Patch level :2.2

Files correlati     :
Ricompilazione Demo : [ ]
Commento            :aggiornati progetti nel main trunk


git-svn-id: svn://10.65.10.50/trunk@12838 c028cbd2-c16b-5b4b-a496-9718f37d4682
This commit is contained in:
luca 2005-03-21 17:17:59 +00:00
parent 3df9322ee6
commit 097c2a0b66
10 changed files with 132 additions and 176 deletions

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo21/ba8.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo22/ba8.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
@ -133,7 +133,7 @@ SOURCE=..\ba\ba8200a.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8200a.uml
InputName=ba8200a
@ -145,7 +145,7 @@ InputName=ba8200a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8200a.uml
InputName=ba8200a
@ -164,7 +164,7 @@ SOURCE=..\ba\ba8200b.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8200b.uml
InputName=ba8200b
@ -176,7 +176,7 @@ InputName=ba8200b
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8200b.uml
InputName=ba8200b
@ -195,7 +195,7 @@ SOURCE=..\ba\ba8300a.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300a.uml
InputName=ba8300a
@ -207,7 +207,7 @@ InputName=ba8300a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300a.uml
InputName=ba8300a
@ -226,7 +226,7 @@ SOURCE=..\ba\ba8300b.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300b.uml
InputName=ba8300b
@ -238,7 +238,7 @@ InputName=ba8300b
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300b.uml
InputName=ba8300b
@ -257,7 +257,7 @@ SOURCE=..\ba\ba8300c.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300c.uml
InputName=ba8300c
@ -269,7 +269,7 @@ InputName=ba8300c
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300c.uml
InputName=ba8300c
@ -288,7 +288,7 @@ SOURCE=..\ba\ba8300d.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300d.uml
InputName=ba8300d
@ -300,7 +300,7 @@ InputName=ba8300d
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300d.uml
InputName=ba8300d
@ -319,7 +319,7 @@ SOURCE=..\ba\ba8300e.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8300e.uml
InputName=ba8300e
@ -331,7 +331,7 @@ InputName=ba8300e
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8300e.uml
InputName=ba8300e
@ -350,7 +350,7 @@ SOURCE=..\ba\ba8400a.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8400a.uml
InputName=ba8400a
@ -362,7 +362,7 @@ InputName=ba8400a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8400a.uml
InputName=ba8400a
@ -381,7 +381,7 @@ SOURCE=..\ba\ba8500a.uml
!IF "$(CFG)" == "ba8 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ba\ba8500a.uml
InputName=ba8500a
@ -393,7 +393,7 @@ InputName=ba8500a
!ELSEIF "$(CFG)" == "ba8 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ba\ba8500a.uml
InputName=ba8500a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/ce1.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ce1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
@ -141,7 +141,7 @@ SOURCE=..\ce\ce1101a.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1101a.uml
InputName=ce1101a
@ -153,7 +153,7 @@ InputName=ce1101a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1101a.uml
InputName=ce1101a
@ -172,7 +172,7 @@ SOURCE=..\ce\ce1101b.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1101b.uml
InputName=ce1101b
@ -184,7 +184,7 @@ InputName=ce1101b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1101b.uml
InputName=ce1101b
@ -203,7 +203,7 @@ SOURCE=..\ce\ce1201a.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1201a.uml
InputName=ce1201a
@ -215,7 +215,7 @@ InputName=ce1201a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1201a.uml
InputName=ce1201a
@ -234,7 +234,7 @@ SOURCE=..\ce\ce1201b.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1201b.uml
InputName=ce1201b
@ -246,7 +246,7 @@ InputName=ce1201b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1201b.uml
InputName=ce1201b
@ -265,7 +265,7 @@ SOURCE=..\ce\ce1301a.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301a.uml
InputName=ce1301a
@ -277,7 +277,7 @@ InputName=ce1301a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301a.uml
InputName=ce1301a
@ -296,7 +296,7 @@ SOURCE=..\ce\ce1301b.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301b.uml
InputName=ce1301b
@ -308,7 +308,7 @@ InputName=ce1301b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301b.uml
InputName=ce1301b
@ -327,7 +327,7 @@ SOURCE=..\ce\ce1301c.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301c.uml
InputName=ce1301c
@ -339,7 +339,7 @@ InputName=ce1301c
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301c.uml
InputName=ce1301c
@ -358,7 +358,7 @@ SOURCE=..\ce\ce1301d.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1301d.uml
InputName=ce1301d
@ -370,7 +370,7 @@ InputName=ce1301d
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1301d.uml
InputName=ce1301d
@ -389,7 +389,7 @@ SOURCE=..\ce\ce1400a.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400a.uml
InputName=ce1400a
@ -401,7 +401,7 @@ InputName=ce1400a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400a.uml
InputName=ce1400a
@ -420,7 +420,7 @@ SOURCE=..\ce\ce1400b.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400b.uml
InputName=ce1400b
@ -432,7 +432,7 @@ InputName=ce1400b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400b.uml
InputName=ce1400b
@ -451,7 +451,7 @@ SOURCE=..\ce\ce1400c.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400c.uml
InputName=ce1400c
@ -463,7 +463,7 @@ InputName=ce1400c
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400c.uml
InputName=ce1400c
@ -482,7 +482,7 @@ SOURCE=..\ce\ce1400d.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1400d.uml
InputName=ce1400d
@ -494,7 +494,7 @@ InputName=ce1400d
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1400d.uml
InputName=ce1400d
@ -513,7 +513,7 @@ SOURCE=..\ce\ce1500a.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1500a.uml
InputName=ce1500a
@ -525,7 +525,7 @@ InputName=ce1500a
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1500a.uml
InputName=ce1500a
@ -544,7 +544,7 @@ SOURCE=..\ce\ce1500b.uml
!IF "$(CFG)" == "ce1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\ce\ce1500b.uml
InputName=ce1500b
@ -556,7 +556,7 @@ InputName=ce1500b
!ELSEIF "$(CFG)" == "ce1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\ce\ce1500b.uml
InputName=ce1500b

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/cg5.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/cg5.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
@ -161,7 +161,7 @@ SOURCE=..\cg\cg5000a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5000a.uml
InputName=cg5000a
@ -173,7 +173,7 @@ InputName=cg5000a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5000a.uml
InputName=cg5000a
@ -192,7 +192,7 @@ SOURCE=..\cg\cg5100a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5100a.uml
InputName=cg5100a
@ -204,7 +204,7 @@ InputName=cg5100a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5100a.uml
InputName=cg5100a
@ -223,7 +223,7 @@ SOURCE=..\cg\cg5200a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5200a.uml
InputName=cg5200a
@ -235,7 +235,7 @@ InputName=cg5200a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5200a.uml
InputName=cg5200a
@ -254,7 +254,7 @@ SOURCE=..\cg\cg5300a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5300a.uml
InputName=cg5300a
@ -266,7 +266,7 @@ InputName=cg5300a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5300a.uml
InputName=cg5300a
@ -285,7 +285,7 @@ SOURCE=..\cg\cg5400a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5400a.uml
InputName=cg5400a
@ -297,7 +297,7 @@ InputName=cg5400a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5400a.uml
InputName=cg5400a
@ -316,7 +316,7 @@ SOURCE=..\cg\cg5400b.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5400b.uml
InputName=cg5400b
@ -328,7 +328,7 @@ InputName=cg5400b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5400b.uml
InputName=cg5400b
@ -347,7 +347,7 @@ SOURCE=..\cg\cg5500a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500a.uml
InputName=cg5500a
@ -359,7 +359,7 @@ InputName=cg5500a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500a.uml
InputName=cg5500a
@ -378,7 +378,7 @@ SOURCE=..\cg\cg5500b.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500b.uml
InputName=cg5500b
@ -390,7 +390,7 @@ InputName=cg5500b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500b.uml
InputName=cg5500b
@ -409,7 +409,7 @@ SOURCE=..\cg\cg5500c.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500c.uml
InputName=cg5500c
@ -421,7 +421,7 @@ InputName=cg5500c
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500c.uml
InputName=cg5500c
@ -440,7 +440,7 @@ SOURCE=..\cg\cg5500d.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5500d.uml
InputName=cg5500d
@ -452,7 +452,7 @@ InputName=cg5500d
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5500d.uml
InputName=cg5500d
@ -471,7 +471,7 @@ SOURCE=..\cg\cg5600a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5600a.uml
InputName=cg5600a
@ -483,7 +483,7 @@ InputName=cg5600a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5600a.uml
InputName=cg5600a
@ -502,7 +502,7 @@ SOURCE=..\cg\cg5700a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700a.uml
InputName=cg5700a
@ -514,7 +514,7 @@ InputName=cg5700a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700a.uml
InputName=cg5700a
@ -533,7 +533,7 @@ SOURCE=..\cg\cg5700b.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700b.uml
InputName=cg5700b
@ -545,7 +545,7 @@ InputName=cg5700b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700b.uml
InputName=cg5700b
@ -564,7 +564,7 @@ SOURCE=..\cg\cg5800a.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5800a.uml
InputName=cg5800a
@ -576,7 +576,7 @@ InputName=cg5800a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5800a.uml
InputName=cg5800a
@ -595,7 +595,7 @@ SOURCE=..\cg\cg5800b.uml
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5800b.uml
InputName=cg5800b
@ -607,7 +607,7 @@ InputName=cg5800b
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5800b.uml
InputName=cg5800b
@ -678,7 +678,7 @@ SOURCE=..\cg\cg5700a.frm
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5700a.frm
InputName=cg5700a
@ -690,7 +690,7 @@ InputName=cg5700a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5700a.frm
InputName=cg5700a
@ -709,7 +709,7 @@ SOURCE=..\cg\cg5800a.frm
!IF "$(CFG)" == "cg5 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\cg\cg5800a.frm
InputName=cg5800a
@ -721,7 +721,7 @@ InputName=cg5800a
!ELSEIF "$(CFG)" == "cg5 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\cg\cg5800a.frm
InputName=cg5800a

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/db0.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/db0.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
@ -137,7 +137,7 @@ SOURCE=..\db\db0500a.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\db0500a.uml
InputName=db0500a
@ -149,7 +149,7 @@ InputName=db0500a
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500a.uml
InputName=db0500a
@ -168,7 +168,7 @@ SOURCE=..\db\db0500b.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\db0500b.uml
InputName=db0500b
@ -180,7 +180,7 @@ InputName=db0500b
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500b.uml
InputName=db0500b
@ -199,7 +199,7 @@ SOURCE=..\db\db0500c.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\db0500c.uml
InputName=db0500c
@ -211,7 +211,7 @@ InputName=db0500c
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db0500c.uml
InputName=db0500c
@ -230,7 +230,7 @@ SOURCE=..\db\dbstlav.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbstlav.uml
InputName=dbstlav
@ -242,7 +242,7 @@ InputName=dbstlav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstlav.uml
InputName=dbstlav
@ -261,7 +261,7 @@ SOURCE=..\db\dbstord.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbstord.uml
InputName=dbstord
@ -273,7 +273,7 @@ InputName=dbstord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstord.uml
InputName=dbstord
@ -292,7 +292,7 @@ SOURCE=..\db\dbstvar.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbstvar.uml
InputName=dbstvar
@ -304,7 +304,7 @@ InputName=dbstvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbstvar.uml
InputName=dbstvar
@ -323,7 +323,7 @@ SOURCE=..\db\dbtblav.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtblav.uml
InputName=dbtblav
@ -335,7 +335,7 @@ InputName=dbtblav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtblav.uml
InputName=dbtblav
@ -354,7 +354,7 @@ SOURCE=..\db\dbtbord.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbord.uml
InputName=dbtbord
@ -366,7 +366,7 @@ InputName=dbtbord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbord.uml
InputName=dbtbord
@ -385,7 +385,7 @@ SOURCE=..\db\dbtbvar.uml
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbvar.uml
InputName=dbtbvar
@ -397,7 +397,7 @@ InputName=dbtbvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbvar.uml
InputName=dbtbvar
@ -424,7 +424,7 @@ SOURCE=..\db\dbtblav.rpt
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtblav.rpt
InputName=dbtblav
@ -436,7 +436,7 @@ InputName=dbtblav
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtblav.rpt
InputName=dbtblav
@ -455,7 +455,7 @@ SOURCE=..\db\dbtbord.rpt
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbord.rpt
InputName=dbtbord
@ -467,7 +467,7 @@ InputName=dbtbord
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbord.rpt
InputName=dbtbord
@ -486,7 +486,7 @@ SOURCE=..\db\dbtbvar.rpt
!IF "$(CFG)" == "db0 - Win32 Release"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\dbtbvar.rpt
InputName=dbtbvar
@ -498,7 +498,7 @@ InputName=dbtbvar
!ELSEIF "$(CFG)" == "db0 - Win32 Debug"
# Begin Custom Build - Compiling rpt $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\dbtbvar.rpt
InputName=dbtbvar

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/db2.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/db2.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "db2 - Win32 Debug"
@ -133,7 +133,7 @@ SOURCE=..\db\db2400a.uml
!IF "$(CFG)" == "db2 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\db\db2400a.uml
InputName=db2400a
@ -145,7 +145,7 @@ InputName=db2400a
!ELSEIF "$(CFG)" == "db2 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\db\db2400a.uml
InputName=db2400a

View File

@ -248,6 +248,10 @@ SOURCE=..\ve\velib04d.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib04e.cpp
# End Source File
# Begin Source File
SOURCE=..\ve\velib05.cpp
# End Source File
# Begin Source File

View File

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "mr0"=.\mr0.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo21/or1.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/or1.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
@ -193,7 +193,7 @@ SOURCE=..\or\or1100a.uml
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1100a.uml
InputName=or1100a
@ -205,7 +205,7 @@ InputName=or1100a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100a.uml
InputName=or1100a
@ -224,7 +224,7 @@ SOURCE=..\or\or1200a.uml
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1200a.uml
InputName=or1200a
@ -236,7 +236,7 @@ InputName=or1200a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling mask $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1200a.uml
InputName=or1200a
@ -275,7 +275,7 @@ SOURCE=..\or\or1100a.frm
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1100a.frm
InputName=or1100a
@ -287,7 +287,7 @@ InputName=or1100a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100a.frm
InputName=or1100a
@ -306,7 +306,7 @@ SOURCE=..\or\or1100b.frm
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1100b.frm
InputName=or1100b
@ -318,7 +318,7 @@ InputName=or1100b
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100b.frm
InputName=or1100b
@ -337,7 +337,7 @@ SOURCE=..\or\or1100c.frm
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1100c.frm
InputName=or1100c
@ -349,7 +349,7 @@ InputName=or1100c
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100c.frm
InputName=or1100c
@ -368,7 +368,7 @@ SOURCE=..\or\or1100d.frm
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1100d.frm
InputName=or1100d
@ -380,7 +380,7 @@ InputName=or1100d
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1100d.frm
InputName=or1100d
@ -399,7 +399,7 @@ SOURCE=..\or\or1200a.frm
!IF "$(CFG)" == "or1 - Win32 Release"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=D:\Release\Campo21
TargetDir=D:\Release\Campo22
InputPath=..\or\or1200a.frm
InputName=or1200a
@ -411,7 +411,7 @@ InputName=or1200a
!ELSEIF "$(CFG)" == "or1 - Win32 Debug"
# Begin Custom Build - Compiling form $(InputPath)...
TargetDir=\U\Luca\D_02_01\exed
TargetDir=\U\Luca\R_02_02\exed
InputPath=..\or\or1200a.frm
InputName=or1200a

View File

@ -35,9 +35,6 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name sc3
End Project Dependency
Begin Project Dependency
Project_Dep_Name scp0
End Project Dependency
}}}
###############################################################################
@ -102,21 +99,6 @@ Package=<4>
###############################################################################
Project: "scp0"=.\Scp0.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name AgaLib
End Project Dependency
}}}
###############################################################################
Global:
Package=<5>

View File

@ -54,8 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:/Release/Campo22/ve7.exe"
# ADD LINK32 version.lib wsock32.lib kernel32.lib gdi32.lib user32.lib advapi32.lib comdlg32.lib shell32.lib ole32.lib oleaut32.lib comctl32.lib rpcrt4.lib winspool.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /out:"D:\Release\Campo22/ve7.exe"
# SUBTRACT LINK32 /map /debug /nodefaultlib
!ELSEIF "$(CFG)" == "ve7 - Win32 Debug"
@ -570,4 +569,4 @@ SOURCE=..\Lib\AgaLibD.lib
# End Source File
# End Target
# End Project
# End Project