 Release"
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Lib\AgaLibD.lib
!IF "$(CFG)" == "ba8 - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\release\ReleaseSQLite\SQLite.lib
!IF "$(CFG)" == "ba8 - Win32 Release"
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\debug\DebugSQLite\SqLiteD.lib
!IF "$(CFG)" == "ba8 - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
!ENDIF
# End Source File # End Source File
# End Target # End Target
# End Project # End Project

File diff suppressed because it is too large Load Diff

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/bacnv.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/bacnv.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "bacnv - Win32 Debug" !ELSEIF "$(CFG)" == "bacnv - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/bainst.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/bainst.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XI_R4" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -153,7 +153,7 @@ SOURCE=..\ba\bainst00.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst00.uml InputPath=..\ba\bainst00.uml
InputName=bainst00 InputName=bainst00
@ -165,7 +165,7 @@ InputName=bainst00
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst00.uml InputPath=..\ba\bainst00.uml
InputName=bainst00 InputName=bainst00
@ -184,7 +184,7 @@ SOURCE=..\ba\bainst07.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst07.uml InputPath=..\ba\bainst07.uml
InputName=bainst07 InputName=bainst07
@ -196,7 +196,7 @@ InputName=bainst07
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst07.uml InputPath=..\ba\bainst07.uml
InputName=bainst07 InputName=bainst07
@ -215,7 +215,7 @@ SOURCE=..\ba\bainst11.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst11.uml InputPath=..\ba\bainst11.uml
InputName=bainst11 InputName=bainst11
@ -227,7 +227,7 @@ InputName=bainst11
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst11.uml InputPath=..\ba\bainst11.uml
InputName=bainst11 InputName=bainst11
@ -246,7 +246,7 @@ SOURCE=..\ba\bainst17.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst17.uml InputPath=..\ba\bainst17.uml
InputName=bainst17 InputName=bainst17
@ -258,7 +258,7 @@ InputName=bainst17
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst17.uml InputPath=..\ba\bainst17.uml
InputName=bainst17 InputName=bainst17
@ -277,7 +277,7 @@ SOURCE=..\ba\bainst18.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst18.uml InputPath=..\ba\bainst18.uml
InputName=bainst18 InputName=bainst18
@ -289,7 +289,7 @@ InputName=bainst18
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst18.uml InputPath=..\ba\bainst18.uml
InputName=bainst18 InputName=bainst18
@ -308,7 +308,7 @@ SOURCE=..\ba\bainst31.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst31.uml InputPath=..\ba\bainst31.uml
InputName=bainst31 InputName=bainst31
@ -320,7 +320,7 @@ InputName=bainst31
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst31.uml InputPath=..\ba\bainst31.uml
InputName=bainst31 InputName=bainst31
@ -339,7 +339,7 @@ SOURCE=..\ba\bainst32.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst32.uml InputPath=..\ba\bainst32.uml
InputName=bainst32 InputName=bainst32
@ -351,7 +351,7 @@ InputName=bainst32
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst32.uml InputPath=..\ba\bainst32.uml
InputName=bainst32 InputName=bainst32
@ -370,7 +370,7 @@ SOURCE=..\ba\bainst38.uml
!IF "$(CFG)" == "bainst - Win32 Release" !IF "$(CFG)" == "bainst - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ba\bainst38.uml InputPath=..\ba\bainst38.uml
InputName=bainst38 InputName=bainst38
@ -382,7 +382,7 @@ InputName=bainst38
!ELSEIF "$(CFG)" == "bainst - Win32 Debug" !ELSEIF "$(CFG)" == "bainst - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\bainst38.uml InputPath=..\ba\bainst38.uml
InputName=bainst38 InputName=bainst38

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/BaseServ.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/BaseServ.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /nodefaultlib:"msvcrt.lib" /out:"D:\Release\Campo321/cb6.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib /nologo /subsystem:windows /dll /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /nodefaultlib:"msvcrt.lib" /out:"D:\Release\Campo22/cb6.dll"
!ELSEIF "$(CFG)" == "cb6 - Win32 Debug" !ELSEIF "$(CFG)" == "cb6 - Win32 Debug"

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ce0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -133,7 +133,7 @@ SOURCE=..\ce\ce0400a.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce0400a.uml InputPath=..\ce\ce0400a.uml
InputName=ce0400a InputName=ce0400a
@ -145,7 +145,7 @@ InputName=ce0400a
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce0400a.uml InputPath=..\ce\ce0400a.uml
InputName=ce0400a InputName=ce0400a
@ -164,7 +164,7 @@ SOURCE=..\ce\ce0400b.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce0400b.uml InputPath=..\ce\ce0400b.uml
InputName=ce0400b InputName=ce0400b
@ -176,7 +176,7 @@ InputName=ce0400b
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce0400b.uml InputPath=..\ce\ce0400b.uml
InputName=ce0400b InputName=ce0400b
@ -195,7 +195,7 @@ SOURCE=..\ce\ce0500a.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce0500a.uml InputPath=..\ce\ce0500a.uml
InputName=ce0500a InputName=ce0500a
@ -207,7 +207,7 @@ InputName=ce0500a
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce0500a.uml InputPath=..\ce\ce0500a.uml
InputName=ce0500a InputName=ce0500a
@ -226,7 +226,7 @@ SOURCE=..\ce\ce0500b.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce0500b.uml InputPath=..\ce\ce0500b.uml
InputName=ce0500b InputName=ce0500b
@ -238,7 +238,7 @@ InputName=ce0500b
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce0500b.uml InputPath=..\ce\ce0500b.uml
InputName=ce0500b InputName=ce0500b
@ -257,7 +257,7 @@ SOURCE=..\ce\ce0900a.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce0900a.uml InputPath=..\ce\ce0900a.uml
InputName=ce0900a InputName=ce0900a
@ -269,7 +269,7 @@ InputName=ce0900a
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce0900a.uml InputPath=..\ce\ce0900a.uml
InputName=ce0900a InputName=ce0900a
@ -288,7 +288,7 @@ SOURCE=..\ce\cestcac.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestcac.uml InputPath=..\ce\cestcac.uml
InputName=cestcac InputName=cestcac
@ -300,7 +300,7 @@ InputName=cestcac
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestcac.uml InputPath=..\ce\cestcac.uml
InputName=cestcac InputName=cestcac
@ -319,7 +319,7 @@ SOURCE=..\ce\cestcat.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestcat.uml InputPath=..\ce\cestcat.uml
InputName=cestcat InputName=cestcat
@ -331,7 +331,7 @@ InputName=cestcat
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestcat.uml InputPath=..\ce\cestcat.uml
InputName=cestcat InputName=cestcat
@ -350,7 +350,7 @@ SOURCE=..\ce\cestccb.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestccb.uml InputPath=..\ce\cestccb.uml
InputName=cestccb InputName=cestccb
@ -362,7 +362,7 @@ InputName=cestccb
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestccb.uml InputPath=..\ce\cestccb.uml
InputName=cestccb InputName=cestccb
@ -381,7 +381,7 @@ SOURCE=..\ce\cestcce.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestcce.uml InputPath=..\ce\cestcce.uml
InputName=cestcce InputName=cestcce
@ -393,7 +393,7 @@ InputName=cestcce
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestcce.uml InputPath=..\ce\cestcce.uml
InputName=cestcce InputName=cestcce
@ -412,7 +412,7 @@ SOURCE=..\ce\cestcgr.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestcgr.uml InputPath=..\ce\cestcgr.uml
InputName=cestcgr InputName=cestcgr
@ -424,7 +424,7 @@ InputName=cestcgr
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestcgr.uml InputPath=..\ce\cestcgr.uml
InputName=cestcgr InputName=cestcgr
@ -443,7 +443,7 @@ SOURCE=..\ce\cestcim.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestcim.uml InputPath=..\ce\cestcim.uml
InputName=cestcim InputName=cestcim
@ -455,7 +455,7 @@ InputName=cestcim
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestcim.uml InputPath=..\ce\cestcim.uml
InputName=cestcim InputName=cestcim
@ -474,7 +474,7 @@ SOURCE=..\ce\cestclm.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestclm.uml InputPath=..\ce\cestclm.uml
InputName=cestclm InputName=cestclm
@ -486,7 +486,7 @@ InputName=cestclm
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestclm.uml InputPath=..\ce\cestclm.uml
InputName=cestclm InputName=cestclm
@ -505,7 +505,7 @@ SOURCE=..\ce\cestloc.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cestloc.uml InputPath=..\ce\cestloc.uml
InputName=cestloc InputName=cestloc
@ -517,7 +517,7 @@ InputName=cestloc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cestloc.uml InputPath=..\ce\cestloc.uml
InputName=cestloc InputName=cestloc
@ -536,7 +536,7 @@ SOURCE=..\ce\cesttmc.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cesttmc.uml InputPath=..\ce\cesttmc.uml
InputName=cesttmc InputName=cesttmc
@ -548,7 +548,7 @@ InputName=cesttmc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cesttmc.uml InputPath=..\ce\cesttmc.uml
InputName=cesttmc InputName=cesttmc
@ -567,7 +567,7 @@ SOURCE=..\ce\cetbcac.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcac.uml InputPath=..\ce\cetbcac.uml
InputName=cetbcac InputName=cetbcac
@ -579,7 +579,7 @@ InputName=cetbcac
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcac.uml InputPath=..\ce\cetbcac.uml
InputName=cetbcac InputName=cetbcac
@ -598,7 +598,7 @@ SOURCE=..\ce\cetbcat.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcat.uml InputPath=..\ce\cetbcat.uml
InputName=cetbcat InputName=cetbcat
@ -610,7 +610,7 @@ InputName=cetbcat
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcat.uml InputPath=..\ce\cetbcat.uml
InputName=cetbcat InputName=cetbcat
@ -629,7 +629,7 @@ SOURCE=..\ce\cetbccb.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbccb.uml InputPath=..\ce\cetbccb.uml
InputName=cetbccb InputName=cetbccb
@ -641,7 +641,7 @@ InputName=cetbccb
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbccb.uml InputPath=..\ce\cetbccb.uml
InputName=cetbccb InputName=cetbccb
@ -660,7 +660,7 @@ SOURCE=..\ce\cetbcce.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcce.uml InputPath=..\ce\cetbcce.uml
InputName=cetbcce InputName=cetbcce
@ -672,7 +672,7 @@ InputName=cetbcce
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcce.uml InputPath=..\ce\cetbcce.uml
InputName=cetbcce InputName=cetbcce
@ -691,7 +691,7 @@ SOURCE=..\ce\cetbcgr.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcgr.uml InputPath=..\ce\cetbcgr.uml
InputName=cetbcgr InputName=cetbcgr
@ -703,7 +703,7 @@ InputName=cetbcgr
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcgr.uml InputPath=..\ce\cetbcgr.uml
InputName=cetbcgr InputName=cetbcgr
@ -722,7 +722,7 @@ SOURCE=..\ce\cetbcim.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcim.uml InputPath=..\ce\cetbcim.uml
InputName=cetbcim InputName=cetbcim
@ -734,7 +734,7 @@ InputName=cetbcim
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcim.uml InputPath=..\ce\cetbcim.uml
InputName=cetbcim InputName=cetbcim
@ -753,7 +753,7 @@ SOURCE=..\ce\cetbclm.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbclm.uml InputPath=..\ce\cetbclm.uml
InputName=cetbclm InputName=cetbclm
@ -765,7 +765,7 @@ InputName=cetbclm
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbclm.uml InputPath=..\ce\cetbclm.uml
InputName=cetbclm InputName=cetbclm
@ -784,7 +784,7 @@ SOURCE=..\ce\cetbloc.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbloc.uml InputPath=..\ce\cetbloc.uml
InputName=cetbloc InputName=cetbloc
@ -796,7 +796,7 @@ InputName=cetbloc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbloc.uml InputPath=..\ce\cetbloc.uml
InputName=cetbloc InputName=cetbloc
@ -815,7 +815,7 @@ SOURCE=..\ce\cetbtmc.uml
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbtmc.uml InputPath=..\ce\cetbtmc.uml
InputName=cetbtmc InputName=cetbtmc
@ -827,7 +827,7 @@ InputName=cetbtmc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbtmc.uml InputPath=..\ce\cetbtmc.uml
InputName=cetbtmc InputName=cetbtmc
@ -854,7 +854,7 @@ SOURCE=..\ce\cetbcac.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcac.rpt InputPath=..\ce\cetbcac.rpt
InputName=cetbcac InputName=cetbcac
@ -866,7 +866,7 @@ InputName=cetbcac
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcac.rpt InputPath=..\ce\cetbcac.rpt
InputName=cetbcac InputName=cetbcac
@ -885,7 +885,7 @@ SOURCE=..\ce\cetbcat.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcat.rpt InputPath=..\ce\cetbcat.rpt
InputName=cetbcat InputName=cetbcat
@ -897,7 +897,7 @@ InputName=cetbcat
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcat.rpt InputPath=..\ce\cetbcat.rpt
InputName=cetbcat InputName=cetbcat
@ -916,7 +916,7 @@ SOURCE=..\ce\cetbccb.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbccb.rpt InputPath=..\ce\cetbccb.rpt
InputName=cetbccb InputName=cetbccb
@ -928,7 +928,7 @@ InputName=cetbccb
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbccb.rpt InputPath=..\ce\cetbccb.rpt
InputName=cetbccb InputName=cetbccb
@ -947,7 +947,7 @@ SOURCE=..\ce\cetbcce.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcce.rpt InputPath=..\ce\cetbcce.rpt
InputName=cetbcce InputName=cetbcce
@ -959,7 +959,7 @@ InputName=cetbcce
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcce.rpt InputPath=..\ce\cetbcce.rpt
InputName=cetbcce InputName=cetbcce
@ -978,7 +978,7 @@ SOURCE=..\ce\cetbcgr.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcgr.rpt InputPath=..\ce\cetbcgr.rpt
InputName=cetbcgr InputName=cetbcgr
@ -990,7 +990,7 @@ InputName=cetbcgr
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcgr.rpt InputPath=..\ce\cetbcgr.rpt
InputName=cetbcgr InputName=cetbcgr
@ -1009,7 +1009,7 @@ SOURCE=..\ce\cetbcim.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbcim.rpt InputPath=..\ce\cetbcim.rpt
InputName=cetbcim InputName=cetbcim
@ -1021,7 +1021,7 @@ InputName=cetbcim
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbcim.rpt InputPath=..\ce\cetbcim.rpt
InputName=cetbcim InputName=cetbcim
@ -1040,7 +1040,7 @@ SOURCE=..\ce\cetbclm.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbclm.rpt InputPath=..\ce\cetbclm.rpt
InputName=cetbclm InputName=cetbclm
@ -1052,7 +1052,7 @@ InputName=cetbclm
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbclm.rpt InputPath=..\ce\cetbclm.rpt
InputName=cetbclm InputName=cetbclm
@ -1071,7 +1071,7 @@ SOURCE=..\ce\cetbloc.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbloc.rpt InputPath=..\ce\cetbloc.rpt
InputName=cetbloc InputName=cetbloc
@ -1083,7 +1083,7 @@ InputName=cetbloc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbloc.rpt InputPath=..\ce\cetbloc.rpt
InputName=cetbloc InputName=cetbloc
@ -1102,7 +1102,7 @@ SOURCE=..\ce\cetbtmc.rpt
!IF "$(CFG)" == "ce0 - Win32 Release" !IF "$(CFG)" == "ce0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\cetbtmc.rpt InputPath=..\ce\cetbtmc.rpt
InputName=cetbtmc InputName=cetbtmc
@ -1114,7 +1114,7 @@ InputName=cetbtmc
!ELSEIF "$(CFG)" == "ce0 - Win32 Debug" !ELSEIF "$(CFG)" == "ce0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\cetbtmc.rpt InputPath=..\ce\cetbtmc.rpt
InputName=cetbtmc InputName=cetbtmc

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ce1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -141,7 +141,7 @@ SOURCE=..\ce\ce1101a.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1101a.uml InputPath=..\ce\ce1101a.uml
InputName=ce1101a InputName=ce1101a
@ -153,7 +153,7 @@ InputName=ce1101a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1101a.uml InputPath=..\ce\ce1101a.uml
InputName=ce1101a InputName=ce1101a
@ -172,7 +172,7 @@ SOURCE=..\ce\ce1101b.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1101b.uml InputPath=..\ce\ce1101b.uml
InputName=ce1101b InputName=ce1101b
@ -184,7 +184,7 @@ InputName=ce1101b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1101b.uml InputPath=..\ce\ce1101b.uml
InputName=ce1101b InputName=ce1101b
@ -203,7 +203,7 @@ SOURCE=..\ce\ce1201a.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1201a.uml InputPath=..\ce\ce1201a.uml
InputName=ce1201a InputName=ce1201a
@ -215,7 +215,7 @@ InputName=ce1201a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1201a.uml InputPath=..\ce\ce1201a.uml
InputName=ce1201a InputName=ce1201a
@ -234,7 +234,7 @@ SOURCE=..\ce\ce1201b.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1201b.uml InputPath=..\ce\ce1201b.uml
InputName=ce1201b InputName=ce1201b
@ -246,7 +246,7 @@ InputName=ce1201b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1201b.uml InputPath=..\ce\ce1201b.uml
InputName=ce1201b InputName=ce1201b
@ -265,7 +265,7 @@ SOURCE=..\ce\ce1301a.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301a.uml InputPath=..\ce\ce1301a.uml
InputName=ce1301a InputName=ce1301a
@ -277,7 +277,7 @@ InputName=ce1301a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301a.uml InputPath=..\ce\ce1301a.uml
InputName=ce1301a InputName=ce1301a
@ -296,7 +296,7 @@ SOURCE=..\ce\ce1301b.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301b.uml InputPath=..\ce\ce1301b.uml
InputName=ce1301b InputName=ce1301b
@ -308,7 +308,7 @@ InputName=ce1301b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301b.uml InputPath=..\ce\ce1301b.uml
InputName=ce1301b InputName=ce1301b
@ -327,7 +327,7 @@ SOURCE=..\ce\ce1301c.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301c.uml InputPath=..\ce\ce1301c.uml
InputName=ce1301c InputName=ce1301c
@ -339,7 +339,7 @@ InputName=ce1301c
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301c.uml InputPath=..\ce\ce1301c.uml
InputName=ce1301c InputName=ce1301c
@ -358,7 +358,7 @@ SOURCE=..\ce\ce1301d.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301d.uml InputPath=..\ce\ce1301d.uml
InputName=ce1301d InputName=ce1301d
@ -370,7 +370,7 @@ InputName=ce1301d
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301d.uml InputPath=..\ce\ce1301d.uml
InputName=ce1301d InputName=ce1301d
@ -389,7 +389,7 @@ SOURCE=..\ce\ce1400a.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400a.uml InputPath=..\ce\ce1400a.uml
InputName=ce1400a InputName=ce1400a
@ -401,7 +401,7 @@ InputName=ce1400a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400a.uml InputPath=..\ce\ce1400a.uml
InputName=ce1400a InputName=ce1400a
@ -420,7 +420,7 @@ SOURCE=..\ce\ce1400b.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400b.uml InputPath=..\ce\ce1400b.uml
InputName=ce1400b InputName=ce1400b
@ -432,7 +432,7 @@ InputName=ce1400b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400b.uml InputPath=..\ce\ce1400b.uml
InputName=ce1400b InputName=ce1400b
@ -451,7 +451,7 @@ SOURCE=..\ce\ce1400c.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400c.uml InputPath=..\ce\ce1400c.uml
InputName=ce1400c InputName=ce1400c
@ -463,7 +463,7 @@ InputName=ce1400c
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400c.uml InputPath=..\ce\ce1400c.uml
InputName=ce1400c InputName=ce1400c
@ -482,7 +482,7 @@ SOURCE=..\ce\ce1400d.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400d.uml InputPath=..\ce\ce1400d.uml
InputName=ce1400d InputName=ce1400d
@ -494,7 +494,7 @@ InputName=ce1400d
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400d.uml InputPath=..\ce\ce1400d.uml
InputName=ce1400d InputName=ce1400d
@ -513,7 +513,7 @@ SOURCE=..\ce\ce1500a.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1500a.uml InputPath=..\ce\ce1500a.uml
InputName=ce1500a InputName=ce1500a
@ -525,7 +525,7 @@ InputName=ce1500a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1500a.uml InputPath=..\ce\ce1500a.uml
InputName=ce1500a InputName=ce1500a
@ -544,7 +544,7 @@ SOURCE=..\ce\ce1500b.uml
!IF "$(CFG)" == "ce1 - Win32 Release" !IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1500b.uml InputPath=..\ce\ce1500b.uml
InputName=ce1500b InputName=ce1500b
@ -556,7 +556,7 @@ InputName=ce1500b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug" !ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1500b.uml InputPath=..\ce\ce1500b.uml
InputName=ce1500b InputName=ce1500b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ce2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce2 - Win32 Debug" !ELSEIF "$(CFG)" == "ce2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -141,7 +141,7 @@ SOURCE=..\ce\ce2100a.uml
!IF "$(CFG)" == "ce2 - Win32 Release" !IF "$(CFG)" == "ce2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce2100a.uml InputPath=..\ce\ce2100a.uml
InputName=ce2100a InputName=ce2100a
@ -153,7 +153,7 @@ InputName=ce2100a
!ELSEIF "$(CFG)" == "ce2 - Win32 Debug" !ELSEIF "$(CFG)" == "ce2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce2100a.uml InputPath=..\ce\ce2100a.uml
InputName=ce2100a InputName=ce2100a
@ -172,7 +172,7 @@ SOURCE=..\ce\ce2200a.uml
!IF "$(CFG)" == "ce2 - Win32 Release" !IF "$(CFG)" == "ce2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce2200a.uml InputPath=..\ce\ce2200a.uml
InputName=ce2200a InputName=ce2200a
@ -184,7 +184,7 @@ InputName=ce2200a
!ELSEIF "$(CFG)" == "ce2 - Win32 Debug" !ELSEIF "$(CFG)" == "ce2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce2200a.uml InputPath=..\ce\ce2200a.uml
InputName=ce2200a InputName=ce2200a
@ -203,7 +203,7 @@ SOURCE=..\ce\ce2300a.uml
!IF "$(CFG)" == "ce2 - Win32 Release" !IF "$(CFG)" == "ce2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce2300a.uml InputPath=..\ce\ce2300a.uml
InputName=ce2300a InputName=ce2300a
@ -215,7 +215,7 @@ InputName=ce2300a
!ELSEIF "$(CFG)" == "ce2 - Win32 Debug" !ELSEIF "$(CFG)" == "ce2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce2300a.uml InputPath=..\ce\ce2300a.uml
InputName=ce2300a InputName=ce2300a
@ -234,7 +234,7 @@ SOURCE=..\ce\ce2500a.uml
!IF "$(CFG)" == "ce2 - Win32 Release" !IF "$(CFG)" == "ce2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce2500a.uml InputPath=..\ce\ce2500a.uml
InputName=ce2500a InputName=ce2500a
@ -246,7 +246,7 @@ InputName=ce2500a
!ELSEIF "$(CFG)" == "ce2 - Win32 Debug" !ELSEIF "$(CFG)" == "ce2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce2500a.uml InputPath=..\ce\ce2500a.uml
InputName=ce2500a InputName=ce2500a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ce3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -153,7 +153,7 @@ SOURCE=..\ce\ce3100a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3100a.uml InputPath=..\ce\ce3100a.uml
InputName=ce3100a InputName=ce3100a
@ -165,7 +165,7 @@ InputName=ce3100a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3100a.uml InputPath=..\ce\ce3100a.uml
InputName=ce3100a InputName=ce3100a
@ -184,7 +184,7 @@ SOURCE=..\ce\ce3200a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3200a.uml InputPath=..\ce\ce3200a.uml
InputName=ce3200a InputName=ce3200a
@ -196,7 +196,7 @@ InputName=ce3200a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3200a.uml InputPath=..\ce\ce3200a.uml
InputName=ce3200a InputName=ce3200a
@ -215,7 +215,7 @@ SOURCE=..\ce\ce3300a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3300a.uml InputPath=..\ce\ce3300a.uml
InputName=ce3300a InputName=ce3300a
@ -227,7 +227,7 @@ InputName=ce3300a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3300a.uml InputPath=..\ce\ce3300a.uml
InputName=ce3300a InputName=ce3300a
@ -246,7 +246,7 @@ SOURCE=..\ce\ce3400a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3400a.uml InputPath=..\ce\ce3400a.uml
InputName=ce3400a InputName=ce3400a
@ -258,7 +258,7 @@ InputName=ce3400a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3400a.uml InputPath=..\ce\ce3400a.uml
InputName=ce3400a InputName=ce3400a
@ -277,7 +277,7 @@ SOURCE=..\ce\ce3500a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3500a.uml InputPath=..\ce\ce3500a.uml
InputName=ce3500a InputName=ce3500a
@ -289,7 +289,7 @@ InputName=ce3500a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3500a.uml InputPath=..\ce\ce3500a.uml
InputName=ce3500a InputName=ce3500a
@ -308,7 +308,7 @@ SOURCE=..\ce\ce3600a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3600a.uml InputPath=..\ce\ce3600a.uml
InputName=ce3600a InputName=ce3600a
@ -320,7 +320,7 @@ InputName=ce3600a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3600a.uml InputPath=..\ce\ce3600a.uml
InputName=ce3600a InputName=ce3600a
@ -339,7 +339,7 @@ SOURCE=..\ce\ce3700a.uml
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3700a.uml InputPath=..\ce\ce3700a.uml
InputName=ce3700a InputName=ce3700a
@ -351,7 +351,7 @@ InputName=ce3700a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3700a.uml InputPath=..\ce\ce3700a.uml
InputName=ce3700a InputName=ce3700a
@ -426,7 +426,7 @@ SOURCE=..\ce\ce3100a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3100a.frm InputPath=..\ce\ce3100a.frm
InputName=ce3100a InputName=ce3100a
@ -438,7 +438,7 @@ InputName=ce3100a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3100a.frm InputPath=..\ce\ce3100a.frm
InputName=ce3100a InputName=ce3100a
@ -457,7 +457,7 @@ SOURCE=..\ce\ce3200a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3200a.frm InputPath=..\ce\ce3200a.frm
InputName=ce3200a InputName=ce3200a
@ -469,7 +469,7 @@ InputName=ce3200a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3200a.frm InputPath=..\ce\ce3200a.frm
InputName=ce3200a InputName=ce3200a
@ -488,7 +488,7 @@ SOURCE=..\ce\ce3300a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3300a.frm InputPath=..\ce\ce3300a.frm
InputName=ce3300a InputName=ce3300a
@ -500,7 +500,7 @@ InputName=ce3300a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3300a.frm InputPath=..\ce\ce3300a.frm
InputName=ce3300a InputName=ce3300a
@ -519,7 +519,7 @@ SOURCE=..\ce\ce3400a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3400a.frm InputPath=..\ce\ce3400a.frm
InputName=ce3400a InputName=ce3400a
@ -531,7 +531,7 @@ InputName=ce3400a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3400a.frm InputPath=..\ce\ce3400a.frm
InputName=ce3400a InputName=ce3400a
@ -550,7 +550,7 @@ SOURCE=..\ce\ce3500a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3500a.frm InputPath=..\ce\ce3500a.frm
InputName=ce3500a InputName=ce3500a
@ -562,7 +562,7 @@ InputName=ce3500a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3500a.frm InputPath=..\ce\ce3500a.frm
InputName=ce3500a InputName=ce3500a
@ -581,7 +581,7 @@ SOURCE=..\ce\ce3500b.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3500b.frm InputPath=..\ce\ce3500b.frm
InputName=ce3500b InputName=ce3500b
@ -593,7 +593,7 @@ InputName=ce3500b
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3500b.frm InputPath=..\ce\ce3500b.frm
InputName=ce3500b InputName=ce3500b
@ -612,7 +612,7 @@ SOURCE=..\ce\ce3600a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3600a.frm InputPath=..\ce\ce3600a.frm
InputName=ce3600a InputName=ce3600a
@ -624,7 +624,7 @@ InputName=ce3600a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3600a.frm InputPath=..\ce\ce3600a.frm
InputName=ce3600a InputName=ce3600a
@ -643,7 +643,7 @@ SOURCE=..\ce\ce3700a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3700a.frm InputPath=..\ce\ce3700a.frm
InputName=ce3700a InputName=ce3700a
@ -655,7 +655,7 @@ InputName=ce3700a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3700a.frm InputPath=..\ce\ce3700a.frm
InputName=ce3700a InputName=ce3700a
@ -674,7 +674,7 @@ SOURCE=..\ce\ce3800a.frm
!IF "$(CFG)" == "ce3 - Win32 Release" !IF "$(CFG)" == "ce3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce3800a.frm InputPath=..\ce\ce3800a.frm
InputName=ce3800a InputName=ce3800a
@ -686,7 +686,7 @@ InputName=ce3800a
!ELSEIF "$(CFG)" == "ce3 - Win32 Debug" !ELSEIF "$(CFG)" == "ce3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce3800a.frm InputPath=..\ce\ce3800a.frm
InputName=ce3800a InputName=ce3800a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ce4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug" !ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
@ -193,7 +193,7 @@ SOURCE=..\ce\ce4100a.uml
!IF "$(CFG)" == "ce4 - Win32 Release" !IF "$(CFG)" == "ce4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce4100a.uml InputPath=..\ce\ce4100a.uml
InputName=ce4100a InputName=ce4100a
@ -205,7 +205,7 @@ InputName=ce4100a
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug" !ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce4100a.uml InputPath=..\ce\ce4100a.uml
InputName=ce4100a InputName=ce4100a
@ -224,7 +224,7 @@ SOURCE=..\ce\ce4200a.uml
!IF "$(CFG)" == "ce4 - Win32 Release" !IF "$(CFG)" == "ce4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce4200a.uml InputPath=..\ce\ce4200a.uml
InputName=ce4200a InputName=ce4200a
@ -236,7 +236,7 @@ InputName=ce4200a
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug" !ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce4200a.uml InputPath=..\ce\ce4200a.uml
InputName=ce4200a InputName=ce4200a
@ -279,7 +279,7 @@ SOURCE=..\ce\ce4200a.frm
!IF "$(CFG)" == "ce4 - Win32 Release" !IF "$(CFG)" == "ce4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ce\ce4200a.frm InputPath=..\ce\ce4200a.frm
InputName=ce4200a InputName=ce4200a
@ -291,7 +291,7 @@ InputName=ce4200a
!ELSEIF "$(CFG)" == "ce4 - Win32 Debug" !ELSEIF "$(CFG)" == "ce4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce4200a.frm InputPath=..\ce\ce4200a.frm
InputName=ce4200a InputName=ce4200a

View File

@ -168,6 +168,66 @@ Package=<4>
############################################################################### ###############################################################################
Project: "cgp1"=.\Cgp1.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Project: "cgp2"=.\Cgp2.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Project: "cgp3"=.\Cgp3.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Project: "cgp4"=.\Cgp4.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Global: Global:
Package=<5> Package=<5>

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -149,7 +149,7 @@ SOURCE=..\cg\cg0100a.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0100a.uml InputPath=..\cg\cg0100a.uml
InputName=cg0100a InputName=cg0100a
@ -161,7 +161,7 @@ InputName=cg0100a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0100a.uml InputPath=..\cg\cg0100a.uml
InputName=cg0100a InputName=cg0100a
@ -180,7 +180,7 @@ SOURCE=..\cg\cg0200a.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0200a.uml InputPath=..\cg\cg0200a.uml
InputName=cg0200a InputName=cg0200a
@ -192,7 +192,7 @@ InputName=cg0200a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0200a.uml InputPath=..\cg\cg0200a.uml
InputName=cg0200a InputName=cg0200a
@ -211,7 +211,7 @@ SOURCE=..\cg\cg0200b.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0200b.uml InputPath=..\cg\cg0200b.uml
InputName=cg0200b InputName=cg0200b
@ -223,7 +223,7 @@ InputName=cg0200b
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0200b.uml InputPath=..\cg\cg0200b.uml
InputName=cg0200b InputName=cg0200b
@ -242,7 +242,7 @@ SOURCE=..\cg\cg0300a.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0300a.uml InputPath=..\cg\cg0300a.uml
InputName=cg0300a InputName=cg0300a
@ -254,7 +254,7 @@ InputName=cg0300a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0300a.uml InputPath=..\cg\cg0300a.uml
InputName=cg0300a InputName=cg0300a
@ -273,7 +273,7 @@ SOURCE=..\cg\cg0400a.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0400a.uml InputPath=..\cg\cg0400a.uml
InputName=cg0400a InputName=cg0400a
@ -285,7 +285,7 @@ InputName=cg0400a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0400a.uml InputPath=..\cg\cg0400a.uml
InputName=cg0400a InputName=cg0400a
@ -304,7 +304,7 @@ SOURCE=..\cg\cg0400b.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0400b.uml InputPath=..\cg\cg0400b.uml
InputName=cg0400b InputName=cg0400b
@ -316,7 +316,7 @@ InputName=cg0400b
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0400b.uml InputPath=..\cg\cg0400b.uml
InputName=cg0400b InputName=cg0400b
@ -335,7 +335,7 @@ SOURCE=..\cg\cg0500a.uml
!IF "$(CFG)" == "cg0 - Win32 Release" !IF "$(CFG)" == "cg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg0500a.uml InputPath=..\cg\cg0500a.uml
InputName=cg0500a InputName=cg0500a
@ -347,7 +347,7 @@ InputName=cg0500a
!ELSEIF "$(CFG)" == "cg0 - Win32 Debug" !ELSEIF "$(CFG)" == "cg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg0500a.uml InputPath=..\cg\cg0500a.uml
InputName=cg0500a InputName=cg0500a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -181,7 +181,7 @@ SOURCE=..\cg\cg1100a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1100a.uml InputPath=..\cg\cg1100a.uml
InputName=cg1100a InputName=cg1100a
@ -193,7 +193,7 @@ InputName=cg1100a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1100a.uml InputPath=..\cg\cg1100a.uml
InputName=cg1100a InputName=cg1100a
@ -212,7 +212,7 @@ SOURCE=..\cg\cg1200a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1200a.uml InputPath=..\cg\cg1200a.uml
InputName=cg1200a InputName=cg1200a
@ -224,7 +224,7 @@ InputName=cg1200a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1200a.uml InputPath=..\cg\cg1200a.uml
InputName=cg1200a InputName=cg1200a
@ -243,7 +243,7 @@ SOURCE=..\cg\cg1200b.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1200b.uml InputPath=..\cg\cg1200b.uml
InputName=cg1200b InputName=cg1200b
@ -255,7 +255,7 @@ InputName=cg1200b
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1200b.uml InputPath=..\cg\cg1200b.uml
InputName=cg1200b InputName=cg1200b
@ -274,7 +274,7 @@ SOURCE=..\cg\cg1300a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1300a.uml InputPath=..\cg\cg1300a.uml
InputName=cg1300a InputName=cg1300a
@ -286,7 +286,7 @@ InputName=cg1300a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1300a.uml InputPath=..\cg\cg1300a.uml
InputName=cg1300a InputName=cg1300a
@ -305,7 +305,7 @@ SOURCE=..\cg\cg1300b.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1300b.uml InputPath=..\cg\cg1300b.uml
InputName=cg1300b InputName=cg1300b
@ -317,7 +317,7 @@ InputName=cg1300b
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1300b.uml InputPath=..\cg\cg1300b.uml
InputName=cg1300b InputName=cg1300b
@ -336,7 +336,7 @@ SOURCE=..\cg\cg1300c.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1300c.uml InputPath=..\cg\cg1300c.uml
InputName=cg1300c InputName=cg1300c
@ -348,7 +348,7 @@ InputName=cg1300c
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1300c.uml InputPath=..\cg\cg1300c.uml
InputName=cg1300c InputName=cg1300c
@ -367,7 +367,7 @@ SOURCE=..\cg\cg1300d.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1300d.uml InputPath=..\cg\cg1300d.uml
InputName=cg1300d InputName=cg1300d
@ -379,7 +379,7 @@ InputName=cg1300d
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1300d.uml InputPath=..\cg\cg1300d.uml
InputName=cg1300d InputName=cg1300d
@ -398,7 +398,7 @@ SOURCE=..\cg\cg1300e.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1300e.uml InputPath=..\cg\cg1300e.uml
InputName=cg1300e InputName=cg1300e
@ -410,7 +410,7 @@ InputName=cg1300e
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1300e.uml InputPath=..\cg\cg1300e.uml
InputName=cg1300e InputName=cg1300e
@ -429,7 +429,7 @@ SOURCE=..\cg\cg1400a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1400a.uml InputPath=..\cg\cg1400a.uml
InputName=cg1400a InputName=cg1400a
@ -441,7 +441,7 @@ InputName=cg1400a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1400a.uml InputPath=..\cg\cg1400a.uml
InputName=cg1400a InputName=cg1400a
@ -460,7 +460,7 @@ SOURCE=..\cg\cg1500a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1500a.uml InputPath=..\cg\cg1500a.uml
InputName=cg1500a InputName=cg1500a
@ -472,7 +472,7 @@ InputName=cg1500a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1500a.uml InputPath=..\cg\cg1500a.uml
InputName=cg1500a InputName=cg1500a
@ -491,7 +491,7 @@ SOURCE=..\cg\cg1600a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1600a.uml InputPath=..\cg\cg1600a.uml
InputName=cg1600a InputName=cg1600a
@ -503,7 +503,7 @@ InputName=cg1600a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1600a.uml InputPath=..\cg\cg1600a.uml
InputName=cg1600a InputName=cg1600a
@ -522,7 +522,7 @@ SOURCE=..\cg\cg1700a.uml
!IF "$(CFG)" == "cg1 - Win32 Release" !IF "$(CFG)" == "cg1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg1700a.uml InputPath=..\cg\cg1700a.uml
InputName=cg1700a InputName=cg1700a
@ -534,7 +534,7 @@ InputName=cg1700a
!ELSEIF "$(CFG)" == "cg1 - Win32 Debug" !ELSEIF "$(CFG)" == "cg1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg1700a.uml InputPath=..\cg\cg1700a.uml
InputName=cg1700a InputName=cg1700a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -157,7 +157,7 @@ SOURCE=..\cg\cg2100a.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100a.uml InputPath=..\cg\cg2100a.uml
InputName=cg2100a InputName=cg2100a
@ -169,7 +169,7 @@ InputName=cg2100a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100a.uml InputPath=..\cg\cg2100a.uml
InputName=cg2100a InputName=cg2100a
@ -188,7 +188,7 @@ SOURCE=..\cg\cg2100b.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100b.uml InputPath=..\cg\cg2100b.uml
InputName=cg2100b InputName=cg2100b
@ -200,7 +200,7 @@ InputName=cg2100b
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100b.uml InputPath=..\cg\cg2100b.uml
InputName=cg2100b InputName=cg2100b
@ -219,7 +219,7 @@ SOURCE=..\cg\cg2100c.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100c.uml InputPath=..\cg\cg2100c.uml
InputName=cg2100c InputName=cg2100c
@ -231,7 +231,7 @@ InputName=cg2100c
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100c.uml InputPath=..\cg\cg2100c.uml
InputName=cg2100c InputName=cg2100c
@ -250,7 +250,7 @@ SOURCE=..\cg\cg2100i.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100i.uml InputPath=..\cg\cg2100i.uml
InputName=cg2100i InputName=cg2100i
@ -262,7 +262,7 @@ InputName=cg2100i
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100i.uml InputPath=..\cg\cg2100i.uml
InputName=cg2100i InputName=cg2100i
@ -281,7 +281,7 @@ SOURCE=..\cg\cg2100k.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100k.uml InputPath=..\cg\cg2100k.uml
InputName=cg2100k InputName=cg2100k
@ -293,7 +293,7 @@ InputName=cg2100k
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100k.uml InputPath=..\cg\cg2100k.uml
InputName=cg2100k InputName=cg2100k
@ -312,7 +312,7 @@ SOURCE=..\cg\cg2100n.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100n.uml InputPath=..\cg\cg2100n.uml
InputName=cg2100n InputName=cg2100n
@ -324,7 +324,7 @@ InputName=cg2100n
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100n.uml InputPath=..\cg\cg2100n.uml
InputName=cg2100n InputName=cg2100n
@ -343,7 +343,7 @@ SOURCE=..\cg\cg2100o.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100o.uml InputPath=..\cg\cg2100o.uml
InputName=cg2100o InputName=cg2100o
@ -355,7 +355,7 @@ InputName=cg2100o
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100o.uml InputPath=..\cg\cg2100o.uml
InputName=cg2100o InputName=cg2100o
@ -374,7 +374,7 @@ SOURCE=..\cg\cg2100p.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100p.uml InputPath=..\cg\cg2100p.uml
InputName=cg2100p InputName=cg2100p
@ -386,7 +386,7 @@ InputName=cg2100p
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100p.uml InputPath=..\cg\cg2100p.uml
InputName=cg2100p InputName=cg2100p
@ -405,7 +405,7 @@ SOURCE=..\cg\cg2100s.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2100s.uml InputPath=..\cg\cg2100s.uml
InputName=cg2100s InputName=cg2100s
@ -417,7 +417,7 @@ InputName=cg2100s
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2100s.uml InputPath=..\cg\cg2100s.uml
InputName=cg2100s InputName=cg2100s
@ -436,7 +436,7 @@ SOURCE=..\cg\cg2104a.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2104a.uml InputPath=..\cg\cg2104a.uml
InputName=cg2104a InputName=cg2104a
@ -448,7 +448,7 @@ InputName=cg2104a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2104a.uml InputPath=..\cg\cg2104a.uml
InputName=cg2104a InputName=cg2104a
@ -467,7 +467,7 @@ SOURCE=..\cg\cg21cg.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg21cg.uml InputPath=..\cg\cg21cg.uml
InputName=cg21cg InputName=cg21cg
@ -479,7 +479,7 @@ InputName=cg21cg
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg21cg.uml InputPath=..\cg\cg21cg.uml
InputName=cg21cg InputName=cg21cg
@ -498,7 +498,7 @@ SOURCE=..\cg\cg21iva.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg21iva.uml InputPath=..\cg\cg21iva.uml
InputName=cg21iva InputName=cg21iva
@ -510,7 +510,7 @@ InputName=cg21iva
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg21iva.uml InputPath=..\cg\cg21iva.uml
InputName=cg21iva InputName=cg21iva
@ -529,7 +529,7 @@ SOURCE=..\cg\cg21rata.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg21rata.uml InputPath=..\cg\cg21rata.uml
InputName=cg21rata InputName=cg21rata
@ -541,7 +541,7 @@ InputName=cg21rata
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg21rata.uml InputPath=..\cg\cg21rata.uml
InputName=cg21rata InputName=cg21rata
@ -560,7 +560,7 @@ SOURCE=..\cg\cg21sld.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg21sld.uml InputPath=..\cg\cg21sld.uml
InputName=cg21sld InputName=cg21sld
@ -572,7 +572,7 @@ InputName=cg21sld
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg21sld.uml InputPath=..\cg\cg21sld.uml
InputName=cg21sld InputName=cg21sld
@ -591,7 +591,7 @@ SOURCE=..\cg\cg2200a.uml
!IF "$(CFG)" == "cg2 - Win32 Release" !IF "$(CFG)" == "cg2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg2200a.uml InputPath=..\cg\cg2200a.uml
InputName=cg2200a InputName=cg2200a
@ -603,7 +603,7 @@ InputName=cg2200a
!ELSEIF "$(CFG)" == "cg2 - Win32 Debug" !ELSEIF "$(CFG)" == "cg2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg2200a.uml InputPath=..\cg\cg2200a.uml
InputName=cg2200a InputName=cg2200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -157,7 +157,7 @@ SOURCE=..\cg\cg3100a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3100a.uml InputPath=..\cg\cg3100a.uml
InputName=cg3100a InputName=cg3100a
@ -169,7 +169,7 @@ InputName=cg3100a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3100a.uml InputPath=..\cg\cg3100a.uml
InputName=cg3100a InputName=cg3100a
@ -188,7 +188,7 @@ SOURCE=..\cg\cg3100b.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3100b.uml InputPath=..\cg\cg3100b.uml
InputName=cg3100b InputName=cg3100b
@ -200,7 +200,7 @@ InputName=cg3100b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3100b.uml InputPath=..\cg\cg3100b.uml
InputName=cg3100b InputName=cg3100b
@ -219,7 +219,7 @@ SOURCE=..\cg\cg3200a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3200a.uml InputPath=..\cg\cg3200a.uml
InputName=cg3200a InputName=cg3200a
@ -231,7 +231,7 @@ InputName=cg3200a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3200a.uml InputPath=..\cg\cg3200a.uml
InputName=cg3200a InputName=cg3200a
@ -250,7 +250,7 @@ SOURCE=..\cg\cg3300a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3300a.uml InputPath=..\cg\cg3300a.uml
InputName=cg3300a InputName=cg3300a
@ -262,7 +262,7 @@ InputName=cg3300a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3300a.uml InputPath=..\cg\cg3300a.uml
InputName=cg3300a InputName=cg3300a
@ -281,7 +281,7 @@ SOURCE=..\cg\cg3300b.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3300b.uml InputPath=..\cg\cg3300b.uml
InputName=cg3300b InputName=cg3300b
@ -293,7 +293,7 @@ InputName=cg3300b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3300b.uml InputPath=..\cg\cg3300b.uml
InputName=cg3300b InputName=cg3300b
@ -312,7 +312,7 @@ SOURCE=..\cg\cg3300c.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3300c.uml InputPath=..\cg\cg3300c.uml
InputName=cg3300c InputName=cg3300c
@ -324,7 +324,7 @@ InputName=cg3300c
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3300c.uml InputPath=..\cg\cg3300c.uml
InputName=cg3300c InputName=cg3300c
@ -343,7 +343,7 @@ SOURCE=..\cg\cg3400a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3400a.uml InputPath=..\cg\cg3400a.uml
InputName=cg3400a InputName=cg3400a
@ -355,7 +355,7 @@ InputName=cg3400a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3400a.uml InputPath=..\cg\cg3400a.uml
InputName=cg3400a InputName=cg3400a
@ -374,7 +374,7 @@ SOURCE=..\cg\cg3400b.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3400b.uml InputPath=..\cg\cg3400b.uml
InputName=cg3400b InputName=cg3400b
@ -386,7 +386,7 @@ InputName=cg3400b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3400b.uml InputPath=..\cg\cg3400b.uml
InputName=cg3400b InputName=cg3400b
@ -405,7 +405,7 @@ SOURCE=..\cg\cg3500a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3500a.uml InputPath=..\cg\cg3500a.uml
InputName=cg3500a InputName=cg3500a
@ -417,7 +417,7 @@ InputName=cg3500a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3500a.uml InputPath=..\cg\cg3500a.uml
InputName=cg3500a InputName=cg3500a
@ -436,7 +436,7 @@ SOURCE=..\cg\cg3600a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3600a.uml InputPath=..\cg\cg3600a.uml
InputName=cg3600a InputName=cg3600a
@ -448,7 +448,7 @@ InputName=cg3600a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3600a.uml InputPath=..\cg\cg3600a.uml
InputName=cg3600a InputName=cg3600a
@ -467,7 +467,7 @@ SOURCE=..\cg\cg3600b.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3600b.uml InputPath=..\cg\cg3600b.uml
InputName=cg3600b InputName=cg3600b
@ -479,7 +479,7 @@ InputName=cg3600b
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3600b.uml InputPath=..\cg\cg3600b.uml
InputName=cg3600b InputName=cg3600b
@ -498,7 +498,7 @@ SOURCE=..\cg\cg3700a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3700a.uml InputPath=..\cg\cg3700a.uml
InputName=cg3700a InputName=cg3700a
@ -510,7 +510,7 @@ InputName=cg3700a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3700a.uml InputPath=..\cg\cg3700a.uml
InputName=cg3700a InputName=cg3700a
@ -529,7 +529,7 @@ SOURCE=..\cg\cg3800a.uml
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3800a.uml InputPath=..\cg\cg3800a.uml
InputName=cg3800a InputName=cg3800a
@ -541,7 +541,7 @@ InputName=cg3800a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3800a.uml InputPath=..\cg\cg3800a.uml
InputName=cg3800a InputName=cg3800a
@ -624,7 +624,7 @@ SOURCE=..\cg\cg3300.frm
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3300.frm InputPath=..\cg\cg3300.frm
InputName=cg3300 InputName=cg3300
@ -636,7 +636,7 @@ InputName=cg3300
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3300.frm InputPath=..\cg\cg3300.frm
InputName=cg3300 InputName=cg3300
@ -655,7 +655,7 @@ SOURCE=..\cg\cg3800a.frm
!IF "$(CFG)" == "cg3 - Win32 Release" !IF "$(CFG)" == "cg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg3800a.frm InputPath=..\cg\cg3800a.frm
InputName=cg3800a InputName=cg3800a
@ -667,7 +667,7 @@ InputName=cg3800a
!ELSEIF "$(CFG)" == "cg3 - Win32 Debug" !ELSEIF "$(CFG)" == "cg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg3800a.frm InputPath=..\cg\cg3800a.frm
InputName=cg3800a InputName=cg3800a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -193,7 +193,7 @@ SOURCE=..\cg\cg4100b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4100b.uml InputPath=..\cg\cg4100b.uml
InputName=cg4100b InputName=cg4100b
@ -205,7 +205,7 @@ InputName=cg4100b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4100b.uml InputPath=..\cg\cg4100b.uml
InputName=cg4100b InputName=cg4100b
@ -224,7 +224,7 @@ SOURCE=..\cg\cg4200a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4200a.uml InputPath=..\cg\cg4200a.uml
InputName=cg4200a InputName=cg4200a
@ -236,7 +236,7 @@ InputName=cg4200a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4200a.uml InputPath=..\cg\cg4200a.uml
InputName=cg4200a InputName=cg4200a
@ -255,7 +255,7 @@ SOURCE=..\cg\cg4300a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4300a.uml InputPath=..\cg\cg4300a.uml
InputName=cg4300a InputName=cg4300a
@ -267,7 +267,7 @@ InputName=cg4300a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4300a.uml InputPath=..\cg\cg4300a.uml
InputName=cg4300a InputName=cg4300a
@ -286,7 +286,7 @@ SOURCE=..\cg\cg4300b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4300b.uml InputPath=..\cg\cg4300b.uml
InputName=cg4300b InputName=cg4300b
@ -298,7 +298,7 @@ InputName=cg4300b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4300b.uml InputPath=..\cg\cg4300b.uml
InputName=cg4300b InputName=cg4300b
@ -317,7 +317,7 @@ SOURCE=..\cg\cg4300c.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4300c.uml InputPath=..\cg\cg4300c.uml
InputName=cg4300c InputName=cg4300c
@ -329,7 +329,7 @@ InputName=cg4300c
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4300c.uml InputPath=..\cg\cg4300c.uml
InputName=cg4300c InputName=cg4300c
@ -348,7 +348,7 @@ SOURCE=..\cg\cg4400a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4400a.uml InputPath=..\cg\cg4400a.uml
InputName=cg4400a InputName=cg4400a
@ -360,7 +360,7 @@ InputName=cg4400a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4400a.uml InputPath=..\cg\cg4400a.uml
InputName=cg4400a InputName=cg4400a
@ -379,7 +379,7 @@ SOURCE=..\cg\cg4400b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4400b.uml InputPath=..\cg\cg4400b.uml
InputName=cg4400b InputName=cg4400b
@ -391,7 +391,7 @@ InputName=cg4400b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4400b.uml InputPath=..\cg\cg4400b.uml
InputName=cg4400b InputName=cg4400b
@ -410,7 +410,7 @@ SOURCE=..\cg\cg4500a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4500a.uml InputPath=..\cg\cg4500a.uml
InputName=cg4500a InputName=cg4500a
@ -422,7 +422,7 @@ InputName=cg4500a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4500a.uml InputPath=..\cg\cg4500a.uml
InputName=cg4500a InputName=cg4500a
@ -441,7 +441,7 @@ SOURCE=..\cg\cg4500b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4500b.uml InputPath=..\cg\cg4500b.uml
InputName=cg4500b InputName=cg4500b
@ -453,7 +453,7 @@ InputName=cg4500b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4500b.uml InputPath=..\cg\cg4500b.uml
InputName=cg4500b InputName=cg4500b
@ -472,7 +472,7 @@ SOURCE=..\cg\cg4600a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4600a.uml InputPath=..\cg\cg4600a.uml
InputName=cg4600a InputName=cg4600a
@ -484,7 +484,7 @@ InputName=cg4600a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4600a.uml InputPath=..\cg\cg4600a.uml
InputName=cg4600a InputName=cg4600a
@ -503,7 +503,7 @@ SOURCE=..\cg\cg4700a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4700a.uml InputPath=..\cg\cg4700a.uml
InputName=cg4700a InputName=cg4700a
@ -515,7 +515,7 @@ InputName=cg4700a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4700a.uml InputPath=..\cg\cg4700a.uml
InputName=cg4700a InputName=cg4700a
@ -534,7 +534,7 @@ SOURCE=..\cg\cg4800a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4800a.uml InputPath=..\cg\cg4800a.uml
InputName=cg4800a InputName=cg4800a
@ -546,7 +546,7 @@ InputName=cg4800a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4800a.uml InputPath=..\cg\cg4800a.uml
InputName=cg4800a InputName=cg4800a
@ -565,7 +565,7 @@ SOURCE=..\cg\cg4800b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4800b.uml InputPath=..\cg\cg4800b.uml
InputName=cg4800b InputName=cg4800b
@ -577,7 +577,7 @@ InputName=cg4800b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4800b.uml InputPath=..\cg\cg4800b.uml
InputName=cg4800b InputName=cg4800b
@ -596,7 +596,7 @@ SOURCE=..\cg\cg4900a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900a.uml InputPath=..\cg\cg4900a.uml
InputName=cg4900a InputName=cg4900a
@ -608,7 +608,7 @@ InputName=cg4900a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900a.uml InputPath=..\cg\cg4900a.uml
InputName=cg4900a InputName=cg4900a
@ -627,7 +627,7 @@ SOURCE=..\cg\cg4900b.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900b.uml InputPath=..\cg\cg4900b.uml
InputName=cg4900b InputName=cg4900b
@ -639,7 +639,7 @@ InputName=cg4900b
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900b.uml InputPath=..\cg\cg4900b.uml
InputName=cg4900b InputName=cg4900b
@ -658,7 +658,7 @@ SOURCE=..\cg\cg4900c.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900c.uml InputPath=..\cg\cg4900c.uml
InputName=cg4900c InputName=cg4900c
@ -670,7 +670,7 @@ InputName=cg4900c
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900c.uml InputPath=..\cg\cg4900c.uml
InputName=cg4900c InputName=cg4900c
@ -689,7 +689,7 @@ SOURCE=..\cg\cg4900d.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900d.uml InputPath=..\cg\cg4900d.uml
InputName=cg4900d InputName=cg4900d
@ -701,7 +701,7 @@ InputName=cg4900d
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900d.uml InputPath=..\cg\cg4900d.uml
InputName=cg4900d InputName=cg4900d
@ -720,7 +720,7 @@ SOURCE=..\cg\cg4900e.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900e.uml InputPath=..\cg\cg4900e.uml
InputName=cg4900e InputName=cg4900e
@ -732,7 +732,7 @@ InputName=cg4900e
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900e.uml InputPath=..\cg\cg4900e.uml
InputName=cg4900e InputName=cg4900e
@ -751,7 +751,7 @@ SOURCE=..\cg\cg4900f.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4900f.uml InputPath=..\cg\cg4900f.uml
InputName=cg4900f InputName=cg4900f
@ -763,7 +763,7 @@ InputName=cg4900f
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4900f.uml InputPath=..\cg\cg4900f.uml
InputName=cg4900f InputName=cg4900f
@ -782,7 +782,7 @@ SOURCE=..\cg\cg4a00a.uml
!IF "$(CFG)" == "cg4 - Win32 Release" !IF "$(CFG)" == "cg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg4a00a.uml InputPath=..\cg\cg4a00a.uml
InputName=cg4a00a InputName=cg4a00a
@ -794,7 +794,7 @@ InputName=cg4a00a
!ELSEIF "$(CFG)" == "cg4 - Win32 Debug" !ELSEIF "$(CFG)" == "cg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg4a00a.uml InputPath=..\cg\cg4a00a.uml
InputName=cg4a00a InputName=cg4a00a
@ -810,6 +810,86 @@ InputName=cg4a00a
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\cg\cg4.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4200.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4300.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4300a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4300b.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4300c.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4400.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4400a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4400b.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4500.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4500a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4500b.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4501.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4600.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4700.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4800a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4800b.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4900.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4900a.h
# End Source File
# Begin Source File
SOURCE=..\cg\cg4a00a.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg5.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -157,7 +157,7 @@ SOURCE=..\cg\cg5000a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5000a.uml InputPath=..\cg\cg5000a.uml
InputName=cg5000a InputName=cg5000a
@ -169,7 +169,7 @@ InputName=cg5000a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5000a.uml InputPath=..\cg\cg5000a.uml
InputName=cg5000a InputName=cg5000a
@ -188,7 +188,7 @@ SOURCE=..\cg\cg5100a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5100a.uml InputPath=..\cg\cg5100a.uml
InputName=cg5100a InputName=cg5100a
@ -200,7 +200,7 @@ InputName=cg5100a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5100a.uml InputPath=..\cg\cg5100a.uml
InputName=cg5100a InputName=cg5100a
@ -219,7 +219,7 @@ SOURCE=..\cg\cg5200a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5200a.uml InputPath=..\cg\cg5200a.uml
InputName=cg5200a InputName=cg5200a
@ -231,7 +231,7 @@ InputName=cg5200a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5200a.uml InputPath=..\cg\cg5200a.uml
InputName=cg5200a InputName=cg5200a
@ -250,7 +250,7 @@ SOURCE=..\cg\cg5300a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5300a.uml InputPath=..\cg\cg5300a.uml
InputName=cg5300a InputName=cg5300a
@ -262,7 +262,7 @@ InputName=cg5300a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5300a.uml InputPath=..\cg\cg5300a.uml
InputName=cg5300a InputName=cg5300a
@ -281,7 +281,7 @@ SOURCE=..\cg\cg5400a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5400a.uml InputPath=..\cg\cg5400a.uml
InputName=cg5400a InputName=cg5400a
@ -293,7 +293,7 @@ InputName=cg5400a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5400a.uml InputPath=..\cg\cg5400a.uml
InputName=cg5400a InputName=cg5400a
@ -312,7 +312,7 @@ SOURCE=..\cg\cg5400b.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5400b.uml InputPath=..\cg\cg5400b.uml
InputName=cg5400b InputName=cg5400b
@ -324,7 +324,7 @@ InputName=cg5400b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5400b.uml InputPath=..\cg\cg5400b.uml
InputName=cg5400b InputName=cg5400b
@ -343,7 +343,7 @@ SOURCE=..\cg\cg5500a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500a.uml InputPath=..\cg\cg5500a.uml
InputName=cg5500a InputName=cg5500a
@ -355,7 +355,7 @@ InputName=cg5500a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500a.uml InputPath=..\cg\cg5500a.uml
InputName=cg5500a InputName=cg5500a
@ -374,7 +374,7 @@ SOURCE=..\cg\cg5500b.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500b.uml InputPath=..\cg\cg5500b.uml
InputName=cg5500b InputName=cg5500b
@ -386,7 +386,7 @@ InputName=cg5500b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500b.uml InputPath=..\cg\cg5500b.uml
InputName=cg5500b InputName=cg5500b
@ -405,7 +405,7 @@ SOURCE=..\cg\cg5500c.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500c.uml InputPath=..\cg\cg5500c.uml
InputName=cg5500c InputName=cg5500c
@ -417,7 +417,7 @@ InputName=cg5500c
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500c.uml InputPath=..\cg\cg5500c.uml
InputName=cg5500c InputName=cg5500c
@ -436,7 +436,7 @@ SOURCE=..\cg\cg5500d.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500d.uml InputPath=..\cg\cg5500d.uml
InputName=cg5500d InputName=cg5500d
@ -448,7 +448,7 @@ InputName=cg5500d
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500d.uml InputPath=..\cg\cg5500d.uml
InputName=cg5500d InputName=cg5500d
@ -467,7 +467,7 @@ SOURCE=..\cg\cg5600a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5600a.uml InputPath=..\cg\cg5600a.uml
InputName=cg5600a InputName=cg5600a
@ -479,7 +479,7 @@ InputName=cg5600a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5600a.uml InputPath=..\cg\cg5600a.uml
InputName=cg5600a InputName=cg5600a
@ -498,7 +498,7 @@ SOURCE=..\cg\cg5700a.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700a.uml InputPath=..\cg\cg5700a.uml
InputName=cg5700a InputName=cg5700a
@ -510,7 +510,7 @@ InputName=cg5700a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700a.uml InputPath=..\cg\cg5700a.uml
InputName=cg5700a InputName=cg5700a
@ -529,7 +529,7 @@ SOURCE=..\cg\cg5700b.uml
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700b.uml InputPath=..\cg\cg5700b.uml
InputName=cg5700b InputName=cg5700b
@ -541,7 +541,7 @@ InputName=cg5700b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700b.uml InputPath=..\cg\cg5700b.uml
InputName=cg5700b InputName=cg5700b
@ -568,7 +568,7 @@ SOURCE=..\cg\cg5700a.frm
!IF "$(CFG)" == "cg5 - Win32 Release" !IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700a.frm InputPath=..\cg\cg5700a.frm
InputName=cg5700a InputName=cg5700a
@ -580,7 +580,7 @@ InputName=cg5700a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug" !ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700a.frm InputPath=..\cg\cg5700a.frm
InputName=cg5700a InputName=cg5700a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cg6.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -193,7 +193,7 @@ SOURCE=..\cg\cg6400a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6400a.uml InputPath=..\cg\cg6400a.uml
InputName=cg6400a InputName=cg6400a
@ -205,7 +205,7 @@ InputName=cg6400a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6400a.uml InputPath=..\cg\cg6400a.uml
InputName=cg6400a InputName=cg6400a
@ -224,7 +224,7 @@ SOURCE=..\cg\cg6400b.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6400b.uml InputPath=..\cg\cg6400b.uml
InputName=cg6400b InputName=cg6400b
@ -236,7 +236,7 @@ InputName=cg6400b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6400b.uml InputPath=..\cg\cg6400b.uml
InputName=cg6400b InputName=cg6400b
@ -255,7 +255,7 @@ SOURCE=..\cg\cg6400c.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6400c.uml InputPath=..\cg\cg6400c.uml
InputName=cg6400c InputName=cg6400c
@ -267,7 +267,7 @@ InputName=cg6400c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6400c.uml InputPath=..\cg\cg6400c.uml
InputName=cg6400c InputName=cg6400c
@ -286,7 +286,7 @@ SOURCE=..\cg\cg6600a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6600a.uml InputPath=..\cg\cg6600a.uml
InputName=cg6600a InputName=cg6600a
@ -298,7 +298,7 @@ InputName=cg6600a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6600a.uml InputPath=..\cg\cg6600a.uml
InputName=cg6600a InputName=cg6600a
@ -317,7 +317,7 @@ SOURCE=..\cg\cg6700a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6700a.uml InputPath=..\cg\cg6700a.uml
InputName=cg6700a InputName=cg6700a
@ -329,7 +329,7 @@ InputName=cg6700a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6700a.uml InputPath=..\cg\cg6700a.uml
InputName=cg6700a InputName=cg6700a
@ -348,7 +348,7 @@ SOURCE=..\cg\cg6800a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6800a.uml InputPath=..\cg\cg6800a.uml
InputName=cg6800a InputName=cg6800a
@ -360,7 +360,7 @@ InputName=cg6800a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6800a.uml InputPath=..\cg\cg6800a.uml
InputName=cg6800a InputName=cg6800a
@ -379,7 +379,7 @@ SOURCE=..\cg\cg6800b.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6800b.uml InputPath=..\cg\cg6800b.uml
InputName=cg6800b InputName=cg6800b
@ -391,7 +391,7 @@ InputName=cg6800b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6800b.uml InputPath=..\cg\cg6800b.uml
InputName=cg6800b InputName=cg6800b
@ -410,7 +410,7 @@ SOURCE=..\cg\cg6800c.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6800c.uml InputPath=..\cg\cg6800c.uml
InputName=cg6800c InputName=cg6800c
@ -422,7 +422,7 @@ InputName=cg6800c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6800c.uml InputPath=..\cg\cg6800c.uml
InputName=cg6800c InputName=cg6800c
@ -441,7 +441,7 @@ SOURCE=..\cg\cg6801a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6801a.uml InputPath=..\cg\cg6801a.uml
InputName=cg6801a InputName=cg6801a
@ -453,7 +453,7 @@ InputName=cg6801a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6801a.uml InputPath=..\cg\cg6801a.uml
InputName=cg6801a InputName=cg6801a
@ -472,7 +472,7 @@ SOURCE=..\cg\cg6802a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6802a.uml InputPath=..\cg\cg6802a.uml
InputName=cg6802a InputName=cg6802a
@ -484,7 +484,7 @@ InputName=cg6802a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6802a.uml InputPath=..\cg\cg6802a.uml
InputName=cg6802a InputName=cg6802a
@ -503,7 +503,7 @@ SOURCE=..\cg\cg6802b.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6802b.uml InputPath=..\cg\cg6802b.uml
InputName=cg6802b InputName=cg6802b
@ -515,7 +515,7 @@ InputName=cg6802b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6802b.uml InputPath=..\cg\cg6802b.uml
InputName=cg6802b InputName=cg6802b
@ -534,7 +534,7 @@ SOURCE=..\cg\cg6803a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6803a.uml InputPath=..\cg\cg6803a.uml
InputName=cg6803a InputName=cg6803a
@ -546,7 +546,7 @@ InputName=cg6803a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6803a.uml InputPath=..\cg\cg6803a.uml
InputName=cg6803a InputName=cg6803a
@ -565,7 +565,7 @@ SOURCE=..\cg\cg6804a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804a.uml InputPath=..\cg\cg6804a.uml
InputName=cg6804a InputName=cg6804a
@ -577,7 +577,7 @@ InputName=cg6804a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804a.uml InputPath=..\cg\cg6804a.uml
InputName=cg6804a InputName=cg6804a
@ -596,7 +596,7 @@ SOURCE=..\cg\cg6804b.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804b.uml InputPath=..\cg\cg6804b.uml
InputName=cg6804b InputName=cg6804b
@ -608,7 +608,7 @@ InputName=cg6804b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804b.uml InputPath=..\cg\cg6804b.uml
InputName=cg6804b InputName=cg6804b
@ -627,7 +627,7 @@ SOURCE=..\cg\cg6804c.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804c.uml InputPath=..\cg\cg6804c.uml
InputName=cg6804c InputName=cg6804c
@ -639,7 +639,7 @@ InputName=cg6804c
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804c.uml InputPath=..\cg\cg6804c.uml
InputName=cg6804c InputName=cg6804c
@ -658,7 +658,7 @@ SOURCE=..\cg\cg6804d.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804d.uml InputPath=..\cg\cg6804d.uml
InputName=cg6804d InputName=cg6804d
@ -670,7 +670,7 @@ InputName=cg6804d
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804d.uml InputPath=..\cg\cg6804d.uml
InputName=cg6804d InputName=cg6804d
@ -689,7 +689,7 @@ SOURCE=..\cg\cg6804e.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804e.uml InputPath=..\cg\cg6804e.uml
InputName=cg6804e InputName=cg6804e
@ -701,7 +701,7 @@ InputName=cg6804e
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804e.uml InputPath=..\cg\cg6804e.uml
InputName=cg6804e InputName=cg6804e
@ -720,7 +720,7 @@ SOURCE=..\cg\cg6804f.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804f.uml InputPath=..\cg\cg6804f.uml
InputName=cg6804f InputName=cg6804f
@ -732,7 +732,7 @@ InputName=cg6804f
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804f.uml InputPath=..\cg\cg6804f.uml
InputName=cg6804f InputName=cg6804f
@ -751,7 +751,7 @@ SOURCE=..\cg\cg6804g.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6804g.uml InputPath=..\cg\cg6804g.uml
InputName=cg6804g InputName=cg6804g
@ -763,7 +763,7 @@ InputName=cg6804g
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6804g.uml InputPath=..\cg\cg6804g.uml
InputName=cg6804g InputName=cg6804g
@ -782,7 +782,7 @@ SOURCE=..\cg\cg6900a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6900a.uml InputPath=..\cg\cg6900a.uml
InputName=cg6900a InputName=cg6900a
@ -794,7 +794,7 @@ InputName=cg6900a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6900a.uml InputPath=..\cg\cg6900a.uml
InputName=cg6900a InputName=cg6900a
@ -813,7 +813,7 @@ SOURCE=..\cg\cg6900b.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6900b.uml InputPath=..\cg\cg6900b.uml
InputName=cg6900b InputName=cg6900b
@ -825,7 +825,7 @@ InputName=cg6900b
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6900b.uml InputPath=..\cg\cg6900b.uml
InputName=cg6900b InputName=cg6900b
@ -844,7 +844,7 @@ SOURCE=..\cg\cg6903a.uml
!IF "$(CFG)" == "cg6 - Win32 Release" !IF "$(CFG)" == "cg6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cg\cg6903a.uml InputPath=..\cg\cg6903a.uml
InputName=cg6903a InputName=cg6903a
@ -856,7 +856,7 @@ InputName=cg6903a
!ELSEIF "$(CFG)" == "cg6 - Win32 Debug" !ELSEIF "$(CFG)" == "cg6 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg6903a.uml InputPath=..\cg\cg6903a.uml
InputName=cg6903a InputName=cg6903a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cm0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cm0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cm0 - Win32 Debug" !ELSEIF "$(CFG)" == "cm0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Gi /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Gi /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -117,7 +117,7 @@ SOURCE=..\cm\cm0100a.uml
!IF "$(CFG)" == "cm0 - Win32 Release" !IF "$(CFG)" == "cm0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm0100a.uml InputPath=..\cm\cm0100a.uml
InputName=cm0100a InputName=cm0100a
@ -129,7 +129,7 @@ InputName=cm0100a
!ELSEIF "$(CFG)" == "cm0 - Win32 Debug" !ELSEIF "$(CFG)" == "cm0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm0100a.uml InputPath=..\cm\cm0100a.uml
InputName=cm0100a InputName=cm0100a
@ -148,7 +148,7 @@ SOURCE=..\cm\cm0200a.uml
!IF "$(CFG)" == "cm0 - Win32 Release" !IF "$(CFG)" == "cm0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm0200a.uml InputPath=..\cm\cm0200a.uml
InputName=cm0200a InputName=cm0200a
@ -160,7 +160,7 @@ InputName=cm0200a
!ELSEIF "$(CFG)" == "cm0 - Win32 Debug" !ELSEIF "$(CFG)" == "cm0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm0200a.uml InputPath=..\cm\cm0200a.uml
InputName=cm0200a InputName=cm0200a
@ -207,7 +207,7 @@ SOURCE=..\cm\cm0100a.frm
!IF "$(CFG)" == "cm0 - Win32 Release" !IF "$(CFG)" == "cm0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm0100a.frm InputPath=..\cm\cm0100a.frm
InputName=cm0100a InputName=cm0100a
@ -219,7 +219,7 @@ InputName=cm0100a
!ELSEIF "$(CFG)" == "cm0 - Win32 Debug" !ELSEIF "$(CFG)" == "cm0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm0100a.frm InputPath=..\cm\cm0100a.frm
InputName=cm0100a InputName=cm0100a
@ -238,7 +238,7 @@ SOURCE=..\cm\cm0200a.frm
!IF "$(CFG)" == "cm0 - Win32 Release" !IF "$(CFG)" == "cm0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm0200a.frm InputPath=..\cm\cm0200a.frm
InputName=cm0200a InputName=cm0200a
@ -250,7 +250,7 @@ InputName=cm0200a
!ELSEIF "$(CFG)" == "cm0 - Win32 Debug" !ELSEIF "$(CFG)" == "cm0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm0200a.frm InputPath=..\cm\cm0200a.frm
InputName=cm0200a InputName=cm0200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/cm1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cm1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cm1 - Win32 Debug" !ELSEIF "$(CFG)" == "cm1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -129,7 +129,7 @@ SOURCE=..\cm\cm1100a.uml
!IF "$(CFG)" == "cm1 - Win32 Release" !IF "$(CFG)" == "cm1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm1100a.uml InputPath=..\cm\cm1100a.uml
InputName=cm1100a InputName=cm1100a
@ -141,7 +141,7 @@ InputName=cm1100a
!ELSEIF "$(CFG)" == "cm1 - Win32 Debug" !ELSEIF "$(CFG)" == "cm1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm1100a.uml InputPath=..\cm\cm1100a.uml
InputName=cm1100a InputName=cm1100a
@ -160,7 +160,7 @@ SOURCE=..\cm\cm1100b.uml
!IF "$(CFG)" == "cm1 - Win32 Release" !IF "$(CFG)" == "cm1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm1100b.uml InputPath=..\cm\cm1100b.uml
InputName=cm1100b InputName=cm1100b
@ -172,7 +172,7 @@ InputName=cm1100b
!ELSEIF "$(CFG)" == "cm1 - Win32 Debug" !ELSEIF "$(CFG)" == "cm1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm1100b.uml InputPath=..\cm\cm1100b.uml
InputName=cm1100b InputName=cm1100b
@ -215,7 +215,7 @@ SOURCE=..\cm\cm1100a.frm
!IF "$(CFG)" == "cm1 - Win32 Release" !IF "$(CFG)" == "cm1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\cm\cm1100a.frm InputPath=..\cm\cm1100a.frm
InputName=cm1100a InputName=cm1100a
@ -227,7 +227,7 @@ InputName=cm1100a
!ELSEIF "$(CFG)" == "cm1 - Win32 Debug" !ELSEIF "$(CFG)" == "cm1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cm\cm1100a.frm InputPath=..\cm\cm1100a.frm
InputName=cm1100a InputName=cm1100a

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/Coffee.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/Coffee.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF
@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Coffee - Win32 Debug DLL" !ELSEIF "$(CFG)" == "Coffee - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "Coffee - Win32 Release DLL" !ELSEIF "$(CFG)" == "Coffee - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ENDIF !ENDIF

44
projects/crpa.dsw Executable file
View File

@ -0,0 +1,44 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "AgaLib"=.\AgaLib.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "crpa0"=.\crpa0.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/DataBase.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/DataBase.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF
@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "DataBase - Win32 Debug DLL" !ELSEIF "$(CFG)" == "DataBase - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "DataBase - Win32 Release DLL" !ELSEIF "$(CFG)" == "DataBase - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ENDIF !ENDIF

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/db0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/db0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
@ -137,7 +137,7 @@ SOURCE=..\db\db0500a.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db0500a.uml InputPath=..\db\db0500a.uml
InputName=db0500a InputName=db0500a
@ -149,7 +149,7 @@ InputName=db0500a
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500a.uml InputPath=..\db\db0500a.uml
InputName=db0500a InputName=db0500a
@ -168,7 +168,7 @@ SOURCE=..\db\db0500b.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db0500b.uml InputPath=..\db\db0500b.uml
InputName=db0500b InputName=db0500b
@ -180,7 +180,7 @@ InputName=db0500b
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500b.uml InputPath=..\db\db0500b.uml
InputName=db0500b InputName=db0500b
@ -199,7 +199,7 @@ SOURCE=..\db\db0500c.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db0500c.uml InputPath=..\db\db0500c.uml
InputName=db0500c InputName=db0500c
@ -211,7 +211,7 @@ InputName=db0500c
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500c.uml InputPath=..\db\db0500c.uml
InputName=db0500c InputName=db0500c
@ -230,7 +230,7 @@ SOURCE=..\db\dbstlav.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbstlav.uml InputPath=..\db\dbstlav.uml
InputName=dbstlav InputName=dbstlav
@ -242,7 +242,7 @@ InputName=dbstlav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstlav.uml InputPath=..\db\dbstlav.uml
InputName=dbstlav InputName=dbstlav
@ -261,7 +261,7 @@ SOURCE=..\db\dbstord.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbstord.uml InputPath=..\db\dbstord.uml
InputName=dbstord InputName=dbstord
@ -273,7 +273,7 @@ InputName=dbstord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstord.uml InputPath=..\db\dbstord.uml
InputName=dbstord InputName=dbstord
@ -292,7 +292,7 @@ SOURCE=..\db\dbstvar.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbstvar.uml InputPath=..\db\dbstvar.uml
InputName=dbstvar InputName=dbstvar
@ -304,7 +304,7 @@ InputName=dbstvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstvar.uml InputPath=..\db\dbstvar.uml
InputName=dbstvar InputName=dbstvar
@ -323,7 +323,7 @@ SOURCE=..\db\dbtblav.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtblav.uml InputPath=..\db\dbtblav.uml
InputName=dbtblav InputName=dbtblav
@ -335,7 +335,7 @@ InputName=dbtblav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtblav.uml InputPath=..\db\dbtblav.uml
InputName=dbtblav InputName=dbtblav
@ -354,7 +354,7 @@ SOURCE=..\db\dbtbord.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbord.uml InputPath=..\db\dbtbord.uml
InputName=dbtbord InputName=dbtbord
@ -366,7 +366,7 @@ InputName=dbtbord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbord.uml InputPath=..\db\dbtbord.uml
InputName=dbtbord InputName=dbtbord
@ -385,7 +385,7 @@ SOURCE=..\db\dbtbvar.uml
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbvar.uml InputPath=..\db\dbtbvar.uml
InputName=dbtbvar InputName=dbtbvar
@ -397,7 +397,7 @@ InputName=dbtbvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath) # Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbvar.uml InputPath=..\db\dbtbvar.uml
InputName=dbtbvar InputName=dbtbvar
@ -424,7 +424,7 @@ SOURCE=..\db\dbtblav.rpt
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtblav.rpt InputPath=..\db\dbtblav.rpt
InputName=dbtblav InputName=dbtblav
@ -436,7 +436,7 @@ InputName=dbtblav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtblav.rpt InputPath=..\db\dbtblav.rpt
InputName=dbtblav InputName=dbtblav
@ -455,7 +455,7 @@ SOURCE=..\db\dbtbord.rpt
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbord.rpt InputPath=..\db\dbtbord.rpt
InputName=dbtbord InputName=dbtbord
@ -467,7 +467,7 @@ InputName=dbtbord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbord.rpt InputPath=..\db\dbtbord.rpt
InputName=dbtbord InputName=dbtbord
@ -486,7 +486,7 @@ SOURCE=..\db\dbtbvar.rpt
!IF "$(CFG)" == "db0 - Win32 Release" !IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbvar.rpt InputPath=..\db\dbtbvar.rpt
InputName=dbtbvar InputName=dbtbvar
@ -498,7 +498,7 @@ InputName=dbtbvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug" !ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbvar.rpt InputPath=..\db\dbtbvar.rpt
InputName=dbtbvar InputName=dbtbvar

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/db1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/db1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -193,7 +193,7 @@ SOURCE=..\db\db1100a.uml
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1100a.uml InputPath=..\db\db1100a.uml
InputName=db1100a InputName=db1100a
@ -205,7 +205,7 @@ InputName=db1100a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1100a.uml InputPath=..\db\db1100a.uml
InputName=db1100a InputName=db1100a
@ -224,7 +224,7 @@ SOURCE=..\db\db1200a.uml
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1200a.uml InputPath=..\db\db1200a.uml
InputName=db1200a InputName=db1200a
@ -236,7 +236,7 @@ InputName=db1200a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1200a.uml InputPath=..\db\db1200a.uml
InputName=db1200a InputName=db1200a
@ -255,7 +255,7 @@ SOURCE=..\db\db1300a.uml
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1300a.uml InputPath=..\db\db1300a.uml
InputName=db1300a InputName=db1300a
@ -267,7 +267,7 @@ InputName=db1300a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1300a.uml InputPath=..\db\db1300a.uml
InputName=db1300a InputName=db1300a
@ -286,7 +286,7 @@ SOURCE=..\db\db1300b.uml
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1300b.uml InputPath=..\db\db1300b.uml
InputName=db1300b InputName=db1300b
@ -298,7 +298,7 @@ InputName=db1300b
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1300b.uml InputPath=..\db\db1300b.uml
InputName=db1300b InputName=db1300b
@ -325,7 +325,7 @@ SOURCE=..\db\db1100a.frm
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1100a.frm InputPath=..\db\db1100a.frm
InputName=db1100a InputName=db1100a
@ -337,7 +337,7 @@ InputName=db1100a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1100a.frm InputPath=..\db\db1100a.frm
InputName=db1100a InputName=db1100a
@ -356,7 +356,7 @@ SOURCE=..\db\db1200a.frm
!IF "$(CFG)" == "db1 - Win32 Release" !IF "$(CFG)" == "db1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db1200a.frm InputPath=..\db\db1200a.frm
InputName=db1200a InputName=db1200a
@ -368,7 +368,7 @@ InputName=db1200a
!ELSEIF "$(CFG)" == "db1 - Win32 Debug" !ELSEIF "$(CFG)" == "db1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db1200a.frm InputPath=..\db\db1200a.frm
InputName=db1200a InputName=db1200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/db2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/db2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "db2 - Win32 Debug" !ELSEIF "$(CFG)" == "db2 - Win32 Debug"
@ -133,7 +133,7 @@ SOURCE=..\db\db2400a.uml
!IF "$(CFG)" == "db2 - Win32 Release" !IF "$(CFG)" == "db2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\db\db2400a.uml InputPath=..\db\db2400a.uml
InputName=db2400a InputName=db2400a
@ -145,7 +145,7 @@ InputName=db2400a
!ELSEIF "$(CFG)" == "db2 - Win32 Debug" !ELSEIF "$(CFG)" == "db2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db2400a.uml InputPath=..\db\db2400a.uml
InputName=db2400a InputName=db2400a

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/Diction.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/Diction.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF
@ -185,25 +185,25 @@ SOURCE=..\server\server.rc
!IF "$(CFG)" == "Diction - Win32 Release" !IF "$(CFG)" == "Diction - Win32 Release"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "Diction - Win32 Debug" !ELSEIF "$(CFG)" == "Diction - Win32 Debug"
!ELSEIF "$(CFG)" == "Diction - Win32 Debug DLL" !ELSEIF "$(CFG)" == "Diction - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "Diction - Win32 Release DLL" !ELSEIF "$(CFG)" == "Diction - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ENDIF !ENDIF

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ef0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ef0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
@ -265,7 +265,7 @@ SOURCE=..\ef\bastbnp.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\bastbnp.uml InputPath=..\ef\bastbnp.uml
InputName=bastbnp InputName=bastbnp
@ -277,7 +277,7 @@ InputName=bastbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\bastbnp.uml InputPath=..\ef\bastbnp.uml
InputName=bastbnp InputName=bastbnp
@ -296,7 +296,7 @@ SOURCE=..\ef\batbbnp.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\batbbnp.uml InputPath=..\ef\batbbnp.uml
InputName=batbbnp InputName=batbbnp
@ -308,7 +308,7 @@ InputName=batbbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\batbbnp.uml InputPath=..\ef\batbbnp.uml
InputName=batbbnp InputName=batbbnp
@ -327,7 +327,7 @@ SOURCE=..\ef\ef0100a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0100a.uml InputPath=..\ef\ef0100a.uml
InputName=ef0100a InputName=ef0100a
@ -339,7 +339,7 @@ InputName=ef0100a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0100a.uml InputPath=..\ef\ef0100a.uml
InputName=ef0100a InputName=ef0100a
@ -358,7 +358,7 @@ SOURCE=..\ef\ef0200a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0200a.uml InputPath=..\ef\ef0200a.uml
InputName=ef0200a InputName=ef0200a
@ -370,7 +370,7 @@ InputName=ef0200a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0200a.uml InputPath=..\ef\ef0200a.uml
InputName=ef0200a InputName=ef0200a
@ -389,7 +389,7 @@ SOURCE=..\ef\ef0300a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0300a.uml InputPath=..\ef\ef0300a.uml
InputName=ef0300a InputName=ef0300a
@ -401,7 +401,7 @@ InputName=ef0300a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0300a.uml InputPath=..\ef\ef0300a.uml
InputName=ef0300a InputName=ef0300a
@ -420,7 +420,7 @@ SOURCE=..\ef\ef0300c.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0300c.uml InputPath=..\ef\ef0300c.uml
InputName=ef0300c InputName=ef0300c
@ -432,7 +432,7 @@ InputName=ef0300c
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0300c.uml InputPath=..\ef\ef0300c.uml
InputName=ef0300c InputName=ef0300c
@ -451,7 +451,7 @@ SOURCE=..\ef\ef0400a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0400a.uml InputPath=..\ef\ef0400a.uml
InputName=ef0400a InputName=ef0400a
@ -463,7 +463,7 @@ InputName=ef0400a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0400a.uml InputPath=..\ef\ef0400a.uml
InputName=ef0400a InputName=ef0400a
@ -482,7 +482,7 @@ SOURCE=..\ef\ef0500a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0500a.uml InputPath=..\ef\ef0500a.uml
InputName=ef0500a InputName=ef0500a
@ -494,7 +494,7 @@ InputName=ef0500a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0500a.uml InputPath=..\ef\ef0500a.uml
InputName=ef0500a InputName=ef0500a
@ -513,7 +513,7 @@ SOURCE=..\ef\ef0600a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0600a.uml InputPath=..\ef\ef0600a.uml
InputName=ef0600a InputName=ef0600a
@ -525,7 +525,7 @@ InputName=ef0600a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0600a.uml InputPath=..\ef\ef0600a.uml
InputName=ef0600a InputName=ef0600a
@ -544,7 +544,7 @@ SOURCE=..\ef\ef0800a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0800a.uml InputPath=..\ef\ef0800a.uml
InputName=ef0800a InputName=ef0800a
@ -556,7 +556,7 @@ InputName=ef0800a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0800a.uml InputPath=..\ef\ef0800a.uml
InputName=ef0800a InputName=ef0800a
@ -575,7 +575,7 @@ SOURCE=..\ef\ef0900a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0900a.uml InputPath=..\ef\ef0900a.uml
InputName=ef0900a InputName=ef0900a
@ -587,7 +587,7 @@ InputName=ef0900a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0900a.uml InputPath=..\ef\ef0900a.uml
InputName=ef0900a InputName=ef0900a
@ -606,7 +606,7 @@ SOURCE=..\ef\ef0A00a.uml
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ef0A00a.uml InputPath=..\ef\ef0A00a.uml
InputName=ef0A00a InputName=ef0A00a
@ -618,7 +618,7 @@ InputName=ef0A00a
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ef0A00a.uml InputPath=..\ef\ef0A00a.uml
InputName=ef0A00a InputName=ef0A00a
@ -649,7 +649,7 @@ SOURCE=..\ef\dse.frm
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\dse.frm InputPath=..\ef\dse.frm
InputName=dse InputName=dse
@ -661,7 +661,7 @@ InputName=dse
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\dse.frm InputPath=..\ef\dse.frm
InputName=dse InputName=dse
@ -680,7 +680,7 @@ SOURCE=..\ef\rb.frm
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\rb.frm InputPath=..\ef\rb.frm
InputName=rb InputName=rb
@ -692,7 +692,7 @@ InputName=rb
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\rb.frm InputPath=..\ef\rb.frm
InputName=rb InputName=rb
@ -711,7 +711,7 @@ SOURCE=..\ef\ribadett.frm
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\ribadett.frm InputPath=..\ef\ribadett.frm
InputName=ribadett InputName=ribadett
@ -723,7 +723,7 @@ InputName=ribadett
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\ribadett.frm InputPath=..\ef\ribadett.frm
InputName=ribadett InputName=ribadett
@ -746,7 +746,7 @@ SOURCE=..\ef\batbbnp.rpt
!IF "$(CFG)" == "ef0 - Win32 Release" !IF "$(CFG)" == "ef0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ef\batbbnp.rpt InputPath=..\ef\batbbnp.rpt
InputName=batbbnp InputName=batbbnp
@ -758,7 +758,7 @@ InputName=batbbnp
!ELSEIF "$(CFG)" == "ef0 - Win32 Debug" !ELSEIF "$(CFG)" == "ef0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ef\batbbnp.rpt InputPath=..\ef\batbbnp.rpt
InputName=batbbnp InputName=batbbnp

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"D:\Release\Campo321/gfm.dll" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"D:\Release\Campo22/gfm.dll"
!ELSEIF "$(CFG)" == "gfm - Win32 Debug" !ELSEIF "$(CFG)" == "gfm - Win32 Debug"

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/in0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/in0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -141,7 +141,7 @@ SOURCE=..\in\basticc.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\basticc.uml InputPath=..\in\basticc.uml
InputName=basticc InputName=basticc
@ -153,7 +153,7 @@ InputName=basticc
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\basticc.uml InputPath=..\in\basticc.uml
InputName=basticc InputName=basticc
@ -172,7 +172,7 @@ SOURCE=..\in\bastimt.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\bastimt.uml InputPath=..\in\bastimt.uml
InputName=bastimt InputName=bastimt
@ -184,7 +184,7 @@ InputName=bastimt
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\bastimt.uml InputPath=..\in\bastimt.uml
InputName=bastimt InputName=bastimt
@ -203,7 +203,7 @@ SOURCE=..\in\bastint.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\bastint.uml InputPath=..\in\bastint.uml
InputName=bastint InputName=bastint
@ -215,7 +215,7 @@ InputName=bastint
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\bastint.uml InputPath=..\in\bastint.uml
InputName=bastint InputName=bastint
@ -234,7 +234,7 @@ SOURCE=..\in\bastird.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\bastird.uml InputPath=..\in\bastird.uml
InputName=bastird InputName=bastird
@ -246,7 +246,7 @@ InputName=bastird
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\bastird.uml InputPath=..\in\bastird.uml
InputName=bastird InputName=bastird
@ -265,7 +265,7 @@ SOURCE=..\in\batbicc.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbicc.uml InputPath=..\in\batbicc.uml
InputName=batbicc InputName=batbicc
@ -277,7 +277,7 @@ InputName=batbicc
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbicc.uml InputPath=..\in\batbicc.uml
InputName=batbicc InputName=batbicc
@ -296,7 +296,7 @@ SOURCE=..\in\batbimt.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbimt.uml InputPath=..\in\batbimt.uml
InputName=batbimt InputName=batbimt
@ -308,7 +308,7 @@ InputName=batbimt
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbimt.uml InputPath=..\in\batbimt.uml
InputName=batbimt InputName=batbimt
@ -327,7 +327,7 @@ SOURCE=..\in\batbint.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbint.uml InputPath=..\in\batbint.uml
InputName=batbint InputName=batbint
@ -339,7 +339,7 @@ InputName=batbint
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbint.uml InputPath=..\in\batbint.uml
InputName=batbint InputName=batbint
@ -358,7 +358,7 @@ SOURCE=..\in\batbird.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbird.uml InputPath=..\in\batbird.uml
InputName=batbird InputName=batbird
@ -370,7 +370,7 @@ InputName=batbird
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbird.uml InputPath=..\in\batbird.uml
InputName=batbird InputName=batbird
@ -389,7 +389,7 @@ SOURCE=..\in\in0100a.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0100a.uml InputPath=..\in\in0100a.uml
InputName=in0100a InputName=in0100a
@ -401,7 +401,7 @@ InputName=in0100a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0100a.uml InputPath=..\in\in0100a.uml
InputName=in0100a InputName=in0100a
@ -420,7 +420,7 @@ SOURCE=..\in\in0200a.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0200a.uml InputPath=..\in\in0200a.uml
InputName=in0200a InputName=in0200a
@ -432,7 +432,7 @@ InputName=in0200a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0200a.uml InputPath=..\in\in0200a.uml
InputName=in0200a InputName=in0200a
@ -451,7 +451,7 @@ SOURCE=..\in\in0500a.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0500a.uml InputPath=..\in\in0500a.uml
InputName=in0500a InputName=in0500a
@ -463,7 +463,7 @@ InputName=in0500a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0500a.uml InputPath=..\in\in0500a.uml
InputName=in0500a InputName=in0500a
@ -482,7 +482,7 @@ SOURCE=..\in\in0500b.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0500b.uml InputPath=..\in\in0500b.uml
InputName=in0500b InputName=in0500b
@ -494,7 +494,7 @@ InputName=in0500b
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0500b.uml InputPath=..\in\in0500b.uml
InputName=in0500b InputName=in0500b
@ -513,7 +513,7 @@ SOURCE=..\in\in0600a.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0600a.uml InputPath=..\in\in0600a.uml
InputName=in0600a InputName=in0600a
@ -525,7 +525,7 @@ InputName=in0600a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0600a.uml InputPath=..\in\in0600a.uml
InputName=in0600a InputName=in0600a
@ -544,7 +544,7 @@ SOURCE=..\in\in0700a.uml
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0700a.uml InputPath=..\in\in0700a.uml
InputName=in0700a InputName=in0700a
@ -556,7 +556,7 @@ InputName=in0700a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0700a.uml InputPath=..\in\in0700a.uml
InputName=in0700a InputName=in0700a
@ -611,7 +611,7 @@ SOURCE=..\in\batbint.frm
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbint.frm InputPath=..\in\batbint.frm
InputName=batbint InputName=batbint
@ -623,7 +623,7 @@ InputName=batbint
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbint.frm InputPath=..\in\batbint.frm
InputName=batbint InputName=batbint
@ -642,7 +642,7 @@ SOURCE=..\in\in0100a.frm
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0100a.frm InputPath=..\in\in0100a.frm
InputName=in0100a InputName=in0100a
@ -654,7 +654,7 @@ InputName=in0100a
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0100a.frm InputPath=..\in\in0100a.frm
InputName=in0100a InputName=in0100a
@ -673,7 +673,7 @@ SOURCE=..\in\in0100b.frm
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\in0100b.frm InputPath=..\in\in0100b.frm
InputName=in0100b InputName=in0100b
@ -685,7 +685,7 @@ InputName=in0100b
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\in0100b.frm InputPath=..\in\in0100b.frm
InputName=in0100b InputName=in0100b
@ -708,7 +708,7 @@ SOURCE=..\in\batbicc.rpt
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbicc.rpt InputPath=..\in\batbicc.rpt
InputName=batbicc InputName=batbicc
@ -720,7 +720,7 @@ InputName=batbicc
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbicc.rpt InputPath=..\in\batbicc.rpt
InputName=batbicc InputName=batbicc
@ -739,7 +739,7 @@ SOURCE=..\in\batbimt.rpt
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbimt.rpt InputPath=..\in\batbimt.rpt
InputName=batbimt InputName=batbimt
@ -751,7 +751,7 @@ InputName=batbimt
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbimt.rpt InputPath=..\in\batbimt.rpt
InputName=batbimt InputName=batbimt
@ -770,7 +770,7 @@ SOURCE=..\in\batbint.rpt
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbint.rpt InputPath=..\in\batbint.rpt
InputName=batbint InputName=batbint
@ -782,7 +782,7 @@ InputName=batbint
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbint.rpt InputPath=..\in\batbint.rpt
InputName=batbint InputName=batbint
@ -801,7 +801,7 @@ SOURCE=..\in\batbird.rpt
!IF "$(CFG)" == "in0 - Win32 Release" !IF "$(CFG)" == "in0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\in\batbird.rpt InputPath=..\in\batbird.rpt
InputName=batbird InputName=batbird
@ -813,7 +813,7 @@ InputName=batbird
!ELSEIF "$(CFG)" == "in0 - Win32 Debug" !ELSEIF "$(CFG)" == "in0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\in\batbird.rpt InputPath=..\in\batbird.rpt
InputName=batbird InputName=batbird

View File

@ -14,4 +14,4 @@ del %TMP%\tmp.tmp
cd ..\exed cd ..\exed
echo Generating %2 msk file echo Generating %2 msk file
ve0 -3 %2 -f /uADMIN ve0 -3 %2 -f /uADMIN
cd ..\projects cd ..\projects_do

View File

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/installa.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/installa.exe"
!ELSEIF "$(CFG)" == "installa - Win32 Debug" !ELSEIF "$(CFG)" == "installa - Win32 Debug"

View File

@ -137,7 +137,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo321/servers/Lerch.exe" /libpath:"..\..\wx240\lib" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib wxmsw240.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /out:"D:\Release\Campo22/servers/Lerch.exe" /libpath:"..\..\wx240\lib"
!ENDIF !ENDIF
@ -189,16 +189,16 @@ SOURCE=..\server\server.rc
!ELSEIF "$(CFG)" == "Lerch - Win32 Debug DLL" !ELSEIF "$(CFG)" == "Lerch - Win32 Debug DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ELSEIF "$(CFG)" == "Lerch - Win32 Release DLL" !ELSEIF "$(CFG)" == "Lerch - Win32 Release DLL"
# ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server" # ADD BASE RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\r020200\server"
# SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT BASE RSC /i "..\server" /i "..\..\wx240\include"
# ADD RSC /l 0x410 /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include" # ADD RSC /l 0x410 /i "\U\Luca\R_02_02\server" /i "\U\Luca\R_02_01\server" /i "\U\Luca\r030200\server" /i "\U\Luca\r020200.aga\server" /i "\U\Luca\wx240\include"
# SUBTRACT RSC /i "..\server" /i "..\..\wx240\include" # SUBTRACT RSC /i "..\server" /i "..\..\wx240\include"
!ENDIF !ENDIF

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mg0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mg0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mg0 - Win32 Debug" !ELSEIF "$(CFG)" == "mg0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -149,7 +149,7 @@ SOURCE=..\mg\mg0300a.uml
!IF "$(CFG)" == "mg0 - Win32 Release" !IF "$(CFG)" == "mg0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg0300a.uml InputPath=..\mg\mg0300a.uml
InputName=mg0300a InputName=mg0300a
@ -161,7 +161,7 @@ InputName=mg0300a
!ELSEIF "$(CFG)" == "mg0 - Win32 Debug" !ELSEIF "$(CFG)" == "mg0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg0300a.uml InputPath=..\mg\mg0300a.uml
InputName=mg0300a InputName=mg0300a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mg1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mg1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mg1 - Win32 Debug" !ELSEIF "$(CFG)" == "mg1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -153,7 +153,7 @@ SOURCE=..\mg\mg1100.uml
!IF "$(CFG)" == "mg1 - Win32 Release" !IF "$(CFG)" == "mg1 - Win32 Release"
# Begin Custom Build # Begin Custom Build
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg1100.uml InputPath=..\mg\mg1100.uml
InputName=mg1100 InputName=mg1100
@ -165,7 +165,7 @@ InputName=mg1100
!ELSEIF "$(CFG)" == "mg1 - Win32 Debug" !ELSEIF "$(CFG)" == "mg1 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg1100.uml InputPath=..\mg\mg1100.uml
InputName=mg1100 InputName=mg1100
@ -184,7 +184,7 @@ SOURCE=..\mg\mg1100a.uml
!IF "$(CFG)" == "mg1 - Win32 Release" !IF "$(CFG)" == "mg1 - Win32 Release"
# Begin Custom Build # Begin Custom Build
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg1100a.uml InputPath=..\mg\mg1100a.uml
InputName=mg1100a InputName=mg1100a
@ -196,7 +196,7 @@ InputName=mg1100a
!ELSEIF "$(CFG)" == "mg1 - Win32 Debug" !ELSEIF "$(CFG)" == "mg1 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg1100a.uml InputPath=..\mg\mg1100a.uml
InputName=mg1100a InputName=mg1100a
@ -215,7 +215,7 @@ SOURCE=..\mg\mg1200.uml
!IF "$(CFG)" == "mg1 - Win32 Release" !IF "$(CFG)" == "mg1 - Win32 Release"
# Begin Custom Build # Begin Custom Build
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg1200.uml InputPath=..\mg\mg1200.uml
InputName=mg1200 InputName=mg1200
@ -227,7 +227,7 @@ InputName=mg1200
!ELSEIF "$(CFG)" == "mg1 - Win32 Debug" !ELSEIF "$(CFG)" == "mg1 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg1200.uml InputPath=..\mg\mg1200.uml
InputName=mg1200 InputName=mg1200
@ -246,7 +246,7 @@ SOURCE=..\mg\mg1400.uml
!IF "$(CFG)" == "mg1 - Win32 Release" !IF "$(CFG)" == "mg1 - Win32 Release"
# Begin Custom Build # Begin Custom Build
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg1400.uml InputPath=..\mg\mg1400.uml
InputName=mg1400 InputName=mg1400
@ -258,7 +258,7 @@ InputName=mg1400
!ELSEIF "$(CFG)" == "mg1 - Win32 Debug" !ELSEIF "$(CFG)" == "mg1 - Win32 Debug"
# Begin Custom Build # Begin Custom Build
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg1400.uml InputPath=..\mg\mg1400.uml
InputName=mg1400 InputName=mg1400

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mg3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mg3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -157,7 +157,7 @@ SOURCE=..\mg\mg3100.uml
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3100.uml InputPath=..\mg\mg3100.uml
InputName=mg3100 InputName=mg3100
@ -169,7 +169,7 @@ InputName=mg3100
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3100.uml InputPath=..\mg\mg3100.uml
InputName=mg3100 InputName=mg3100
@ -188,7 +188,7 @@ SOURCE=..\mg\mg3200.uml
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3200.uml InputPath=..\mg\mg3200.uml
InputName=mg3200 InputName=mg3200
@ -200,7 +200,7 @@ InputName=mg3200
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3200.uml InputPath=..\mg\mg3200.uml
InputName=mg3200 InputName=mg3200
@ -219,7 +219,7 @@ SOURCE=..\mg\mg3300.uml
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3300.uml InputPath=..\mg\mg3300.uml
InputName=mg3300 InputName=mg3300
@ -231,7 +231,7 @@ InputName=mg3300
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3300.uml InputPath=..\mg\mg3300.uml
InputName=mg3300 InputName=mg3300
@ -250,7 +250,7 @@ SOURCE=..\mg\mg3500.uml
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3500.uml InputPath=..\mg\mg3500.uml
InputName=mg3500 InputName=mg3500
@ -262,7 +262,7 @@ InputName=mg3500
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3500.uml InputPath=..\mg\mg3500.uml
InputName=mg3500 InputName=mg3500
@ -289,7 +289,7 @@ SOURCE=..\mg\mg3100a.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3100a.frm InputPath=..\mg\mg3100a.frm
InputName=mg3100a InputName=mg3100a
@ -301,7 +301,7 @@ InputName=mg3100a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3100a.frm InputPath=..\mg\mg3100a.frm
InputName=mg3100a InputName=mg3100a
@ -320,7 +320,7 @@ SOURCE=..\mg\mg3100aa.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3100aa.frm InputPath=..\mg\mg3100aa.frm
InputName=mg3100aa InputName=mg3100aa
@ -332,7 +332,7 @@ InputName=mg3100aa
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3100aa.frm InputPath=..\mg\mg3100aa.frm
InputName=mg3100aa InputName=mg3100aa
@ -351,7 +351,7 @@ SOURCE=..\mg\mg3100b.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3100b.frm InputPath=..\mg\mg3100b.frm
InputName=mg3100b InputName=mg3100b
@ -363,7 +363,7 @@ InputName=mg3100b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3100b.frm InputPath=..\mg\mg3100b.frm
InputName=mg3100b InputName=mg3100b
@ -382,7 +382,7 @@ SOURCE=..\mg\mg3200.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3200.frm InputPath=..\mg\mg3200.frm
InputName=mg3200 InputName=mg3200
@ -394,7 +394,7 @@ InputName=mg3200
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3200.frm InputPath=..\mg\mg3200.frm
InputName=mg3200 InputName=mg3200
@ -413,7 +413,7 @@ SOURCE=..\mg\mg3200a.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3200a.frm InputPath=..\mg\mg3200a.frm
InputName=mg3200a InputName=mg3200a
@ -425,7 +425,7 @@ InputName=mg3200a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3200a.frm InputPath=..\mg\mg3200a.frm
InputName=mg3200a InputName=mg3200a
@ -444,7 +444,7 @@ SOURCE=..\mg\mg3200b.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3200b.frm InputPath=..\mg\mg3200b.frm
InputName=mg3200b InputName=mg3200b
@ -456,7 +456,7 @@ InputName=mg3200b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3200b.frm InputPath=..\mg\mg3200b.frm
InputName=mg3200b InputName=mg3200b
@ -475,7 +475,7 @@ SOURCE=..\mg\mg3300a.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3300a.frm InputPath=..\mg\mg3300a.frm
InputName=mg3300a InputName=mg3300a
@ -487,7 +487,7 @@ InputName=mg3300a
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3300a.frm InputPath=..\mg\mg3300a.frm
InputName=mg3300a InputName=mg3300a
@ -506,7 +506,7 @@ SOURCE=..\mg\mg3300as.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3300as.frm InputPath=..\mg\mg3300as.frm
InputName=mg3300as InputName=mg3300as
@ -518,7 +518,7 @@ InputName=mg3300as
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3300as.frm InputPath=..\mg\mg3300as.frm
InputName=mg3300as InputName=mg3300as
@ -537,7 +537,7 @@ SOURCE=..\mg\mg3300b.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3300b.frm InputPath=..\mg\mg3300b.frm
InputName=mg3300b InputName=mg3300b
@ -549,7 +549,7 @@ InputName=mg3300b
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3300b.frm InputPath=..\mg\mg3300b.frm
InputName=mg3300b InputName=mg3300b
@ -568,7 +568,7 @@ SOURCE=..\mg\mg3300bs.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3300bs.frm InputPath=..\mg\mg3300bs.frm
InputName=mg3300bs InputName=mg3300bs
@ -580,7 +580,7 @@ InputName=mg3300bs
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3300bs.frm InputPath=..\mg\mg3300bs.frm
InputName=mg3300bs InputName=mg3300bs
@ -599,7 +599,7 @@ SOURCE=..\mg\mg3500.frm
!IF "$(CFG)" == "mg3 - Win32 Release" !IF "$(CFG)" == "mg3 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg3500.frm InputPath=..\mg\mg3500.frm
InputName=mg3500 InputName=mg3500
@ -611,7 +611,7 @@ InputName=mg3500
!ELSEIF "$(CFG)" == "mg3 - Win32 Debug" !ELSEIF "$(CFG)" == "mg3 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg3500.frm InputPath=..\mg\mg3500.frm
InputName=mg3500 InputName=mg3500

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mg4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mg4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -153,7 +153,7 @@ SOURCE=..\mg\mg4100.uml
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4100.uml InputPath=..\mg\mg4100.uml
InputName=mg4100 InputName=mg4100
@ -165,7 +165,7 @@ InputName=mg4100
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4100.uml InputPath=..\mg\mg4100.uml
InputName=mg4100 InputName=mg4100
@ -184,7 +184,7 @@ SOURCE=..\mg\mg4200.uml
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4200.uml InputPath=..\mg\mg4200.uml
InputName=mg4200 InputName=mg4200
@ -196,7 +196,7 @@ InputName=mg4200
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4200.uml InputPath=..\mg\mg4200.uml
InputName=mg4200 InputName=mg4200
@ -215,7 +215,7 @@ SOURCE=..\mg\mg4300.uml
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4300.uml InputPath=..\mg\mg4300.uml
InputName=mg4300 InputName=mg4300
@ -227,7 +227,7 @@ InputName=mg4300
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4300.uml InputPath=..\mg\mg4300.uml
InputName=mg4300 InputName=mg4300
@ -254,7 +254,7 @@ SOURCE=..\mg\mg4100.frm
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4100.frm InputPath=..\mg\mg4100.frm
InputName=mg4100 InputName=mg4100
@ -266,7 +266,7 @@ InputName=mg4100
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4100.frm InputPath=..\mg\mg4100.frm
InputName=mg4100 InputName=mg4100
@ -285,7 +285,7 @@ SOURCE=..\mg\mg4200a.frm
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4200a.frm InputPath=..\mg\mg4200a.frm
InputName=mg4200a InputName=mg4200a
@ -297,7 +297,7 @@ InputName=mg4200a
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4200a.frm InputPath=..\mg\mg4200a.frm
InputName=mg4200a InputName=mg4200a
@ -316,7 +316,7 @@ SOURCE=..\mg\mg4200aa.frm
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4200aa.frm InputPath=..\mg\mg4200aa.frm
InputName=mg4200aa InputName=mg4200aa
@ -328,7 +328,7 @@ InputName=mg4200aa
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4200aa.frm InputPath=..\mg\mg4200aa.frm
InputName=mg4200aa InputName=mg4200aa
@ -347,7 +347,7 @@ SOURCE=..\mg\mg4200b.frm
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4200b.frm InputPath=..\mg\mg4200b.frm
InputName=mg4200b InputName=mg4200b
@ -359,7 +359,7 @@ InputName=mg4200b
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4200b.frm InputPath=..\mg\mg4200b.frm
InputName=mg4200b InputName=mg4200b
@ -378,7 +378,7 @@ SOURCE=..\mg\mg4300.frm
!IF "$(CFG)" == "mg4 - Win32 Release" !IF "$(CFG)" == "mg4 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\mg4300.frm InputPath=..\mg\mg4300.frm
InputName=mg4300 InputName=mg4300
@ -390,7 +390,7 @@ InputName=mg4300
!ELSEIF "$(CFG)" == "mg4 - Win32 Debug" !ELSEIF "$(CFG)" == "mg4 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\mg4300.frm InputPath=..\mg\mg4300.frm
InputName=mg4300 InputName=mg4300

View File

@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/mg_masktab.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/mg_masktab.exe"
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
@ -97,7 +97,7 @@ SOURCE=..\mg\bastcau.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\bastcau.uml InputPath=..\mg\bastcau.uml
InputName=bastcau InputName=bastcau
@ -109,7 +109,7 @@ InputName=bastcau
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastcau.uml InputPath=..\mg\bastcau.uml
InputName=bastcau InputName=bastcau
@ -128,7 +128,7 @@ SOURCE=..\mg\bastfca.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\bastfca.uml InputPath=..\mg\bastfca.uml
InputName=bastfca InputName=bastfca
@ -140,7 +140,7 @@ InputName=bastfca
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastfca.uml InputPath=..\mg\bastfca.uml
InputName=bastfca InputName=bastfca
@ -159,7 +159,7 @@ SOURCE=..\mg\bastfcg.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\bastfcg.uml InputPath=..\mg\bastfcg.uml
InputName=bastfcg InputName=bastfcg
@ -171,7 +171,7 @@ InputName=bastfcg
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastfcg.uml InputPath=..\mg\bastfcg.uml
InputName=bastfcg InputName=bastfcg
@ -185,12 +185,43 @@ InputName=bastfcg
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\mg\bastmag.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\bastmag.uml
InputName=bastmag
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastmag.uml
InputName=bastmag
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\bastrfc.uml SOURCE=..\mg\bastrfc.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\bastrfc.uml InputPath=..\mg\bastrfc.uml
InputName=bastrfc InputName=bastrfc
@ -202,7 +233,7 @@ InputName=bastrfc
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastrfc.uml InputPath=..\mg\bastrfc.uml
InputName=bastrfc InputName=bastrfc
@ -221,7 +252,7 @@ SOURCE=..\mg\bastubi.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\bastubi.uml InputPath=..\mg\bastubi.uml
InputName=bastubi InputName=bastubi
@ -233,7 +264,7 @@ InputName=bastubi
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\bastubi.uml InputPath=..\mg\bastubi.uml
InputName=bastubi InputName=bastubi
@ -252,7 +283,7 @@ SOURCE=..\mg\batbcau.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbcau.uml InputPath=..\mg\batbcau.uml
InputName=batbcau InputName=batbcau
@ -264,7 +295,7 @@ InputName=batbcau
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbcau.uml InputPath=..\mg\batbcau.uml
InputName=batbcau InputName=batbcau
@ -283,7 +314,7 @@ SOURCE=..\mg\batbfca.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbfca.uml InputPath=..\mg\batbfca.uml
InputName=batbfca InputName=batbfca
@ -295,7 +326,7 @@ InputName=batbfca
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbfca.uml InputPath=..\mg\batbfca.uml
InputName=batbfca InputName=batbfca
@ -314,7 +345,7 @@ SOURCE=..\mg\batbfcg.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbfcg.uml InputPath=..\mg\batbfcg.uml
InputName=batbfcg InputName=batbfcg
@ -326,7 +357,7 @@ InputName=batbfcg
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbfcg.uml InputPath=..\mg\batbfcg.uml
InputName=batbfcg InputName=batbfcg
@ -345,7 +376,7 @@ SOURCE=..\mg\batbgca.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbgca.uml InputPath=..\mg\batbgca.uml
InputName=batbgca InputName=batbgca
@ -357,7 +388,7 @@ InputName=batbgca
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbgca.uml InputPath=..\mg\batbgca.uml
InputName=batbgca InputName=batbgca
@ -376,7 +407,7 @@ SOURCE=..\mg\batbgcg.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbgcg.uml InputPath=..\mg\batbgcg.uml
InputName=batbgcg InputName=batbgcg
@ -388,7 +419,7 @@ InputName=batbgcg
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbgcg.uml InputPath=..\mg\batbgcg.uml
InputName=batbgcg InputName=batbgcg
@ -402,12 +433,43 @@ InputName=batbgcg
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\mg\batbmag.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbmag.uml
InputName=batbmag
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbmag.uml
InputName=batbmag
"$(TargetDir)\$(InputName).msk" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
msk32 $(InputPath) $(TargetDir)\$(InputName).msk
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\batbrfc.uml SOURCE=..\mg\batbrfc.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbrfc.uml InputPath=..\mg\batbrfc.uml
InputName=batbrfc InputName=batbrfc
@ -419,7 +481,7 @@ InputName=batbrfc
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbrfc.uml InputPath=..\mg\batbrfc.uml
InputName=batbrfc InputName=batbrfc
@ -438,7 +500,7 @@ SOURCE=..\mg\batbubi.uml
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbubi.uml InputPath=..\mg\batbubi.uml
InputName=batbubi InputName=batbubi
@ -450,7 +512,7 @@ InputName=batbubi
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbubi.uml InputPath=..\mg\batbubi.uml
InputName=batbubi InputName=batbubi
@ -473,7 +535,7 @@ SOURCE=..\mg\batbcau.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbcau.rpt InputPath=..\mg\batbcau.rpt
InputName=batbcau InputName=batbcau
@ -485,7 +547,7 @@ InputName=batbcau
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbcau.rpt InputPath=..\mg\batbcau.rpt
InputName=batbcau InputName=batbcau
@ -499,12 +561,43 @@ InputName=batbcau
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\mg\batbmag.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\mg\batbmag.rpt
InputName=batbmag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbmag.rpt
InputName=batbmag
"$(TargetDir)\$(InputName).rpt" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
rpt32 $(InputPath) $(TargetDir)\$(InputName).rpt
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\mg\batbrfc.rpt SOURCE=..\mg\batbrfc.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbrfc.rpt InputPath=..\mg\batbrfc.rpt
InputName=batbrfc InputName=batbrfc
@ -516,7 +609,7 @@ InputName=batbrfc
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbrfc.rpt InputPath=..\mg\batbrfc.rpt
InputName=batbrfc InputName=batbrfc
@ -535,7 +628,7 @@ SOURCE=..\mg\batbubi.rpt
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\batbubi.rpt InputPath=..\mg\batbubi.rpt
InputName=batbubi InputName=batbubi
@ -547,7 +640,7 @@ InputName=batbubi
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\batbubi.rpt InputPath=..\mg\batbubi.rpt
InputName=batbubi InputName=batbubi
@ -570,7 +663,7 @@ SOURCE=..\mg\tab_fca.frm
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\tab_fca.frm InputPath=..\mg\tab_fca.frm
InputName=tab_fca InputName=tab_fca
@ -582,7 +675,7 @@ InputName=tab_fca
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\tab_fca.frm InputPath=..\mg\tab_fca.frm
InputName=tab_fca InputName=tab_fca
@ -601,7 +694,7 @@ SOURCE=..\mg\tab_fcg.frm
!IF "$(CFG)" == "mg_masktab - Win32 Release" !IF "$(CFG)" == "mg_masktab - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mg\tab_fcg.frm InputPath=..\mg\tab_fcg.frm
InputName=tab_fcg InputName=tab_fcg
@ -613,7 +706,7 @@ InputName=tab_fcg
!ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug" !ELSEIF "$(CFG)" == "mg_masktab - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mg\tab_fcg.frm InputPath=..\mg\tab_fcg.frm
InputName=tab_fcg InputName=tab_fcg

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mr0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mr0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug" !ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
@ -141,7 +141,7 @@ SOURCE=..\mr\mr0400a.uml
!IF "$(CFG)" == "mr0 - Win32 Release" !IF "$(CFG)" == "mr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr0400a.uml InputPath=..\mr\mr0400a.uml
InputName=mr0400a InputName=mr0400a
@ -153,7 +153,7 @@ InputName=mr0400a
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug" !ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr0400a.uml InputPath=..\mr\mr0400a.uml
InputName=mr0400a InputName=mr0400a
@ -172,7 +172,7 @@ SOURCE=..\mr\mrtbfia.uml
!IF "$(CFG)" == "mr0 - Win32 Release" !IF "$(CFG)" == "mr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mrtbfia.uml InputPath=..\mr\mrtbfia.uml
InputName=mrtbfia InputName=mrtbfia
@ -184,7 +184,7 @@ InputName=mrtbfia
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug" !ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mrtbfia.uml InputPath=..\mr\mrtbfia.uml
InputName=mrtbfia InputName=mrtbfia
@ -203,7 +203,7 @@ SOURCE=..\mr\mrtbimp.uml
!IF "$(CFG)" == "mr0 - Win32 Release" !IF "$(CFG)" == "mr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mrtbimp.uml InputPath=..\mr\mrtbimp.uml
InputName=mrtbimp InputName=mrtbimp
@ -215,7 +215,7 @@ InputName=mrtbimp
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug" !ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mrtbimp.uml InputPath=..\mr\mrtbimp.uml
InputName=mrtbimp InputName=mrtbimp
@ -234,7 +234,7 @@ SOURCE=..\mr\mrtblnp.uml
!IF "$(CFG)" == "mr0 - Win32 Release" !IF "$(CFG)" == "mr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mrtblnp.uml InputPath=..\mr\mrtblnp.uml
InputName=mrtblnp InputName=mrtblnp
@ -246,7 +246,7 @@ InputName=mrtblnp
!ELSEIF "$(CFG)" == "mr0 - Win32 Debug" !ELSEIF "$(CFG)" == "mr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mrtblnp.uml InputPath=..\mr\mrtblnp.uml
InputName=mrtblnp InputName=mrtblnp

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mr1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mr1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug" !ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
@ -189,7 +189,7 @@ SOURCE=..\mr\mr1100a.uml
!IF "$(CFG)" == "mr1 - Win32 Release" !IF "$(CFG)" == "mr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr1100a.uml InputPath=..\mr\mr1100a.uml
InputName=mr1100a InputName=mr1100a
@ -201,7 +201,7 @@ InputName=mr1100a
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug" !ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr1100a.uml InputPath=..\mr\mr1100a.uml
InputName=mr1100a InputName=mr1100a
@ -228,7 +228,7 @@ SOURCE=..\mr\mr1100a.frm
!IF "$(CFG)" == "mr1 - Win32 Release" !IF "$(CFG)" == "mr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr1100a.frm InputPath=..\mr\mr1100a.frm
InputName=mr1100a InputName=mr1100a
@ -240,7 +240,7 @@ InputName=mr1100a
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug" !ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr1100a.frm InputPath=..\mr\mr1100a.frm
InputName=mr1100a InputName=mr1100a
@ -259,7 +259,7 @@ SOURCE=..\mr\mr1100b.frm
!IF "$(CFG)" == "mr1 - Win32 Release" !IF "$(CFG)" == "mr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr1100b.frm InputPath=..\mr\mr1100b.frm
InputName=mr1100b InputName=mr1100b
@ -271,7 +271,7 @@ InputName=mr1100b
!ELSEIF "$(CFG)" == "mr1 - Win32 Debug" !ELSEIF "$(CFG)" == "mr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr1100b.frm InputPath=..\mr\mr1100b.frm
InputName=mr1100b InputName=mr1100b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/mr2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/mr2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
@ -209,7 +209,7 @@ SOURCE=..\mr\mr2100a.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2100a.uml InputPath=..\mr\mr2100a.uml
InputName=mr2100a InputName=mr2100a
@ -221,7 +221,7 @@ InputName=mr2100a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2100a.uml InputPath=..\mr\mr2100a.uml
InputName=mr2100a InputName=mr2100a
@ -240,7 +240,7 @@ SOURCE=..\mr\mr2100b.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2100b.uml InputPath=..\mr\mr2100b.uml
InputName=mr2100b InputName=mr2100b
@ -252,7 +252,7 @@ InputName=mr2100b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2100b.uml InputPath=..\mr\mr2100b.uml
InputName=mr2100b InputName=mr2100b
@ -271,7 +271,7 @@ SOURCE=..\mr\mr2100c.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2100c.uml InputPath=..\mr\mr2100c.uml
InputName=mr2100c InputName=mr2100c
@ -283,7 +283,7 @@ InputName=mr2100c
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2100c.uml InputPath=..\mr\mr2100c.uml
InputName=mr2100c InputName=mr2100c
@ -302,7 +302,7 @@ SOURCE=..\mr\mr2200a.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200a.uml InputPath=..\mr\mr2200a.uml
InputName=mr2200a InputName=mr2200a
@ -314,7 +314,7 @@ InputName=mr2200a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200a.uml InputPath=..\mr\mr2200a.uml
InputName=mr2200a InputName=mr2200a
@ -333,7 +333,7 @@ SOURCE=..\mr\mr2200b.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200b.uml InputPath=..\mr\mr2200b.uml
InputName=mr2200b InputName=mr2200b
@ -345,7 +345,7 @@ InputName=mr2200b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200b.uml InputPath=..\mr\mr2200b.uml
InputName=mr2200b InputName=mr2200b
@ -364,7 +364,7 @@ SOURCE=..\mr\mr2200c.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200c.uml InputPath=..\mr\mr2200c.uml
InputName=mr2200c InputName=mr2200c
@ -376,7 +376,7 @@ InputName=mr2200c
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200c.uml InputPath=..\mr\mr2200c.uml
InputName=mr2200c InputName=mr2200c
@ -395,7 +395,7 @@ SOURCE=..\mr\mr2200e.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200e.uml InputPath=..\mr\mr2200e.uml
InputName=mr2200e InputName=mr2200e
@ -407,7 +407,7 @@ InputName=mr2200e
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200e.uml InputPath=..\mr\mr2200e.uml
InputName=mr2200e InputName=mr2200e
@ -426,7 +426,7 @@ SOURCE=..\mr\mr2200f.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200f.uml InputPath=..\mr\mr2200f.uml
InputName=mr2200f InputName=mr2200f
@ -438,7 +438,7 @@ InputName=mr2200f
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200f.uml InputPath=..\mr\mr2200f.uml
InputName=mr2200f InputName=mr2200f
@ -457,7 +457,7 @@ SOURCE=..\mr\mr2300a.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2300a.uml InputPath=..\mr\mr2300a.uml
InputName=mr2300a InputName=mr2300a
@ -469,7 +469,7 @@ InputName=mr2300a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2300a.uml InputPath=..\mr\mr2300a.uml
InputName=mr2300a InputName=mr2300a
@ -488,7 +488,7 @@ SOURCE=..\mr\mr2400a.uml
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2400a.uml InputPath=..\mr\mr2400a.uml
InputName=mr2400a InputName=mr2400a
@ -500,7 +500,7 @@ InputName=mr2400a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2400a.uml InputPath=..\mr\mr2400a.uml
InputName=mr2400a InputName=mr2400a
@ -527,7 +527,7 @@ SOURCE=..\mr\mr2200a.frm
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200a.frm InputPath=..\mr\mr2200a.frm
InputName=mr2200a InputName=mr2200a
@ -539,7 +539,7 @@ InputName=mr2200a
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200a.frm InputPath=..\mr\mr2200a.frm
InputName=mr2200a InputName=mr2200a
@ -558,7 +558,7 @@ SOURCE=..\mr\mr2200b.frm
!IF "$(CFG)" == "mr2 - Win32 Release" !IF "$(CFG)" == "mr2 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\mr\mr2200b.frm InputPath=..\mr\mr2200b.frm
InputName=mr2200b InputName=mr2200b
@ -570,7 +570,7 @@ InputName=mr2200b
!ELSEIF "$(CFG)" == "mr2 - Win32 Debug" !ELSEIF "$(CFG)" == "mr2 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\mr\mr2200b.frm InputPath=..\mr\mr2200b.frm
InputName=mr2200b InputName=mr2200b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/Omnia0.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/Omnia0.exe"
!ELSEIF "$(CFG)" == "Omnia0 - Win32 Debug" !ELSEIF "$(CFG)" == "Omnia0 - Win32 Debug"

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/or1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/or1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
@ -193,7 +193,7 @@ SOURCE=..\or\or1100a.uml
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1100a.uml InputPath=..\or\or1100a.uml
InputName=or1100a InputName=or1100a
@ -205,7 +205,7 @@ InputName=or1100a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100a.uml InputPath=..\or\or1100a.uml
InputName=or1100a InputName=or1100a
@ -224,7 +224,7 @@ SOURCE=..\or\or1200a.uml
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1200a.uml InputPath=..\or\or1200a.uml
InputName=or1200a InputName=or1200a
@ -236,7 +236,7 @@ InputName=or1200a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1200a.uml InputPath=..\or\or1200a.uml
InputName=or1200a InputName=or1200a
@ -275,7 +275,7 @@ SOURCE=..\or\or1100a.frm
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1100a.frm InputPath=..\or\or1100a.frm
InputName=or1100a InputName=or1100a
@ -287,7 +287,7 @@ InputName=or1100a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100a.frm InputPath=..\or\or1100a.frm
InputName=or1100a InputName=or1100a
@ -306,7 +306,7 @@ SOURCE=..\or\or1100b.frm
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1100b.frm InputPath=..\or\or1100b.frm
InputName=or1100b InputName=or1100b
@ -318,7 +318,7 @@ InputName=or1100b
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100b.frm InputPath=..\or\or1100b.frm
InputName=or1100b InputName=or1100b
@ -337,7 +337,7 @@ SOURCE=..\or\or1100c.frm
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1100c.frm InputPath=..\or\or1100c.frm
InputName=or1100c InputName=or1100c
@ -349,7 +349,7 @@ InputName=or1100c
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100c.frm InputPath=..\or\or1100c.frm
InputName=or1100c InputName=or1100c
@ -368,7 +368,7 @@ SOURCE=..\or\or1100d.frm
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1100d.frm InputPath=..\or\or1100d.frm
InputName=or1100d InputName=or1100d
@ -380,7 +380,7 @@ InputName=or1100d
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100d.frm InputPath=..\or\or1100d.frm
InputName=or1100d InputName=or1100d
@ -399,7 +399,7 @@ SOURCE=..\or\or1200a.frm
!IF "$(CFG)" == "or1 - Win32 Release" !IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\or\or1200a.frm InputPath=..\or\or1200a.frm
InputName=or1200a InputName=or1200a
@ -411,7 +411,7 @@ InputName=or1200a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug" !ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1200a.frm InputPath=..\or\or1200a.frm
InputName=or1200a InputName=or1200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/pr0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/pr0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -209,7 +209,7 @@ SOURCE=..\pr\pr0500a.uml
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr0500a.uml InputPath=..\pr\pr0500a.uml
InputName=pr0500a InputName=pr0500a
@ -221,7 +221,7 @@ InputName=pr0500a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr0500a.uml InputPath=..\pr\pr0500a.uml
InputName=pr0500a InputName=pr0500a
@ -240,7 +240,7 @@ SOURCE=..\pr\pr0600a.uml
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr0600a.uml InputPath=..\pr\pr0600a.uml
InputName=pr0600a InputName=pr0600a
@ -252,7 +252,7 @@ InputName=pr0600a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr0600a.uml InputPath=..\pr\pr0600a.uml
InputName=pr0600a InputName=pr0600a
@ -271,7 +271,7 @@ SOURCE=..\pr\pr0700a.uml
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr0700a.uml InputPath=..\pr\pr0700a.uml
InputName=pr0700a InputName=pr0700a
@ -283,7 +283,7 @@ InputName=pr0700a
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr0700a.uml InputPath=..\pr\pr0700a.uml
InputName=pr0700a InputName=pr0700a
@ -302,7 +302,7 @@ SOURCE=..\pr\pr0700b.uml
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr0700b.uml InputPath=..\pr\pr0700b.uml
InputName=pr0700b InputName=pr0700b
@ -314,7 +314,7 @@ InputName=pr0700b
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr0700b.uml InputPath=..\pr\pr0700b.uml
InputName=pr0700b InputName=pr0700b
@ -333,7 +333,7 @@ SOURCE=..\pr\prtbapr.uml
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\prtbapr.uml InputPath=..\pr\prtbapr.uml
InputName=prtbapr InputName=prtbapr
@ -345,7 +345,7 @@ InputName=prtbapr
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\prtbapr.uml InputPath=..\pr\prtbapr.uml
InputName=prtbapr InputName=prtbapr
@ -376,7 +376,7 @@ SOURCE=..\pr\prtbapr.rpt
!IF "$(CFG)" == "pr0 - Win32 Release" !IF "$(CFG)" == "pr0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\prtbapr.rpt InputPath=..\pr\prtbapr.rpt
InputName=prtbapr InputName=prtbapr
@ -388,7 +388,7 @@ InputName=prtbapr
!ELSEIF "$(CFG)" == "pr0 - Win32 Debug" !ELSEIF "$(CFG)" == "pr0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)... # Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\prtbapr.rpt InputPath=..\pr\prtbapr.rpt
InputName=prtbapr InputName=prtbapr

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/pr1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/pr1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -201,7 +201,7 @@ SOURCE=..\pr\pr1100.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1100.uml InputPath=..\pr\pr1100.uml
InputName=pr1100 InputName=pr1100
@ -213,7 +213,7 @@ InputName=pr1100
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1100.uml InputPath=..\pr\pr1100.uml
InputName=pr1100 InputName=pr1100
@ -232,7 +232,7 @@ SOURCE=..\pr\pr1200a.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1200a.uml InputPath=..\pr\pr1200a.uml
InputName=pr1200a InputName=pr1200a
@ -244,7 +244,7 @@ InputName=pr1200a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1200a.uml InputPath=..\pr\pr1200a.uml
InputName=pr1200a InputName=pr1200a
@ -263,7 +263,7 @@ SOURCE=..\pr\pr1300a.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1300a.uml InputPath=..\pr\pr1300a.uml
InputName=pr1300a InputName=pr1300a
@ -275,7 +275,7 @@ InputName=pr1300a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1300a.uml InputPath=..\pr\pr1300a.uml
InputName=pr1300a InputName=pr1300a
@ -294,7 +294,7 @@ SOURCE=..\pr\pr1400.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1400.uml InputPath=..\pr\pr1400.uml
InputName=pr1400 InputName=pr1400
@ -306,7 +306,7 @@ InputName=pr1400
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1400.uml InputPath=..\pr\pr1400.uml
InputName=pr1400 InputName=pr1400
@ -325,7 +325,7 @@ SOURCE=..\pr\pr1500a.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1500a.uml InputPath=..\pr\pr1500a.uml
InputName=pr1500a InputName=pr1500a
@ -337,7 +337,7 @@ InputName=pr1500a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1500a.uml InputPath=..\pr\pr1500a.uml
InputName=pr1500a InputName=pr1500a
@ -356,7 +356,7 @@ SOURCE=..\pr\prstapr.uml
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\prstapr.uml InputPath=..\pr\prstapr.uml
InputName=prstapr InputName=prstapr
@ -368,7 +368,7 @@ InputName=prstapr
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\prstapr.uml InputPath=..\pr\prstapr.uml
InputName=prstapr InputName=prstapr
@ -399,7 +399,7 @@ SOURCE=..\pr\pr1100a.frm
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1100a.frm InputPath=..\pr\pr1100a.frm
InputName=pr1100a InputName=pr1100a
@ -411,7 +411,7 @@ InputName=pr1100a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1100a.frm InputPath=..\pr\pr1100a.frm
InputName=pr1100a InputName=pr1100a
@ -430,7 +430,7 @@ SOURCE=..\pr\pr1200a.frm
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1200a.frm InputPath=..\pr\pr1200a.frm
InputName=pr1200a InputName=pr1200a
@ -442,7 +442,7 @@ InputName=pr1200a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1200a.frm InputPath=..\pr\pr1200a.frm
InputName=pr1200a InputName=pr1200a
@ -461,7 +461,7 @@ SOURCE=..\pr\pr1300a.frm
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1300a.frm InputPath=..\pr\pr1300a.frm
InputName=pr1300a InputName=pr1300a
@ -473,7 +473,7 @@ InputName=pr1300a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1300a.frm InputPath=..\pr\pr1300a.frm
InputName=pr1300a InputName=pr1300a
@ -492,7 +492,7 @@ SOURCE=..\pr\pr1400a.frm
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1400a.frm InputPath=..\pr\pr1400a.frm
InputName=pr1400a InputName=pr1400a
@ -504,7 +504,7 @@ InputName=pr1400a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1400a.frm InputPath=..\pr\pr1400a.frm
InputName=pr1400a InputName=pr1400a
@ -523,7 +523,7 @@ SOURCE=..\pr\pr1500a.frm
!IF "$(CFG)" == "pr1 - Win32 Release" !IF "$(CFG)" == "pr1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\pr\pr1500a.frm InputPath=..\pr\pr1500a.frm
InputName=pr1500a InputName=pr1500a
@ -535,7 +535,7 @@ InputName=pr1500a
!ELSEIF "$(CFG)" == "pr1 - Win32 Debug" !ELSEIF "$(CFG)" == "pr1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\pr\pr1500a.frm InputPath=..\pr\pr1500a.frm
InputName=pr1500a InputName=pr1500a

View File

@ -38,7 +38,7 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "D:\Release\Campo32" # PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release" # PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/profiles.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/profiles.exe"
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
@ -97,7 +97,7 @@ SOURCE=..\ve\bolacq.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\bolacq.src InputPath=..\ve\bolacq.src
InputName=bolacq InputName=bolacq
@ -109,7 +109,7 @@ InputName=bolacq
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\bolacq.src InputPath=..\ve\bolacq.src
InputName=bolacq InputName=bolacq
@ -128,7 +128,7 @@ SOURCE=..\ve\bollac.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\bollac.src InputPath=..\ve\bollac.src
InputName=bollac InputName=bollac
@ -140,7 +140,7 @@ InputName=bollac
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\bollac.src InputPath=..\ve\bollac.src
InputName=bollac InputName=bollac
@ -159,7 +159,7 @@ SOURCE=..\ve\bollaf.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\bollaf.src InputPath=..\ve\bollaf.src
InputName=bollaf InputName=bollaf
@ -171,7 +171,7 @@ InputName=bollaf
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\bollaf.src InputPath=..\ve\bollaf.src
InputName=bollaf InputName=bollaf
@ -190,7 +190,7 @@ SOURCE=..\ve\fatacq.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\fatacq.src InputPath=..\ve\fatacq.src
InputName=fatacq InputName=fatacq
@ -202,7 +202,7 @@ InputName=fatacq
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\fatacq.src InputPath=..\ve\fatacq.src
InputName=fatacq InputName=fatacq
@ -221,7 +221,7 @@ SOURCE=..\ve\fatturaa.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\fatturaa.src InputPath=..\ve\fatturaa.src
InputName=fatturaa InputName=fatturaa
@ -233,7 +233,7 @@ InputName=fatturaa
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\fatturaa.src InputPath=..\ve\fatturaa.src
InputName=fatturaa InputName=fatturaa
@ -252,7 +252,7 @@ SOURCE=..\ve\fatturac.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\fatturac.src InputPath=..\ve\fatturac.src
InputName=fatturac InputName=fatturac
@ -264,7 +264,7 @@ InputName=fatturac
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\fatturac.src InputPath=..\ve\fatturac.src
InputName=fatturac InputName=fatturac
@ -283,7 +283,7 @@ SOURCE=..\ve\ordbon.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ordbon.src InputPath=..\ve\ordbon.src
InputName=ordbon InputName=ordbon
@ -295,7 +295,7 @@ InputName=ordbon
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ordbon.src InputPath=..\ve\ordbon.src
InputName=ordbon InputName=ordbon
@ -314,7 +314,7 @@ SOURCE=..\ve\ordinec.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ordinec.src InputPath=..\ve\ordinec.src
InputName=ordinec InputName=ordinec
@ -326,7 +326,7 @@ InputName=ordinec
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ordinec.src InputPath=..\ve\ordinec.src
InputName=ordinec InputName=ordinec
@ -345,7 +345,7 @@ SOURCE=..\ve\ordinef.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ordinef.src InputPath=..\ve\ordinef.src
InputName=ordinef InputName=ordinef
@ -357,7 +357,7 @@ InputName=ordinef
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ordinef.src InputPath=..\ve\ordinef.src
InputName=ordinef InputName=ordinef
@ -376,7 +376,7 @@ SOURCE=..\ve\ve0300a.src
!IF "$(CFG)" == "profiles - Win32 Release" !IF "$(CFG)" == "profiles - Win32 Release"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0300a.src InputPath=..\ve\ve0300a.src
InputName=ve0300a InputName=ve0300a
@ -388,7 +388,7 @@ InputName=ve0300a
!ELSEIF "$(CFG)" == "profiles - Win32 Debug" !ELSEIF "$(CFG)" == "profiles - Win32 Debug"
# Begin Custom Build - Creating ini from $(InputPath)... # Begin Custom Build - Creating ini from $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0300a.src InputPath=..\ve\ve0300a.src
InputName=ve0300a InputName=ve0300a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sc0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sc0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sc0 - Win32 Debug" !ELSEIF "$(CFG)" == "sc0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -129,7 +129,7 @@ SOURCE=..\sc\sc0100a.uml
!IF "$(CFG)" == "sc0 - Win32 Release" !IF "$(CFG)" == "sc0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc0100a.uml InputPath=..\sc\sc0100a.uml
InputName=sc0100a InputName=sc0100a
@ -141,7 +141,7 @@ InputName=sc0100a
!ELSEIF "$(CFG)" == "sc0 - Win32 Debug" !ELSEIF "$(CFG)" == "sc0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc0100a.uml InputPath=..\sc\sc0100a.uml
InputName=sc0100a InputName=sc0100a
@ -160,7 +160,7 @@ SOURCE=..\sc\sc0100b.uml
!IF "$(CFG)" == "sc0 - Win32 Release" !IF "$(CFG)" == "sc0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc0100b.uml InputPath=..\sc\sc0100b.uml
InputName=sc0100b InputName=sc0100b
@ -172,7 +172,7 @@ InputName=sc0100b
!ELSEIF "$(CFG)" == "sc0 - Win32 Debug" !ELSEIF "$(CFG)" == "sc0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc0100b.uml InputPath=..\sc\sc0100b.uml
InputName=sc0100b InputName=sc0100b
@ -191,7 +191,7 @@ SOURCE=..\sc\sc0100c.uml
!IF "$(CFG)" == "sc0 - Win32 Release" !IF "$(CFG)" == "sc0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc0100c.uml InputPath=..\sc\sc0100c.uml
InputName=sc0100c InputName=sc0100c
@ -203,7 +203,7 @@ InputName=sc0100c
!ELSEIF "$(CFG)" == "sc0 - Win32 Debug" !ELSEIF "$(CFG)" == "sc0 - Win32 Debug"
# Begin Custom Build - Compiling masl $(InputPath)... # Begin Custom Build - Compiling masl $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc0100c.uml InputPath=..\sc\sc0100c.uml
InputName=sc0100c InputName=sc0100c
@ -222,7 +222,7 @@ SOURCE=..\sc\sc0100p.uml
!IF "$(CFG)" == "sc0 - Win32 Release" !IF "$(CFG)" == "sc0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc0100p.uml InputPath=..\sc\sc0100p.uml
InputName=sc0100p InputName=sc0100p
@ -234,7 +234,7 @@ InputName=sc0100p
!ELSEIF "$(CFG)" == "sc0 - Win32 Debug" !ELSEIF "$(CFG)" == "sc0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc0100p.uml InputPath=..\sc\sc0100p.uml
InputName=sc0100p InputName=sc0100p

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sc1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sc1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sc1 - Win32 Debug" !ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -133,7 +133,7 @@ SOURCE=..\sc\sc1100a.uml
!IF "$(CFG)" == "sc1 - Win32 Release" !IF "$(CFG)" == "sc1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc1100a.uml InputPath=..\sc\sc1100a.uml
InputName=sc1100a InputName=sc1100a
@ -145,7 +145,7 @@ InputName=sc1100a
!ELSEIF "$(CFG)" == "sc1 - Win32 Debug" !ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc1100a.uml InputPath=..\sc\sc1100a.uml
InputName=sc1100a InputName=sc1100a
@ -164,7 +164,7 @@ SOURCE=..\sc\sc1200a.uml
!IF "$(CFG)" == "sc1 - Win32 Release" !IF "$(CFG)" == "sc1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc1200a.uml InputPath=..\sc\sc1200a.uml
InputName=sc1200a InputName=sc1200a
@ -176,7 +176,7 @@ InputName=sc1200a
!ELSEIF "$(CFG)" == "sc1 - Win32 Debug" !ELSEIF "$(CFG)" == "sc1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc1200a.uml InputPath=..\sc\sc1200a.uml
InputName=sc1200a InputName=sc1200a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sc2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /pdb:none /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sc2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -169,7 +169,7 @@ SOURCE=..\sc\sc2100a.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2100a.uml InputPath=..\sc\sc2100a.uml
InputName=sc2100a InputName=sc2100a
@ -181,7 +181,7 @@ InputName=sc2100a
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2100a.uml InputPath=..\sc\sc2100a.uml
InputName=sc2100a InputName=sc2100a
@ -200,7 +200,7 @@ SOURCE=..\sc\sc2200a.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2200a.uml InputPath=..\sc\sc2200a.uml
InputName=sc2200a InputName=sc2200a
@ -212,7 +212,7 @@ InputName=sc2200a
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2200a.uml InputPath=..\sc\sc2200a.uml
InputName=sc2200a InputName=sc2200a
@ -231,7 +231,7 @@ SOURCE=..\sc\sc2300a.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2300a.uml InputPath=..\sc\sc2300a.uml
InputName=sc2300a InputName=sc2300a
@ -243,7 +243,7 @@ InputName=sc2300a
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2300a.uml InputPath=..\sc\sc2300a.uml
InputName=sc2300a InputName=sc2300a
@ -262,7 +262,7 @@ SOURCE=..\sc\sc2400a.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2400a.uml InputPath=..\sc\sc2400a.uml
InputName=sc2400a InputName=sc2400a
@ -274,7 +274,7 @@ InputName=sc2400a
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2400a.uml InputPath=..\sc\sc2400a.uml
InputName=sc2400a InputName=sc2400a
@ -293,7 +293,7 @@ SOURCE=..\sc\sc2500.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2500.uml InputPath=..\sc\sc2500.uml
InputName=sc2500 InputName=sc2500
@ -305,7 +305,7 @@ InputName=sc2500
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2500.uml InputPath=..\sc\sc2500.uml
InputName=sc2500 InputName=sc2500
@ -324,7 +324,7 @@ SOURCE=..\sc\sc2600a.uml
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc2600a.uml InputPath=..\sc\sc2600a.uml
InputName=sc2600a InputName=sc2600a
@ -336,7 +336,7 @@ InputName=sc2600a
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc2600a.uml InputPath=..\sc\sc2600a.uml
InputName=sc2600a InputName=sc2600a
@ -352,6 +352,58 @@ InputName=sc2600a
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\sc\sc2.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2100a.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2101.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2102.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc21pec.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2200.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2201.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2300.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2400a.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2401.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2402.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2500.h
# End Source File
# Begin Source File
SOURCE=..\sc\sc2600.h
# End Source File
# End Group # End Group
# Begin Group "Forms" # Begin Group "Forms"
@ -363,7 +415,7 @@ SOURCE=..\sc\pec.frm
!IF "$(CFG)" == "sc2 - Win32 Release" !IF "$(CFG)" == "sc2 - Win32 Release"
# Begin Custom Build - Copying form $(InputPath)... # Begin Custom Build - Copying form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\pec.frm InputPath=..\sc\pec.frm
InputName=pec InputName=pec
@ -375,7 +427,7 @@ InputName=pec
!ELSEIF "$(CFG)" == "sc2 - Win32 Debug" !ELSEIF "$(CFG)" == "sc2 - Win32 Debug"
# Begin Custom Build - Copying form $(InputPath)... # Begin Custom Build - Copying form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\pec.frm InputPath=..\sc\pec.frm
InputName=pec InputName=pec

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sc3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sc3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sc3 - Win32 Debug" !ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -117,7 +117,7 @@ SOURCE=..\sc\sc3100a.uml
!IF "$(CFG)" == "sc3 - Win32 Release" !IF "$(CFG)" == "sc3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc3100a.uml InputPath=..\sc\sc3100a.uml
InputName=sc3100a InputName=sc3100a
@ -129,7 +129,7 @@ InputName=sc3100a
!ELSEIF "$(CFG)" == "sc3 - Win32 Debug" !ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc3100a.uml InputPath=..\sc\sc3100a.uml
InputName=sc3100a InputName=sc3100a
@ -148,7 +148,7 @@ SOURCE=..\sc\sc3100b.uml
!IF "$(CFG)" == "sc3 - Win32 Release" !IF "$(CFG)" == "sc3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc3100b.uml InputPath=..\sc\sc3100b.uml
InputName=sc3100b InputName=sc3100b
@ -160,7 +160,7 @@ InputName=sc3100b
!ELSEIF "$(CFG)" == "sc3 - Win32 Debug" !ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc3100b.uml InputPath=..\sc\sc3100b.uml
InputName=sc3100b InputName=sc3100b
@ -179,7 +179,7 @@ SOURCE=..\sc\sc3100c.uml
!IF "$(CFG)" == "sc3 - Win32 Release" !IF "$(CFG)" == "sc3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc3100c.uml InputPath=..\sc\sc3100c.uml
InputName=sc3100c InputName=sc3100c
@ -191,7 +191,7 @@ InputName=sc3100c
!ELSEIF "$(CFG)" == "sc3 - Win32 Debug" !ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
# Begin Custom Build - Compiling masl $(InputPath)... # Begin Custom Build - Compiling masl $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc3100c.uml InputPath=..\sc\sc3100c.uml
InputName=sc3100c InputName=sc3100c
@ -210,7 +210,7 @@ SOURCE=..\sc\sc3100s.uml
!IF "$(CFG)" == "sc3 - Win32 Release" !IF "$(CFG)" == "sc3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sc\sc3100s.uml InputPath=..\sc\sc3100s.uml
InputName=sc3100s InputName=sc3100s
@ -222,7 +222,7 @@ InputName=sc3100s
!ELSEIF "$(CFG)" == "sc3 - Win32 Debug" !ELSEIF "$(CFG)" == "sc3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sc\sc3100s.uml InputPath=..\sc\sc3100s.uml
InputName=sc3100s InputName=sc3100s

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sv0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sv0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sv0 - Win32 Debug" !ELSEIF "$(CFG)" == "sv0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -193,7 +193,7 @@ SOURCE=..\sv\sv0400a.uml
!IF "$(CFG)" == "sv0 - Win32 Release" !IF "$(CFG)" == "sv0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv0400a.uml InputPath=..\sv\sv0400a.uml
InputName=sv0400a InputName=sv0400a
@ -205,7 +205,7 @@ InputName=sv0400a
!ELSEIF "$(CFG)" == "sv0 - Win32 Debug" !ELSEIF "$(CFG)" == "sv0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv0400a.uml InputPath=..\sv\sv0400a.uml
InputName=sv0400a InputName=sv0400a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sv1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sv1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -193,7 +193,7 @@ SOURCE=..\sv\sv1100a.uml
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputName)... # Begin Custom Build - Compiling mask $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1100a.uml InputPath=..\sv\sv1100a.uml
InputName=sv1100a InputName=sv1100a
@ -205,7 +205,7 @@ InputName=sv1100a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1100a.uml InputPath=..\sv\sv1100a.uml
InputName=sv1100a InputName=sv1100a
@ -224,7 +224,7 @@ SOURCE=..\sv\sv1200a.uml
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputName)... # Begin Custom Build - Compiling mask $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1200a.uml InputPath=..\sv\sv1200a.uml
InputName=sv1200a InputName=sv1200a
@ -236,7 +236,7 @@ InputName=sv1200a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1200a.uml InputPath=..\sv\sv1200a.uml
InputName=sv1200a InputName=sv1200a
@ -255,7 +255,7 @@ SOURCE=..\sv\sv1200b.uml
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputName)... # Begin Custom Build - Compiling mask $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1200b.uml InputPath=..\sv\sv1200b.uml
InputName=sv1200b InputName=sv1200b
@ -267,7 +267,7 @@ InputName=sv1200b
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1200b.uml InputPath=..\sv\sv1200b.uml
InputName=sv1200b InputName=sv1200b
@ -286,7 +286,7 @@ SOURCE=..\sv\sv1200c.uml
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputName)... # Begin Custom Build - Compiling mask $(InputName)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1200c.uml InputPath=..\sv\sv1200c.uml
InputName=sv1200c InputName=sv1200c
@ -298,7 +298,7 @@ InputName=sv1200c
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1200c.uml InputPath=..\sv\sv1200c.uml
InputName=sv1200c InputName=sv1200c
@ -325,7 +325,7 @@ SOURCE=..\sv\sv1100a.frm
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1100a.frm InputPath=..\sv\sv1100a.frm
InputName=sv1100a InputName=sv1100a
@ -337,7 +337,7 @@ InputName=sv1100a
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1100a.frm InputPath=..\sv\sv1100a.frm
InputName=sv1100a InputName=sv1100a
@ -356,7 +356,7 @@ SOURCE=..\sv\sv1100b.frm
!IF "$(CFG)" == "sv1 - Win32 Release" !IF "$(CFG)" == "sv1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv1100b.frm InputPath=..\sv\sv1100b.frm
InputName=sv1100b InputName=sv1100b
@ -368,7 +368,7 @@ InputName=sv1100b
!ELSEIF "$(CFG)" == "sv1 - Win32 Debug" !ELSEIF "$(CFG)" == "sv1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv1100b.frm InputPath=..\sv\sv1100b.frm
InputName=sv1100b InputName=sv1100b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/sv2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/sv2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "sv2 - Win32 Debug" !ELSEIF "$(CFG)" == "sv2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -189,7 +189,7 @@ SOURCE=..\sv\sv2100a.uml
!IF "$(CFG)" == "sv2 - Win32 Release" !IF "$(CFG)" == "sv2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\sv2100a.uml InputPath=..\sv\sv2100a.uml
InputName=sv2100a InputName=sv2100a
@ -201,7 +201,7 @@ InputName=sv2100a
!ELSEIF "$(CFG)" == "sv2 - Win32 Debug" !ELSEIF "$(CFG)" == "sv2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\sv2100a.uml InputPath=..\sv\sv2100a.uml
InputName=sv2100a InputName=sv2100a
@ -220,7 +220,7 @@ SOURCE=..\sv\svtbpsv.uml
!IF "$(CFG)" == "sv2 - Win32 Release" !IF "$(CFG)" == "sv2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\sv\svtbpsv.uml InputPath=..\sv\svtbpsv.uml
InputName=svtbpsv InputName=svtbpsv
@ -232,7 +232,7 @@ InputName=svtbpsv
!ELSEIF "$(CFG)" == "sv2 - Win32 Debug" !ELSEIF "$(CFG)" == "sv2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\sv\svtbpsv.uml InputPath=..\sv\svtbpsv.uml
InputName=svtbpsv InputName=svtbpsv

View File

@ -68,7 +68,7 @@ LIB32=link.exe -lib
WxLib32=link.exe -lib WxLib32=link.exe -lib
AgaLib=link.exe -lib AgaLib=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\cb\source" /I "..\include" /I "..\xvaga" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XVT" /D "DOS" /D "__LONGDOUBLE__" /D "CB6" /FR /FD /c # ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I "..\cb\source" /I "..\include" /I "..\xvaga" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "XVT" /D "DOS" /D "CB6" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE RSC /l 0x410 # ADD BASE RSC /l 0x410
# ADD RSC /l 0x410 # ADD RSC /l 0x410

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve0.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -241,7 +241,7 @@ SOURCE=..\ve\ve0100a.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0100a.uml InputPath=..\ve\ve0100a.uml
InputName=ve0100a InputName=ve0100a
@ -253,7 +253,7 @@ InputName=ve0100a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0100a.uml InputPath=..\ve\ve0100a.uml
InputName=ve0100a InputName=ve0100a
@ -272,7 +272,7 @@ SOURCE=..\ve\ve0100b.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0100b.uml InputPath=..\ve\ve0100b.uml
InputName=ve0100b InputName=ve0100b
@ -284,7 +284,7 @@ InputName=ve0100b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0100b.uml InputPath=..\ve\ve0100b.uml
InputName=ve0100b InputName=ve0100b
@ -303,7 +303,7 @@ SOURCE=..\ve\ve0100o.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0100o.uml InputPath=..\ve\ve0100o.uml
InputName=ve0100o InputName=ve0100o
@ -315,7 +315,7 @@ InputName=ve0100o
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0100o.uml InputPath=..\ve\ve0100o.uml
InputName=ve0100o InputName=ve0100o
@ -334,7 +334,7 @@ SOURCE=..\ve\ve0200a.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200a.uml InputPath=..\ve\ve0200a.uml
InputName=ve0200a InputName=ve0200a
@ -346,7 +346,7 @@ InputName=ve0200a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200a.uml InputPath=..\ve\ve0200a.uml
InputName=ve0200a InputName=ve0200a
@ -365,7 +365,7 @@ SOURCE=..\ve\ve0200b.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200b.uml InputPath=..\ve\ve0200b.uml
InputName=ve0200b InputName=ve0200b
@ -377,7 +377,7 @@ InputName=ve0200b
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200b.uml InputPath=..\ve\ve0200b.uml
InputName=ve0200b InputName=ve0200b
@ -396,7 +396,7 @@ SOURCE=..\ve\ve0200c.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200c.uml InputPath=..\ve\ve0200c.uml
InputName=ve0200c InputName=ve0200c
@ -408,7 +408,7 @@ InputName=ve0200c
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200c.uml InputPath=..\ve\ve0200c.uml
InputName=ve0200c InputName=ve0200c
@ -427,7 +427,7 @@ SOURCE=..\ve\ve0200d.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200d.uml InputPath=..\ve\ve0200d.uml
InputName=ve0200d InputName=ve0200d
@ -439,7 +439,7 @@ InputName=ve0200d
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200d.uml InputPath=..\ve\ve0200d.uml
InputName=ve0200d InputName=ve0200d
@ -458,7 +458,7 @@ SOURCE=..\ve\ve0200e.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200e.uml InputPath=..\ve\ve0200e.uml
InputName=ve0200e InputName=ve0200e
@ -470,7 +470,7 @@ InputName=ve0200e
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200e.uml InputPath=..\ve\ve0200e.uml
InputName=ve0200e InputName=ve0200e
@ -489,7 +489,7 @@ SOURCE=..\ve\ve0200f.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200f.uml InputPath=..\ve\ve0200f.uml
InputName=ve0200f InputName=ve0200f
@ -501,7 +501,7 @@ InputName=ve0200f
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200f.uml InputPath=..\ve\ve0200f.uml
InputName=ve0200f InputName=ve0200f
@ -520,7 +520,7 @@ SOURCE=..\ve\ve0200g.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0200g.uml InputPath=..\ve\ve0200g.uml
InputName=ve0200g InputName=ve0200g
@ -532,7 +532,7 @@ InputName=ve0200g
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0200g.uml InputPath=..\ve\ve0200g.uml
InputName=ve0200g InputName=ve0200g
@ -551,7 +551,7 @@ SOURCE=..\ve\ve0500a.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve0500a.uml InputPath=..\ve\ve0500a.uml
InputName=ve0500a InputName=ve0500a
@ -563,7 +563,7 @@ InputName=ve0500a
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve0500a.uml InputPath=..\ve\ve0500a.uml
InputName=ve0500a InputName=ve0500a
@ -582,7 +582,7 @@ SOURCE=..\ve\velib04d.uml
!IF "$(CFG)" == "ve0 - Win32 Release" !IF "$(CFG)" == "ve0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\velib04d.uml InputPath=..\ve\velib04d.uml
InputName=velib04d InputName=velib04d
@ -594,7 +594,7 @@ InputName=velib04d
!ELSEIF "$(CFG)" == "ve0 - Win32 Debug" !ELSEIF "$(CFG)" == "ve0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\velib04d.uml InputPath=..\ve\velib04d.uml
InputName=velib04d InputName=velib04d

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve1.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -160,6 +160,10 @@ SOURCE=..\ve\ve1200.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
SOURCE=..\ve\ve1300.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib01.cpp SOURCE=..\ve\velib01.cpp
# End Source File # End Source File
# Begin Source File # Begin Source File
@ -193,7 +197,7 @@ SOURCE=..\ve\ve1000b.uml
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1000b.uml InputPath=..\ve\ve1000b.uml
InputName=ve1000b InputName=ve1000b
@ -205,7 +209,7 @@ InputName=ve1000b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1000b.uml InputPath=..\ve\ve1000b.uml
InputName=ve1000b InputName=ve1000b
@ -224,7 +228,7 @@ SOURCE=..\ve\ve1100a.uml
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1100a.uml InputPath=..\ve\ve1100a.uml
InputName=ve1100a InputName=ve1100a
@ -236,7 +240,7 @@ InputName=ve1100a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1100a.uml InputPath=..\ve\ve1100a.uml
InputName=ve1100a InputName=ve1100a
@ -255,7 +259,7 @@ SOURCE=..\ve\ve1100b.uml
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1100b.uml InputPath=..\ve\ve1100b.uml
InputName=ve1100b InputName=ve1100b
@ -267,7 +271,7 @@ InputName=ve1100b
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1100b.uml InputPath=..\ve\ve1100b.uml
InputName=ve1100b InputName=ve1100b
@ -286,7 +290,7 @@ SOURCE=..\ve\ve1200a.uml
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1200a.uml InputPath=..\ve\ve1200a.uml
InputName=ve1200a InputName=ve1200a
@ -298,7 +302,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1200a.uml InputPath=..\ve\ve1200a.uml
InputName=ve1200a InputName=ve1200a
@ -325,7 +329,7 @@ SOURCE=..\ve\listadoc.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\listadoc.frm InputPath=..\ve\listadoc.frm
InputName=listadoc InputName=listadoc
@ -337,7 +341,7 @@ InputName=listadoc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\listadoc.frm InputPath=..\ve\listadoc.frm
InputName=listadoc InputName=listadoc
@ -356,7 +360,7 @@ SOURCE=..\ve\scontid.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\scontid.frm InputPath=..\ve\scontid.frm
InputName=scontid InputName=scontid
@ -368,7 +372,7 @@ InputName=scontid
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontid.frm InputPath=..\ve\scontid.frm
InputName=scontid InputName=scontid
@ -387,7 +391,7 @@ SOURCE=..\ve\scontii.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\scontii.frm InputPath=..\ve\scontii.frm
InputName=scontii InputName=scontii
@ -399,7 +403,7 @@ InputName=scontii
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontii.frm InputPath=..\ve\scontii.frm
InputName=scontii InputName=scontii
@ -418,7 +422,7 @@ SOURCE=..\ve\scontir.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\scontir.frm InputPath=..\ve\scontir.frm
InputName=scontir InputName=scontir
@ -430,7 +434,7 @@ InputName=scontir
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\scontir.frm InputPath=..\ve\scontir.frm
InputName=scontir InputName=scontir
@ -449,7 +453,7 @@ SOURCE=..\ve\ve1200a.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1200a.frm InputPath=..\ve\ve1200a.frm
InputName=ve1200a InputName=ve1200a
@ -461,7 +465,7 @@ InputName=ve1200a
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1200a.frm InputPath=..\ve\ve1200a.frm
InputName=ve1200a InputName=ve1200a
@ -480,7 +484,7 @@ SOURCE=..\ve\veacc.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\veacc.frm InputPath=..\ve\veacc.frm
InputName=veacc InputName=veacc
@ -492,7 +496,7 @@ InputName=veacc
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\veacc.frm InputPath=..\ve\veacc.frm
InputName=veacc InputName=veacc
@ -511,7 +515,7 @@ SOURCE=..\ve\veaccbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\veaccbmp.frm InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp InputName=veaccbmp
@ -523,7 +527,7 @@ InputName=veaccbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\veaccbmp.frm InputPath=..\ve\veaccbmp.frm
InputName=veaccbmp InputName=veaccbmp
@ -542,7 +546,7 @@ SOURCE=..\ve\vebol.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\vebol.frm InputPath=..\ve\vebol.frm
InputName=vebol InputName=vebol
@ -554,7 +558,7 @@ InputName=vebol
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vebol.frm InputPath=..\ve\vebol.frm
InputName=vebol InputName=vebol
@ -573,7 +577,7 @@ SOURCE=..\ve\vebolbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\vebolbmp.frm InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp InputName=vebolbmp
@ -585,7 +589,7 @@ InputName=vebolbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vebolbmp.frm InputPath=..\ve\vebolbmp.frm
InputName=vebolbmp InputName=vebolbmp
@ -604,7 +608,7 @@ SOURCE=..\ve\vefat.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\vefat.frm InputPath=..\ve\vefat.frm
InputName=vefat InputName=vefat
@ -616,7 +620,7 @@ InputName=vefat
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vefat.frm InputPath=..\ve\vefat.frm
InputName=vefat InputName=vefat
@ -635,7 +639,7 @@ SOURCE=..\ve\vefatbmp.frm
!IF "$(CFG)" == "ve1 - Win32 Release" !IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\vefatbmp.frm InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp InputName=vefatbmp
@ -647,7 +651,7 @@ InputName=vefatbmp
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug" !ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\vefatbmp.frm InputPath=..\ve\vefatbmp.frm
InputName=vefatbmp InputName=vefatbmp
@ -658,6 +662,41 @@ InputName=vefatbmp
!ENDIF !ENDIF
# End Source File
# End Group
# Begin Group "Alxs"
# PROP Default_Filter "alx"
# Begin Source File
SOURCE=..\ve\ve1300.alx
!IF "$(CFG)" == "ve1 - Win32 Release"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=D:\Release\Campo22
InputPath=..\ve\ve1300.alx
InputName=ve1300
"$(TargetDir)\$(InputName).alx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).alx
# End Custom Build
!ELSEIF "$(CFG)" == "ve1 - Win32 Debug"
# Begin Custom Build - Copying $(InputPath)...
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve1300.alx
InputName=ve1300
"$(TargetDir)\$(InputName).alx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) $(TargetDir)\$(InputName).alx
# End Custom Build
!ENDIF
# End Source File # End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve2.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -149,7 +149,7 @@ SOURCE=..\ve\ve2100.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2100.uml InputPath=..\ve\ve2100.uml
InputName=ve2100 InputName=ve2100
@ -161,7 +161,7 @@ InputName=ve2100
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2100.uml InputPath=..\ve\ve2100.uml
InputName=ve2100 InputName=ve2100
@ -180,7 +180,7 @@ SOURCE=..\ve\ve2100d.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2100d.uml InputPath=..\ve\ve2100d.uml
InputName=ve2100d InputName=ve2100d
@ -192,7 +192,7 @@ InputName=ve2100d
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2100d.uml InputPath=..\ve\ve2100d.uml
InputName=ve2100d InputName=ve2100d
@ -211,7 +211,7 @@ SOURCE=..\ve\ve2100i.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2100i.uml InputPath=..\ve\ve2100i.uml
InputName=ve2100i InputName=ve2100i
@ -223,7 +223,7 @@ InputName=ve2100i
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2100i.uml InputPath=..\ve\ve2100i.uml
InputName=ve2100i InputName=ve2100i
@ -242,7 +242,7 @@ SOURCE=..\ve\ve2100r.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2100r.uml InputPath=..\ve\ve2100r.uml
InputName=ve2100r InputName=ve2100r
@ -254,7 +254,7 @@ InputName=ve2100r
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2100r.uml InputPath=..\ve\ve2100r.uml
InputName=ve2100r InputName=ve2100r
@ -273,7 +273,7 @@ SOURCE=..\ve\ve2200.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2200.uml InputPath=..\ve\ve2200.uml
InputName=ve2200 InputName=ve2200
@ -285,7 +285,7 @@ InputName=ve2200
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2200.uml InputPath=..\ve\ve2200.uml
InputName=ve2200 InputName=ve2200
@ -304,7 +304,7 @@ SOURCE=..\ve\ve2200c.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2200c.uml InputPath=..\ve\ve2200c.uml
InputName=ve2200c InputName=ve2200c
@ -316,7 +316,7 @@ InputName=ve2200c
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2200c.uml InputPath=..\ve\ve2200c.uml
InputName=ve2200c InputName=ve2200c
@ -335,7 +335,7 @@ SOURCE=..\ve\ve2200x.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2200x.uml InputPath=..\ve\ve2200x.uml
InputName=ve2200x InputName=ve2200x
@ -347,7 +347,7 @@ InputName=ve2200x
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2200x.uml InputPath=..\ve\ve2200x.uml
InputName=ve2200x InputName=ve2200x
@ -366,7 +366,7 @@ SOURCE=..\ve\ve2300.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2300.uml InputPath=..\ve\ve2300.uml
InputName=ve2300 InputName=ve2300
@ -378,7 +378,7 @@ InputName=ve2300
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2300.uml InputPath=..\ve\ve2300.uml
InputName=ve2300 InputName=ve2300
@ -397,7 +397,7 @@ SOURCE=..\ve\ve2300x.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2300x.uml InputPath=..\ve\ve2300x.uml
InputName=ve2300x InputName=ve2300x
@ -409,7 +409,7 @@ InputName=ve2300x
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2300x.uml InputPath=..\ve\ve2300x.uml
InputName=ve2300x InputName=ve2300x
@ -428,7 +428,7 @@ SOURCE=..\ve\ve2400.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2400.uml InputPath=..\ve\ve2400.uml
InputName=ve2400 InputName=ve2400
@ -440,7 +440,7 @@ InputName=ve2400
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2400.uml InputPath=..\ve\ve2400.uml
InputName=ve2400 InputName=ve2400
@ -459,7 +459,7 @@ SOURCE=..\ve\ve2400k.uml
!IF "$(CFG)" == "ve2 - Win32 Release" !IF "$(CFG)" == "ve2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve2400k.uml InputPath=..\ve\ve2400k.uml
InputName=ve2400k InputName=ve2400k
@ -471,7 +471,7 @@ InputName=ve2400k
!ELSEIF "$(CFG)" == "ve2 - Win32 Debug" !ELSEIF "$(CFG)" == "ve2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve2400k.uml InputPath=..\ve\ve2400k.uml
InputName=ve2400k InputName=ve2400k

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve3.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve3.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -125,7 +125,7 @@ SOURCE=..\ve\ve3100.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3100.uml InputPath=..\ve\ve3100.uml
InputName=ve3100 InputName=ve3100
@ -137,7 +137,7 @@ InputName=ve3100
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3100.uml InputPath=..\ve\ve3100.uml
InputName=ve3100 InputName=ve3100
@ -156,7 +156,7 @@ SOURCE=..\ve\ve3100d.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3100d.uml InputPath=..\ve\ve3100d.uml
InputName=ve3100d InputName=ve3100d
@ -168,7 +168,7 @@ InputName=ve3100d
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3100d.uml InputPath=..\ve\ve3100d.uml
InputName=ve3100d InputName=ve3100d
@ -187,7 +187,7 @@ SOURCE=..\ve\ve3100i.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3100i.uml InputPath=..\ve\ve3100i.uml
InputName=ve3100i InputName=ve3100i
@ -199,7 +199,7 @@ InputName=ve3100i
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3100i.uml InputPath=..\ve\ve3100i.uml
InputName=ve3100i InputName=ve3100i
@ -218,7 +218,7 @@ SOURCE=..\ve\ve3100r.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3100r.uml InputPath=..\ve\ve3100r.uml
InputName=ve3100r InputName=ve3100r
@ -230,7 +230,7 @@ InputName=ve3100r
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3100r.uml InputPath=..\ve\ve3100r.uml
InputName=ve3100r InputName=ve3100r
@ -249,7 +249,7 @@ SOURCE=..\ve\ve3200.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3200.uml InputPath=..\ve\ve3200.uml
InputName=ve3200 InputName=ve3200
@ -261,7 +261,7 @@ InputName=ve3200
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3200.uml InputPath=..\ve\ve3200.uml
InputName=ve3200 InputName=ve3200
@ -280,7 +280,7 @@ SOURCE=..\ve\ve3200x.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3200x.uml InputPath=..\ve\ve3200x.uml
InputName=ve3200x InputName=ve3200x
@ -292,7 +292,7 @@ InputName=ve3200x
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3200x.uml InputPath=..\ve\ve3200x.uml
InputName=ve3200x InputName=ve3200x
@ -311,7 +311,7 @@ SOURCE=..\ve\ve3300.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3300.uml InputPath=..\ve\ve3300.uml
InputName=ve3300 InputName=ve3300
@ -323,7 +323,7 @@ InputName=ve3300
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3300.uml InputPath=..\ve\ve3300.uml
InputName=ve3300 InputName=ve3300
@ -342,7 +342,7 @@ SOURCE=..\ve\ve3400.uml
!IF "$(CFG)" == "ve3 - Win32 Release" !IF "$(CFG)" == "ve3 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve3400.uml InputPath=..\ve\ve3400.uml
InputName=ve3400 InputName=ve3400
@ -354,7 +354,7 @@ InputName=ve3400
!ELSEIF "$(CFG)" == "ve3 - Win32 Debug" !ELSEIF "$(CFG)" == "ve3 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve3400.uml InputPath=..\ve\ve3400.uml
InputName=ve3400 InputName=ve3400

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve4.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve4.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve4 - Win32 Debug" !ELSEIF "$(CFG)" == "ve4 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -113,7 +113,7 @@ SOURCE=..\ve\ve4100.uml
!IF "$(CFG)" == "ve4 - Win32 Release" !IF "$(CFG)" == "ve4 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve4100.uml InputPath=..\ve\ve4100.uml
InputName=ve4100 InputName=ve4100
@ -125,7 +125,7 @@ InputName=ve4100
!ELSEIF "$(CFG)" == "ve4 - Win32 Debug" !ELSEIF "$(CFG)" == "ve4 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve4100.uml InputPath=..\ve\ve4100.uml
InputName=ve4100 InputName=ve4100

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve5.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug" !ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -197,7 +197,7 @@ SOURCE=..\ve\ve5100a.uml
!IF "$(CFG)" == "ve5 - Win32 Release" !IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve5100a.uml InputPath=..\ve\ve5100a.uml
InputName=ve5100a InputName=ve5100a
@ -209,7 +209,7 @@ InputName=ve5100a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug" !ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve5100a.uml InputPath=..\ve\ve5100a.uml
InputName=ve5100a InputName=ve5100a
@ -228,7 +228,7 @@ SOURCE=..\ve\ve5200.uml
!IF "$(CFG)" == "ve5 - Win32 Release" !IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve5200.uml InputPath=..\ve\ve5200.uml
InputName=ve5200 InputName=ve5200
@ -240,7 +240,7 @@ InputName=ve5200
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug" !ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve5200.uml InputPath=..\ve\ve5200.uml
InputName=ve5200 InputName=ve5200
@ -259,7 +259,7 @@ SOURCE=..\ve\ve5300a.uml
!IF "$(CFG)" == "ve5 - Win32 Release" !IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve5300a.uml InputPath=..\ve\ve5300a.uml
InputName=ve5300a InputName=ve5300a
@ -271,7 +271,7 @@ InputName=ve5300a
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug" !ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve5300a.uml InputPath=..\ve\ve5300a.uml
InputName=ve5300a InputName=ve5300a
@ -290,7 +290,7 @@ SOURCE=..\ve\ve5400.uml
!IF "$(CFG)" == "ve5 - Win32 Release" !IF "$(CFG)" == "ve5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve5400.uml InputPath=..\ve\ve5400.uml
InputName=ve5400 InputName=ve5400
@ -302,7 +302,7 @@ InputName=ve5400
!ELSEIF "$(CFG)" == "ve5 - Win32 Debug" !ELSEIF "$(CFG)" == "ve5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve5400.uml InputPath=..\ve\ve5400.uml
InputName=ve5400 InputName=ve5400
@ -318,6 +318,26 @@ InputName=ve5400
# Begin Group "Headers" # Begin Group "Headers"
# PROP Default_Filter "h" # PROP Default_Filter "h"
# Begin Source File
SOURCE=..\ve\ve5.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve5100a.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve5200.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve5300.h
# End Source File
# Begin Source File
SOURCE=..\ve\ve5400.h
# End Source File
# End Group # End Group
# Begin Source File # Begin Source File

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo321/ve6.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve6.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -241,7 +241,7 @@ SOURCE=..\ve\ve6100a.uml
!IF "$(CFG)" == "ve6 - Win32 Release" !IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve6100a.uml InputPath=..\ve\ve6100a.uml
InputName=ve6100a InputName=ve6100a
@ -253,7 +253,7 @@ InputName=ve6100a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve6100a.uml InputPath=..\ve\ve6100a.uml
InputName=ve6100a InputName=ve6100a
@ -272,7 +272,7 @@ SOURCE=..\ve\ve6200a.uml
!IF "$(CFG)" == "ve6 - Win32 Release" !IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve6200a.uml InputPath=..\ve\ve6200a.uml
InputName=ve6200a InputName=ve6200a
@ -284,7 +284,7 @@ InputName=ve6200a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve6200a.uml InputPath=..\ve\ve6200a.uml
InputName=ve6200a InputName=ve6200a
@ -303,7 +303,7 @@ SOURCE=..\ve\ve6300a.uml
!IF "$(CFG)" == "ve6 - Win32 Release" !IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve6300a.uml InputPath=..\ve\ve6300a.uml
InputName=ve6300a InputName=ve6300a
@ -315,7 +315,7 @@ InputName=ve6300a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve6300a.uml InputPath=..\ve\ve6300a.uml
InputName=ve6300a InputName=ve6300a
@ -334,7 +334,7 @@ SOURCE=..\ve\ve6400a.uml
!IF "$(CFG)" == "ve6 - Win32 Release" !IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve6400a.uml InputPath=..\ve\ve6400a.uml
InputName=ve6400a InputName=ve6400a
@ -346,7 +346,7 @@ InputName=ve6400a
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve6400a.uml InputPath=..\ve\ve6400a.uml
InputName=ve6400a InputName=ve6400a
@ -365,7 +365,7 @@ SOURCE=..\ve\ve6500.uml
!IF "$(CFG)" == "ve6 - Win32 Release" !IF "$(CFG)" == "ve6 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve6500.uml InputPath=..\ve\ve6500.uml
InputName=ve6500 InputName=ve6500
@ -377,7 +377,7 @@ InputName=ve6500
!ELSEIF "$(CFG)" == "ve6 - Win32 Debug" !ELSEIF "$(CFG)" == "ve6 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve6500.uml InputPath=..\ve\ve6500.uml
InputName=ve6500 InputName=ve6500

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo321/ve7.exe" # ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo22/ve7.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib # SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
@ -71,7 +71,7 @@ LINK32=link.exe
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /D "__LONGDOUBLE__" /FR /FD /c # ADD CPP /nologo /MTd /W3 /Gm /Zi /Od /I "..\include" /I "..\xvaga" /I "..\xi" /D "_DEBUG" /D "WIN32" /D "DBG" /D "_WINDOWS" /FR /FD /c
# SUBTRACT CPP /YX # SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
@ -233,7 +233,7 @@ SOURCE=..\ve\ve7100a.uml
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7100a.uml InputPath=..\ve\ve7100a.uml
InputName=ve7100a InputName=ve7100a
@ -245,7 +245,7 @@ InputName=ve7100a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7100a.uml InputPath=..\ve\ve7100a.uml
InputName=ve7100a InputName=ve7100a
@ -264,7 +264,7 @@ SOURCE=..\ve\ve7200a.uml
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7200a.uml InputPath=..\ve\ve7200a.uml
InputName=ve7200a InputName=ve7200a
@ -276,7 +276,7 @@ InputName=ve7200a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7200a.uml InputPath=..\ve\ve7200a.uml
InputName=ve7200a InputName=ve7200a
@ -295,7 +295,7 @@ SOURCE=..\ve\ve7300a.uml
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7300a.uml InputPath=..\ve\ve7300a.uml
InputName=ve7300a InputName=ve7300a
@ -307,7 +307,7 @@ InputName=ve7300a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7300a.uml InputPath=..\ve\ve7300a.uml
InputName=ve7300a InputName=ve7300a
@ -326,7 +326,7 @@ SOURCE=..\ve\ve7400a.uml
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7400a.uml InputPath=..\ve\ve7400a.uml
InputName=ve7400a InputName=ve7400a
@ -338,7 +338,7 @@ InputName=ve7400a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7400a.uml InputPath=..\ve\ve7400a.uml
InputName=ve7400a InputName=ve7400a
@ -357,7 +357,7 @@ SOURCE=..\ve\ve7500a.uml
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7500a.uml InputPath=..\ve\ve7500a.uml
InputName=ve7500a InputName=ve7500a
@ -369,7 +369,7 @@ InputName=ve7500a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)... # Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7500a.uml InputPath=..\ve\ve7500a.uml
InputName=ve7500a InputName=ve7500a
@ -428,7 +428,7 @@ SOURCE=..\ve\ve7200a.frm
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7200a.frm InputPath=..\ve\ve7200a.frm
InputName=ve7200a InputName=ve7200a
@ -440,7 +440,7 @@ InputName=ve7200a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7200a.frm InputPath=..\ve\ve7200a.frm
InputName=ve7200a InputName=ve7200a
@ -459,7 +459,7 @@ SOURCE=..\ve\ve7300a.frm
!IF "$(CFG)" == "ve7 - Win32 Release" !IF "$(CFG)" == "ve7 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\ve7300a.frm InputPath=..\ve\ve7300a.frm
InputName=ve7300a InputName=ve7300a
@ -471,7 +471,7 @@ InputName=ve7300a
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug" !ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)... # Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\ve7300a.frm InputPath=..\ve\ve7300a.frm
InputName=ve7300a InputName=ve7300a

View File

@ -38,7 +38,7 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "D:\Release\Campo32" # PROP Output_Dir "..\release"
# PROP Intermediate_Dir "..\release" # PROP Intermediate_Dir "..\release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo321/ve_maskrighe.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"D:\Release\Campo22/ve_maskrighe.exe"
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
@ -101,7 +101,7 @@ SOURCE=..\ve\verig00.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig00.uml InputPath=..\ve\verig00.uml
InputName=verig00 InputName=verig00
@ -113,7 +113,7 @@ InputName=verig00
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig00.uml InputPath=..\ve\verig00.uml
InputName=verig00 InputName=verig00
@ -132,7 +132,7 @@ SOURCE=..\ve\verig01.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig01.uml InputPath=..\ve\verig01.uml
InputName=verig01 InputName=verig01
@ -144,7 +144,7 @@ InputName=verig01
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig01.uml InputPath=..\ve\verig01.uml
InputName=verig01 InputName=verig01
@ -163,7 +163,7 @@ SOURCE=..\ve\verig02.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig02.uml InputPath=..\ve\verig02.uml
InputName=verig02 InputName=verig02
@ -175,7 +175,7 @@ InputName=verig02
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig02.uml InputPath=..\ve\verig02.uml
InputName=verig02 InputName=verig02
@ -194,7 +194,7 @@ SOURCE=..\ve\verig03.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig03.uml InputPath=..\ve\verig03.uml
InputName=verig03 InputName=verig03
@ -206,7 +206,7 @@ InputName=verig03
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig03.uml InputPath=..\ve\verig03.uml
InputName=verig03 InputName=verig03
@ -225,7 +225,7 @@ SOURCE=..\ve\verig04.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig04.uml InputPath=..\ve\verig04.uml
InputName=verig04 InputName=verig04
@ -237,7 +237,7 @@ InputName=verig04
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig04.uml InputPath=..\ve\verig04.uml
InputName=verig04 InputName=verig04
@ -256,7 +256,7 @@ SOURCE=..\ve\verig05.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig05.uml InputPath=..\ve\verig05.uml
InputName=verig05 InputName=verig05
@ -268,7 +268,7 @@ InputName=verig05
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig05.uml InputPath=..\ve\verig05.uml
InputName=verig05 InputName=verig05
@ -287,7 +287,7 @@ SOURCE=..\ve\verig06.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig06.uml InputPath=..\ve\verig06.uml
InputName=verig06 InputName=verig06
@ -299,7 +299,7 @@ InputName=verig06
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig06.uml InputPath=..\ve\verig06.uml
InputName=verig06 InputName=verig06
@ -318,7 +318,7 @@ SOURCE=..\ve\verig07.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig07.uml InputPath=..\ve\verig07.uml
InputName=verig07 InputName=verig07
@ -330,7 +330,7 @@ InputName=verig07
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig07.uml InputPath=..\ve\verig07.uml
InputName=verig07 InputName=verig07
@ -349,7 +349,7 @@ SOURCE=..\ve\verig08.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig08.uml InputPath=..\ve\verig08.uml
InputName=verig08 InputName=verig08
@ -361,7 +361,7 @@ InputName=verig08
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig08.uml InputPath=..\ve\verig08.uml
InputName=verig08 InputName=verig08
@ -380,7 +380,7 @@ SOURCE=..\ve\verig09.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig09.uml InputPath=..\ve\verig09.uml
InputName=verig09 InputName=verig09
@ -392,7 +392,7 @@ InputName=verig09
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig09.uml InputPath=..\ve\verig09.uml
InputName=verig09 InputName=verig09
@ -411,7 +411,7 @@ SOURCE=..\ve\verig13.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig13.uml InputPath=..\ve\verig13.uml
InputName=verig13 InputName=verig13
@ -423,7 +423,7 @@ InputName=verig13
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig13.uml InputPath=..\ve\verig13.uml
InputName=verig13 InputName=verig13
@ -442,7 +442,7 @@ SOURCE=..\ve\verig14.uml
!IF "$(CFG)" == "ve_maskrighe - Win32 Release" !IF "$(CFG)" == "ve_maskrighe - Win32 Release"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=D:\Release\Campo321 TargetDir=D:\Release\Campo22
InputPath=..\ve\verig14.uml InputPath=..\ve\verig14.uml
InputName=verig14 InputName=verig14
@ -454,7 +454,7 @@ InputName=verig14
!ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug" !ELSEIF "$(CFG)" == "ve_maskrighe - Win32 Debug"
# Begin Custom Build - Compiling line mask $(InputPath) # Begin Custom Build - Compiling line mask $(InputPath)
TargetDir=\U\Luca\R_02_01\exed TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ve\verig14.uml InputPath=..\ve\verig14.uml
InputName=verig14 InputName=verig14

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